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.kju

All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3

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Thank you for the update Kju, your work is legend as far as I'm concerned.

;2516650']@ Denco' date=' Corporal_Lib[bR']

I will post a guide next week.

Do you want to use custom A3 models, or custom A2/OA models?

I would like to use custom A3 models. I'm looking forward to your guide :)

;2516381']

Added: Adjust lighting to Fabio Chavez's work.

Does this mean we don't have to run his config as a mod and its automatically included in AiA?

Edited by Denco

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Chernarus always looked like a candyland in A3. I played with some SweetFX tonemap and vibrance settings and voilà it doesn't look overbright anymore. I just toggle off SweetFX when I'm not playing in Chernarus because I'm happy how Stratis for example looks without SweetFX. Of course other way to do it is alt+tab and just change the presets when you're changing map or when you go play normal A3 you just load your normal preset.

Thanks .kju for the ponds remove method. Now we can enjoy maps without the annoying lighting bug.

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Hey kju. I'm kind of new to Arma & I'm trying out this mod of yours & for some reason it won't launch because it kept saying that the cgfcloudlets line428 or something is missing. By the way, I have all the arma games; Arma gold & Arma 3 from steam & Arma 2 CO physical copy. So, is there a fix for this or is there something I'm doing wrong?!

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@ ru55lee

That is a scripting problem and is unrelated to AiA and any crash.

Best post your rpt log file here.

@ Mikey74

The A3 muzzleflash technology is not yet possible in AiA.

The weapon models must be edited for that.

@ Mysterion36

Just try it and report crashes here and at the A3 feedback tracker. :)

@ Denco

Do you have specific suggestions? What A2/OA units/faction to replace with which A3 addon?

The AiA version now uses "ChernoMist" by Fabio Chavez as default.

@ OG 75

Please post your rpt log file here.

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The USMC and US faction could be replaced with US Marine corps from Massi. It holds the Woodland and Desert camo so it would fit perfectly for both factions.

http://forums.bistudio.com/showthread.php?165080-US-Marine-Corp-and-MARSOC-units-A3

The Russian faction could be replaced with Russian GRU and Spetnatzs again from Massi. They might look different than the models from the Arma 2 but they look a lot better than the Iranian forces from A3.

http://forums.bistudio.com/showthread.php?160602-Russian-GRU-and-OMON-Spetsnaz-A3

I think that the weapons from his weapon pack are already included on those models.

http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3

The British could be replaced with models from STALKERGB.

http://forums.bistudio.com/showthread.php?163847-STALKERGB-s-British-Infantry

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.kju [PvPscene]

@ Mikey74

The A3 muzzleflash technology is not yet possible in AiA.

The weapon models must be edited for that.

Ahhh ok. pheww thought it was one of the other amazing mods I've downloaded. Thanks for the reply and thanks for the hard work! :)

I do like Denco's Idea though. lol I have no idea how much work that would take to implement that. lol If it were me It would take months to years. lol One Id have to anylize all other replacement packs, plusss figure out what exactly they did then try and rewrite it. That would take a very long time and thats IFFF I could even figure it out. Maybe if your interested in that you could PM Massi and see if he would be up for the challenge. ;) Took me years just to figure out some of the basics of programing in the Arma series. I still dont have it all down yet. lol Wished I'da listened to my Dad when I was in elementary school and stuck with computer programming. lol I would be able to contribute a lot more. I digress.... lol Thanks :)

Edited by Mikey74

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Truth is kju, I'm still a newb to modding so I'm not sure how to post an rpt log file nor even know what it looks like. Could you elaborate on that?

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Hi Kju,

I have a question. In the July 6th build of AIA and onwards,

Script initJIPcompatible.sqf not found error was fixed but it breaks BIS campaigns. Can you put back a test pbo that would allow this error again but also allow us to test the BIS compaigns and missions with the latest build? And can you physically relocate the error message away from the middle of the screen to say a corner, bottom right? I want to test campaigns, even user campaigns, but the latest builds does seem to break it. I can test it over the weekend since I have time now.

It should of course be an optional test pbo, not part of the default AIA pbos.

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@ Denco

Thank you for the list. Will look into it next week.

@ Valken

How does it break BI campaigns? If you use the latest AiA build, plus the 1.02 or 1.03.xx A3 version, it runs it like in A2/OA.

They may be still have issues or remain broken, yet that would be due to other issues then.

So for the start make sure you are using the latest versions and post your logs as well as error descriptions - preferably in the issue tracker.

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Here's the rpt kj.

arma3_2013-09-28_02-58-46.rpt

I hope there's a fix for this. I really would like to try out your mod. Forgive my noob-ness. As I said, I'm new to this.

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You have a broken mod in one of your modfolders: dmsmokeeffects_c

You are best to start with non community made mods anyway.

It appears you have put them into the game owns addons folder rather than into @ modfolders.

You need to clean those first. Check the modfolders guide from armaholic:

http://www.armaholic.com/plug.php?e=faq&q=18

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I always hated the base A2 Weapons. Is there any way to use a custom loadout in the A2 campaign? I don't like having to repeatedly create a crate via MCC then grabbing my gear from that.

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You can use replacement mods from A2/CO. Check on the forums or armaholics. I am using "replacement" mods with Robert Hammer M4, 416 and AKs. Looks great in the AIA engine for any A2/CO mission that uses regular M4, 416 and AKs.

---------- Post added at 08:14 ---------- Previous post was at 06:38 ----------

;2518584']

@ Valken

How does it break BI campaigns? If you use the latest AiA build' date=' plus the 1.02 or 1.03.xx A3 version, it runs it like in A2/OA.

They may be still have issues or remain broken, yet that would be due to other issues then.

So for the start make sure you are using the latest versions and post your logs as well as error descriptions - preferably in the issue tracker.[/quote']

Hi Kju,

AIA Build 9/26 A3 Dev Build xxx488

Using the default bat files, loading only CBA3 or mods, I have these issues:

If I have a symlink of the A2/CO campaign folder in A3, all detectable campaigns are list twice. Removed the symlink and it is back to normal.

BAF DLC Campaign not detected

ACR DLC cannot decrypt - known issue

Campaign names are still blank. Only when you click and expand on it, would the first missions show up - known issue

Operation Red Harvest Campaign - Intro does not work. Black screen. Cannot walk around the deck of the aircraft carrier. I used Support Call for A2/CO to skip mission to move on.

1st mission, after the helicoptor lands and your unit moves to the first waypoint, the game saves. At this point and even if you exit and reload the mission, the player character for some reason, floats backwards really fast until he flies over a town and is shot out of the sky. Game ends. I can only quit or skip mission to move on. I didn't test the rest of the campaign yet.

Operation Arrowhead Campaign

The introduction hangs after you get the first snipers nest. Must skip mission using cheat or support call at this point.

ANN introduction works until it gets to the very end and it hangs for over a minute. I can say the game looks incredible with A3 engine over A2 engine during the cutscene. Must skip mission using cheat or support call at this point.

Game resumes for the first mission. Still testing.

Eagle Wing Campaign

Seems to be working for the first mission so far.

PMC DLC Campaign

Seems to load forever... After 4 mins, I had to ALT TAB DELETE and close the game

BAF DLC Campaign

Not detected in Campaign folder

Sound issues

Default sounds are very mute. In all work intros, the voices and music works. But the vehicle sound effects are barely audible. EG: The third person outside sound of the helicopter sounds the same INSIDE the helicopters. Barely any rotor sounds. Gun sounds seems to be ok.

JSRS sounds - Using AiA_ActivateJSRSSounds.pbo with JSRS from A2/CO works but the sounds are very muted compared to in A2/CO. But it is actually BETTER than default sounds since it is louder.

I think it be wise to unautobalance the sounds and let the user set the sound level unless you can balance all sounds to be the same level as A3. It is not hard for user to set their speakers or headsets up or down.

Addons with lots of script errors:

Mando missiles

COSLX Wounds

FireteamHud for A2/CO (use A3 version instead)

Blastcore for A2 but looks incredible when working

JTDFire and Smoke

I'm mainly trying to use a minimal version of CoWarMod with A2 missions/campaign with AIA, but no ACE.

We really need to keep asking BIS to allow A3 users to decrypt BAF, ACR and TOH/TOH DLC.

Edited by Valken

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> all detectable campaigns are list twice

no idea

> BAF DLC Campaign not detected

there is none for lite

> BI campaigns

well as said I cant fix them

> sounds

WIP changes:

Normalize the volume levels from vehicle/unit/weapon/magazine/ammo of A2/OA/TKOH sounds - please report sounds that are too silent or too loud.

BI broke the old sound definitions...

Try deleting the AiA_Sounds.pbo in @AllInArma\Core and report specific sounds.

Same for AiA_ActivateJSRSSounds.pbo.

Yeah.. Make A3 engine backwards compatibility to A2/OA content a top priority post release

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Yeah it really sucks that BI campaign doesn't work with this. Shame as it would have been awesome!

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;2519773']>

> BAF DLC Campaign not detected

there is none for lite

> sounds

BI broke the old sound definitions...

Try deleting the AiA_Sounds.pbo in @AllInArma\Core and report specific sounds.

Same for AiA_ActivateJSRSSounds.pbo.

I have the full BAF DLC and I play the campaign in A2/CO but not in AIA. It does not show up.

Will try the sound fixes and see if that helps.

Also, PMC DLC only shows the LOW RES textures!!! Grrr... I have the full PMC DLC and cannot use the high resolution skins. I know - BIS must fully unlock the content within A3.

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The DLCs can not be loaded in A3 at this point, hence only the lite content is available.

Aka low quality textures and sounds, as well as no campaigns.

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Because I've seen both of these mentioned recently in this thread: DMSmokeEffects and JTD Fire And Smoke will not work in the ArmA3 environment :)

Edited by DMarkwick

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With this is mod will it be possible for me to create a mission with arma2 takistani army against arma 2 independent (guerilla/talibans) with both teams using only arma 2 weapons and skins but arma 3 AI?

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With this is mod will it be possible for me to create a mission with arma2 takistani army against arma 2 independent (guerilla/talibans) with both teams using only arma 2 weapons and skins but arma 3 AI?

I'm not sure about recent changes, but I believe you can have ArmA2 units OR ArmA3 units, but not a mix. Whatever the case, it should always be using ArmA3 AI. So your question is possibly a yes :)

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