Swanson 10 Posted August 8, 2013 I've been running this on my server off and on for the better part of a week, and so far it seems rather enjoyable. However, there are some quirks that kind of annoy me. After finishing a session in the debriefing screen it shows the individual players uid, not sure if this is intended or what...but it seems unneeded none the less. In the larger maps where vehicles are, specifically helicopters the main rotors break upon attempting to take off. And finally there is a msg in the top center of the screen that notifies people that the notification system is out of date, this seems to pop up every 3-5 minutes. Either way, I personally enjoy these types of missions, and having such a large quantity of maps and sizes to choose from is a huge plus. Good work, and we will continue to host these on our server. Share this post Link to post Share on other sites
.kju 3245 Posted August 8, 2013 @ BigShot It is an A&D system. This means one side attacks and must take as many zone in the given timelimit, while the defend needs to stop/slow them down. To determine the end result one has to play two rounds and switch sides. For public play/vs AI its mostly about enjoyable gameplay, and to encourage both sides to follow the mission objective. The 3 debriefing screens are from A3 itself - after the next stable I will check if those can be disabled. @ Swanson Nice to hear you find it enjoyable. :) Game UIDs are important for match play, however it might be better to disable it for public play. The helicopter issue sounds more like an A3 bug rather than a mission problem. The top center message is also from A3 itself - you need to bug BI devs to remove it finally. Once Altis becomes available I will at least release the random mode version as well. No new missions by me unless competitive play in A3 gets a comeback. However its rather easy to build new missions yourself and there is a basic guide available in the PvPscene wiki. Share this post Link to post Share on other sites
.kju 3245 Posted September 6, 2013 (edited) New version available: https://dev-heaven.net/projects/push/files Changes: Added: Disable fatigue for players. Added: Disable postprocessing effects. Added: RandomMode for all available terrains in A3: Altis DBO Afghanistan Diaoyu Koplic Rura Penthe Stratis Taurus II [*]Added: CSAT Urban modset. [*]Added: FIA modset. [*]Added: AAF modset. Changed: Provide templates for Altis. Changed: Make it possible to assign any faction/side to a modset. Changed: Update NATO and CSAT vehicle set. Fixed: Base crates still have items in them. Full details: https://dev-heaven.net/versions/1505 Random Mode: This is a special version for the game mode. The way it works is: 1. It automatically crates a mission different each time played. 2. As admin one can change the number of zones, their size and distance in the mission parameters. 3. As admin one can also adjust the positions of the zones during the briefing phase ( ).Works of course with or without AI. Overall it allows you to easily play on new locations or terrain each time. Modsets: By default West plays as NATO and East as CSAT. Modsets gives the admin in the mission parameters to change the faction/look of the units. One can also easily add new custom factions/modsets. One can also customize the equipment of the classes and vehicles used this way. Enjoy. :bounce3: Edited September 7, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
zeep 3 Posted September 6, 2013 RANDOM!! Yeeaaaa let's see that on servers!! Great to see these updated kju! :D Share this post Link to post Share on other sites
Reuben5150 2 Posted September 16, 2013 I'm running random mode but how can I increase players from 16 to 32 or maybe 40 ? Share this post Link to post Share on other sites
.kju 3245 Posted September 16, 2013 Will try to provide all sizes tomorrow or Wednesday. Share this post Link to post Share on other sites
Reuben5150 2 Posted September 17, 2013 ;2506102']Will try to provide all sizes tomorrow or Wednesday. Great thank you. Share this post Link to post Share on other sites
Reuben5150 2 Posted September 17, 2013 Also, Acording to the server browser Blitzkrieg looks not too popular right now, but regardless, I think it's a great mission and would hope to see continued updates and improvements, I think it's one of the best game modes out here and most other stuff is pretty boring compared to this, I'm happy just to play with AI. Share this post Link to post Share on other sites
.kju 3245 Posted September 18, 2013 Please try these and report back any issues: http://www.file-upload.net/download-8089205/Blitzkrieg_RandomMode_A3_2013_09_18.7z.html http://www.file-upload.net/download-8089206/Blitzkrieg_RandomMode_A3_AI_2013_09_18.7z.html Best try the [*FK*] FranzKaiser [Hardcore!] {PvP} http://www.gametracker.com/server_info/84.201.34.208:2362/ You can read in this thread the general problematic that leads to only high player count missions, playable 24/7 with some form of persistence with complete freedom are popular. In the end it is only something that BI could improve, yet they don't understand the situation and don't care about it. Share this post Link to post Share on other sites
brunohk 1 Posted September 20, 2013 I bought the game because I enjoyed these missions a lot in the alpha (a friend let me try it). Now the complete game is released and nobody plays it. It's a shame. Share this post Link to post Share on other sites
.kju 3245 Posted September 20, 2013 Well that's the arma MP scene as it is for many reasons. My recommendations: For public play you may want to check the [*FK*] FranzKaiser [Hardcore!] {PvP} server: http://www.gametracker.com/server_info/84.201.34.208:2362/ To get some league play going, best support this initiative at ESL: http://www.esl.eu/eu/forum/139/166/1133154/ For large scale two army PvP check these: http://arma-wargames.com http://www.icarma3.info http://www.armedglobalwarfare.com Share this post Link to post Share on other sites
hannibal2210 1 Posted September 20, 2013 Hey .kju Really enjoying Blitzkrieg as I enjoyed Promode on A2, we have been playing it in our clan matches as well as hosting a public server 24/7. We have noticed a consistent problem with the missions lasting more then 30 minutes though. Almost like clockwork after 30 minutes players start experiencing problems with the respawn screen taking quite a while to appear and in some cases not appearing at all. This happened for us on Promode aswell and we were unable to find a fix for it. We have found that simply rejoining seems to fix it for a further half hour but then the issue returns. Do you have any idea on what may cause this as it happens on any of the missions without fail after the 30 minute mark. Our current server (Tested on 3 different machines): I7 4770k 3.4ghz 32 GB DDR3 I did have a quick look through the current issues on Dev Heaven but didn't see anything similar, anyway if you can help in anyway it would greatly appreciated. Share this post Link to post Share on other sites
[lb] boggler 10 Posted September 21, 2013 We have noticed a consistent problem with the missions lasting more then 30 minutes though. Almost like clockwork after 30 minutes players start experiencing problems with the respawn screen taking quite a while to appear and in some cases not appearing at all. While having a fantastic "Blitzkireg-Abend" yesterday, we noticed this bug too, while playing a 90min session. Different player got a black screen in the last 15 minutes and it took up to several minutes to get the respawn screen. PS: We love the new random mode, now we place the mission all over altis and its *****g great! Share this post Link to post Share on other sites
.kju 3245 Posted September 21, 2013 This is news to me - yet would important to hear. As we normally play just 10-30 minutes rounds, we have not experienced such. Although I haven't heard about such issues before despite the first few weeks BK was played with 32vs over 30 minute rounds. I am pretty clueless about the reason. Is it just random mode or also the standard system? Is it just Altis or also Stratis? Is it just with AI or also pure PvP? Is it just A3 or also happened in A2/OA? It might be also helpful, if you could provide the rpt log files. Both server and client. Thanks a lot! Share this post Link to post Share on other sites
zukov 490 Posted September 21, 2013 .kju Is possible replace the ui with that in game made by BIS? i mean class system respawn screens, conquest point ect. Share this post Link to post Share on other sites
.kju 3245 Posted September 21, 2013 Can't quite follow - can you explain more in detail or post some screenshots? Share this post Link to post Share on other sites
zukov 490 Posted September 21, 2013 ;2511612']Can't quite follow - can you explain more in detail or post some screenshots? my bad i wrote quickly an example replace the respawn position like this https://community.bistudio.com/wiki/File:A3_respawnSelectPosition.jpg and class system (inventory) like this https://community.bistudio.com/wiki/File:A3_respawnSelectInventory.jpg plus change the control point /strongpoint with the sector module (with the same features) all of that to integrate better Blitzkrieg mode Share this post Link to post Share on other sites
.kju 3245 Posted September 21, 2013 No way - the BI system is way too simplistic. This will never happen. Given your previous comments about lack of PvP game modes by BI I am quite surprised you even suggest this. :) Share this post Link to post Share on other sites
zukov 490 Posted September 21, 2013 ;2511697']No way - the BI system is way too simplistic. This will never happen.Given your previous comments about lack of PvP game modes by BI I am quite surprised you even suggest this. :) your game mode is my only hope to have fun on MP with A3 ;) Share this post Link to post Share on other sites
[lb] boggler 10 Posted September 21, 2013 ;2511540']This is news to me - yet would important to hear.As we normally play just 10-30 minutes rounds' date=' we have not experienced such. Although I haven't heard about such issues before despite the first few weeks BK was played with 32vs over 30 minute rounds. I am pretty clueless about the reason. Is it just random mode or also the standard system? Is it just Altis or also Stratis? Is it just with AI or also pure PvP? Is it just A3 or also happened in A2/OA? It might be also helpful, if you could provide the rpt log files. Both server and client. Thanks a lot![/quote'] -we played only random -on Altis -pure PvP -and only A3 Sorry, cant help with any rpt file, used -nolog. Today we got another "gamebreaker"; Random mode, Atis, with vehicles, Attackes had a T-100 and a AA-Tank. Defenders had a Bobcat, a UAV without UAV Terminal/Controller and AT Soldiers without ammunition (which might be intended). Defenders got heavily destructed without any chances. Share this post Link to post Share on other sites
.kju 3245 Posted September 22, 2013 Thanks for the info [LB] boggler. Thats a start at least. :) One can adjust the number of random vehicles per type. This could help to avoid that. I will look into the UAV - soldiers without AT sounds like a bug. Got any more details on that - did soldier have AT in the other game session? Share this post Link to post Share on other sites
viper4aa 0 Posted September 22, 2013 I can confirm, that I don't have AT ammunition if I respawn as AT Specialist or normal AT Soldier, and it is not possible to rearm the AT weapon. I tested it on Altis in Random Mode. Share this post Link to post Share on other sites
.kju 3245 Posted September 22, 2013 Do you play dev build? Maybe it has to do with BI's tweaking of mass of stuff/gear capacity. Share this post Link to post Share on other sites
viper4aa 0 Posted September 22, 2013 (edited) No, I don't play the dev build. I played with some friends in coop on the blue side. ;2512432']Do you play dev build? Maybe it has to do with BI's tweaking of mass of stuff/gear capacity. Edited September 22, 2013 by viper4aa Share this post Link to post Share on other sites
[lb] boggler 10 Posted September 22, 2013 ;2512319']Thanks for the info [LB] boggler. Thats a start at least. :)One can adjust the number of random vehicles per type. This could help to avoid that. I will look into the UAV - soldiers without AT sounds like a bug. Got any more details on that - did soldier have AT in the other game session? Stable build and as far as I know, the AT Soldier does not have any ammunition in any game session. Share this post Link to post Share on other sites