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Obi Juan Kenobi

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About Obi Juan Kenobi

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  1. So basically, I have a character that speak french. I want him to say different line ( sounds ) when he get hit. I searched quite a lot without finding a topic anout it, only about position or spawning probabilities. Would love some help:)
  2. Obi Juan Kenobi

    Countdown Timer on screen

    well thanks buddy! second time you help me out today!
  3. Obi Juan Kenobi

    Countdown Timer on screen

    Hello there, I can't figure it out, when I enter the [your_start_time_here] execVM "timer.sqf" in the trigger on activation, it say to me : type script, nothing exept. Could you help me?
  4. Well! I do apreciate what you just did by not giving me the script already done bcuz I just learn from my mistakes. Thanks to everyone who help me!
  5. I apreciate your class on scripting but I can't make it work! Could you please rewrite my script without error?
  6. onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; // this }; // this class CfgDebriefing { class end1 {} title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1}; And now? This is the only thing that block me from finishing my mission
  7. Hello there, I know this topic is old but I get the same issu when I want to add a custom ending Can you help me: class CfgMusic { tracks[]={}; class music1 { name = "tune1"; sound[] = {"\music\tune1.ogg", db+0, 1.0}; }; class music2 { name = "tune2"; sound[] = {"\music\tune2.ogg", db+0, 1.0}; }; class music3 { name = "tune3"; sound[] = {"\music\tune3.ogg", db+0, 1.0}; }; class music4 { name = "tune4"; sound[] = {"\music\tune4.ogg", db+0, 1.0}; }; class music5 { name = "tune5"; sound[] = {"\music\tune5.ogg", db+5, 1.0}; }; class music6 { name = "tune6"; sound[] = {"\music\tune6.ogg", db+0, 1.0}; }; class music7 { name = "tune7"; sound[] = {"\music\tune7.ogg", db+0, 1.0}; }; class music8 { name = "tune8"; sound[] = {"\music\tune8.ogg", db+0, 1.0}; }; class music9 { name = "tune9"; sound[] = {"\music\tune9.ogg", db+0, 1.0}; }; class music10 { name = "tune10"; sound[] = {"\music\tune10.ogg", db+0, 1.0}; }; class music11 { name = "tune11"; sound[] = {"\music\tune11.ogg", db+0, 1.0}; }; class music12 { name = "tune12"; sound[] = {"\music\tune12.ogg", db+0, 1.0}; }; }; class CfgSounds { sounds[] = {}; class sound1 { name = "sound1"; sound[] = {"sound\sound1.ogg", 1, 1}; titles[] = {}; }; class sound2 { name = "sound2"; sound[] = {"sound\sound2.ogg", 5, 1}; titles[] = {}; }; class sound3 { name = "sound3"; sound[] = {"sound\sound3.ogg", 5, 1}; titles[] = {}; }; class sound4 { name = "sound4"; sound[] = {"sound\sound4.ogg", 5, 1}; titles[] = {}; }; class sound5 { name = "sound5"; sound[] = {"sound\sound5.ogg", 5, 1}; titles[] = {}; }; class sound6 { name = "sound6"; sound[] = {"sound\sound6.ogg", 15, 1}; titles[] = {}; }; class sound7 { name = "sound7"; sound[] = {"sound\sound7.ogg", 25, 1}; titles[] = {}; }; class sound8 { name = "sound8"; sound[] = {"sound\sound8.ogg", 5, 1}; titles[] = {}; }; class sound9 { name = "sound9"; sound[] = {"sound\sound9.ogg", 15, 1}; titles[] = {}; }; }; onLoadName="Operation Black Sand"; //Mission Name Author="Little Dude Arts."; //Author's name loadScreen="image1.jpg"; //Image info onLoadMission="Radio contact lost."; //Message }; }; class CfgDebriefing class end1 { title = "Mission Failed"; subtitle = "You have been spotted!"; description = "CSAT's forces are incoming."; pictureBackground = ""; picture = ""; pictureColor[] = {0.0,0.3,0.6,1};
  8. Obi Juan Kenobi

    "C" encountered instead of "{" Config Error

    Hi guys, I am new to the forum and I didn't find a topic on my problem so there he is... I tried to remove ace addons and I fuck up my file... Now its say: line 0:'.raP':" encountered instead of '=' There is the line 0: raP ¯ version 4 EditorData ð addons A3_Characters_F A3_Air_F_Heli_Light_01 A3_Characters_F_Exp A3_Weapons_F_Exp_Rifles_SPAR_01 cba_jr A3_Weapons_F_Acc A3_Weapons_F_Mark_Acc A3_Weapons_F A3_Weapons_F_Exp A3_Characters_F_Exp_Headgear A3_Weapons_F_Items A3_Characters_F_Exp_Vests A3_Weapons_F_Exp_Rifles_SPAR_02 A3_Weapons_F_Exp_Rifles_SPAR_03 A3_Modules_F_Curator_Flares Ryanzombies A3_Modules_F_Intel ryanzombiesfunctions A3_Ui_F A3_Structures_F_Civ_Camping A3_Supplies_F_Heli_CargoNets A3_Structures_F_Civ_Garbage A3_Structures_F_EPB_Civ_Camping A3_Structures_F_EPB_Items_Military A3_Structures_F_Items_Vessels A3_Armor_F_EPC_MBT_01 AddonsMetaData randomSeed sÒ ScenarioData Å Mission ä ¯ moveGridStep €?angleGridStep ’ †>scaleGridStep €?autoGroupingDist Atoggles ItemIDProvider Œ MarkerIDProvider Ÿ Camera ² nextID ¤ Ÿ nextID ² pos j°ÊE·A?Cl†Fdir ÕP€>D.o¿‚>up àý'??¶>~@*?aside ‚>6? If you have time can you help me removing ace depend
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