code34 248 Posted March 9, 2013 (edited) War in Takistan (WIT) Repository https://github.com/code34/war-in-takistan Report/Ask for an evolution https://github.com/code34/war-in-takistan/issues Download http://dev-heaven.net/projects/wc-warcontext/files Officials Maps supported Capraia: https://dev-heaven.net/attachments/download/20672/war_in_capraia_16d_final.isoladicapraia.pbo Chernarus: https://dev-heaven.net/attachments/download/20673/war_in_chernarus_16d_final.chernarus.pbo Dingor: https://dev-heaven.net/attachments/download/20674/war_in_dingor_16d_final.dingor.pbo Everon: https://dev-heaven.net/attachments/download/20675/war_in_everon2010_16d_final.everon2010.pbo Duala: https://dev-heaven.net/attachments/download/20676/war_in_isladuala_16_finald.isladuala.pbo Lingor: https://dev-heaven.net/attachments/download/20677/war_in_lingor_16d_final.lingor.pbo Malden: https://dev-heaven.net/attachments/download/20678/war_in_malden2010_16d_final.malden2010.pbo Nogova: https://dev-heaven.net/attachments/download/20679/war_in_nogova2010_16d_final.nogova2010.pbo Panthera: https://dev-heaven.net/attachments/download/20680/war_in_panthera2_16d_final.panthera2.pbo Takistan: https://dev-heaven.net/attachments/download/20681/war_in_takistan_16d_final.takistan.pbo Taviana: https://dev-heaven.net/attachments/download/20682/war_in_taviana_16d_final.tavi.pbo Tigeria: https://dev-heaven.net/attachments/download/20683/war_in_tigeria_16d_final.tigeria.pbo Tropica: https://dev-heaven.net/attachments/download/20684/war_in_tropica_16d_final.tropica.pbo Status Version 1.6 - Release Changelog 1.6: https://github.com/code34/war-in-takistan/commits/1.6 Description "War in Takistan" is a realistic military training mission. Main objective Soldiers must complete several operations tactics. Thoses operations are of increasing difficulty. Different types of goals destruction, sabotage, infiltration, recovery vehicles, etc. .. To achieve thoses goals, soldiers must analyze, and develop a plan. Soldiers will play as a group and organize. WIT is the only one true cooperative mission, the score assesses the whole team. Team scoring Each mission won, the score of the team increases. If the team players are bad and do stupid things like tk respawn at the base, the team score down. If the team score is too low, then the game stops and the war is lost. By cons, if the team score is very high, you will have the chance to be among the best teams ARROWHEAD ARMA 2. Features - More than 70 Missions dynamic (convoy, ambush, defend the zone, destroy some goals etc.) - 20 Maps supported - 8 levels of increasing difficulty (by default) - 8 Levels of team ranking - 7 Levels of personnal ranking - 3 game modes: Simulation game, arcade game (easier), cheat game - Open and close game, and also a domination mode - IED attacked, IA trap vehicles, use mortars, smokes, communicate, send reinforcements troops from enemy base - Generation of conflict zone around goals - Dynamic management of addons: weapons, vehicles, infantry addons on the server are automatically available - Different roles: only medics can revive players, only engineers can repair vehicles unlocker, detect IEDs - Different clothes - Dynamic management of the problem: The mission adjusts the difficulty based on the number of players on the server, which also allows single player and up to 40 - Dynamic performance: The mission fits server performance to ensure optimal gameplay. - Several Ingame video - 2 langages: English, French - All the HUD system (vehicle, ranking system, etc) And a full of features that can not be describe here ! New features - Warcontext modules (civilian modules, convoy modules, patrols modules) - refactoring of all the code - new kind of missions - must of the works were turned on fun and more realistic scenario Autoload feature When you use autoload you must know thoses things: Autoload feature permits to load dynamically ressources of games on client & server side. If you use autoload feature, you must check that players have exactly the same addons than the server. If not, clients & server that don't have them, can have big stuttering. I have a quick example. If players have only ARROWHEAD content , and they turn on "autoload feature" on a combined server , the game will require combined ! I recommend you to not use the autoload feature with open server or withouth the key signature activated. Credits Author: code34 Warcontext engine : http://forums.bistudio.com/showthread.php?t=98553 Externals credits - UPS & UPSMON - R3F Revive - R3F Artillery - R3F Debug - Domination - Xeno - Atot - House patrol - EI8ght FOB - US FOB by Mike Usa - ACE - Loadout Presets by Bon - Warfare - Beny - Translations - Fruity_Rudy And all others that i can forgot Thanks you for your nice work! Edited June 2, 2013 by code34 Share this post Link to post Share on other sites
wolf5 13 Posted March 10, 2013 Congrats, will take a look asap :jump_clap: Share this post Link to post Share on other sites
code34 248 Posted March 13, 2013 Congrats, will take a look asap :jump_clap: Others things will follow, just report the bugs here to fix them in the final release. I will try to release the it before the end of the month :bounce3: Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 13, 2013 you already tried to port it over to A3? I'm dev'ing also , i could try it out..Shouldn't be a problem Share this post Link to post Share on other sites
code34 248 Posted March 13, 2013 you already tried to port it over to A3? I'm dev'ing also , i could try it out..Shouldn't be a problem currently, i only works on arma 2 to finish my work. I wait must important bugs of arma3 are solved before. (im not sure to have time in future to continue to develop) Share this post Link to post Share on other sites
ei8ght 11 Posted March 13, 2013 VERY NICE news CODE =) Share this post Link to post Share on other sites
John Spartan 89 Posted March 13, 2013 Awesome, thanks Code, i always liked missions where minimal custom content required, and dynamic - downloading it straight away. Share this post Link to post Share on other sites
Masharra 10 Posted March 13, 2013 And uploaded to server. Loved these missions, Time for @sshole team to suit up! Share this post Link to post Share on other sites
code34 248 Posted March 15, 2013 Hope you will like it :) this version is higly tunable :D Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 15, 2013 i'll stick to my old one on adiyaman..i really don#t feel like getting into your new code right away :) i just wanna play..but thx for the updates Share this post Link to post Share on other sites
DaViSFiT 21 Posted March 16, 2013 love your Mission. autoload was horrible on our Servers, will tests 1.6 tonight ;) Share this post Link to post Share on other sites
code34 248 Posted March 16, 2013 to fruity, just report me major bug that i can release final version :D >> autoload was horrible on our Servers what do you mean ? Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 19, 2013 no time yet to look into your latest one.. i'm still playing a version that works 100% fine for me.. Btw. if anybody wanna join us, we play a customized version with ACE, ACRE , custom units, weapons and of course not takistan :) Mix of german and english guys... Hop on TS if you want : voip.thegamewardens.net pw: fwiends We play everyday around 8 pm GMT+1 Share this post Link to post Share on other sites
SgtMason 1 Posted March 19, 2013 Looks Good gonna try it out later Share this post Link to post Share on other sites
code34 248 Posted March 20, 2013 well it seems all works fine :) no bugs report ! Share this post Link to post Share on other sites
DaViSFiT 21 Posted March 20, 2013 Will ace Version also released? We are playing still the 1.44 ace Version and have stuttering in the base (no framerate Problem), autoload is off (and was always off, thought first we put it "on" cause of the stutter). And with public players impossible ;) Share this post Link to post Share on other sites
code34 248 Posted March 20, 2013 Will ace Version also released? We are playing still the 1.44 ace Version and have stuttering in the base (no framerate Problem), autoload is off (and was always off, thought first we put it "on" cause of the stutter).And with public players impossible ;) hi there is no ace official version :) you certainly use a mod version. Normaly, stuttering problem and desync were solved with 1.6 :) Share this post Link to post Share on other sites
minicus 1 Posted March 22, 2013 Looks really good, I'm going to try it out. Looks like it would last hours and have replay values. Share this post Link to post Share on other sites
zuff 10 Posted March 24, 2013 https://dl.dropbox.com/u/1125473/wit_loading.png (555 kB) Share this post Link to post Share on other sites
code34 248 Posted March 25, 2013 https://dl.dropbox.com/u/1125473/wit_loading.png (555 kB) thks zuff for your art works :) Share this post Link to post Share on other sites
Lajnster 1 Posted March 27, 2013 when i use ace with this mission i cant get the javelin to work. it is the clu attachment that wont show up in game. would it be possible to add the wind messure device for long range sniping? we really enjoy this mission , we are a small team from sweden who play one or 2 times a weak and WiT is our main mission we allways come back to. Thanks alot code34 for still updating this mission u do a great job for many ppl. Share this post Link to post Share on other sites
code34 248 Posted March 28, 2013 (edited) when i use ace with this mission i cant get the javelin to work.it is the clu attachment that wont show up in game. would it be possible to add the wind messure device for long range sniping? we really enjoy this mission , we are a small team from sweden who play one or 2 times a weak and WiT is our main mission we allways come back to. Thanks alot code34 for still updating this mission u do a great job for many ppl. hi :) you can add all your personnal stuffs in the clientside file (weapons, object): warcontext\client\WC_fnc_clientside.sqf after that lines: player addweapon "ITEMGPS"; player addweapon "Binocular"; player addweapon "ItemRadio"; this file is executed only on the player part. i alread changed the items loader for a simple acces; On the final release, you will only have to add your line into the files : warcontext\client\WC_fnc_clientitems.sqf that contains all the player stuff. Edited March 28, 2013 by code34 Share this post Link to post Share on other sites
code34 248 Posted March 31, 2013 any other request before the final release ? :) Share this post Link to post Share on other sites
code34 248 Posted April 1, 2013 (edited) hi I just release the final version 1.6 :) you can find it at this place: https://dev-heaven.net/attachments/download/20412/war_in_takistan_16_final.takistan.pbo the report of the 769 commits between the 1.4 version and this one :D https://github.com/code34/war-in-takistan/commits/master 1.6 is now the master of the git repository. I will release others map later: Edited April 1, 2013 by code34 Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2013 Grats on final release mate! Share this post Link to post Share on other sites