cross888 10 Posted June 25, 2013 Hello, I was wondering weather or not your intend to add the tracked vehichels to the beta. My priamry reason for asking for this is because we have our own CVRT fleet from ARMA2 that we wish to continue developing in ARMA3. Esepecialy seen as these vehichels would meet the ARMA3 time scale due to the british armys operational service life extention. Thank you Share this post Link to post Share on other sites
comc 1 Posted June 26, 2013 If you're talking about heavy armor, you're going to have to wait until release (or a little before it for the dev build). The Beta is already out, and seeing that the only armor additions are wheeled APC's, I'm assuming no tracked vehicles will be added. Share this post Link to post Share on other sites
Steakslim 1 Posted June 26, 2013 yeah we will likely not see mbt's and larger apcs (Namer or what ever it'll be called in game) and fixed wing until the later dev builds prior to the game going gold. Share this post Link to post Share on other sites
progamer 14 Posted June 26, 2013 Here's something you could vote for if your a tank/ tracked vehicle fan: http://feedback.arma3.com/view.php?id=10331 It is for an actual vehicle transport truck for moving tanks and other large heavy objects like your old unarmored HEMTT truck that broke down after hitting a pebble on the road! :) Share this post Link to post Share on other sites
Tonci87 163 Posted June 26, 2013 I guess they are still working on the PhysX for the tracked vehicels. Share this post Link to post Share on other sites
runekn 3 Posted June 26, 2013 https://twitter.com/jaycroweuk/status/349533223635783680 Share this post Link to post Share on other sites
cross888 10 Posted June 26, 2013 No its for the Combat Vehicle Recon Tracked. Scimitars, Spartan, and the latest variants that will be in service till 2045 :) http://forums.bistudio.com/showthread.php?146022-British-CVR%28T%29-Family&highlight=cvrt its not Heavy armor just Tracks so we can figure out how to get it working. Share this post Link to post Share on other sites
davids 10 Posted June 26, 2013 It would be nice if the base 'Tank'/'Tracked' cfg classes were released at least, or even better an example on how to get tracked vehicles working for now. Only reason we are pressing now is the Alpha was released way back at the start of March and there are a lot of projects halted in ArmA3 due to not having the base classes, animations, and weapons available to base things from! Share this post Link to post Share on other sites
cross888 10 Posted June 27, 2013 Word to your mother. Share this post Link to post Share on other sites
xendance 3 Posted September 1, 2013 I figured that since we now have tracked vehicles in the beta, why not use this as a feedback thread for them? So, commence feedback: They get stuck on the smallest of things. When AI is driving they don't try to go around those small stone fences around fields, they drive over them. And currently that usually means they'll get stuck with the tracks just spinning there with no grip even though they're clearly on the wall. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 1, 2013 I figured that since we now have tracked vehicles in the beta, why not use this as a feedback thread for them?So, commence feedback: They get stuck on the smallest of things. When AI is driving they don't try to go around those small stone fences around fields, they drive over them. And currently that usually means they'll get stuck with the tracks just spinning there with no grip even though they're clearly on the wall. In my exp with the game, the tracked vehicles don't have problem to go through small fences or ram walls. But they have the same problem as many other vehicles that when ai drives them they tend to get stuck easily in all other obstacles. Ad they also sometimes drive over other ai soldiers or vehicles ( though specially in high armored vehicles, as they don't have much vision while inside, could be somehow believable ) Share this post Link to post Share on other sites