coolmummy1 10 Posted June 13, 2013 (edited) Hi I have tried looking through the forums for an answer but I can't find one. Anyway does anyone know how to fix ErrorMessage: Config : some input after EndOfFile the only thing I think might be causing it is the cannot register unknown string STR_STEAM_OPEN_WORKSHOP_TOOLTIP_MISSION or the other one saying STR_STEAM_OPEN_WORKSHOP_TOOLTIP_GAME. I just do not get it I can run this mission file off my computer but when I try to host it on my dedicated server It does not work someone help me please. And if it was the STR_ things listed above how do I fix it? Oh yea one more thing the mission doesn't even load on the dedicated server but it loads on my computer. I have the following addons on my server vehicle respawn: http://www.armaholic.com/page.php?id=18791 btc revive: http://forums.bistudio.com/showthread.php?148085-BTC-Revive virtual ammobox: http://www.armaholic.com/page.php?id=19134 Edited June 13, 2013 by coolmummy1 Share this post Link to post Share on other sites
KevsNoTrev 44 Posted June 13, 2013 hey coolmummy1, 3 things. 1. welcome to the forums 2. are you running the stable or Dev version. 3. They are scripts and not mods so they may have errors appearing in a black box in game, but should not prevent a mission loading. 4. are both the client and server running the same version (stable vs dev branch)? cheers. Share this post Link to post Share on other sites
killzone_kid 1330 Posted June 13, 2013 Most likely syntax error. Make sure all classes have opening and closing curly brackets and ; at the end class className { }; Share this post Link to post Share on other sites
coolmummy1 10 Posted June 14, 2013 Yes the client and the server are running on the same branch which is stable and yes I do have scripts. Sorry for the late response. Share this post Link to post Share on other sites
max power 21 Posted June 14, 2013 Some input after end of file is as killzonekid mentioned. It means some bracketing is screwed up somewhere- like there isn't the same number of open brackets as closed brackets. Share this post Link to post Share on other sites
coolmummy1 10 Posted June 14, 2013 (edited) ok I will see if I will be able to find it thanks why is it that it works fine hosted from my computer but not from my dedicated server? Edited June 14, 2013 by coolmummy1 Share this post Link to post Share on other sites
Obi Juan Kenobi 0 Posted March 30, 2018 Hello there, I know this topic is old but I get the same issu when I want to add a custom ending Can you help me: class CfgMusic { tracks[]={}; class music1 { name = "tune1"; sound[] = {"\music\tune1.ogg", db+0, 1.0}; }; class music2 { name = "tune2"; sound[] = {"\music\tune2.ogg", db+0, 1.0}; }; class music3 { name = "tune3"; sound[] = {"\music\tune3.ogg", db+0, 1.0}; }; class music4 { name = "tune4"; sound[] = {"\music\tune4.ogg", db+0, 1.0}; }; class music5 { name = "tune5"; sound[] = {"\music\tune5.ogg", db+5, 1.0}; }; class music6 { name = "tune6"; sound[] = {"\music\tune6.ogg", db+0, 1.0}; }; class music7 { name = "tune7"; sound[] = {"\music\tune7.ogg", db+0, 1.0}; }; class music8 { name = "tune8"; sound[] = {"\music\tune8.ogg", db+0, 1.0}; }; class music9 { name = "tune9"; sound[] = {"\music\tune9.ogg", db+0, 1.0}; }; class music10 { name = "tune10"; sound[] = {"\music\tune10.ogg", db+0, 1.0}; }; class music11 { name = "tune11"; sound[] = {"\music\tune11.ogg", db+0, 1.0}; }; class music12 { name = "tune12"; sound[] = {"\music\tune12.ogg", db+0, 1.0}; }; }; class CfgSounds { sounds[] = {}; class sound1 { name = "sound1"; sound[] = {"sound\sound1.ogg", 1, 1}; titles[] = {}; }; class sound2 { name = "sound2"; sound[] = {"sound\sound2.ogg", 5, 1}; titles[] = {}; }; class sound3 { name = "sound3"; sound[] = {"sound\sound3.ogg", 5, 1}; titles[] = {}; }; class sound4 { name = "sound4"; sound[] = {"sound\sound4.ogg", 5, 1}; titles[] = {}; }; class sound5 { name = "sound5"; sound[] = {"sound\sound5.ogg", 5, 1}; titles[] = {}; }; class sound6 { name = "sound6"; sound[] = {"sound\sound6.ogg", 15, 1}; titles[] = {}; }; class sound7 { name = "sound7"; sound[] = {"sound\sound7.ogg", 25, 1}; titles[] = {}; }; class sound8 { name = "sound8"; sound[] = {"sound\sound8.ogg", 5, 1}; titles[] = {}; }; class sound9 { name = "sound9"; sound[] = {"sound\sound9.ogg", 15, 1}; titles[] = {}; }; }; onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; }; class CfgDebriefing class end1 { title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1}; Share this post Link to post Share on other sites
Harzach 2517 Posted March 30, 2018 Same answer, check your brackets. You have two extra closing brackets after the onloadmission entry, and class end1 does not have a closing bracket. 1 Share this post Link to post Share on other sites
HazJ 1289 Posted March 30, 2018 onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; // this }; // this Also, your CfgDebriefing syntax is incorrect as well. 2 Share this post Link to post Share on other sites
Obi Juan Kenobi 0 Posted March 31, 2018 onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; // this }; // this class CfgDebriefing { class end1 {} title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1}; And now? This is the only thing that block me from finishing my mission Share this post Link to post Share on other sites
Harzach 2517 Posted March 31, 2018 Let's compare it to CFGMusic and its classes in your example: class CfgMusic { // <--CFGMusic OPEN tracks[]={}; class music1 { // <--music1 OPEN name = "tune1"; sound[] = {"\music\tune1.ogg", db+0, 1.0}; }; // <--music1 CLOSED // same for class music2-12 }; // <--CFGMusic CLOSED onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; // <--WHERE DID THIS COME FROM }; // <--WHERE DID THIS COME FROM class CfgDebriefing { // <--CfgDebriefing OPEN, NEVER CLOSED class end1 {} // <--end1 OPEN AND CLOSED title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1}; Share this post Link to post Share on other sites
Harzach 2517 Posted March 31, 2018 If you are unclear on SQF syntax, take a look here: https://community.bistudio.com/wiki/SQF_syntax Share this post Link to post Share on other sites
Obi Juan Kenobi 0 Posted March 31, 2018 I apreciate your class on scripting but I can't make it work! Could you please rewrite my script without error? Share this post Link to post Share on other sites
HazJ 1289 Posted March 31, 2018 I literally just told you what to remove. I also said your CfgDebriefing is incorrect. Example here: https://community.bistudio.com/wiki/Description.ext#CfgDebriefing Remove: }; // this }; // this Don't expect everything done for you. Share this post Link to post Share on other sites
Obi Juan Kenobi 0 Posted March 31, 2018 Well! I do apreciate what you just did by not giving me the script already done bcuz I just learn from my mistakes. Thanks to everyone who help me! Share this post Link to post Share on other sites