b00ce 160 Posted May 19, 2013 (edited) Its been 3 years since I started this project. Still don't really have anything to show for it. But I'm happy with what I have so far and want to share my work. Content in the pack: M41a Pulse Rifle VP70 pistol WIP (Texture needs a lot of TLC, no RVmats, no Shadow LoD) M5 RPG WIP (Texture needs a lot of TLC, no RVmats) Helmet WIP (Texture needs a lot of TLC, Normal map needs work, Mic needs to be UV mapped) Marine retexture (Placeholder) Content on the backburner: Weapons: M56 Smartgun M240 Flamethrower SADAR anti-tank missile launcher PIG Shotgun Vehicles: UD-4L Dropship (+ armament) M577 APC M579 Air-defense APC M40 Ridgeway Heavy tank Equipment: Armor (Regular armor plating, Smartgunner breast plate) Motion Tracker (If possible. I'll probably have to outsource for this one) Uniforms (Long sleeve, Rolled Sleeves, T shirt, Pilot jumpsuit, officer) Other goodies Known issues: Error Popup regarding "No entry 'bin\config.bin/CfgVehicles/UniformSlotInfo.scope'." No reload animation for the RPG Special thanks to everyone for the help that I've gotten over the past few years. :D Download: https://withsix-usercontent-cdn.withsix.com/mod/c378d9b9-427b-4c20-82a9-3a907d646b46/logos/banner-420x120.png ArmA3.de mirror https://drive.google.com/file/d/0B6alL0752UOIZUcwZnFfYjhSSm8/view Edited December 31, 2014 by b00ce Share this post Link to post Share on other sites
Divinitize 1 Posted May 19, 2013 need to enable the download link Share this post Link to post Share on other sites
goose4291 11 Posted May 19, 2013 Good to see you're back from your (mis)adventures, and back to ArmA modding! Reference your motion tracker concept: Perhaps you could speak to Shack-Tac about their HUD thingy and see if you can work out how to do it from that? :) Share this post Link to post Share on other sites
b00ce 160 Posted May 19, 2013 It should work. I don't see where I can "enable" it. Good to see you're back from your (mis)adventures, and back to ArmA modding!Reference your motion tracker concept: Perhaps you could speak to Shack-Tac about their HUD thingy and see if you can work out how to do it from that? :) It was fun. lol And I want to have the MT stuff displayed on the tracker itself. Share this post Link to post Share on other sites
Divinitize 1 Posted May 19, 2013 The download for this file has not been enabled. Only the user who uploaded it, can enable the download option. Share this post Link to post Share on other sites
b00ce 160 Posted May 20, 2013 I'm not seeing an option. However, it has been downloaded twice so far... Share this post Link to post Share on other sites
Divinitize 1 Posted May 20, 2013 can you upload to another website Share this post Link to post Share on other sites
Divinitize 1 Posted May 20, 2013 Nice work, im also really interested in the flamethrower, ive modelled one myself but dont know where to begin making it actually shoot fire Share this post Link to post Share on other sites
b00ce 160 Posted May 20, 2013 I know I44 has a flamethrower. I'll have to ask how they do it once I have something presentable Share this post Link to post Share on other sites
goose4291 11 Posted May 20, 2013 Nice work, im also really interested in the flamethrower, ive modelled one myself but dont know where to begin making it actually shoot fire Vilas also made one as part of the update to his old Colonial Marines pack a few months back. :) Also B00ce, might be worth having a look at a early ArmA 3 helmet cam mod thing that was doing the rounds a month or two ago :) Share this post Link to post Share on other sites
b00ce 160 Posted May 20, 2013 looks interesting. Maybe I could have a memory point on the helmet where the camera is. Maybe this way I can have the little flip down FLIR eye piece. Share this post Link to post Share on other sites
TFM_Callas 1 Posted May 20, 2013 Need some better pictures. The photobucket link doesn't work for me. Share this post Link to post Share on other sites
b00ce 160 Posted May 20, 2013 Fixed. Buggered up the url. Share this post Link to post Share on other sites
TFM_Callas 1 Posted May 20, 2013 Fixed. Buggered up the url. Good man. Right so I was going to ask, are there going to be any heavy vests or anything along those lines. They look a bit puny without them. Maybe a smooth vest with a sci-fi look? Like these Edit: I am blind. LOL I see you already are. Share this post Link to post Share on other sites
Guest Posted May 22, 2013 Thanks for informing us about the release :cool: Release frontpaged on the Armaholic homepage. United States Colonial Marines [ALPHA] v0.01 Share this post Link to post Share on other sites
kahna 13 Posted May 22, 2013 Very nice, my unit was just talking offhand about wanting to try out pulse rifles in the game. Can you list the class names so we can equip the weapons in the initialization? I'm interested in making a zombie survival mission with this weapon. I've tried all of the obvious variants of the M41A, nadda. Also, the VP70 and the M5 RPG are not showing up in the Virtual Ammo Box (the ammo is however) and I don't see any weapon box for your weapons in the editor? Share this post Link to post Share on other sites
b00ce 160 Posted May 23, 2013 "CM_M41a" "CM_VP70" "CM_M5_RPG" "CM_M5_HE", "CM_M5_HEAT" "95Rnd_PulseRifle", "4Rnd_M38_HE", "4Rnd_M60_SMK", "4Rnd_M60_SMK_Red", "4Rnd_M60_SMK_Green", "4Rnd_M108_Shot", "4Rnd_M72_White", "4Rnd_M72_Red", "4Rnd_M72_Green" "21Rnd_VP70" The ammo boxes are in the ammo section at the very bottom with USCM in the beginning of the name. Share this post Link to post Share on other sites
goose4291 11 Posted May 23, 2013 Although the game itself was a monstrosity, are you considering adding any of the kit featured in Aliens: Colonial Marines? Share this post Link to post Share on other sites
b00ce 160 Posted May 23, 2013 Maybe some of the armor the Weyland mercs had, I thought it looked cool and fit within the whole Aliens theme. I don't plan on making the uber high-speed battle rifles and schtuff; to be honest, they look dumb. However, I just bought FarCry3 last night... Share this post Link to post Share on other sites
goose4291 11 Posted May 30, 2013 Fair points well made. I guess the scripting to allow the APC to be loaded into the Dropship is still good to go? Share this post Link to post Share on other sites
liquidpinky 11 Posted May 30, 2013 Maybe some of the armor the Weyland mercs had, I thought it looked cool and fit within the whole Aliens theme. I don't plan on making the uber high-speed battle rifles and schtuff; to be honest, they look dumb.However, I just bought FarCry3 last night... Hope it was the Blood Dragon version. Nice work on the USCM stuff so far, I get to use a more authentic Pulse Rifle thanks to you. :) Share this post Link to post Share on other sites
pachira 1 Posted June 2, 2013 Some of the USMC stuff in ACM are stuff from the tech manual which is pretty cool, like the M4A3 Share this post Link to post Share on other sites
Dusty926 1 Posted June 3, 2013 This is an awesome mod. I wish you good luck on it. Share this post Link to post Share on other sites
Boogzor 1 Posted June 5, 2013 Looks cool, good job. Share this post Link to post Share on other sites