Fausty 1 Posted March 7, 2013 I used the old arma 2 script for it but all it did was create the bomb under the car, not blow it up like in arma 2. bomb = "SatchelCharge_Remote_Ammo" createVehicle (getPos ied) Share this post Link to post Share on other sites
Fausty 1 Posted March 8, 2013 Anyone? I expected at least SOME kind of advice on it. Share this post Link to post Share on other sites
Focht 1 Posted March 8, 2013 (edited) Try using the minefield sites module. Sorry not an answer to your question. Just something to check out. Edited March 8, 2013 by Focht Share this post Link to post Share on other sites
Fausty 1 Posted March 8, 2013 I'll look into that in the mean time. Thank you. Share this post Link to post Share on other sites
dwringer 45 Posted March 8, 2013 That weapon may not work but this one will: "R_60mm_HE" Might not really be a big enough explosion, but you can repeat the line multiple times or just say something like: _bomb = for "_i" from 1 to 3 do {"R_60mm_HE" createVehicle (getPos ied);}; ...which will make three of them explode at once. Check the sticky at the top for classnames and find Sickboy's post on that thread for more ammo types that you could potentially try using. Share this post Link to post Share on other sites
pwnstar23 10 Posted March 8, 2013 I wrote a script once in arma 2 for this, I used a laser guided bomb and dropped it right on the ide from inches off the ground. The laser guided bomb is the largest explosion in arma2. Share this post Link to post Share on other sites
Johnson11B2P 3 Posted April 5, 2013 I used the old arma 2 script for it but all it did was create the bomb under the car, not blow it up like in arma 2.bomb = "SatchelCharge_Remote_Ammo" createVehicle (getPos ied) Hey I found this on youtube. The code that the guy uses he basically places the IED on a marker object. I adjusted the code to work on objects. ////////////ARMA 3 way bomb = "M_RPG32_AA_F" createVehicle [(getMarkerPos "bomb1" select 0),( getMarkerPos "bomb1" select 1), 0]; //My way gets the object position bomb = "M_RPG32_AA_F" createVehicle [(getPos bomb1 select 0),( getPos bomb1 select 1), 0]; Share this post Link to post Share on other sites
cobra4v320 27 Posted April 5, 2013 _bomb= "HelicopterExploSmall" createVehicle _Position Share this post Link to post Share on other sites
Johnson11B2P 3 Posted April 5, 2013 This may help with other types of ied explosions. ////Doesn't work yet //"M_Titan_AT" //"Bo_Mk82" //"Bo_GBU12_LGB" //R_230mm_HE //"Sh_120_HE" //"Sh_120mm_AMOS" //"Sh_120mm_AMOS_guided" //"Sh_120mm_AMOS_LG" //Works but shows and error but yet still works //"R_80mm_HE" //Works but does not damage //"F_20mm_White" //Just spawns the mine but no explosion //"SLAMDirectionalMine_Wire_Ammo" |This mine blows up near it //"IEDLandBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDLandSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"DemoCharge_Remote_Ammo" |This mine does nothing haven't found a way to set it off /////Medium explosions the hunter just lost the front two wheels //"M_Mo_120mm_AT" //"M_Mo_120mm_AT_LG" /////Large explosion, blows all tires //"M_Mo_82mm_AT_LG" ////R_60mm_HE I tested all these on the hunter using my version of the code. Share this post Link to post Share on other sites
Krieger01 10 Posted June 26, 2013 This may help with other types of ied explosions.////Doesn't work yet //"M_Titan_AT" //"Bo_Mk82" //"Bo_GBU12_LGB" //R_230mm_HE //"Sh_120_HE" //"Sh_120mm_AMOS" //"Sh_120mm_AMOS_guided" //"Sh_120mm_AMOS_LG" //Works but shows and error but yet still works //"R_80mm_HE" //Works but does not damage //"F_20mm_White" //Just spawns the mine but no explosion //"SLAMDirectionalMine_Wire_Ammo" |This mine blows up near it //"IEDLandBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDLandSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"DemoCharge_Remote_Ammo" |This mine does nothing haven't found a way to set it off /////Medium explosions the hunter just lost the front two wheels //"M_Mo_120mm_AT" //"M_Mo_120mm_AT_LG" /////Large explosion, blows all tires //"M_Mo_82mm_AT_LG" ////R_60mm_HE I tested all these on the hunter using my version of the code. I tested this on all of the armored vehicles, add bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); etc, etc the more you add the bigger the boom, therfor more damage. This would immobilize the vehicles to the point where you could get out and get far enough away before your vehicle explodes. I dont have the Remove IED in there because im using a car as the IED object. Share this post Link to post Share on other sites
Johnson11B2P 3 Posted June 27, 2013 I tested this on all of the armored vehicles, add bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); etc, etc the more you add the bigger the boom, therfor more damage. This would immobilize the vehicles to the point where you could get out and get far enough away before your vehicle explodes. I dont have the Remove IED in there because im using a car as the IED object. Wow thanks I forgot that I even posted the list. Did any of the ones that didn't work before work now in the BETA? Share this post Link to post Share on other sites
JessieJames 10 Posted August 2, 2013 Am using bomb="M_Mo_120mm_AT_LG" createVehicle [getPos IED]; deletevehicle IED; I get an error message during the game. Please help guys Share this post Link to post Share on other sites
kylania 568 Posted August 2, 2013 Am using bomb="M_Mo_120mm_AT_LG" createVehicle [getPos IED]; deletevehicle IED; I get an error message during the game. Please help guys () instead of [] :) bomb="M_Mo_120mm_AT_LG" createVehicle [color="#FF0000"]([/color]getPos IED[color="#FF0000"])[/color]; deletevehicle IED; Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 if they implemented the idea like on my signiture.. of the explosions in the effects module. this would solve all of the IED problems add more effects explosions, lighting etc to the module/effects - http://feedback.arma3.com/view.php?id=12142 so for example you would place the module over an object or vehicle. set up a trigger and radius etc.. and make sure its not set to repetitive!! ;) do the syncs and you have yourself an IED Share this post Link to post Share on other sites
MadocComadrin 12 Posted August 4, 2013 //Works but does not damage//"F_20mm_White" I think that's because it's a smoke round. Share this post Link to post Share on other sites
JessieJames 10 Posted August 6, 2013 () instead of [] :) bomb="M_Mo_120mm_AT_LG" createVehicle [color="#FF0000"]([/color]getPos IED[color="#FF0000"])[/color]; deletevehicle IED; Hey Thank u man. Plus how can u do an c130 bomb drop and increase the size of the ied Share this post Link to post Share on other sites
Xard 10 Posted August 21, 2013 I want to make an IED you can Drop and Pickup if its not have been used, I know how to make an IED using a solid object but not how i can pick it up. I did think of a Magazine for an gun, but then i have the problem with the detonation/trigger has not moved. Its for and test to make and Spike strip, that only blows the tires for mobile ambush. Do anyone have are answer for this? Thanks Share this post Link to post Share on other sites
kylania 568 Posted August 21, 2013 Until Altis comes out and we get more "fluff" inventory items that'll be difficult since there's nothing item based we can use at the moment. Once we do have items in a week you'll be able to do it better but for now you'll need to fake it. Maybe make use of the Land_Garbage_line_F object? You could script it so that you can go up somewhere, place that item down and turn it into an IED by spawning a trigger on it. Share this post Link to post Share on other sites
kanakbob 0 Posted April 3, 2014 I try this method for creating ieds but it seems it does'nt work anymore. Is something has change in Arma3 since the beta version? Share this post Link to post Share on other sites
brians200 51 Posted April 3, 2014 (edited) You can create an explosion using createVehicle, which is what this thread talks about. "class name of explosive" createVehicle _somePosition; While a little dated, you can find a list of explosion classnames on the first page. If you want the current list, look in the config viewer in the arma 3 editor. If you are looking for creating an object and having it blow up when people walk by, this thread is only a tiny part of that project. If you don't feel like doing that work, you can use my script here. Edited April 3, 2014 by brians200 Share this post Link to post Share on other sites
pleasereboot 10 Posted April 14, 2014 This may help with other types of ied explosions.////Doesn't work yet //"M_Titan_AT" //"Bo_Mk82" //"Bo_GBU12_LGB" //R_230mm_HE //"Sh_120_HE" //"Sh_120mm_AMOS" //"Sh_120mm_AMOS_guided" //"Sh_120mm_AMOS_LG" //Works but shows and error but yet still works //"R_80mm_HE" //Works but does not damage //"F_20mm_White" //Just spawns the mine but no explosion //"SLAMDirectionalMine_Wire_Ammo" |This mine blows up near it //"IEDLandBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDLandSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanBig_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"IEDUrbanSmall_Remote_Ammo" |This mine does nothing haven't found a way to set it off //"DemoCharge_Remote_Ammo" |This mine does nothing haven't found a way to set it off /////Medium explosions the hunter just lost the front two wheels //"M_Mo_120mm_AT" //"M_Mo_120mm_AT_LG" /////Large explosion, blows all tires //"M_Mo_82mm_AT_LG" ////R_60mm_HE I tested all these on the hunter using my version of the code. Hmm... Does this still work in v 1.14? I'm about to create my first mission and want to set an IED, but if I set it like described above, it explodes, but my hunter isn't damaged. Even if i drive directly on the IED. Any ideas? Thanks, pleasereboot :) PS: I'm new to this forum and to mission editing in Arma :p Share this post Link to post Share on other sites
TheGamingMann 10 Posted April 18, 2014 Hmm... Does this still work in v 1.14? I'm about to create my first mission and want to set an IED, but if I set it like described above, it explodes, but my hunter isn't damaged. Even if i drive directly on the IED. Any ideas? Thanks, pleasereboot :) PS: I'm new to this forum and to mission editing in Arma :p I am having this same issue. Could someone please help use both? Share this post Link to post Share on other sites
brians200 51 Posted April 18, 2014 (edited) I am not sure I understand the problem? Does it not explode? If it does explode, but doesn't damage a vehicle, you need to use a bigger explosion. Try dropping a GBU on it. They did change the armor values in the last update, so maybe you are experiencing that first hand? http://forums.bistudio.com/showthread.php?176168-Ifrit-and-Hunter-Armour-Change EDIT: I just tested it with my script and it seems to work as intended Edited April 18, 2014 by brians200 Share this post Link to post Share on other sites
pleasereboot 10 Posted May 2, 2014 I am not sure I understand the problem? Does it not explode? If it does explode, but doesn't damage a vehicle, you need to use a bigger explosion. Try dropping a GBU on it. They did change the armor values in the last update, so maybe you are experiencing that first hand? http://forums.bistudio.com/showthread.php?176168-Ifrit-and-Hunter-Armour-Change EDIT: I just tested it with my script and it seems to work as intended It does explode, but my hunter isn't damaged. I think you're right, the explosion isn't big enough. I'll try the gbu. Thanks :) Share this post Link to post Share on other sites
alky_lee 279 Posted May 3, 2014 It does explode, but my hunter isn't damaged. I think you're right, the explosion isn't big enough. I'll try the gbu.Thanks :) BIS keep changing the damage values for the explosives, so that what works OK one time, might not work after a game update. They have reduced some values with the 1.18 update. I like it when an IED disables a vehicle but doesn't destroy it, so that the crew has to dismount. However finding the right explosive means a bit of work. I tried out some IEDs on a Hunter when the main game was released in Sept 2013 and put a video on Youtube The video goes on to cover car bombs as well. Share this post Link to post Share on other sites