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.kju

Blitzkrieg for A3 (PvP Game Mode) (based on AAS)

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I've been running this on my server off and on for the better part of a week, and so far it seems rather enjoyable. However, there are some quirks that kind of annoy me. After finishing a session in the debriefing screen it shows the individual players uid, not sure if this is intended or what...but it seems unneeded none the less. In the larger maps where vehicles are, specifically helicopters the main rotors break upon attempting to take off. And finally there is a msg in the top center of the screen that notifies people that the notification system is out of date, this seems to pop up every 3-5 minutes.

Either way, I personally enjoy these types of missions, and having such a large quantity of maps and sizes to choose from is a huge plus. Good work, and we will continue to host these on our server.

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@ BigShot

It is an A&D system. This means one side attacks and must take as many zone in the given timelimit, while the defend needs to stop/slow them down.

To determine the end result one has to play two rounds and switch sides.

For public play/vs AI its mostly about enjoyable gameplay, and to encourage both sides to follow the mission objective.

The 3 debriefing screens are from A3 itself - after the next stable I will check if those can be disabled.

@ Swanson

Nice to hear you find it enjoyable. :)

Game UIDs are important for match play, however it might be better to disable it for public play.

The helicopter issue sounds more like an A3 bug rather than a mission problem.

The top center message is also from A3 itself - you need to bug BI devs to remove it finally.

Once Altis becomes available I will at least release the random mode version as well.

No new missions by me unless competitive play in A3 gets a comeback.

However its rather easy to build new missions yourself and there is a basic guide available in the PvPscene wiki.

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New version available: https://dev-heaven.net/projects/push/files

Changes:

  • Added: Disable fatigue for players.
  • Added: Disable postprocessing effects.
  • Added: RandomMode for all available terrains in A3:
    • Altis
    • DBO Afghanistan
    • Diaoyu
    • Koplic
    • Rura Penthe
    • Stratis
    • Taurus II

    [*]Added: CSAT Urban modset.

    [*]Added: FIA modset.

    [*]Added: AAF modset.

  • Changed: Provide templates for Altis.
  • Changed: Make it possible to assign any faction/side to a modset.
  • Changed: Update NATO and CSAT vehicle set.

  • Fixed: Base crates still have items in them.

Full details: https://dev-heaven.net/versions/1505

Random Mode:

This is a special version for the game mode. The way it works is:

1. It automatically crates a mission different each time played.

2. As admin one can change the number of zones, their size and distance in the mission parameters.

3. As admin one can also adjust the positions of the zones during the briefing phase (

).

Works of course with or without AI.

Overall it allows you to easily play on new locations or terrain each time.

Modsets:

By default West plays as NATO and East as CSAT.

Modsets gives the admin in the mission parameters to change the faction/look of the units.

One can also easily add new custom factions/modsets.

One can also customize the equipment of the classes and vehicles used this way.

Enjoy. :bounce3:

Edited by .kju [PvPscene]

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RANDOM!! Yeeaaaa let's see that on servers!!

Great to see these updated kju! :D

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Will try to provide all sizes tomorrow or Wednesday.

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Also, Acording to the server browser Blitzkrieg looks not too popular right now, but regardless, I think it's a great mission and would hope to see continued updates and improvements, I think it's one of the best game modes out here and most other stuff is pretty boring compared to this, I'm happy just to play with AI.

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Please try these and report back any issues:

http://www.file-upload.net/download-8089205/Blitzkrieg_RandomMode_A3_2013_09_18.7z.html

http://www.file-upload.net/download-8089206/Blitzkrieg_RandomMode_A3_AI_2013_09_18.7z.html

Best try the [*FK*] FranzKaiser [Hardcore!] {PvP}

http://www.gametracker.com/server_info/84.201.34.208:2362/

You can read in this thread the general problematic that leads to only high player count missions,

playable 24/7 with some form of persistence with complete freedom are popular.

In the end it is only something that BI could improve, yet they don't understand the situation and don't care about it.

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I bought the game because I enjoyed these missions a lot in the alpha (a friend let me try it). Now the complete game is released and nobody plays it. It's a shame.

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Well that's the arma MP scene as it is for many reasons. My recommendations:

For public play you may want to check the [*FK*] FranzKaiser [Hardcore!] {PvP} server:

http://www.gametracker.com/server_info/84.201.34.208:2362/

To get some league play going, best support this initiative at ESL:

http://www.esl.eu/eu/forum/139/166/1133154/

For large scale two army PvP check these:

http://arma-wargames.com

http://www.icarma3.info

http://www.armedglobalwarfare.com

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Hey .kju

Really enjoying Blitzkrieg as I enjoyed Promode on A2, we have been playing it in our clan matches as well as hosting a public server 24/7.

We have noticed a consistent problem with the missions lasting more then 30 minutes though. Almost like clockwork after 30 minutes players start experiencing problems with the respawn screen taking quite a while to appear and in some cases not appearing at all.

This happened for us on Promode aswell and we were unable to find a fix for it.

We have found that simply rejoining seems to fix it for a further half hour but then the issue returns.

Do you have any idea on what may cause this as it happens on any of the missions without fail after the 30 minute mark.

Our current server (Tested on 3 different machines):

I7 4770k 3.4ghz

32 GB DDR3

I did have a quick look through the current issues on Dev Heaven but didn't see anything similar, anyway if you can help in anyway it would greatly appreciated.

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We have noticed a consistent problem with the missions lasting more then 30 minutes though. Almost like clockwork after 30 minutes players start experiencing problems with the respawn screen taking quite a while to appear and in some cases not appearing at all.

While having a fantastic "Blitzkireg-Abend" yesterday, we noticed this bug too, while playing a 90min session.

Different player got a black screen in the last 15 minutes and it took up to several minutes to get the respawn screen.

PS: We love the new random mode, now we place the mission all over altis and its *****g great!

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This is news to me - yet would important to hear.

As we normally play just 10-30 minutes rounds, we have not experienced such.

Although I haven't heard about such issues before despite the first few weeks BK was played with 32vs over 30 minute rounds.

I am pretty clueless about the reason.

Is it just random mode or also the standard system?

Is it just Altis or also Stratis?

Is it just with AI or also pure PvP?

Is it just A3 or also happened in A2/OA?

It might be also helpful, if you could provide the rpt log files. Both server and client.

Thanks a lot!

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.kju Is possible replace the ui with that in game made by BIS? i mean class system respawn screens, conquest point ect.

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Can't quite follow - can you explain more in detail or post some screenshots?

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;2511612']Can't quite follow - can you explain more in detail or post some screenshots?

my bad i wrote quickly

an example replace the respawn position like this https://community.bistudio.com/wiki/File:A3_respawnSelectPosition.jpg

and class system (inventory) like this

https://community.bistudio.com/wiki/File:A3_respawnSelectInventory.jpg

plus change the control point /strongpoint with the sector module (with the same features)

all of that to integrate better Blitzkrieg mode

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No way - the BI system is way too simplistic. This will never happen.

Given your previous comments about lack of PvP game modes by BI I am quite surprised you even suggest this. :)

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;2511697']No way - the BI system is way too simplistic. This will never happen.

Given your previous comments about lack of PvP game modes by BI I am quite surprised you even suggest this. :)

your game mode is my only hope to have fun on MP with A3 ;)

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;2511540']This is news to me - yet would important to hear.

As we normally play just 10-30 minutes rounds' date=' we have not experienced such.

Although I haven't heard about such issues before despite the first few weeks BK was played with 32vs over 30 minute rounds.

I am pretty clueless about the reason.

Is it just random mode or also the standard system?

Is it just Altis or also Stratis?

Is it just with AI or also pure PvP?

Is it just A3 or also happened in A2/OA?

It might be also helpful, if you could provide the rpt log files. Both server and client.

Thanks a lot![/quote']

-we played only random

-on Altis

-pure PvP

-and only A3

Sorry, cant help with any rpt file, used -nolog.

Today we got another "gamebreaker";

Random mode, Atis, with vehicles, Attackes had a T-100 and a AA-Tank. Defenders had a Bobcat, a UAV without UAV Terminal/Controller and AT Soldiers without ammunition (which might be intended).

Defenders got heavily destructed without any chances.

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Thanks for the info [LB] boggler. Thats a start at least. :)

One can adjust the number of random vehicles per type.

This could help to avoid that.

I will look into the UAV - soldiers without AT sounds like a bug.

Got any more details on that - did soldier have AT in the other game session?

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I can confirm, that I don't have AT ammunition if I respawn as AT Specialist or normal AT Soldier, and it is not possible to rearm the AT weapon.

I tested it on Altis in Random Mode.

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Do you play dev build?

Maybe it has to do with BI's tweaking of mass of stuff/gear capacity.

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No, I don't play the dev build.

I played with some friends in coop on the blue side.

;2512432']Do you play dev build?

Maybe it has to do with BI's tweaking of mass of stuff/gear capacity.

Edited by viper4aa

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;2512319']Thanks for the info [LB] boggler. Thats a start at least. :)

One can adjust the number of random vehicles per type.

This could help to avoid that.

I will look into the UAV - soldiers without AT sounds like a bug.

Got any more details on that - did soldier have AT in the other game session?

Stable build and as far as I know, the AT Soldier does not have any ammunition in any game session.

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