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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk

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You can change to use old respawn from shift+1 options. That should keep the MCC working, but as downside the enemy may know your location after respawning. Alternative way would be re-init the MCC from esc-menu, but I dont know the code for it.

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Ah, its the issue i´ve got a long time ago. Just do the Shift+1 -> Options -> Respawn -> Old for Mods (i think it is there) mehtod like mentioned, i´ll try to get the Code Information from the MCC Creators, there is a code which works 100% to reactivate MCC when respawn without changing the options. I will post the code into this thread here when i have the information :)

Edit:

Uuups, that was fast^^ here the code to reactivate MCC after Respawn

mcc_actionInedx = player addaction ["<t color=""#99FF00"">--= MCC =--</t>", MCC_path + "mcc\dialogs\mcc_PopupMenu.sqf",[], 0,false, false, "teamSwitch","vehicle _target == vehicle _this"];
player setvariable ["MCC_allowed",true,true];  

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Ah, its the issue i´ve got a long time ago. Just do the Shift+1 -> Options -> Respawn -> Old for Mods (i think it is there) mehtod like mentioned, i´ll try to get the Code Information from the MCC Creators, there is a code which works 100% to reactivate MCC when respawn without changing the options. I will post the code into this thread here when i have the information :)

Edit:

Uuups, that was fast^^ here the code to reactivate MCC after Respawn

mcc_actionInedx = player addaction ["<t color=""#99FF00"">--= MCC =--</t>", MCC_path + "mcc\dialogs\mcc_PopupMenu.sqf",[], 0,false, false, "teamSwitch","vehicle _target == vehicle _this"];
player setvariable ["MCC_allowed",true,true];  

Thank you both. I will try soon!

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Ah, its the issue i´ve got a long time ago. Just do the Shift+1 -> Options -> Respawn -> Old for Mods (i think it is there) mehtod like mentioned, i´ll try to get the Code Information from the MCC Creators, there is a code which works 100% to reactivate MCC when respawn without changing the options. I will post the code into this thread here when i have the information :)

Edit:

Uuups, that was fast^^ here the code to reactivate MCC after Respawn

mcc_actionInedx = player addaction ["<t color=""#99FF00"">--= MCC =--</t>", MCC_path + "mcc\dialogs\mcc_PopupMenu.sqf",[], 0,false, false, "teamSwitch","vehicle _target == vehicle _this"];
player setvariable ["MCC_allowed",true,true];  

thank you for your help, ive tried it and while the mcc option does appear in the scroll menu, selecting it does nothing, and zeus still does not work

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Did you start a new game? It is really recommended to start the mission from the beginning when u have such issues. If you start a new game go sure to edit the mentioned option above with Shift+1 etc.."Old for MODCompability"

When u do this MCC will show up even after you beeing killed (no need for the code then) and you can start Zeus also then :)

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Did you start a new game? It is really recommended to start the mission from the beginning when u have such issues. If you start a new game go sure to edit the mentioned option above with Shift+1 etc.."Old for MODCompability"

When u do this MCC will show up even after you beeing killed (no need for the code then) and you can start Zeus also then :)

yes i did start a new game. ah i thought by using the mcc code in the esc menu, i could use the new respawn option. so to use mcc, i MUST use the old respawn option?

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yes i did start a new game. ah i thought by using the mcc code in the esc menu, i could use the new respawn option. so to use mcc, i MUST use the old respawn option?

Yes, exactly. MCC is always available when using the "Old Respawn option". I coulndt reckognize any difference between this spawn options so i would stay with the "Old" method.

But use MCC with caution in SaOk´s mission, when you change here something and there a little bit using MCC the mission will crash or slow dramaticlly down..

I use MCC in the mission to "delete dead bodie"s and very often i use the "delete civilians" ability.

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I SaOk what can be that in the multiplayer mission some players have different time? ej: i have nightime (21:30hs) other player have Dust (4:00) and another have dawn (18:00). Other question, what is the optino Wait Time and why appears locked?

Thanks!

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Strange, I thought the daytime would be synced automatically. Had before own way to sync it, but removed the function when the game was meant to do it by itself. But taking a look of the issue for the big coop update in November.

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New SP WLA update. Some new tasks, much tweaks and fixes, some new briefing pics, + performance tweaks.

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I can't seem to find the No-Respawn option anymore, just: Old or New ?

Also any idea why me and my squaddies are always yelling "Outta ammo!" even after first deploying?

Edited by froggyluv

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New WLA SP update: Reworked intro (much especially the later part), some other tweaks.

Forgot to mention the mission also supports now Bornholm-map mod.

You can only enable no-respawn in start options. Not possible later in mission options. The AI report low ammo if any of their weapon have low ammo. Havent found way to prevent that. Need to clone units when fast-traveling or respawning which makes that message come quite often.

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I can't seem to find the No-Respawn option anymore, just: Old or New ?

Also any idea why me and my squaddies are always yelling "Outta ammo!" even after first deploying?

They keep sayin out of ammo cause they have the Pistol with 1 magazine left. You can fix this like that: select a single Squadmate, press 6, then go for "open subordinary Inventory" and throw away that Pistol the Squadmate. Repeat this with the other mates. Go sure that you give the "Stop" command before doing this, otherwise your mates possibly check the Area and the Inventory will close when they dont stay still. At Squadmember Northgate it´s possible that he have only 1 Rocket for his launcher, then he will repeat it also.

New WLA SP update: Reworked intro (much especially the later part), some other tweaks.

Forgot to mention the mission also supports now Bornholm-map mod.

You can only enable no-respawn in start options. Not possible later in mission options. The AI report low ammo if any of their weapon have low ammo. Havent found way to prevent that. Need to clone units when fast-traveling or respawning which makes that message come quite often.

Thanks man. I played yesterdays version a couple of hours with 0 problems, no slowdowns - no issues, fantastic man, just fantastic :)

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Ahh, didn't see the 'Other Options' as that whole screen has been reformatted. Also had to say that I've never seen a mission or even a mod really that literally covers all bases with options and player driven parameters - just awesome.

@LSD: Thats insane design from BI -have the AI squaddies non stop spam being out of ammo when they are fully furnished as far as primary weapon is concerned :rolleyes: Surely they could easily address this and have it apply only to primary weapon as well as a "outta rockets" for AT guys.

Edited by froggyluv

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New WLA SP update: Reworked intro (much especially the later part), some other tweaks.

Forgot to mention the mission also supports now Bornholm-map mod.

You can only enable no-respawn in start options. Not possible later in mission options. The AI report low ammo if any of their weapon have low ammo. Havent found way to prevent that. Need to clone units when fast-traveling or respawning which makes that message come quite often.

Can you please support for the map Reshmaan, its big enough and not so Performance heavy like other maps. That would be fantastic :)

Ahh, didn't see the 'Other Options' as that whole screen has been reformatted. Also had to say that I've never seen a mission or even a mod really that literally covers all bases with options and player driven parameters - just awesome.

@LSD: Thats insane design from BI -have the AI squaddies non stop spam being out of ammo when they are fully furnished as far as primary weapon is concerned :rolleyes: Surely they could easily address this and have it apply only to primary weapon as well as a "outta rockets" for AT guys.

Yeah, some things are really ridiculous. In my opinion it´s stupid that i need to give the command to "Heal" or "Reammo" or things like that. A soldier should know this himself that he can grab the ammo from the dead soldiers or Trucks. Or a Medic should heal himself when bleeding, but a medic is bleeding slowly to death (bleeding mod) when u dont give a command. Ridiculous ^^

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New small WLA SP update: Tweaked UI colors + some other tweaks/fixes.

Will try to support Reshmaan at some point, does the ArmA2 version work with AiA-mod or where to get that map?

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Yes it works with AiA TP, and ASCZ A2 Community Map Fixes (for AIA TP/SA) has a config for this map too.

Download the map here http://www.armaholic.com/page.php?id=17246 and this File here is nedded too: http://www.armaholic.com/page.php?id=17250 (Lights,Roads,Signs)

Its such a fantastic map, Baghdad Like feeling ^^

Edit: seems like Bornholm hase some kind of own Spawnparameters for Civilians. There spawn so much and so close to me, i am permanently deleting them with MCC, deleting 9 groups of civilians with MCC and 10 seconds later again 7 groups are spawned nearby ^^

---------- Post added at 21:50 ---------- Previous post was at 20:28 ----------

Got this massive Freeze thing on Bornholm after rescued POW, starts with "Kill FoxCrow" Mission. So i decided to ask Zeus if would be so good and throw down some Artillery Fire on Fox Corws position. And he did. Fox Crow is no more^^

Lag is gone after this twat was dead

Very intersesting how my GFX was working, clearly to see how it starts and ends ^^

gpu-u58owx.jpg

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New SP WLA update. Two new tasks, +some tweaks and fixes.

Cant see why that FoxCrow task would have caused freezing unless the 3d icon didnt like unit instead of its position. But fixed that, else its very simple code task.

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HOLY PANCAKES! SaOK Youve made some MAJOR changes since i last played arma almost a year ago. Im getting back into and wanted to check out your progress, and holy fookin wow. Im amazed at all of the new features you've added! I myself have upgraded my gaming pc to a gtx 650 2 gb VRAM from the shitty 275 i had LOL. If you want i can make a waaaaaaaaay better trailer for you that isnt 3 fps :P

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Welcome back and thanks any trailers are always welcome. I liked the previous ones much too. :)

Last few days time remaining to support and vote in MANW. Especially the COOP would still need more support votes, if someone here have enjoyed the concept but not yet taken part in the voting: ;)

http://makearmanotwar.com/entry/kEtaMIcazQ#.VElhHGccSUl

The biggest thanks for all that have voted or supported so far. Also for all feedback.

Its possible to disable writing in rtp with start up parameters -noLogs. It should affect on performance too.

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I know that i can disable logs, but when my game crash i usually look what caused the most issues. Also it´s a good indicator if the game runs well or not.

Is Chernarus_Summer also coverted by your mission or did you need to change something for that it works?

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New WLA SP update. 3 new tasks + some tweaks.

Is that Chernarus_Summer identical to the normal Chernarus as map size? I can add it soon if it is, but could you check what hint format ["%1",worldname]; gives out. Need to use it.

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It´s the same map, identical. Only the colors of vegetations has changed, was released with the last AiA TP Update this week

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