3inar 10 Posted March 6, 2013 Wasent it suposed to be just place and it wold work? It might sure be they hadent gotten it to work properly yett so they dident includ it in alpha. But if anyone have an ideea on how to acive this in the editor I wold be most welcome! Share this post Link to post Share on other sites
simon1279 52 Posted March 6, 2013 Wasent it suposed to be just place and it wold work?It might sure be they hadent gotten it to work properly yett so they dident includ it in alpha. But if anyone have an ideea on how to acive this in the editor I wold be most welcome! sync arty module exc, (i mean all of the other support module) to the other support modules and then put down the support requester module sync it to the support you need, and then sync this last one to the player Share this post Link to post Share on other sites
RenwickCustomer 10 Posted March 6, 2013 (edited) I have managed to get the access to the support working, however: Even though I put down the virtual support modules, when I try to select them it comes up with 'select provider' and there is nothing there! I thought that virtual pieces didn't need an actual unit? Does anyone know the obviously small thing I am missing? EDIT: Seems like there is a provider for the artillery only, although trying to request it gives the reason 'artillery is not responding'. Are the other modules just not functional? Edited March 6, 2013 by RenwickCustomer Share this post Link to post Share on other sites
RoyalCookie 1 Posted March 6, 2013 I managed to get a simple artillery working. I synced it like this ME <-> Support Requester <-> Artillery (Virtual) I was able to call in artillery through the communications section not the support one. ~ and then Communications, and the artillery call is right there. Share this post Link to post Share on other sites
FUNKYCHUNKY2017 10 Posted March 6, 2013 this is how i set my artillery up click the link thanks http://www.youtube.com/watch?v=8LX6MVYEFPk&feature=youtu.be Share this post Link to post Share on other sites
Longbow116 10 Posted March 7, 2013 Thx Steve, works great! Share this post Link to post Share on other sites
chrizzo 1 Posted March 7, 2013 ok it works in multiplayer. but only one time. after you die the first time, you can choose artillery strike but then nothing more like mortar and how much shells. so it works only on first spawning, and after dead no more Share this post Link to post Share on other sites
anemia 12 Posted March 7, 2013 ok it works in multiplayer. but only one time. after you die the first time, you can choose artillery strike but then nothing more like mortar and how much shells. so it works only on first spawning, and after dead no more You have to add it to player again after death .. new Spawend Player has to sync again with the modul i think Share this post Link to post Share on other sites
chrizzo 1 Posted March 7, 2013 and how did i do that :D Share this post Link to post Share on other sites
Sheps 0 Posted March 7, 2013 Ok I got the arty and CAS to work, is there anyway to sync it up to an AI leader and have them use it when needed? Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted March 7, 2013 I managed to get a simple artillery working.I synced it like this ME <-> Support Requester <-> Artillery (Virtual) I was able to call in artillery through the communications section not the support one. ~ and then Communications, and the artillery call is right there. Hey Okay I got this working... FOR A WHILE and now I go through the motions of (0) then (8) then click on arty and then click on MK mortar then the next part goes blank and the numbers 1-8 or 1-9 don't show its just a blank space!?!?! what went wrong??? Regards, GODSPEEDSNAKE Share this post Link to post Share on other sites
3inar 10 Posted March 7, 2013 this is how i set my artillery up click the link thanks http://www.youtube.com/watch?v=8LX6MVYEFPk&feature=youtu.be Awesome this was extremely hellpful! Now that I finaly got it to work it raises one more question tho. How do I gett the AI to use it? Do we need a script for this now or is it just to place some module I havent found yett? Share this post Link to post Share on other sites
rogue trdr 10 Posted March 7, 2013 How did you get the CAS to work? or did you mean CAS Helo? Share this post Link to post Share on other sites
Sheps 0 Posted March 7, 2013 How did you get the CAS to work? or did you mean CAS Helo? I meant a CAS with heli as jets aren't in just yet. Share this post Link to post Share on other sites
chrizzo 1 Posted March 8, 2013 are there any solutions for resyncing with artillery after dead? Share this post Link to post Share on other sites
Ocyris 10 Posted March 9, 2013 are there any solutions for resyncing with artillery after dead? might try adding an event handler on respawn with synchronizeObjectsAdd http://community.bistudio.com/wiki/synchronizeObjectsAdd Share this post Link to post Share on other sites
Ribis 1 Posted March 9, 2013 How can I setup that the AI use the Mortar (they have to be on map!)? Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted March 9, 2013 Yeah I tried on a new mission and still no go can't get the amount of to work at the final stage of calling in arty support!?!? It's just blank for me? Anyone else get it? Share this post Link to post Share on other sites
rogue trdr 10 Posted March 9, 2013 If you select Artillery (virtual) you don't need to have an AI mortar on the map. However if you place the virtual over water it wont work and you will get the issue above. Not sure if there is a max range on it, haven't pushed it that far yet. Share this post Link to post Share on other sites
Ocyris 10 Posted March 9, 2013 FYI the way the virtual artillery works is by spawning a temporary unit to conduct the fire mission then delete it once the fire mission is complete. So, placing it on bad terrain isn't a good idea either. Might be a good idea for them to change it to use find safe pos function when spawning the piece for virtual artillery. I suspect the way non virtual artillery work is by syncing an artillery piece with the artillery provider module. Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted March 9, 2013 If you select Artillery (virtual) you don't need to have an AI mortar on the map. However if you place the virtual over water it wont work and you will get the issue above. Not sure if there is a max range on it, haven't pushed it that far yet. Yeah I double checked this, however it works up until it asks for how many mortars to shoot which is blank... That is the problem I'm having everything else checks out... Share this post Link to post Share on other sites
FUNKYCHUNKY2017 10 Posted March 9, 2013 hi lads, im just uploading a new vid on how to use the support function to let your squad ai fire the artillery, if you want the ai to fire the artillery what isnt in your squad let me no and ill upload that vid, ---------- Post added at 23:00 ---------- Previous post was at 22:50 ---------- hears the link for the AI http://www.youtube.com/watch?v=US4hounpGXY THANKS Share this post Link to post Share on other sites
3inar 10 Posted March 10, 2013 hi lads, im just uploading a new vid on how to use the support function to let your squad ai fire the artillery, if you want the ai to fire the artillery what isnt in your squad let me no and ill upload that vid,---------- Post added at 23:00 ---------- Previous post was at 22:50 ---------- hears the link for the AI http://www.youtube.com/watch?v=US4hounpGXY THANKS Wold defenetly be cool if you did a video where the enemy AI wold assult you with Artillery. Share this post Link to post Share on other sites