DAP 619 Posted March 24, 2013 (edited) UPDATE Current version: 0.95 Changelog: Added: Helmet camera script from Tajin (assigned to [* NUM] button) Changed: Increased number of insurgents All links updated. About helicopters on base: I'll try to do something with this, but I think, that will be better, if you will not need run to them a few miles :) Edited March 25, 2013 by DAP Share this post Link to post Share on other sites
mjr.hassle 13 Posted March 24, 2013 Very enjoyable mission. Thanks! Would it be possible to add tactical glasses to the supply crates? I had a read of the helmet cam script, and the glasses need to be worn for it to function apparently. Share this post Link to post Share on other sites
Predator.v2 10 Posted March 25, 2013 Don't overwork yourself. ^^ Nice little camera, gotta try the increased numbers of insurgents. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 25, 2013 Hmmm not seeing any option to recruit AI at HQ :confused: Share this post Link to post Share on other sites
NomadRomeo 10 Posted March 25, 2013 (edited) DAP, can you add some infantry (Iranian too), car and helicopters patrolling the island? A virtual ammobox script would be perfect, so players can equip some clothes and save their loadout config for the next match. For the future, would be nice to see objectives, like securing a downed UAV, stealing a vehicle or even killing a high commanding officer. Edited March 25, 2013 by N. Rodrigues Share this post Link to post Share on other sites
DAP 619 Posted March 25, 2013 (edited) UPDATE Current version: 1.00 Changelog: Added: Option "Take Tactical glasses" in armory Minor fixes All links updated. Edited March 28, 2013 by DAP Share this post Link to post Share on other sites
Ganji 1 Posted March 25, 2013 Nice 1 Dap, You're knocking these updates out fast, Quicker than i can test them lol. Nice work! Thanks! Share this post Link to post Share on other sites
celoush 45 Posted March 25, 2013 Nice job... I have two proposal for update. - more activity for AI near cache, like patrolling (they are only waiting for contact) - my impression - add three or four default preset of equipment (can be named like recon, light, heavy, antiarmor). Share this post Link to post Share on other sites
mjr.hassle 13 Posted March 25, 2013 Thanks for the update! Share this post Link to post Share on other sites
Predator.v2 10 Posted March 25, 2013 I suppose the latest version is running fine with the latest stable build update? (not at home) Share this post Link to post Share on other sites
bigshot 64 Posted March 25, 2013 it runs with the new alpha...but can you tell me how to recruit some friendly AI troops?...or does this not support ai recruitment? Share this post Link to post Share on other sites
JaFuzz 1 Posted March 26, 2013 Not sure if this is our server or something else but this mission and only this mission seems to crash our dedicated box Here is the fault code Fault address: 006C1EA0 01:002C0EA0 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe file: Insurgency (__cur_mp) Share this post Link to post Share on other sites
SavageCDN 231 Posted March 26, 2013 ^ you probably already know this by now but it was not the mission - today's hotfix should solve that issue Running a slightly modified version of 0.95 on one of our servers today and it seems to be constantly full (Filter for veterans-gaming) Great mission thank you!! Share this post Link to post Share on other sites
ekin06 1 Posted March 26, 2013 Just add this code to Scripts\SP\ExplosionFX.sqf and enjoy... I just don't like blowing up weapon caches without BOOM! ;) _object = _this select 0; _mags = [ "Bo_GBU12_LGB_MI10", "Sh_120_HE", "HelicopterExploBig", "Bo_GBU12_LGB", "Bo_Mk82", "HelicopterExploBig", "Bo_Mk82", "Bo_Mk82", "Bo_GBU12_LGB_MI10", "Sh_120_HE", "HelicopterExploBig", "Bo_GBU12_LGB" ]; _count = 0; if ((isServer) or (isDedicated)) then { for "_i" from 0 to (count _mags) do { for "_j" from 0 to 1 do { switch (_j) do { case 0: {if (random 1 == 1) then {_xVel = -1*_xVel }}; case 1: {if (random 1 == 1) then {_yVel = -1*_yVel }}; }; }; _xVel = random 10; _yVel = random 10; _zVel = random 20; _xCoord = random 15; _yCoord = random 15; _zCoord = random 5; _chosen = (_mags select _i); _bomb = _chosen createVehicle getPos _object; _bomb setPos [(getPos _bomb select 0)+_xCoord,(getPos _bomb select 1)+_yCoord, _zCoord*_i]; _bomb setVelocity [_xVel,_yVel,_zVel-50]; sleep 1; addCamShake [1+random 5,1+random 3, 5+random 15]; }; }; This sample vid will show you the visual effect: Share this post Link to post Share on other sites
JaFuzz 1 Posted March 27, 2013 Any chance you could share on how the AI arnt all snipers?! Share this post Link to post Share on other sites
maquez 141 Posted March 27, 2013 Any chance you could share on how the AI arnt all snipers?! adjust the skill settings in the Arma3AlphaProfile I for example do use: class regular skillFriendly=0.75; skillEnemy=0.60000002; precisionFriendly=0.55000001; precisionEnemy=0.2; so the AI is not anymore so super aimbot like keep in mind this will not work if you join a server not hosted by yourself Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 27, 2013 if there would be playable opfor slots, i would love it..That was the coolest thing, giving blufor a hard time.. Share this post Link to post Share on other sites
DAP 619 Posted March 28, 2013 it runs with the new alpha...but can you tell me how to recruit some friendly AI troops?...or does this not support ai recruitment? This feature works only in Singleplayer. You can reqruit AI squad in HQ. ekin06, It looks cool, but cache is not an army ammunition warehouse :D if there would be playable opfor slots, i would love it..That was the coolest thing, giving blufor a hard time.. I will try add 3-5 slots for Insurgents. But no guarantee that this will work properly. Share this post Link to post Share on other sites
ufopilot 5 Posted March 28, 2013 I will try add 3-5 slots for Insurgents. But no guarantee that this will work properly. It shouldn't be that much of a problem,fooled around with that myself.However,due to the need of ammo carrying,they need at least a Vest or a pouch as "clothing" Fantastic work you did there btw,keep it up Share this post Link to post Share on other sites
ekin06 1 Posted March 28, 2013 ekin06, It looks cool, but cache is not an army ammunition warehouse :D then you should increase the amount of caches at one spot. 2 or 3 caches in addition should do it :). Share this post Link to post Share on other sites
DAP 619 Posted March 28, 2013 (edited) UPDATE Current version: 1.05 Changelog: Added: TVT version (+ 5 slots for Insurgents with 1/3 ratio limit). Added: Some features to prevent stealing AI helicopters. Added: New weapons and more explosives in caches. Minor fixes and AI tweaks. All links updated. Edited June 21, 2013 by DAP Share this post Link to post Share on other sites
Ganji 1 Posted March 28, 2013 The download link isn't working DAP. Thanks again! Share this post Link to post Share on other sites
DAP 619 Posted March 28, 2013 The download link isn't working DAP.Thanks again! Try download it now. Seems that archive was corrupted on first upload. Share this post Link to post Share on other sites
Ganji 1 Posted March 28, 2013 Yeah thats working now. thanks! keep up the good work. Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 28, 2013 sweet..hopefully i will find some servers when i'm back at the weekend..i wanna play opfor :) thx for the updates dude.. Share this post Link to post Share on other sites