gammadust 12 Posted September 14, 2013 (edited) @Rian and all thanks for the heads up was made with the initial alpha, something must have broken it. I shall look into it, but not tonight it is beddy time for me... Edited September 14, 2013 by gammadust Share this post Link to post Share on other sites
pawelkpl 29 Posted September 14, 2013 Links for demo mulitiplayer do not work, I wonder what is a purpose to host files on strange links... Share this post Link to post Share on other sites
gammadust 12 Posted September 14, 2013 Update: version 1.5 download CHANGELOG v1.5- Corrected bug in accessing the menu - Menu access is now the same for mod and mission installs (0-8-1)* * it uses default BIS facility to add menus, if other mods use the same method the last number shortcut may vary (less risk of incompatibility) - TimeXleration stamp is now shown for the first 5 seconds of activation only (to facilitate video making using the addon) KOWN ISSUES: - if menu dialog is reinitiated, some button functionality may not assume current setting @PawelKPL yes... i am having trouble with my webhost. Here's an alternative link @Caeden The multiplayer demo mission does not provide a configuration menu interface as does the single player, if that is what you're expecting to happen. Missing any introduced bug (since i originally tested it) it's purpose is to provide the clients the same effect, keep them in sync, while not stressing the server itself with the required processing. Aside of that it requires some configuration GAM_TimeXlerationMP = [1, 20, true, 2] execVM "GAM\GAM_TimeXleration\scripts\timexleration-mp.sqf"; // these are the defaults // meaning: // 1 - minutes between server syncing // 20 - accelerates time by a factor of 20x // true - is activated on startup // 2 - computation is run only once every 2 frames on the client (too reduce load) unfortunately i am unable to do some proper testing with MP so soon to take a better look at why it may be bugging out. Share this post Link to post Share on other sites
KeyCat 131 Posted September 15, 2013 Thanks for the update, will test ASAP! /KC Share this post Link to post Share on other sites
gammadust 12 Posted September 15, 2013 be warned that i was a bit rushy with this release, code is not very tidy at all and there's a possibility you guys becoming testers :P Share this post Link to post Share on other sites
KeyCat 131 Posted September 15, 2013 No worries we already are testers for A3 anyway :) Just loaded your new version but since I run at lower screen resolution than you the GUI is down left and I'm unable to press any of the buttons. Would it be possible to check for screen resolution in code and move window to center? If not possible maybe make the GUI window movable? /KC Share this post Link to post Share on other sites
gammadust 12 Posted September 15, 2013 Update: version 1.51 download CHANGELOG v1.51- Moved menu up to account for lower resolutions KOWN ISSUES: - if menu dialog is reinitiated, some button functionality may not assume current setting (solved) Solution to menu position may not fully solve for all screen sizes - additional input appreciated, until a more general solution can be found. Share this post Link to post Share on other sites
KeyCat 131 Posted September 15, 2013 Thanks works better on my smaller screen! Excellent addon to find the correct "mood" for a mission and it also shows A3's impressive lights and clouds in full effect. /KC Share this post Link to post Share on other sites
Guest Posted September 15, 2013 New version frontpaged on the Armaholic homepage. TimeXleration v1.51 Share this post Link to post Share on other sites
das attorney 858 Posted September 15, 2013 Cool Gammadust - looking forward to trying this out tonight when I get home. Greets, DA Share this post Link to post Share on other sites
kremator 1065 Posted September 15, 2013 Gamma this is great, but have you thought of an MP version? I would love to be able to transmit all this loveliness from the server to the clients. I primarily use VTS by L etranger and this addon would be a welcome addition. Share this post Link to post Share on other sites
gammadust 12 Posted September 16, 2013 I won't be back for a week, but check link for an experimental MP version (some notes for usage here) Share this post Link to post Share on other sites
PapaRomeo 10 Posted October 3, 2013 Can't get the mod working, followed install properly. Share this post Link to post Share on other sites
gammadust 12 Posted October 3, 2013 @PapaRomeo Is the top-left icon showing? As a mod version it should show in any mission existing or editor, if so, it is properly installed. Just press 0-8-1 to bring the menu. in regards to installation and i've just verified from scratch: - Remove any @GAM folder you may have. - Download latest here - Copy @GAM folder only to your main Arma 3 directory - Edit your Arma 3 launch parameters and add "-mod=@GAM" in Steam Library > Arma 3 Properties > Set Launch Options (detailed instuctions) Beyond this, something may be conflicting. Icon present but not working - How? Do you have any mods - Which? Share this post Link to post Share on other sites
esfumato 75 Posted March 1, 2014 Tried it, and works fine. Any news about the Multiplayer Version? Share this post Link to post Share on other sites
denco 16 Posted April 9, 2014 Tried it, and works fine. Any news about the Multiplayer Version? I tried it today and time acceleration doesn't work. Can anyone confirm this. Share this post Link to post Share on other sites
ibonek 10 Posted April 17, 2014 Yes, I confirm, I've downloaded the 1.51 version, I've the "cloud" icon on the left in the editor, I can see the menu and change values, but it says on the top right "Script not defined with No control 123.735" (123.735 is the speed I've chosen). And if I try to launch the mission, after clicking on play, it says " No entry 'config/cfgWorlds.51_demo.' " I hope someone had a solution or maybe Gammadust will come back... Share this post Link to post Share on other sites
DisorderedMind 10 Posted May 5, 2014 Had the same problems. The demo mission probably wont run. It seems that the checkbox-control is not working for me. I took a look into the timexlsettings.sqf file and confirmed that the event of the checkbox '2501' is not triggered. The controlEnable[2501,true] is also missing, but has also no effect then added? Workaround: use the apply button instead: search for ctrlEnable[1601,false] and set it to true. Then copy the code from the checkbox '2501' event to it's switch case: case """Control #1601""": // Apply button calling { hint format ["%1", _control]; //debug? if (TXActive) then { // Terminate spawn //5100 cutFadeOut 1; onEachFrame {}; TXActive = false; } else { // Get TimeXleration Defaults from dialog TimeXFactor = parseNumber (ctrlText 1400); TimeXUR = parseNumber (ctrlText 1401); 5100 cutRsc ["TimeXlerationRunning", "plain", 0]; thisframebegintime = diag_tickTime; // we must set before starting the loop onEachFrame { lastframetime = diag_tickTime - thisframebegintime; thisframebegintime = diag_tickTime; _fps = 1000 / (lastframetime * 1000); _factor = _fps / 5; if (_fps > 5) then { skipTime (((TimeXFactor * lastframetime)-lastframetime) / 3600 ); } else { skipTime (((TimeXFactor * _factor * lastframetime)-lastframetime) / 3600 ); }; }; TXActive = true; // keep showing for 5 seconds sleep 5; 5100 cutFadeOut 1; }; }; I got an error with CfgCommunicationMenu member allready being defined, after copying the GAM_TimeXleration folder into ..\SteamApps\common\Arma3 directory. Therefore, i had to comment the complete declaration of the TimeXleration class at the beginning of the dialogs.hpp file. After those steps, i was able to en/disable timeXleration with the apply button. :) Nice mod btw. :cool: Share this post Link to post Share on other sites