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Dwarden

ARMA 2: OA beta build 102285 (1.62 MP compatible build, post 1.62 release)

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http://www.arma2.com/beta-patch.php

mirror :

+ more crash fixes including the MP fire+ground hit one

[102106] Fixed: Joystick state reset on start

[102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912)

[101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)

+ hotfixed crash from 101141 changes

[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)

[101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.

[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".

+ SSL fix http://forums.bistudio.com/showthread.php?143091-Secure-ID-progress&p=2273013&viewfull=1#post2273013

+ multiple crash cases resolved (thanks to all who reported)

[100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.

[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)

+ some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks

+ possible slight performance increase when using BE filters

the build contain quite some of crash fixes I mentioned last two weeks

suggested to be used for server hosting as it shall be noticeably stabler

(if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files

(compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)

BattlEye compatibility: ... SUPPORTED, enjoy ! ...

note: also deployed on STEAM! (inside "test" branch, default beta is 101747)

+++

Data fixes and improvements by the Community Config Project (CCP)

Changelog: https://dev-heaven.net/versions/1391

More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)

Edited by Dwarden

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I can confirm that it fixes the CTD with shooting in MP for me.

Great work!

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Ummm have BIS done some thing to the ocean in Chern.

In this patch and the last one ( have not tested any others I have been away for a long time)

Any ways yeah in this one and the last one if I look at the ocean I get mega lag never used to do this before.

Please advise :(

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Ummm have BIS done some thing to the ocean in Chern.

In this patch and the last one ( have not tested any others I have been away for a long time)

Any ways yeah in this one and the last one if I look at the ocean I get mega lag never used to do this before.

Please advise :(

Detail of 3D ocean waves is dependent on terrain detail...everything above normal might be to much with large view distance.

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I have terrain detail at lowest (i never like the grass LOL) and my VD is 2500m whice has been since I got arma many many years ago.

I never use to have this just recently after trying the last two beta`s :(

Spec

Q6700

ATI 4890

4gb ram

I dont have any thing cranked up tbh not more than I have done since I got arma like I said so why is it playing up now :(

Thanks

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[102106] Fixed: Joystick state reset on start

:shine:

Seems to run fine! Huge thanks for this fix!

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@ stk2008;

No issue with the Sea off Cherno. I get my Vsync(85hz) 85fps. Max settings. VD2500... Is there a particular place you test this at? I looked out at the Sea by the houses in South Elektro.

Well with PP on max (I rarely run PP during the day), I loose 15fps, but I expect that. All the nice sun/glare, bloom.

Edited by kklownboy
opps had PP off

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