capttyco 11 Posted March 11, 2014 That quality of weapons is seriously lower than in vanilla A3. Are you referring to the texture quality? Because over all I would say that the quality of the weapons themselves ie functionality, sounds ect. are definitely up to A3 standards. Share this post Link to post Share on other sites
ross514 10 Posted March 12, 2014 So let me get this one straight L0ckAndWTF your super creative original username is. You paid for an incomplete game with little content plagued with bugs to the point where stability was just a dream and have said nothing about that but your inquiring why a community of people who have provided complete and stable releases FOR FREE with zero playability issues haven't ensured weapon textures and handling placement be the utmost of priorities? I'm ashamed that you've had to suffer the hardship of downloading and installing something that doesn't conform to your Free Content Standards, Please for your own sake discontinue any use of this dreadful content so it doesn't clash with the magnificent beauty of the myriad of better mods your running Share this post Link to post Share on other sites
znooptokkie 14 Posted March 12, 2014 So let me get this one straight L0ckAndWTF your super creative original username is. You paid for an incomplete game with little content plagued with bugs to the point where stability was just a dream and have said nothing about that but your inquiring why a community of people who have provided complete and stable releases FOR FREE with zero playability issues haven't ensured weapon textures and handling placement be the utmost of priorities? I'm ashamed that you've had to suffer the hardship of downloading and installing something that doesn't conform to your Free Content Standards, Please for your own sake discontinue any use of this dreadful content so it doesn't clash with the magnificent beauty of the myriad of better mods your running He just gave his feedback... isnt this answer a bit... rude? If you dont like feedback, ignore it... On the other hand: Yes, the weapons do their job and the textures or graphics in general are not the most important things in Arma. Share this post Link to post Share on other sites
ross514 10 Posted March 12, 2014 He just gave his feedback... isnt this answer a bit... rude? If you dont like feedback, ignore it...On the other hand: Yes, the weapons do their job and the textures or graphics in general are not the most important things in Arma. thank you for chiming in, your feedback will be noted Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 24, 2014 I have tried going to the mod fourm that this problem that occures with and I have no response. I get this error when running BWA3 (German Forces) CAF_A3 (Canadian Forces ^) CAF_AG (Agressors) KBG Re texture Pack (More German Vehicles - Problem Mod) CBA,Alive,Etc. This is the start up error: addons caf_arm_grps_ar requires addon caf_Leapard_C2 What happens in game is the CAF Leopard C2 that is with this mod is not in the editor to place. I would like to run it with the KBG Retexture http://forums.bistudio.com/showthread.php?173714-KGB-Bundeswehr-German-Army-ReTex-Pack but when I do it makes the CAF mod bug out. If anyone has an idea on how to fix it that would be great. Thanks! :) Share this post Link to post Share on other sites
.kju 3244 Posted March 26, 2014 class CAF_AG_ME_ROBES_02d: CAF_AG_ME_ROBES_02 { uniformClass = "U_CAF_AG_ME_ROBES_02d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\caf_ag_equip_t\tex\tak_civil02_5_co.paa"}; }; Warning Message: No entry 'bin\config.bin/CfgWeapons.U_CAF_AG_ME_ROBES_02d'. The uniform (no longer) exists. Share this post Link to post Share on other sites
DieTU 10 Posted March 26, 2014 ;2653456']Warning Message: No entry 'bin\config.bin/CfgWeapons.U_CAF_AG_ME_ROBES_02d'.The uniform (no longer) exists. CAF_AG is related to Aggressors mod,not Canadian...i've made the same mistake some time ago :D And i think it just because you don't have the latests updates,if i recall correctly the older classname Vs new ones after 1.51 patch. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 26, 2014 thank you for chiming in, your feedback will be noted As a respectful Canadian myself, and acknowledging the fact that priorities fall into the developers schedule, I do believe eventually the quality should be updated to look less like a poorly transferred A2 port. I do believe this will be the most successful Canadian Armed Forces pack when everything is said and done. Great work on this mod. Keep it up! =D Share this post Link to post Share on other sites
tmortensen 10 Posted March 28, 2014 On your PDF on armaholic lines for backpacks you quote "**x39 medical – “b_x39_carryall_medical†“b_x39_carryall_medical_tw†**requires x39 medsystem to use " b_x39_carryall_medical_tw - isn't the correct class name. As the standard backpack has the TW camo/skin b_x39_carryall_medical_ar needs to be replace the TW, as "b_x39_carryall_medical_ar" is the correct class name. Hope this helps this great mod :) Could the pdf link be included in the start post of this thread? Thanks again .kju Share this post Link to post Share on other sites
tuskin38 25 Posted April 3, 2014 the C-17 mod comes with RCAF texture, goes great with the mod http://cloud-4.steampowered.com/ugc/3300318629959984336/E94FA4F51050196E160E2B8BD4E3559EAB414FA3/ Share this post Link to post Share on other sites
hoodedarche0 10 Posted April 10, 2014 Hi just wanted to say great mod, I made this account just for this post. Whenever I am using the Lav 3 (either variant) I am not able to see any kind of landing point for my ordiance (ie not dust, explosions, bullets, ricochets, ect) Is there something I am missing or forgot to install to make these appear? Thanks! Share this post Link to post Share on other sites
thematthan 10 Posted April 13, 2014 The flag on the left arm of some of the AR cadpat has the vanilla flag showing halfway through Share this post Link to post Share on other sites
ohally 26 Posted April 13, 2014 The flag on the left arm of some of the AR cadpat has the vanilla flag showing halfway through awesome, talk to BI they made the units Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 13, 2014 (edited) Is there any thought about adding prototype units in? Like the TH-495. And this is not a prototype but the M113 UP Armored Variant and maybe even an ADATS? :D Edited April 13, 2014 by BagPiperGuy Share this post Link to post Share on other sites
dr@gon 118 Posted April 13, 2014 Is there any thought about adding prototype units in? Like the TH-495. And this is not a prototype but the M113 UP Armored Variant and maybe even an ADATS? :D The TH-495 was never adopted by the CAF, the LAV III was instead. Although the LAV came well after my service I have come to understand that was an excellent decision. I don't think there are any regrets. (TH-495, M113, ADATS.....you like your tracks :) ). Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 13, 2014 The TH-495 was never adopted by the CAF, the LAV III was instead. Although the LAV came well after my service I have come to understand that was an excellent decision. I don't think there are any regrets.(TH-495, M113, ADATS.....you like your tracks :) ). Been playing too much war game air land battle + red dragon :P On that note some variants of the LAV 3 would be cool, CP,Medical,TUA,RWS,Engineer,FOO I belive the canadians still use the Bison CP and Medical Just options.. Share this post Link to post Share on other sites
nadsv 10 Posted April 16, 2014 Hi, I'm trying to edit the DUWS mission, so that it can be playable with the Canadian Forces, does somebody have a hint on where do I find the classname for CAF? Thank you! Share this post Link to post Share on other sites
SavageCDN 231 Posted April 16, 2014 for the factions? CAF_TW (woodland) CAF_AR (desert) Share this post Link to post Share on other sites
nadsv 10 Posted April 17, 2014 For each unit I am searching, officer, rifleman etc, or is it available somewhere in the configviewer? Maybe ive missed something. Share this post Link to post Share on other sites
ohally 26 Posted April 17, 2014 For each unit I am searching, officer, rifleman etc, or is it available somewhere in the configviewer? Maybe ive missed something. what? Share this post Link to post Share on other sites
dr@gon 118 Posted April 17, 2014 For each unit I am searching, officer, rifleman etc, or is it available somewhere in the configviewer? Maybe ive missed something. What are you asking for, the classnames for the individual units? The units', classnames are plainly viewable in the configviewer with the CAF prefix. ie; cfgVehicles/CAF_RIFLEMAN_TW, CAF_GRENADIER_TW, CAF_OFFICER_TW, etc. is that what you are looking for? BTW if you drop a unit on the map in the Editor and preview it (as the unit player) then open the configurator, it shows the unit's classname right there in the bottom left of the screen. (Not sure what you need this info for but to each their own). The item names; uniforms, weapons, etc can also be found in the configviewer but its just easier to consult the classname list the mod author provided. I hope that helps. Share this post Link to post Share on other sites
nadsv 10 Posted April 17, 2014 What are you asking for, the classnames for the individual units? The units', classnames are plainly viewable in the configviewer with the CAF prefix. ie; cfgVehicles/CAF_RIFLEMAN_TW, CAF_GRENADIER_TW, CAF_OFFICER_TW, etc. is that what you are looking for? BTW if you drop a unit on the map in the Editor and preview it (as the unit player) then open the configurator, it shows the unit's classname right there in the bottom left of the screen. (Not sure what you need this info for but to each their own). The item names; uniforms, weapons, etc can also be found in the configviewer but its just easier to consult the classname list the mod author provided. I hope that helps. thank you! I knew i've missed something, way t much stuff to look around in the cfgviewer. Thanks alot! Share this post Link to post Share on other sites
SavageCDN 231 Posted April 17, 2014 Also anything you put down in the editor will have it's classname in the top right of the object/unit edit window. You can actually select this text and copy/paste it elsewhere. Share this post Link to post Share on other sites
SavageCDN 231 Posted April 17, 2014 (edited) This is far from complete just what I have managed to put together so far... YMMV Units, weapons, ammo: // LEGEND // AR - Arid // TW - Temperate Woodland // AC - Arctic // UNITS // Regular TW CAF_TW "CAF_RIFLEMAN_TW" "CAF_RIFLEMANAT_TW" "CAF_GRENADIER_TW" "CAF_C9GUNNER_TW" "CAF_C6GUNNER_TW" "CAF_GPMGASST_TW" "CAF_84GUNNER_TW" "CAF_ATASST_TW" "CAF_MEDIC_TW" "CAF_CBTENGINEER_TW" "CAF_VEHTECH_TW" "CAF_SECTIONIC_TW" "CAF_SECTION2IC_TW" "CAF_RECCE_IC_TW" "CAF_RECCE_2IC_TW" "CAF_RECCE_C9_TW" "CAF_RECCE_SIG_TW" // Regular AR CAF_AR "CAF_RIFLEMAN_AR" "CAF_RIFLEMANAT_AR" "CAF_GRENADIER_AR" "CAF_C9GUNNER_AR" "CAF_C6GUNNER_AR" "CAF_GPMGASST_AR" "CAF_84GUNNER_AR" "CAF_ATASST_AR" "CAF_MEDIC_AR" "CAF_CBTENGINEER_AR" "CAF_VEHTECH_AR" "CAF_SECTIONIC_AR" "CAF_SECTION2IC_AR" "CAF_RECCE_IC_AR" "CAF_RECCE_2IC_AR" "CAF_RECCE_C9_AR" "CAF_RECCE_SIG_AR" // JTF2 "JTF2_ASSAULTER_TL "JTF2_ASSAULTER_MG" "JTF2_ASSAULTER_MED" "JTF2_ASSAULTER_EXP" "JTF2_ASSAULTER_MRK" "JTF2_ASSAULTER" // WEAPONS and AMMO // Pistols // Rifles and MG "caf_C7A2" "caf_C7A2_M203" "caf_c8a3" "caf_C8a3_artic" "caf_C8a3_arid" "caf_C8a3_wood" "caf_c8a3_cqb" "caf_C8a3_cqb_artic" "caf_C8a3_cqb_arid" "caf_C8a3_cqb_wood" "caf_c8a3_M203" "caf_C8a3_203_artic" "caf_C8a3_203_arid" "caf_C8a3_203_wood" "JTF_C8A3_M203" "JTF_C9A2" "JTF_C8A3_CQB" "caf_c6gpmg" "caf_c9a2" "caf_ar10t" "caf_ar10t_ac" "caf_ar10t_ar" "caf_ar10t_tw" // Rifle mags "30Rnd_556x45_Stanag" "30Rnd_556x45_T_stanag" "20Rnd_762x51_Mag" "200Rnd_556x45_Belt" "9Rnd_45ACP_Mag" // Launchers "caf_m72a6" "CAF_M2CG" // Launcher ammo "FFV551_HEAT" "FFV441_HEDP" // ITEMS // optics "optic_M2CG" "optic_carryhandle" "acc_flashlight" "optic_elcan3d" "optic_elcan" "optic_elcan_arctic" "optic_elcan_arid" "optic_elcan_wood" // suppressors "CAF_muzzle_snds" "CAF_muzzle_snds_556_ARCTIC" "CAF_muzzle_snds_556_aR" "CAF_muzzle_snds_556_blk" "CAF_muzzle_snds_556_WOOD" // other "caf_MNVG" // UNIFORMS // backpacks "B_CAF_Carryall_AR" "B_CAF_Carryall" "B_caf_AssaultPack_AR" "B_caf_AssaultPack_TW" "B_JTF_TL_ASSAULTPACK" "B_JTF_M_ASSAULTPACK" "B_JTF_ASSAULTPACK_EXP" "B_JTF_MG_Kitbag" // headgear "H_CAF_Boonie_AR" "H_CAF_Boonie_hs_AR" "H_CAF_Boonie_TW" "H_CAF_Boonie_hs_TW" "H_CAF_BCAP_01" // vehicles "caf_HLVW_support" "caf_HLVW_open" "caf_HLVW_covered" "CAF_Quadbike_OD" "CAF_TAPV_tw" "caf_tapv_50_tw" "caf_tapv_gl_tw" "caf_lav3_isc" "CAF_LeopardC2_TW" "CAF_CH146_F", "CAF_CH146_GRIFFON_F", //medevac "CH_147F" "caf_HLVW_support_ar" "caf_HLVW_open_AR" "caf_HLVW_covered_ar" "CAF_Quadbike_AR" "CAF_TAPV_ar" "caf_tapv_50_ar" "caf_tapv_gl_ar" "caf_lav3_isc_D" "CAF_LeopardC2_AR" "CAF_CH146_F_D" Some default unit loadouts: Unit: B Alpha 1-1:1 (SavageCDN) (Team Leader) Classname: JTF2_ASSAULTER_TL Weapons: ["JTF_C8A3_M203","caf_m72a6","Rangefinder","hgun_ACPC2_snds_F"] Magazines: ["SmokeShell","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","SmokeShell","HandGrenade","HandGrenade","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeRed_Grenade_shell"] Items: ["FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","CAF_muzzle_snds_556_aR"] Unit: B Alpha 1-1:4 (SavageCDN) (Assault LMG) Classname: JTF2_ASSAULTER_MG Weapons: ["JTF_C9A2","caf_m72a6","hgun_ACPC2_snds_F"] Magazines: ["SmokeShell","200Rnd_556x45_Belt","200Rnd_556x45_Belt","200Rnd_556x45_Belt","SmokeShell","HandGrenade","HandGrenade","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","200Rnd_556x45_Belt","200Rnd_556x45_Belt"] Items: ["FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit"] Unit: B Alpha 1-1:5 (SavageCDN) (Assault Medic) Classname: JTF2_ASSAULTER_MED Weapons: ["JTF_C8A3_CQB","caf_m72a6","hgun_ACPC2_snds_F"] Magazines: ["SmokeShell","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","SmokeShell","HandGrenade","HandGrenade","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow"] Items: ["FirstAidKit","FirstAidKit","Medikit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","CAF_muzzle_snds_556_aR"] Unit: B Alpha 1-1:2 (SavageCDN) (Explosives Expert) Classname: JTF2_ASSAULTER_EXP Weapons: ["JTF_C8A3_CQB","caf_m72a6","Rangefinder","hgun_ACPC2_snds_F"] Magazines: ["SmokeShell","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","SmokeShell","HandGrenade","HandGrenade","HandGrenade","HandGrenade","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag"] Items: ["FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","MineDetector","CAF_muzzle_snds_556_aR"] Unit: B Alpha 1-1:4 (SavageCDN) (Marksman) Classname: JTF2_ASSAULTER_MRK Weapons: ["srifle_EBR_SOS_F","caf_m72a6","Rangefinder","hgun_ACPC2_snds_F"] Magazines: ["20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag"] Items: ["FirstAidKit","FirstAidKit","muzzle_snds_B","FirstAidKit","FirstAidKit"] Unit: B Alpha 1-1:5 (SavageCDN) (Assaulter) Classname: JTF2_ASSAULTER Weapons: ["JTF_C8A3_CQB2","caf_m72a6","Rangefinder","hgun_ACPC2_snds_F"] Magazines: ["SmokeShell","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","SmokeShell","HandGrenade","HandGrenade","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_red","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_green","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","Chemlight_yellow","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","200Rnd_556x45_Belt","200Rnd_556x45_Belt"] Items: ["FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","CAF_muzzle_snds_556_aR"] Unit: B Alpha 1-1:1 (SavageCDN) (84 GUNNER) Classname: CAF_84GUNNER_TW Weapons: ["caf_c8a3","CAF_M2CG","Binocular"] Magazines: ["30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","30Rnd_556X45_NATO","FFV551_HEAT","FFV551_HEAT","FFV441_HEDP","FFV441_HEDP"] Items: ["FirstAidKit","FirstAidKit","H_CAF_Boonie_TW"] Unit: B Alpha 1-1:1 (SavageCDN) (C6 Gunner) Classname: CAF_C6GUNNER_TW Weapons: ["caf_c6gpmg","Binocular"] Magazines: ["220Rnd_762x51_Belt","220Rnd_762x51_Belt","SmokeShell","SmokeShell","HandGrenade","HandGrenade","220Rnd_762x51_Belt"] Items: ["FirstAidKit","FirstAidKit","H_CAF_Boonie_TW"] Unit: B Alpha 1-1:1 (SavageCDN) (C9 Gunner) Classname: CAF_C9GUNNER_TW Weapons: ["caf_c9a2"] Magazines: ["Chemlight_green","200Rnd_556x45_Belt","200Rnd_556x45_Belt","200Rnd_556x45_Belt","SmokeShell","SmokeShell","Chemlight_green","Chemlight_red","Chemlight_yellow","HandGrenade","HandGrenade","HandGrenade","HandGrenade"] Items: ["FirstAidKit","FirstAidKit","H_CAF_Boonie_TW"] Unit: B Alpha 1-1:1 (SavageCDN) (Marksman) Classname: CAF_MARKSMAN_TW Weapons: ["caf_ar10t","Rangefinder"] Magazines: ["Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","Chemlight_green","Chemlight_red","Chemlight_yellow","SmokeShell","SmokeShell","HandGrenade","HandGrenade","HandGrenade","HandGrenade"] Items: ["FirstAidKit","FirstAidKit","H_CAF_Boonie_TW"] VAS config: // ==================================================================================== // VAS Config script // ==================================================================================== // Allow player to respawn with his loadout? If true unit will respawn with all ammo from initial save! // Set to false to disable this and rely on other scripts! vas_onRespawn = true; // Preload Weapon Config? vas_preload = true; // If limiting weapons best to set this true so people aren't loading custom loadouts with restricted gear. vas_disableLoadSave = true; // Amount of save/load slots vas_customslots = 5; //9 is actually 10 slots, starts from 0 // Disable 'VAS hasn't finished loading' Check !!! ONLY RECOMMENDED FOR THOSE THAT USE ACRE !!! vas_disableSafetyCheck = false; // ==================================================================================== // ==================================================================================== // Limit Arrays - add classnames to arrays to limit VAS selection // If arrays are left empty all weapons/magazines/items/backpacks/goggles are available // ==================================================================================== vas_weapons = [ "hgun_ACPC2_F", // "SMG_01_F", "LaserDesignator", "Rangefinder", "Binocular", // // CAF "caf_C7A2", "caf_C7A2_M203", // "caf_c8a3", "caf_C8a3_arid", // "caf_C8a3_artic", // "caf_C8a3_wood", // "caf_c8a3_cqb", "caf_C8a3_cqb_arid", // "caf_C8a3_cqb_artic", // "caf_C8a3_cqb_wood", // "caf_c8a3_M203", "caf_C8a3_203_arid", // "caf_C8a3_203_artic", // "caf_C8a3_203_wood", // "caf_c9a2", "caf_C9A2_AR", // "caf_C9A2_AC", // "caf_C9A2_TW", // "caf_ar10t", "caf_ar10t_ar", // "caf_ar10t_ac", // "caf_ar10t_tw", "caf_m72a6", "CAF_M2CG", "JTF_C8A3_M203", "JTF_C9A2", "JTF_C8A3_CQB", "caf_c6gpmg", "caf_MNVG" ]; // ==================================================================================== vas_magazines = [ "30Rnd_556X45_NATO", "30Rnd_556x45_T_stanag", "20Rnd_762x51_Mag", // "30Rnd_45ACP_Mag_SMG_01", "FFV551_HEAT", "FFV441_HEDP", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "HandGrenade", "200Rnd_556x45_Belt", "9Rnd_45ACP_Mag", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "Laserbatteries" ]; // ==================================================================================== vas_items = [ // "MineDetector", "FirstAidKit", "Medikit", "Toolkit", "acc_flashlight", "acc_pointer_IR", // "optic_NVS", // "optic_tws_mg", "muzzle_snds_acp", // "muzzle_snds_B", // // CAF "optic_M2CG", "optic_carryhandle", "optic_elcan3d", // "optic_elcan", // "optic_elcan_arctic", "optic_elcan_arid", // "optic_elcan_wood", "CAF_muzzle_snds", "CAF_muzzle_snds_556_aR", // "CAF_muzzle_snds_556_ARCTIC", // "CAF_muzzle_snds_556_WOOD", // "CAF_muzzle_snds_556_blk", "caf_MNVG", "H_CAF_Boonie_AR", "H_CAF_Boonie_hs_AR", // "H_CAF_Boonie_TW", // "H_CAF_Boonie_hs_TW", "H_CAF_BCAP_01" ]; // ==================================================================================== vas_backpacks = [ "B_CAF_Carryall_AR", "B_CAF_Carryall_MEdical_AR", "B_caf_KitBag_AR", // "B_CAF_Carryall", "B_caf_AssaultPack_AR", // "B_caf_AssaultPack_TW", "B_caf_Bergen_AR", "B_JTF_TL_ASSAULTPACK", "B_JTF_M_ASSAULTPACK", "B_JTF_ASSAULTPACK_EXP", "B_JTF_MG_Kitbag" ]; // ==================================================================================== vas_glasses = []; // ==================================================================================== // ==================================================================================== // Exclude Arrays - add classnames to arrays to exclude items from VAS // If arrays are empty all weapons/magazines/items/backpacks/goggles are available // ==================================================================================== // Weapons to remove from VAS vas_r_weapons = []; // ==================================================================================== // Backpacks to remove from VAS vas_r_backpacks = []; // ==================================================================================== // Magazines to remove from VAS vas_r_magazines = []; // ==================================================================================== // Items to remove from VAS vas_r_items = [ "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_L", "optic_Aco", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco_smg", "optic_Arco", "optic_Hamr", "optic_Holosight", "optic_Holosight_smg", "optic_LRPS", "optic_MRCO", "optic_MRD", "optic_Nightstalker", "optic_SOS", "optic_tws", "optic_Yorris" ]; // ==================================================================================== // Goggles to remove from VAS vas_r_glasses = []; // ==================================================================================== Edited April 17, 2014 by SavageCDN Share this post Link to post Share on other sites
STYLiNGtooFAST 10 Posted April 19, 2014 Whats the classname for the 3D Elcan scopes? Share this post Link to post Share on other sites