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Development Branch Changelog

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29-09-2014

EXE rev. 127383 (game)

No new launcher

Size: ~54 MB

DATA

  • Tweaked: Stress limits for rotors
  • Blackfoot now has more sideslip at higher speeds
  • Added: Missing texture for lines on displays
  • Added: Ability to disable animal behavior script (variable BIS_fnc_animalBehaviour_disable in namespace of animal)

ENGINE

  • Fixed: Player score drawing
  • Temporary zoom enabled for turrets with lockable weapons
  • Changed JIP handling of weapon, item, magazine and backpack cargo messages
  • Different type of MP position prediction for PhysX objects
  • Fixed: Different number of magazines after reconnect
  • [FFV] AI warping rotation when target was out of aiming limits
  • [FFV] Numpad keys now rotate the view at the same speed as outside vehicles
  • [FFV] Getting in action not available for vehicles with enemy personTurret anymore
  • Sound: Start / stop sounds for helicopters (internal variants played as 2D)

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30-09-2014

EXE rev. 127396 (game)

No new launcher

Size: ~105 MB

DATA

  • Tweaked: KIA animations of Hummingbird passengers
  • Added: FFV for Truck (limits are still WIP)
  • Adjusted: Stress limits for all helicopters
  • Adjusted: Pitch and roll limits for Blackfoot
  • Adjusted: Firing limits from rubber boat
  • Added: ‘features’ parameter for autonomous vehicles
  • Fixed: BIS_fnc_enemyTargets - bug in code example
  • Added: "Time acceleration" module, giving Zeus the ability to set how fast time will flow (up to 60x, which means one day lasts 24 minutes)
  • Added: ‘features’ parameter for static weapons
  • Added: BIS_fnc_showMissionStatus and BIS_fnc_setMissionStatusSlot, functions working with mission status bar (displayed on right, shows captured sectors, respawn tickets, ...)
  • Fixed: DAR didn't display a name in HMDs

ENGINE

  • Revert of fixes for AI navigation in buildings, until other problems that popped up with it are fixed internally
  • Fixed: moveInCargo for MP
  • Showing Headless Client in Briefing screen
  • Fixed: Possible crash
  • Fixed: assignAsCargo for Dedicated Servers

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01-10-2014

EXE rev. 127406 (game)

No new launcher

Size: ~165 MB

DATA

  • Set up explosion shielding of VR soldiers on par with ‘RL’ counterparts
  • Slightly optimized vests weight / capacity / protection ratios to better balance the costs & benefits of lighter vests versus those with more protection. These changes follow the general design that the more protection you carry the more fatigue you gain.
  • Fixed: Delayed scrolling of cinema borders
  • Fixed: Shadow LODs / repaired geometries for finish gates
  • Fixed: Incorrect data types in init display
  • Adjusted: Limits for FFV in Hellcat and Assault Boat

Potential campaign spoilers:

  • Fixed: Diplomatic Relations - Zone restriction being activated when entering the Hunter
  • Fixed: Common Denominator - The crate having 5.56mm magazines instead of 6.5mm
  • Fixed: Reality Check - Ammo failsafe firing every time you were rearmed
  • Fixed: Damage Control - Missing fires at the MoD
  • Added: (Hopefully, the last) failsafe to ensure the boats move in the Survive outro

ENGINE

  • Automatized UI toggles detection based on vehicle type (WIP for IGUI)

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02-10-2014

EXE rev. 127426 (game)

EXE rev. 127421 (launcher)

Size: ~124 MB

DATA

  • Changed: Adjusted dispersion of helicopter miniguns
  • Fixed: Gunners of Ghosthawk had issue with disembarking
  • Fixed: Empty shells particle effect on vehicle-mounted machineguns
  • Changed: Removed jingles from scenario endings in first campaign episodes
  • Changed: Launcher reloading volume increased

ENGINE

  • Changed: Adjusted how rudderCoef is applied
  • Fixed: Event Handler handleScore now also works in scripts
  • Fixed: Naming of getPosATLVisual scripting command
  • Fixed: Slow rotation of UAV turrets

LAUNCHER

  • Updated: Localizations
  • Fixed: Tooltip for command-line parameters

I'm otherwise engaged the next few days

Read: Investigating the performance impact of crepuscular rays on animated structures.

Edited by DnA

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03-10-2014

EXE rev. 127551 (game)

No new launcher

Size: ~165 MB

DATA

  • Added: New winch destruction particle effects
  • Updated: HUD for Blackfoot and Kajman with RTD components
  • Added: Class HeadlessClient_F to add Headless Client into scenarios
  • Added: New MP friendly function added for deleting crew in vehicles (deleteVehicleCrew)
  • Added: BIS_fnc_MP now supports scripting commands, not only functions
    • Examples:
    • [nil,"saveGame",false] call bis_fnc_mp;
    • ["Hello World","hint"] call bis_fnc_mp;
    • [[myObject,42],"setDir",myObject] call bis_fnc_mp;

    [*]Added: Proper unarmed variants for FFV positions

    [*]Fixed: Proper compartments for FFV positions in all trucks

    [*]Fixed: Soldiers are now able to board Zamak on the seventh cargo slot

Possible Campaign spoilers:

  • Added: Desired fatigue hotfixes for Survive part of campaign
  • Death Valley: Improved the balance of the fight through the valley
  • Death Valley: Charlie are now much more reliable at neutralizing the spotters
  • Tipping Point: Reduced effectiveness of the CSAT paratroopers and artillery

ENGINE

  • Changed: Better Sling Loading AI / commands
  • Changed: Adjusted network stats to count data of disconnected players
  • Fixed: End of the ATGear FSM, which was waiting for gear to be closed
  • Added: Enable new Headless Client implementation (see https://community.bistudio.com/wiki/Arma_3_Headless_Client for more details)
  • Fixed: Limit banking only for AI while Sling Loading
  • Fixed: Blinking editing zones in Zeus
  • Added: New features to diagnose rendering + cleanup to optimize it
  • Fixed: unassign destroyed vehicles from groups
  • Fixed: switchMove command clears external move
  • Fixed: Issue with assignAsCargo from editor

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris is about to collect more peanut butter to improve work productivity.

Edited by DnA

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06-10-2014

EXE rev. 127573 (game)

EXE rev. 127562 (launcher)

Size: ~75 MB

DATA

  • Fixed: Grass was not affected by copter downwash enough
  • Made the gun crosshair smaller and color brighter in the HMD of the Blackfoot
  • Changed: Speed scale in the HMD of the Kajman from 500 to 300
  • Changed: Top-right altitude number in the HMD of the Kajman from AGL to ASL and fixed an unintended offset on the AGL scale
  • Fixed: Proper compartments for FFV positions in all trucks
  • Fixed: Middle wheels of Marid for some scripts (see http://feedback.arma3.com/view.php?id=20988)
  • Added: BIS_fnc_MP can now remotely execute only scripting commands defined in CfgRemoteExecCommands
  • Added: Remote exec of setTimeMultiplier
  • Added: Remote exec of hintSilent
  • Fixed: De-synchronization of cargo items / magazines / weapons on the insertion choppers in MP Showcase: Combined Arms

Potential campaign spoilers:

  • Diplomatic Relations: Adams will no longer face strange directions upon returning to him
  • Fixed: Damage Control - Soldier standing in the middle of the road
  • Player is given a default rifle on scenario start of the Survive intro if he didn't have one at the end
  • Mortar support is now removed when the attack starts and added again when ordered to engage the mortars in A_m03

ENGINE

  • Changed: CalculateTimeError for static and moved out objects (problem with weapon holders, backpacks, etc.)
  • All public DrawDiag* methods renamed to Draw* to simplify the names
  • Moved Sling Loading constants to config (class CfgSlingLoading)
  • Fixed: Order get in for commanding menu
  • Improved: AI for Sling Loading cargo using both waypoints and commanding menu
  • Small helicopter MP optimization
  • AI is now more careful when flying above trees
  • Fixed: CTD when accessing a null pointer

LAUNCHER

  • Fixed: Potential CTD when copying app version to clipboard

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07-10-2014

EXE rev. 127606 (game)

EXE rev. 127611 (launcher)

Size: ~96 MB

DATA

  • Fixed: Animated torque indicator for the XH-9 family of helicopters
  • Changed: Ghosthawk gunner is no longer forced into optics
  • Fixed: Proper names of compartments for FFV positions to allow switching FFV seats
  • Fixed: Removed clipping of the gun in the first left seat of the Truck
  • Added: Third Farsi protocol
  • Fixed: Zeus Sling Load sometimes didn't work
  • Added: Zeus functions are now using remote execution of scripting commands via BIS_fnc_MP
  • Fixed: Zeus cursors were not correct

ENGINE

  • Added: Strings for Sling Loading commanding menu
  • Fixed: Possible index collisions for assigning as cargo and moving in cargo
  • Fixed: Hitpoint color for wheels on 4-wheeled cars
  • Added: Hook waypoint cursor to Zeus
  • Sound: Start / stop samples for ‘common’ vehicles
  • Fixed: taskSetAsCurrent returns array properly
  • Fixed: Taking Items from a dead body by two players at same time caused duplicity
  • Fixed: Ragdoll starting inside vehicles on Dedicated Servers
  • Sound: Added vehicle controller ‘lateralMovement’
  • Sound: Crash sound played when not damaged, changed next sample’s interval

LAUNCHER

  • Fixed: A corrupted string in the pre requirements verifier that was causing false-positive when checking for the Visual C++ 2012 runtime
  • Fixed: Corrected a letter casing for the parameter -cpuCount (was -cpucount)
  • Fixed: Failure (timeout) of addon download in Steam client resulted in the Launcher download queue being stuck until the Launcher was restarted
  • Fixed: Underscores were missing from addon names displayed in the addon list
  • Fixed: Added missing Czech localization of the message box displayed when entering safe mode
  • Fixed: Typo in Czech localization of the Open addon's web page tooltip

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08-10-2014

EXE rev. 127639 (game)

EXE rev. 127617 (launcher)

Size: ~361 MB

DATA

  • Added: New explosion sounds for helicopters
  • Renamed: Vehicle class ManVR has been renamed to MenVR to be consistent with the rest of characters
  • Fixed: ORBAT tooltip was interactive even when hidden
  • Fixed: When players entered Splendid Camera while in optics, their head wasn't rendered
  • Fixed: Changing overcast in Splendid Camera took effect only after skipping time
  • Fixed: Zeus was sometimes not assigned quickly enough
  • Fixed: Zone Restriction was not working correctly in some cases in Bootcamp scenarios
  • Added: New sound samples of crashes of light vehicles
  • Fixed: Added missing material to last LODs of walls
  • Updated: AI rotation speed with various weapons

Potential campaign spoilers:

  • Radio Silence: Your squad will no longer charge the reinforcements when you run out of mortar ammo

ENGINE

  • Added: Support to map up to 32 buttons for one controller
  • Added: Sling Loading ropeLength and unwindSpeed to config
  • Fixed: Killed unit does not disclose killer
  • Fixed: MP - Player was unable to pick up items from non-local containers
  • Updated: AI aiming speed tweaked with new dexterity of weapon data
  • Fixed: Now you can get out of static weapons after taking control of a UAV on a Dedicated Server
  • Fixed: A problem with the position of non-local helicopter wrecks

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09-10-2014

EXE rev. 127670 (game)

No new launcher

Size: ~101 MB

DATA

  • FFV positions localization
  • Added: Hotfix to disable loading / restarting when cinema borders are present (only works for Bootcamp and Survive scenarios)
  • Fixed: "Arming mines" hint is now used correctly in the Placeables Course of VR Training
  • Fixed: Some Zeus challenges could have been completed by AI units
  • Added: New, simplistic Zone Restriction system for all Bootcamp scenarios
  • Remixed sounds for Blackfoot, Kajman, Hellcat, Ghosthawk and Mohawk
  • Added: New attenuation class for semi-opened helicopters
  • Fixed: Magazines with scope < 2 were available when editing ammo box contents
  • Fixed: Helicopter explosion misconfiguration

ENGINE

  • Fixed: A vehicle could be changing its wheel state and not be in the PhysX scene
  • Fixed: AI was able to shoot even when a person turret was disabled
  • Fixed: MP - Grenades or ammo can't be retrieved from a container inside a weapon holder
  • Fixed: Rendering of alpha objects in TI (e.g. fences)
  • Fixed: Turrets cannot be rotated in 3rd person view (Stomper)
  • Disabled remote positioning checks on destroyed objects
  • Fixed: Serialization of the last remembered fields of path for AI
  • Fixed: Dead loop in path locking of a given thread
  • Properly canceling the steam server rules in the server browser
  • Fixed: Undefined variable in the coefficients array (causing MP message spam)

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10-10-2014

EXE rev. 127690 (game)

EXE rev. 127686 (launcher)

Size: ~ 129 MB

DATA

  • New sound configurations for all helicopters (remixed samples and new features enabled)
  • Tweaked: Horizon indicator in the HMD of the Blackfoot to match the real horizon better
  • Tweaked: Major and minor lines on the G-meter in the HMD of the Kajman
  • Updated: HMD of the Orca and Hellcat
  • Fixed: Some positions in the Truck were clipping with the vehicle
  • Fixed: ORBAT tooltips were not visible in OBRAT viewer
  • Added: New sound attenuation class for helicopters

ENGINE

  • Fixed: Get in command when units are already in a vehicle (it will default itself to get out)
  • Adjusted the ctrlCreate function to define a target controlsGroup for a new control
  • Fixed: CTD on accessing uninitialized memory
  • ctrlCreate takes a control instead of IDC as target group
  • Added: New UI toggles for RTD helicopters
  • Disabled airplane and helicopter forces while suspended on ropes
  • FFV turrets are no longer restricted in DLC vehicles

LAUNCHER

  • Fixed: Processing of an empty mod param (no Steam addons were loaded in this case)
  • Added: Probing for arma3.exe path when the path can't be read from registry (e.g. because the registry entry doesn't exist)

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13-10-2014

EXE rev. 127716 (game)

EXE rev. 127704 (launcher)

Size: ~106 MB

DATA

  • Fixed: Adjusted exit points of the Hummingbird co-pilot to prevent him getting stuck
  • Fixed: Player was able to delete soldiers required for completing Showcase Zeus
  • Fixed: End screen for Sector Control text (it was showing "MISSION COMPLETED" for both winners and losers)
  • Fixed: Artillery shells now do proper damage if they hit something on their way (even before turning into mine clusters e.g.)

ENGINE

  • Added: Support for user-defined colors for vehicle IGUI toggles
  • Higher message age limit on clients for prediction (still accepts a 1s time window between messages)
  • Fixed: Soldiers rotating on the spot or moving in circles once a certain point of their path is reached
  • Added: Sound: Missing "wind" controller
  • Tweaked: Sound: "lateralMovement" controller
  • Added: Sound: Rope break sound
  • Fixed: CTD when calling getIRData
  • Fixed: CTD caused by cost map refresh
  • Fixed: Not working "None" glasses in identity
  • Fixed: Not saving addGoogles state
  • Improved: AI helicopter landing
  • setActualCollectiveRTD sets keyboard as last used controller
  • Fixed: Game crashes when player tries to start MP with soldier wearing backpack
  • Improved: AI seeing a kill visibility check
  • Removed: Sound: Start / stop "internal" volume coefficient
  • Sound: Sling Load: Aerial cargo detach
  • Updated: Sound: Crash volume

LAUNCHER

  • Added: Updated UI look & feel
  • Added: Application window is now resizable

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14-10-2014

EXE rev. 127735 (game)

EXE rev. 127745 (launcher)

Size: ~125 MB

DATA

  • Adjusted: Volume of turning engine on and off for helicopters
  • Added: Shake based on G forces for all air vehicles
  • Added: Proper sound attenuation for FFV seats
  • Added: Possibility to re-texture Kerry’s backpack by popular demand
  • Fixed: Player would remain in ragdoll after unsuccessful try in VR Commanding - Vehicles Course
  • Friendly Fire added to remaining Commanding VR courses
  • Fixed: Double restart when dying after using Restart (Time Trials)
  • Fixed: TTs would not end after disabling your vehicle but not dying
  • Added: New sound attenuation filter classes for helicopters

ENGINE

  • Added: New scripting command for getting a list of all crew from a vehicle: fullCrew
  • Fixed: Equipment can't be retrieved from a container on dead players
  • Fixed: Some problems with soldier MP position prediction
  • Change compression for speed and angular speed to 16 bit float (network optimization)
  • Fixed: Helicopter cyclic animation source (IK not fitting stick movement)
  • Fixed: setObjectViewDistance command
  • Updates to the static string table for MP optimization
  • Fixed: setActualCollective
  • Fixed: CTD caused by many soldiers with IR
  • Game start-up optimization (string table)

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15-10-2014

EXE rev. 127767 (game)

EXE rev. 127762 (launcher)

Size: ~212.3 MB

DATA

  • Added: Parameter numberPhysicalWheels to vehicles
  • Tweaked: Helicopter SFX parameters
  • Updated: Credits with new developers
  • Fixed: Localization of new modules
  • Fixed: Flying MLRS rocket damages objects it hits before the explosive triggers

ENGINE

  • Improved: AI Sling Loading for the commanding menu
  • Fixed: AI was trying to attach to heavy cargo
  • Fixed: Store the last time controller was used and if it’s longer than 5 seconds, don't rumble
  • The pilot of a vehicle with formation leader takes the lead
  • Fixed: Automatic closing dialogs when mission ends (closeOnMissionEnd in config)
  • Fixed: RTD CTD
  • Fixed: Invalid HMD velocity vector when looking away from it
  • Fixed: CTD when accessing an out of range proxy element
  • Fixed: Wrong condition when deciding whether an object can have proxies or not
  • Additional profiling macros to explosion effects and ammo simulation
  • Fixed: Torque UI toggle
  • Fixed: Inventory - Player can't pick up the last ammo from the container of a dead AI
  • Fixed: Double get in action (FFV)
  • Fixed: Reloading gesture being still played during death animation (FFV)

LAUNCHER

  • BattlEye support (WIP)

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16-10-2014

EXE rev. 127802 (game)

EXE rev. 127779 (launcher)

Size: ~209 MB

DATA

  • Added: Vortex Ring State simulation for the xM-9 family of helicopters and the Mohawk (other helicopters are not yet updated. We want to first test the simulation on these helicopters. It’s not yet guaranteed this feature will make it for the first release of Helicopters DLC.)
  • Air_F_RTD clean-up - all configurations have been moved to their respective addons (Air_F, Air_F_Beta, Air_F_EPB, AIR_F_EPC, Boat_F, Drones_F, Soft_F, Soft_F_Beta, Soft_F_Gamma, Soft_F_EPC) instead (we no longer need to branch RTD for Dev-Branch and main now)
  • The models of the Offroad and Van have been replaced by the FFV-friendly ones
  • Added: Config for ‘sitting on bench’ SFX
  • The exact heading in the HMD of the Orca should now show full number instead of just rounding to the nearest ten
  • The HMDs of helicopters should now use the new, freelook-friendly vector source in their velocity direction indicator and will always match the RTD one (with Show Gauges in options)
  • Adjusted: Gear air friction for the Mohawk
  • Added: More memory points for the Mohawk
  • Fixed: Player is now able to switch back seats in the Hellcat including the door ones
  • Fixed: Turning tower of Greyhawk doesn't make it start the engine anymore
  • FD / TT feedback sound volume increased slightly (audibility versus helicopters)
  • Fixed: Multiplayer - ZGM 4+1 Bootcamp - Problem in the grenade firing range
  • Fixed: Showcase Armed Assault bobcat at the end did not move properly when trying to push the wreck

ENGINE

  • Fixed: CTD when accessing a null pointer when clearing landscape
  • Fixed: Automatic ejection of the player from helicopters when a respawn is presented
  • Fixed: Invalid velocity vector when looking away from it
  • Fixed: Older campaign progress corrupted / not available in 1.32
  • Fixed: CTD when working with a faulty public variable. Disabled the propagation of faulty variables over the network.
  • Fixed: UpdateWeight causing helicopter shaking [RTD]
  • Fixed: 2 x Ctrl should not raise weapon in disabled personTurrets [FFV]
  • Fixed: Deactivated mines don’t show the "Take" action
  • Fixed: Floating AI when embarking a flying vehicle [FFV]
  • Fixed: serverCommandAvailable "#kick" not returning true / false correctly
  • Fixed: Assertion when there are missing config colors for UI toggles
  • Added: serverCommandExecutable script command for checking whether a given server command can be executed. Must be called from a UI handler and thus matches serverCommand behavior (unlike serverCommandAvailable)
  • Added: Vortex Ring State simulation for the Advanced Flight Model

Edited by DnA

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17-10-2014

EXE rev. 127815 (game)

EXE rev. 127822 (launcher)

Size: ~354.3 MB

KNOWN ISSUES

  • VRS can cause the x-H9 to fall like a brick right after inserting the helicopter as 'flying'.

DATA

  • Vortex Ring State simulation configured for the xH-9 family of helicopters properly now (there was an error on our packing server yesterday)
  • Increased volume of FD-related samples
  • Tweaked: Bench and lateral wind
  • Updated: Actions of buildings to prevent UAVs, snakes and players in vehicles from manipulating doors
  • Fixed: Firing Drills UI had incorrect layering
  • Changed: Weapon_Empty holder now stays long enough (see http://feedback.arma3.com/view.php?id=21177)
  • Fixed: Guided artillery ammunition doesn't seek its target properly
  • Increased volume of helicopter explosions sounds

ENGINE

  • Fixed: Removed automatic centering of turrets when a player moves out
  • Fixed: Recoil direction in personTurrets [FFV]
  • Fixed: Soldiers getting damage from each other while ejecting from helicopters
  • Sound: Controller CamPos = 1 for players on benches
  • Sound: Crash volume is now based on speed
  • Enabled long distance error calculation
  • Fixed: Network camera direction (switched X and Z coords)

Edited by DnA

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20-10-2014

EXE rev. 127847 (game)

EXE rev. 127835 (launcher)

Size: ~469 MB

KNOWN ISSUES

  • VRS can cause the x-H9 to fall like a brick right after inserting the helicopter as 'flying'.
  • There are some simulation / destruction glitches with the new helicopter pods.
  • You may see DLC Content Licensing notifications even when you own the Supporter Edition or DLC Bundle.
  • The Taru load-master is facing the wrong way.

DATA

  • Added: CH-67 Huron*
  • Added: Huron black variant*
  • Added: Huron cargo container
  • Added: Huron medical container
  • Added: Huron repair container
  • Added: Huron fuel container
  • Added: Huron ammo container
  • Added: Mi-290 Taru*
  • Added: Taru black variants (not accessible without scripting)*
  • Added: Taru with transport pod*
  • Added: Taru with special-purpose bench pod*
  • Added: Taru with medical pod*
  • Added: Taru with cargo pod*
  • Added: Taru with repair pod*
  • Added: Taru with fuel pod*
  • Added: Taru with ammo pod*
  • Added: M-900
  • Added: P-30 Orca black / white weapon variant
  • Added: Flexible tank (2 items)
  • Added: Cargo net with crates (5 items)
  • Added: Smaller containers (12 items)
  • Added: Portable helipad lights (5 items)
  • Added: Helicopter big cover bag
  • Added: Water and fuel bladder (4 items)
  • Added: Secondary containment (4 items)
  • Added: Wheel pull device (2 items)
  • Added: Discharge stick
  • Added: Rigging rope
  • Added: Intake plug (5 items)
  • Added: Pitot cover
  • Added: Pressure washer
  • Added: Wheeled scaffolding
  • Added: Wheeled tool kart
  • Added: Portable engine crane
  • Added: Diesel Ground Power Unit
  • Added: Jet Engine Air Start Unit
  • Added: Water pump
  • Added: Wheel chocks
  • Added: Windsock
  • Added: Landing platform
  • Added: Welding cart
  • Added: Welding tank
  • Added: Gas tank (3 items)
  • Added: Wheelie Bin
  • Added: Aircon (‘Outside part’)
  • Added: Transport boxes (6 items)
  • Added: Pallet trolley
  • Added: Office table (2 items)
  • Added: Office chair
  • Added: Office cabinet
  • Added: Rattan table and chair (2 items)
  • Added: Refrigerator
  • Added: Tableware (9 items)
  • Added: Microwave
  • Added: Workbench
  • Added: Flat-screen TV
  • Added: Camera
  • Added: Desktop PC (4 items)
  • Added: PC printer
  • Added: Projector
  • Added: Portable speaker(s)
  • Added: Game console (4 items)
  • Added: HDMI cable
  • Added: Tablet
  • Added: Sport balls (5 items)
  • Added: Baseball mitt
  • Updated: 3D ring and sphere helpers
  • Updated: Brand-new version of the Sling Load Assistant
  • Fixed: Cargo and FFV positions have correct get in anims now
  • Added: Some movement to the oil temperature indicator for the xH-9 family of helicopters
  • Extended the draw area of the velocity direction indicator in the Orca to its full HMD area
  • Tweaked: Various helicopter SFX configurations
  • Tweaked: G-force level of camera shake in planes
  • FFV positions shouldn't affect the shape of the body anymore
  • Fixed: Darter did some random movements while in auto-hover
  • Decreased maximumLoad of Ababil and Grayhawk internal inventory by half
  • Fixed: BIS_fnc_loop is not reliable because of preemption (http://feedback.arma3.com/view.php?id=21193)
  • Fixed: "M134_minigun" wasn't recognized correctly by BIS_fnc_itemType
  • Fixed: BIS_fnc_crewCount recognized cargo turrets as active crew
  • Fixed: TT01 - Glitching fire extinguisher
  • Small adjustment of Sling Loading samples
  • Tweaked: Vehicle stress sounds
  • Tweaked: Crash sounds for helicopters

*Restrictions apply for those who don't own Arma 3 Helicopters DLC.

ENGINE

  • Sound: GMeterZ1
  • Fixed: Sound: Sling Load - Detach cargo
  • Fixed: CTD when accessing uninitialized memory
  • Added: New information to the fullCrew command
  • If a formation leader is Sling Loaded, the pilot takes the lead
  • Fixed: Nil public variables would not broadcast over the network
  • Added: RPT logs when the ownership of DLC has changed (http://feedback.arma3.com/view.php?id=20510)
  • Added: Set of new commands for working with turrets namely: allTurrets, magazineTurretAmmo, setMagazineTurretAmmo
  • Fixed: Multiplayer - Zeus CTD
  • Fixed: 2 x Ctrl should now raise the weapon in crouch stance
  • Fixed: Unarmed camera [FFV]
  • Sound: Added support for AnimationSourceDoor (helicopter ramps)
  • Fixed: CTD when calling the getConfig script command on a faulty value
  • Changed: Sling Loading Assistant GUI to be blank and relative to the helicopter and changed its GUI elements
  • Drawing XZ cross in Sling Load Assistant
  • Added: Lift progress and height progress bars to the Sling Load Assistant
  • Colored the Sling Load Assistant height bar by profile colors
  • Added: Maximum altitude number in the Sling Load Assistant
  • Changed: Coloring of the altitude number in the Sling Load Assistant
  • Magic number for Sling Load Assistant moved to config ( slmMaxAltitude = 40.0; )
  • Changed: Status text for the Sling Load Assistant

LAUNCHER

  • Renamed: Arma 3 BattlEye EXE filename

Edited by DnA

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21-10-2014

EXE rev. 127876 (game)

EXE rev. 127871 (launcher)

Size: ~332 MB

DATA

  • Tweaked: Vortex Ring State ‘normal’ tables for the xH-9 family, Orca, Blackfoot, Ghosthawk, Mohawk, Kajman, Hellcat and Taru variants (not done for Huron yet)
  • Added: New destruction particle effects for Taru pods and Huron containers
  • Fixed: Taru pods no longer float on water
  • Fixed: Missing explosion for Taru pods
  • Fixed: Idle pose on benches
  • Fixed: Possible infinite loop in particle script when helicopter / airplane is destroyed
  • Added: Done keys for faction showcases
  • Updated: BIS_fnc_getVehicleWeapons to use more accurate detection of vehicle turrets (now using allTurrets command)
  • Weapon resupply widget FSM is showing the weapon name instead of magazine
  • Added: Missing sample for helicopters
  • Changed: Samples of helicopter damage alarm
  • Added: Sounds for breaking a rope

ENGINE

  • Added: [RTD] VRS camera shaking
  • Fixed: Possible CTD if a weapon holder is not created
  • Fixed: Crash in updateCollisionGroup with missing shape
  • Sound: Updated sound controllers diagnostic
  • Sound: Smoothed sound controllers GMeter and LateralMovement
  • Fixed: Crash for an object with no skeleton in a shape
  • Fixed: Support for driver turrets in new magazine turret scripting commands
  • Added: Garbage collector for empty Zeus groups so the player doesn't get stuck with creating units due to group limits being exceeded
  • Fixed: setTimeMultiplier, so it is limited as it should be
  • Fixed: Sound: SFX connected to Sling Load cargo manipulation
  • Sound: Controller indexes & values interpolation
  • Updated: vrsShakepowerCoef default value
  • Get in animation no longer falls down for hovering helicopters
  • Sound: New controller: rotorDamage
  • Sound: Updated: Play rotor damage when stress mode is enabled
  • Sound: Tweaked camPos controller

LAUNCHER

  • Fixed: thumbnails are not being updated correctly

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22-10-2014

No update this day - the Arma 3 development team will be at a shooting range :cool:

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23-10-2014

EXE rev. 127913 (game)

EXE rev. 127903 (launcher)

Size: ~304 MB

DATA

  • Fixed: M-900 should not be subject to DLC restrictions
  • Fixed: Pedal animations of Blackfoot and Taru pilots were inverted
  • Fixed: Alpha sorting of Taru glass
  • Added: Vortex Ring State for Huron
  • Added: Proper DLC Bundle logo and overview text
  • Fixed: Multiplayer - ZGM 4+1 Bootcamp - Problem in the grenade firing range
  • Fixed: Intro for the campaign mission Attention Deficit was broken
  • Changed: Karts DLC data decrypted (EBO to PBO)
  • Removed: Legacy DirectX installation folder (now handled through Steam)

ENGINE

  • Updated: Wind computation [RTD]
  • Added: DLC content browser (the statistics of usage will not be enabled until release)
  • Fixed: AI stuck in a weird loop after being moved via script
  • Fixed: Tail rotor destruction [RTD]
  • Fixed: Reloading action visible during reload [FFV]

LAUNCHER

  • Added: Company logo to the main window
  • Fixed: Application sometimes crashed when a user attempted to maximize it on a screen that contained the Windows taskbar
  • Fixed: The load order number was cropped when it had more than 2 digits
  • Better executables handling
  • Fixed: BattlEye error is shown twice
  • Fixed: Addon preset may not be loaded or activated when an error occurs while the launcher is loading (#loadception). Additional handling ensures that the default preset is loaded as a fallback.
  • Fixed: Replaced conversion from pointer to number to simple explicit cast (convert may cause unnecessary exception)

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24-10-2014

EXE rev. 127928 (game)

EXE rev. 127926 (launcher)

Size: ~333 MB

DATA

  • Tweaked: Lowered G stress creaking
  • Fixed: Taru pods not showing in the Zeus interface
  • Fixed: Aiming pistol / binoc to rifle issue [FFV]
  • Fixed: Distance loudness parameter of raise / lower weapon
  • Changed: Hint class name at the start of VR training
  • Added: DLC part to scenario loading screens
  • Fixed: Player could not place these mines: Large IED (Dug-in), Large IED (Urban), Small IED (Dug-in) and Small IED (Urban)

ENGINE

  • Fixed: Gamepad vibrates when not used (more conditions to guard proper initialization of the time gamepad was used last)
  • Disabled PhysX collision damage exception for tanks (they now take fall damage properly)
  • Added: Delay between commanded ejects of AI
  • Added: New properties for better damage handling (explosionShielding + minTotalDamageTreshold)
  • actionKeysNames and actionKeysNamesArray can have a 3rd parameter to prioritize the chosen input device type like Joystick, Controller, ...
  • Added: Deflection parameter for surfaces so there can be defined deflection parameters for each surface, not just for munitions generally
  • Added: New version of allTurrets so it can process either only a vehicle or a vehicle with / without person turrets returned
  • Fixed: Possible CTD
  • Fixed: assignAsCargo so it is taking into account locked positions

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27-10-2014

No update today due to logistical errors.

28-10-2014

Also no update this day because of a Czech national holiday (Independent Czechoslovak State Day).

Edited by DnA

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29-10-2014

EXE rev. 127964 (game)

EXE rev. 127970 (launcher)

Size: ~250 MB

DATA

  • Removed: Vortex Ring State is disabled until Helicopters DLC has been released. Find more in the new SITREP.
  • Changed: Taru and Mohawk FFV position localizations
  • Fixed: Camo selection of camouflaged vest
  • Fixed: Cumulative TT bonuses / penalties were not correctly reset on looping

ENGINE

  • Fixed: Added checks for the assignment state and lock state of positions for ordered cargo
  • Added: Sound: System initialization reports and initialization error detection initialize
  • Fixed: Placement of some things in the creation tree in Zeus
  • Fixed: Taru loadmaster turret back to proper view [FFV]
  • Sound: Transport doors - waiting until samples played functionality
  • Sound: Controllers: GMeterZ & CamPos updated
  • Fixed: Lack of get in actions [FFV]
  • Sound: Attenuation for turrets
  • Fixed: Reloading icon [FFV]
  • Adjusted a buoyancy type initialization to improve loading times
  • Fixed: Updated conditions for the time a controller was used before a scenario starts, so it won’t vibrate if not used during the actual game

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30-10-2014

EXE rev. 127992 (game)

EXE rev. 127979 (launcher)

Size: ~336 MB

DATA

  • Added: Helicopter VR Training “Basicsâ€
  • Added: Helicopter VR Training “Weapon Systemsâ€
  • Added: Helicopter VR Training “Sling Loadingâ€
  • Added: Helicopter VR Training “Advancedâ€
  • Added: MP Scenario “Support Katalakiâ€
  • Added: MP Scenario “Support Sofiaâ€
  • Added: MP Scenario “Support Pyrgosâ€
  • Added: MP Scenario “Support Rodopoliâ€
  • Added: MP Scenario “Support Stratisâ€
  • Added: Showcase Sling Loading*
  • Added: Time Trial 06 “Runway Lapâ€
  • Added: Time Trial 07 “Hillside Grooveâ€*
  • Added: Time Trial 08 “King of the Hillâ€*
  • Added: Time Trial 09 “Kiss the Groundâ€*
  • Added: Time Trial 10 “Kart Deliveryâ€*
  • Added: Support module (Ground Support)
  • Fixed: Passengers of the Mohawk were not able to switch to the ramp seat
  • Fixed: Default collective of the M-900 doesn't make it climb anymore
  • Fixed: Sound for rolling on the ground with a sidearm
  • Added: Rolling sound on dirt roads
  • Fixed: Mk6 has been taking damage while firing
  • Fixed: Tab highlighting in Controls

*Content requires ownership of the Helicopters DLC.

Potential campaign spoilers:

  • Fixed: Mission flow issue in Signal Lost when picking up a radio
  • Fixed: Player had two UAV terminals at the beginning of Preventive Diplomacy
  • Fixed: Tipping Point - Player was unable to board the boat under certain circumstances

ENGINE

  • Fixed: Loading screen could pop up every ~10 seconds in MP
  • Fixed: Helicopters were sometimes exploding when using RTD
  • Fixed: Possible CTD when calling deleteVehicle in init
  • Fixed: CTD when calling SetDestroyed on an object without geometry LOD
  • Fixed: assignAsCargo on Dedicated Server

LAUNCHER

  • Updated: URL of the Support page

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31-10-2014

EXE rev. 128021 (game)

EXE rev. 128010 (launcher)

Size: ~198 MB

DATA

  • Fixed: Stand-alone Taru pods should no longer eject dead crew
  • Fixed: Sandstorm moving and colliding with objects in Showcase Tanks
  • Fixed: Script error after respawn (Support MP)
  • Sling Load Assistant grid has been scaled to the right proportions

ENGINE

  • Added: Weapon Inertia [FFV]
  • Fixed: Unarmed animation in disabled turret [FFV]
  • Fixed: Lines drawn for empty groups placing preview

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03-11-2014

EXE rev. 128042 (game)

No new launcher

Size: ~362 MB

DATA

  • Fixed: Copilots have properly visible compass
  • Fixed: Misplaced fire geometry of the left side door of the Mohawk
  • Fixed: Cargo of FFV vehicles boards in the proper order
  • Fixed: Taru was too fragile
  • Fixed: Taru light didn't have a hit point
  • Fixed: Huron lights destruction
  • Fixed: Wrong path to sample (get in to Huron)
  • Tweaked: Huron hit points, rotor destruction
  • Fixed: Bad hint displayed under unowned missions
  • Fixed: AAF soldiers being reported as pilots
  • Fixed: Error caused by missing base in COOP Support scenario on non-player side
  • Supports Stratis - Time set to 06:00 to prevent issues
  • Fixed: Supports Stratis - JIP radar destruction
  • Fixed: Data validation in Support Pyrgos
  • Remastered Helicopters main theme
  • Updated: Sling Loading samples
  • Improved: Loading screen images and DLC bundle icon
  • Replaced the SOON button with PURCHASE in the DLC Content Browser and Debriefing (it still cannot be purchased until Nov. 4 release)
  • Fixed: Right door gunner in Ghosthawk and Huron is able to see the compass
  • Fixed: TT CP helper objects could try to be mapped by an illegal procedural texture

ENGINE

  • Added: Possibility to rotate multiple units even in the map (Zeus)
  • Using PhysX raycast for collisions (improved landing on buildings using RTD)
  • Fixed: Event Handler 'Take' returns wrong value for container if it's a dead unit
  • Fixed: Sound: Explosion sounds in first person (in vehicles)
  • Fixed: Sound: SoundDamage repeats after several moments
  • Set short timestamp as default in RPT
  • Fixed: No weapon selected after changing FFV positions
  • Added: Reporting scenario name when a scenario starts

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