DAP 619 Posted November 11, 2013 UPDATE Current version: 1.75 Changelog: Fixed: Disappearing IEDs Fixed: Some insurgents camps on Altis placed in empty fields Added: New server option: weather (default value - random) Added: More weapons and items (SMG, handguns, silencers, optics, NVGoggles) Changed: Increased insurgents skills Changed: VAS updated to 2.1a All links updated. DOWNLOAD Share this post Link to post Share on other sites
mmtaraval 1 Posted November 13, 2013 When playing as a single player are there AI enemies and friendlies? I don't see anyone. Share this post Link to post Share on other sites
DAP 619 Posted November 13, 2013 When playing as a single player are there AI enemies and friendlies? I don't see anyone. You can recruit friendlies in HQ. Enemies hiding in towns and forests. Fly around and they will show themselves :) Share this post Link to post Share on other sites
tmortensen 10 Posted December 28, 2013 (edited) Hey dude, Wicked game mode! I am currently running this on Zargabad and on Sangin using A3MP. Quick question on your hostile AI, how do you change their loadouts through the scripts? As Settings/AddonsConfigurator.hpp I have changed but I'm guessing that is the file? Cheers, Tom Edit: disregard I have found the file, I was changing it however the unit classname was incorrect Edited December 29, 2013 by tmortensen Share this post Link to post Share on other sites
melvindorf 10 Posted January 10, 2014 (edited) Me and my friends have started playing ARMA3 insurgency after enjoying it in ARMA2. We have our own dedicated server for us to play on and the mission works great. However we want some weapon mods so I edited some into the game from the mission editor and tested on a local server which worked fine but when I try it on my dedicated I cant get passed the map screen. If anyone can tell me why it will work on a local but not dedicated it would be a huge help. Edited January 10, 2014 by melvindorf Share this post Link to post Share on other sites
teoleo 2 Posted January 10, 2014 is sp is much hard! Share this post Link to post Share on other sites
tmortensen 10 Posted January 10, 2014 Me and my friends have started playing ARMA3 insurgency after enjoying it in ARMA2. We have our own dedicated server for us to play on and the mission works great. However we want some weapon mods so I edited some into the game from the mission editor and tested on a local server which worked fine but when I try it on my dedicated I cant get passed the map screen. If anyone can tell me why it will work on a local but not dedicated it would be a huge help. What weapon mods are you using? Share this post Link to post Share on other sites
melvindorf 10 Posted January 11, 2014 I'm Using RH_M4 and r3f french weapons. Solved the problem, it was all server-side. Being new to running a dedicated server I didn't know how to correctly install the mods and the mission was crashing on start because it couldn't find the mods. Simple as that but it took me way to long to figure it out lol. Share this post Link to post Share on other sites
speracado 10 Posted January 28, 2014 Hey dude,Wicked game mode! I am currently running this on Zargabad and on Sangin using A3MP. Quick question on your hostile AI, how do you change their loadouts through the scripts? As Settings/AddonsConfigurator.hpp I have changed but I'm guessing that is the file? Cheers, Tom Edit: disregard I have found the file, I was changing it however the unit classname was incorrect Been trying to do this. What is the correct file? Share this post Link to post Share on other sites
DieselJC 196 Posted March 28, 2014 Ive played this on a few servers and really enjoyed it...when I host it I don't see any red zones to clear..is that something that someone added in or is that something I can enable? Thanks JC Share this post Link to post Share on other sites
BadHabitz 235 Posted April 17, 2014 Ive played this on a few servers and really enjoyed it...when I host it I don't see any red zones to clear..is that something that someone added in or is that something I can enable?Thanks JC I'd really like to know the answer to this question as well, because just checking every inch of the map would start to turn a fun time into a painful chore. Share this post Link to post Share on other sites
winterbornete 12 Posted May 1, 2014 Is there any chance you could enable AI Recruiting even in multiplayer, possibly with either a squad size limit of 6, or adjustable via a mission parameter? I want to run this mission on my server but as I don't play with a clan, generally there's a small number of players only, and it'd be more fun if they could have AI watching their backs. Share this post Link to post Share on other sites
speedygonzales 15 Posted May 3, 2014 @ Diesel and Bad habitz At the begining of this mission there are no red zone marked on the map, but you have to options for an good work flow. First you can fly around the great salt sea to find and enemy officer who gave you infos about a other cache, he will be on the same place every time you start . Or you can search by yourselfs or find an other officer who is somewhere in altis around with his patrol convoy. You only get red marker or "hint" to the cache zone when you get an enemy officer alive, otherwise you have to search by yourself. Share this post Link to post Share on other sites
usshadowop 10 Posted June 1, 2014 Does this use an AI package or is this custom rolled AI just for insurgency? The AI in insurgency actually flank and don't just lay down like in vanilla. Share this post Link to post Share on other sites
speedygonzales 15 Posted June 5, 2014 @Dap can you please make a altis version without your revive system, so that i can include the AGM what is more like ace. When i join with both there are a lots of troubles. And can you activate the Uav again like in arma2 or is that not possible ? Share this post Link to post Share on other sites
speedygonzales 15 Posted June 29, 2014 Anyone can help me to get out the revive system in this mission, i really want to see this mission with agm and i only would use it for me and my group. Share this post Link to post Share on other sites
Beerkan 71 Posted June 29, 2014 Anyone can help me to get out the revive system in this mission, i really want to see this mission with agm and i only would use it for me and my group.try commenting out this line in init.sqf [[player]] execVM "DAPMAN\Init.sqf"; Share this post Link to post Share on other sites
speedygonzales 15 Posted June 30, 2014 Thx Beerkan that was my first idea, it doesnt stop the revive options ingame and they still overide agm when it comes up to revive? I dont know where but there must be something in the palyerrespawn.sqf or so on, cant find it. Because when i commenting this out, at the start of the mission come failure DAPMAN\Init.sqf not found, but the revive script in the mission is active, with all the bloodeffects from dap and so on. Beerkan when you have some ideas plz tell me, dont know how to get this out =? DAPMAN where are you ??? hehehe ;) Share this post Link to post Share on other sites
Holmes 10 Posted July 12, 2014 Any idea how to make the AI populate all buildings verse only a select few? _allowedbuildings = ["Land_House_L_1_EP1","Land_House_K_1_EP1","Land_House_L_4_EP1","Land_House_C_5_V3_EP1","Land_House_C_12_EP1","Land_House_K_3_EP1","Land_House_C_5_V2_EP1","Land_House_C_4_EP1","Land_House_C_2_EP1","Land_House_L_7_EP1","Land_House_C_10_EP1","Land_House_K_6_EP1","Land_House_C_11_EP1","Land_House_C_9_EP1","Land_House_C_3_EP1","Land_A_Office01_EP1","Land_A_Mosque_small_1_EP1","Land_A_Stationhouse_ep1","Land_House_C_5_EP1","Land_House_K_7_EP1","Land_Mil_ControlTower_EP1","Land_House_C_5_V1_EP1","Land_House_K_8_EP1","Land_A_BuildingWIP_EP1","Land_A_Villa_EP1","Land_House_C_1_EP1","Land_House_L_6_EP1","Land_House_L_3_EP1","Land_House_K_5_EP1","Land_House_C_1_v2_EP1"]; _buildingspositions = [[2],[2,3,4],[6],[0,2,6],[5,6],[9,2,3,5],[4,1,5],[7,13,15],[1,2,5,6,7,8,9],[1,2,3,4,5],[7,8,10,11,14],[6,7,8,9,10],[7,8,9,10],[4,5],[8,9,10,11,12,13,28,29,30,31,32],[5,6],[3,4,5],[6,9,13],[3,5],[1,5],[3,6],[3,6],[4,1,2,3],[18,20,24,25,26,27,28,29,30,31],[4,7,8,9],[2],[4,3],[0,1,2],[1,2],[0,1,2,3]]; Also, how would I go about increasing the amount of AI? I tried modifying this line: if (((count units(group _man))*3)>_countblufor) then And changed the "3" to a "6" and I have not noticed any difference. Any ideas? Thanks! Share this post Link to post Share on other sites
speedygonzales 15 Posted July 12, 2014 Scripts =SP = INSURGENTS= CACHES= CacheArea.sqf There you find a line where you can change the classnames, when you double a classname or so you can increase the enemy in the area. Thats how we have manged this. Share this post Link to post Share on other sites
Kilsock 10 Posted July 30, 2014 Hello and thanks for the great mission! I was playing it fine on some MP-server and everything worked fine. However, when I tried to play the mission with my friends, it works fine on my computer if I'm hosting but not for the others. The game gives an error message when joining: "scripts\vehicleinit.sqf not found". In game, the scripted stuff (respawns on rally point, calling for pickups, virtual ammobox etc.) do not work. Interestingly, I get the same message if I try to join a game hosted by my friends or if the game is hosted by our dedicated server. Taken together, the mission runs fine but the scripts do not work. Does anyone have the same problem or ideas how to fix this, it would be great to play this well made entertaining mission with my friends. Share this post Link to post Share on other sites
Breaker33 1 Posted August 16, 2015 Hello DAP, i've reallly enjoyed this mission, i've used it for a long time now, im wondering tho how can i remove the Ratio 1 - 3 on EAST, we've set up UID restriction on Opfor so only members of our group can join it, but the ratio is still there, id like to remove it so if you could tell me how id really appriciate it 1 Share this post Link to post Share on other sites
DieselJC 196 Posted December 20, 2015 Absolutely love this style mission...is their an Altis version or do we have permission to port it to another Map? I realize this thread is a fewq months old but hoping someone still watches it. Diesel Share this post Link to post Share on other sites
WastedMike_ 27 Posted January 3, 2016 How can i change the mission so the PvP ratio is 1 to 1? Also how can i can it so they spawn at a designated spawn point? Share this post Link to post Share on other sites
DieselJC 196 Posted February 21, 2016 Have to say this is still one of my Favorite missions...has anyone played this with ACE at all? Played it last night and was wondering if ACE broke the way you capture the Commander. Share this post Link to post Share on other sites