acoustic 82 Posted March 12, 2013 It seems BI is starting to address areas besides the core gameplay this title to increase immersion (animations, sound effects, ect). One of the main problems I have in terms of immersion is with the non existent view of the cope with ACOGS and snipers. I feel I am at a screen with black pasted over it (in all reality, I am lol). Anyone else wanna see 3d scopes implemented? Share this post Link to post Share on other sites
max power 21 Posted March 12, 2013 Okay, so here's the deal. There are existing threads on this topic, but it seems like our search function isn't working. I can't very well issue an infraction ( ;) ) and close your thread if no one has the capability to actually find the existing discussions. So, I'll leave this open temporarily and depending on how it does, I'll figure out how to deal with this thread that best serves the forum and users when the search is working properly again. Share this post Link to post Share on other sites
acoustic 82 Posted March 12, 2013 Is it not? I just thought no one had really posted this yet lol. Appreciate the explanation. Share this post Link to post Share on other sites
max power 21 Posted March 12, 2013 Yeah, no problem. I thought something was up when I saw the thread and that you were a user for 2 years. I didn't even know the search wasn't working until I tried it then! Share this post Link to post Share on other sites
Sundowner 11 Posted March 12, 2013 I found these: http://forums.bistudio.com/showthread.php?138862-Holo-sights-zooming-and-scope-sights http://forums.bistudio.com/showthread.php?78543-Is-a-quot-real-quot-scope-possible It's possible to make, even as a mod, but require utilizing PIP, which still looks like it needs more optimizing - it halves my frame rate. Share this post Link to post Share on other sites
max power 21 Posted March 12, 2013 This is because you are rendering the game world twice. I'm not sure there is much to optimize. Share this post Link to post Share on other sites
qbert 10 Posted March 12, 2013 Are you sure it's twice? I don't know how it works, but the lfric, however it's called, it has the thermal monitor for the gun, 2 mirrors, which show different angles. Is it rendering twice, with the regular world, and the PiP world? Or is it rendering a new world for each angle of PiP? Share this post Link to post Share on other sites
max power 21 Posted March 12, 2013 Each new camera means you need to render the world again. I don't know if the mirrors each have their own camera or what. Share this post Link to post Share on other sites
Minoza 11 Posted March 12, 2013 (edited) Don't forget that those displays are rendered at lower res though, with less detail and lower framerate. Something you couldn't do with scope considering it covers most of your screen. Edited March 12, 2013 by Minoza Share this post Link to post Share on other sites
calin_banc 19 Posted March 12, 2013 Do it now, those with enough power will use the feature, the others will jump in the future when there is sufficient horse power for rendering. Sundowner, what video card do you have? If I turn everything up (except draw distance at 4k and object at around 700m), with PiP ultra I get around 40FPS without (disabled) 43. Share this post Link to post Share on other sites
Gorbachev 1 Posted March 12, 2013 How does RO2 do it? In fact, many games have mirrors without massive and ungodly fps drops. Share this post Link to post Share on other sites
max power 21 Posted March 12, 2013 How does RO2 do it? In fact, many games have mirrors without massive and ungodly fps drops. They're probably rendering less alpha textures and stuff in a given scene. Share this post Link to post Share on other sites
Minoza 11 Posted March 12, 2013 How does RO2 do it? In fact, many games have mirrors without massive and ungodly fps drops. They do it by having the rest of the game look like crap. Share this post Link to post Share on other sites
Sundowner 11 Posted March 13, 2013 Do it now, those with enough power will use the feature, the others will jump in the future when there is sufficient horse power for rendering. Sundowner, what video card do you have? If I turn everything up (except draw distance at 4k and object at around 700m), with PiP ultra I get around 40FPS without (disabled) 43.GTX460 with 1GB of ram. Inside of the M-ATV (Hunter), with PIP-on I have around 26 fps, with PIP-off it shoots up above 56 fps. I have most of the settings at very high though. The thing is, my GPU is not loaded until I disable the PIP - it looks as if the CPU is a bottleneck here, not the GPU - I'm running AMD 955BE @ 3.45GHz. Share this post Link to post Share on other sites
johncage 30 Posted March 13, 2013 They do it by having the rest of the game look like crap. no, they do it by using very simplified shader based effects. arma 3 uses picture in picture, which is rendering the entire scene repeatedly Share this post Link to post Share on other sites