Delta Hawk 1829 Posted November 14, 2012 Ok, so I made an object in 3ds max, exported as .p3d, .obj and .3ds and imported into oxygen. The UV map in oxygen says the cooridnates are fine. The fit background texture shows it's fine. I've export the object and imported back into 3ds max to check the unwrap and it's fine, but every single time I've viewed it in buldozer and even in arma2 the unwrap on some parts are messed up and crooked and distorted. I'm assuming because I've tried all different ways of export, importing and testing it that somehow the ArmA2 engine is distorting the uv map itself, so how can I fix this? A lot of very important addons that the community wants depends on this! Thanks! Share this post Link to post Share on other sites
PuFu 4600 Posted November 14, 2012 You know, pictures would help here. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted November 16, 2012 I did not think pictures would be necessary, however I now believe this is very rare and not many people run into this problem because they don't import models a lot. But yeah, the uv map is distorted. Pictures from 3ds Max. Pictures from buldozer. Please note that the uv maps are correct on the actual model in oxygen 2. I've even exported the .p3d back into 3ds max and I do not get distorted uvs. It's only in buldozer and the game do the uvs appear distorted. The uvs ARE CORRECT on the model, they're just being rendered distorted. Also lets say I only have one part of the model in oxygen, it renders with correct uvs, but as soon as I put other parts of the model into oxygen, all the uv maps become distorted. https://dl.dropbox.com/u/28808032/pictures/problem%203.jpg https://dl.dropbox.com/u/28808032/pictures/problem%204.jpg https://dl.dropbox.com/u/28808032/pictures/problem%202.jpg https://dl.dropbox.com/u/28808032/pictures/problem%201.jpg Share this post Link to post Share on other sites
Sealife 22 Posted November 16, 2012 Long shot but does this vehicle have lots of animations and have you tried it with the model.cfg disabled ? Share this post Link to post Share on other sites
rstratton 0 Posted November 16, 2012 you've got some messed up uv's somewhere in the model. either way to small or way to big. use check faces under structure menu to find non-linear mapping/non-planar faces then remap/fix selected faces Share this post Link to post Share on other sites
Delta Hawk 1829 Posted November 17, 2012 There is no animations or model.cfg file, just the model. I've taken a part of the model, scrubbed it of all error involving the function check faces and it still appears distorted. Share this post Link to post Share on other sites
max power 21 Posted November 17, 2012 Is your texture map square or rectangular? Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 17, 2012 Too many faces/bad faces in those areas? Share this post Link to post Share on other sites
rstratton 0 Posted November 17, 2012 There is no animations or model.cfg file, just the model. I've taken a part of the model, scrubbed it of all error involving the function check faces and it still appears distorted. do u have any faces with no uv mapping? Share this post Link to post Share on other sites
max power 21 Posted November 18, 2012 I found that sometimes when you have a rectangular map, the uv mapping can distort if the faces are triangulated in a certain way, but not if they are triangulated in a different way. If you imagine a quad, you can triangulate it and 'spin edges'. This should have some effect on the uv distortion if you have a map that is not square. I believe this is because if your map is not square and the uv space is, there is necessarily some kind of distortion since your UVs are crammed laterally. Changing the uv triangulation changes the distribution of that distortion among triangles. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted November 18, 2012 My textures are squared, but I'll try playing with the triangulation. I export a single part of my max file with no errors and all uv mapped and I'm still getting uv distortion. Share this post Link to post Share on other sites