Lightninguk 0 Posted June 1, 2013 how do you make your very own signpost /flags onto a object does this command work this setobjecttexture [0, "uk.jpg"] also does it have to be a certain sizes Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 1, 2013 user texture object - in helpers add this to init this setdir getdir(tipsSignPost01); this SetObjectTexture [0,"pics\xxxxxxxxxxx.jpg"]; this attachTo [tipsSignPost01,[0,-.1,0.6]]; Create an Object - Sign name it tipsSignPost01 Hope that helps Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 1, 2013 Used user texture to display map then attached it to the board with attachto. probably the wrong way to go about it :) Share this post Link to post Share on other sites
Andyj1 22 Posted June 1, 2013 I put together a template which may help you. Credits go to Rarek... http://www.hawgs.co.uk/uploads/bannersandflags.Stratis.rar Share this post Link to post Share on other sites
holo89 10 Posted June 1, 2013 I have an idea, doing a script to write anything on a board, using the toArray, making all unicode characters in jpeg or png, naming them by their values, positionning them with different attachTo coordinates, depending on fonts jpegs size... as this been already done? Share this post Link to post Share on other sites
Kydoimos 916 Posted June 2, 2013 I have the user textures working - but one thing - is it me or are they really bright? I've imported jpegs and the colours are really vivid and I can't tone them down. Has anyone else noticed this? Also, is there a way to make the textures smaller on the editor? The 1m texture covers a lot of space and it's sort of awkward to use. Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 2, 2013 I have the user textures working - but one thing - is it me or are they really bright? I've imported jpegs and the colours are really vivid and I can't tone them down. Has anyone else noticed this? Also, is there a way to make the textures smaller on the editor? The 1m texture covers a lot of space and it's sort of awkward to use. try changing the brightness of the image quite a bit. If you want smaller textures, consider .paa with alpha channel. Make .png with lots of transparent area around it, then convert, should work. Share this post Link to post Share on other sites
Lightninguk 0 Posted June 3, 2013 I put together a template which may help you. Credits go to Rarek... http://www.hawgs.co.uk/uploads/bannersandflags.Stratis.rar thanks you very much work like a dream Share this post Link to post Share on other sites
Kydoimos 916 Posted June 3, 2013 Ok, but how do I set the brightness? Whatever I do to the colour brightness in my image software doesn't reflect on the in-game user texture. If I select a dark green, in-game it will be a bright green! Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 3, 2013 Ok, but how do I set the brightness? Whatever I do to the colour brightness in my image software doesn't reflect on the in-game user texture. If I select a dark green, in-game it will be a bright green! Darken it more! Share this post Link to post Share on other sites
Kydoimos 916 Posted June 3, 2013 It doesn't work! Unless you mean you can darken an image in-game via a script or command? If this is what you mean, I don't know how to do that! If you darken the image in, I don't know, say photoshop or paint.net, then Arma seems to auto-select the brightest colours for your user texture. It's well strange. Is this just me? Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 3, 2013 Think I found the answer The texture can be in PAA or JPG format (be aware though, that JPGs are displayed very bright), and must have a side length of 2^n (e.g. 64, 256, etc.). http://resources.bisimulations.com/wiki/setObjectTexture Share this post Link to post Share on other sites
Greenberet40 136 Posted June 3, 2013 Yes I have the same problem and problem the " view distance" too :rolleyes: Share this post Link to post Share on other sites
Andyj1 22 Posted June 4, 2013 (edited) I cant say that I really noticed it being bright, only when I made a white on black image did it look a tad sharp perhaps. I made mine using photoshop saved as a .PNG then converted to .PAA with textview 2 for the billboard and just a .jpg for the flag. I wonder if it could just be a setting in your video options perhaps ? Edited June 4, 2013 by Andie Share this post Link to post Share on other sites
Kydoimos 916 Posted June 4, 2013 It's not the video settings. And I've tried with .paa file now. Still way too bright. Looks like a computer screen! Very strange indeed. Thanks for all the suggestions though. The screenshots above look very good, and not bright like mine. So weird. Can't work out where I'm going wrong! ---------- Post added at 12:57 ---------- Previous post was at 12:55 ---------- There's even a visible halo of light. Share this post Link to post Share on other sites
dale0404 5 Posted June 4, 2013 Have you tried reducing PP and HDR? Share this post Link to post Share on other sites
Kydoimos 916 Posted June 4, 2013 No, I haven't actually. Is that something I need to do on the Tex2view tool? Share this post Link to post Share on other sites
Kydoimos 916 Posted June 6, 2013 Also noticed that sometimes the colours are inverted. Yellow for instance, becomes blue. Does anybody know the correct settings for the Texture Viewer? How it appears on screen is different in the game ... Share this post Link to post Share on other sites
Anjan-Riot 10 Posted June 7, 2013 (edited) Strange thing I noticed that the custom flag texture I set to the flagpole have an animation in the editor but not on the server. Any solution for it? Edited June 7, 2013 by Anjan-Riot Share this post Link to post Share on other sites
Andyj1 22 Posted June 7, 2013 Did the template I posted also look bright ? I'm wondering if this could be a local issue, if so then not everyone is seeing it the same ... Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 7, 2013 Strange thing I noticed that the custom flag texture I set to the flagpole have an animation in the editor but not on the server.Any solution for it? Not sure what you mean. Share this post Link to post Share on other sites
Kydoimos 916 Posted June 23, 2013 Joy! Here's what the problem was. The user textures were inside buildings on a sunny day. For some reason they were illuminated despite being inside. I set the mission status to overcast and it was all good. However, this does mean you can't place user textures inside buildings with a clear sky without them looking weirdly bright. Also, I found that setting textures to RGB and DX5 on the tex2view tool sorted out the colour distortion. Share this post Link to post Share on other sites