monovdd 12 Posted November 3, 2012 (edited) EODmyDOG | 0.1.0 alpha Download:http://www.mediafire.com/?k55cp46j51y6t64http://www.armaholic.com/page.php?id=17945Video | 0.1.0 alpha:oAGr2qbt0_s Author: Monovdd (Carlos Alberto Arango Schütz). Version: 0.1.0 alpha. Credits: Kmilomore (Camilo Serra Miguieles) - Kaiser (BOE 117th) - For testing the first version (2011): Scar, Paranoik y Prozac (CAA) | Special Mention to Rommel (First Script of EOD dog in Arma 2) Description: EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This addon invokes a dog companion for the Engineer and with this you can search for mines in a specific area, looking for explosives in objects or units and attack enemies. Features: Unlike other scripts or addons, EODmyDOG has a menu that facilitates user interaction and makes the addon user-friendly. Also it has a way to detect explosives that is fully compatible with ACE and Arma 2 CO Vanilla Version (only with CBA). Multiplayer notes: We run several tests to ensure the playability on dedicated servers as well as non-dedicated servers. (The server must be configured to support CBA). Requirements: ARMA 2 CO (COMBINED OPERATIONS) and CBA (Community Based addon). Installation: Install EODmydog like other addons. If you dont know how do it follow this FAQ in http://www.armaholic.com/plug.php?e=faq&q=18 Usage: Just put in the mission editor the module called --> [Mvdd] EODmydog [0.1.0 alpha] and sync with players wich need to have the EODmydog. Summary of Changes and Challenges Changes since script version to addon version 1) I Finally found a solution to send animations with ShitchMove across the network. Now the addon works absolutely fine on dedicated servers. 2) New framework for dialogs and menus. 3) New system for translating. Menus, helps and tips are now available in english and spanish. (If someone wants to help me with other language incorporation just ask via PM). 4) New Sounds, Images and stiles. 5) New Engine with less usage of network transmission. 6) New EODmydog function that extends the simulation on Arma 2 CO. Future Challenges for this Addon If anyone wants to help in the development send me a PM. In order of priority 1) Create a new 3d model for EOD dog (model and textures). 2) Create a new ring and bones for EOD dog. 3) Create new animations for the 3d model of EOD dog. 4) Create a new engine with FSM to simplify process in the cpu. 5) Record a new sounds for EOD dog. If you have any issue (bug) with EODmydog i urge you to post here in order to resolve problems and release new free-bug versions of EODmydog. Edited November 3, 2012 by monovdd Share this post Link to post Share on other sites
Guest Posted November 3, 2012 Release frontpaged on the Armaholic homepage. EODmyDOG v0.1.0 alphaCommunity Base AddonsArma 2 Share this post Link to post Share on other sites
monovdd 12 Posted November 3, 2012 Thank you very much! Share this post Link to post Share on other sites
Robster 11 Posted November 3, 2012 ecce mono! wena! cheers! Share this post Link to post Share on other sites
monovdd 12 Posted November 3, 2012 ecce mono!wena! cheers! Buena Robster!!! Donde estás metido? Un abrazo y saludes al Malaco. :) Share this post Link to post Share on other sites
Guest Posted November 3, 2012 How about we all stick to English on these forums? Its a pretty standard rule here for a long time already. Share this post Link to post Share on other sites
monovdd 12 Posted November 3, 2012 (edited) Is just a salute...but ok. The rules are the rules. Edited November 3, 2012 by monovdd Share this post Link to post Share on other sites
outlaw109 10 Posted November 3, 2012 Hi, great mod. Everything is working, but everytime i open the menu a script error appears (i activated showscripterror): Error in expression <ODmydog\files\EODmydog_MENU_VARS.sqf"; sleep 1; EODMG_Pressed_shiftL = false; > Error position: <sleep 1; EODMG_Pressed_shiftL = false; > Error Generic error in expression File EODmydog\files\EODmydog_TECLADO.sqf, line 112 Suspending not allowed in this context I have a other question, is it possible to set english to the standard-lanuage in the beginning to skip the language-select menu ? Share this post Link to post Share on other sites
monovdd 12 Posted November 3, 2012 (edited) File EODmydog\files\EODmydog_TECLADO.sqf, line 112 Thanks for reporting. That error is produced because a declared function into sqf can't be submitted to sleep or waitUntil. Is my mistake but is now solved because of you. I need to run some tests to ensure that the changes that i made, works well in multiplayer. So in the middle of the week, i will be releasing a HotFix...the version 0.1.1 alpha, in wich one im going to include some fixes for errors inside the engine and in the dialogs. So be aware to download, maybe the wenesday, a new version. Nevertheless, that error is just generic and the engine of Arma 2 CO can continue executing EODmydog without any crash. I have a other question, is it possible to set english to the standard-lanuage in the beginning to skip the language-select menu ? To your other question, the answer is no. In this version, always the first time on the mission when you press the key combination, will appear first the dialog to select the language. Ty again. =) Edited November 3, 2012 by monovdd Share this post Link to post Share on other sites
jeannot 10 Posted November 4, 2012 Great Work mono! Saludos! Share this post Link to post Share on other sites
outlaw109 10 Posted November 4, 2012 Thanks for reporting. That error is produced because a declared function into sqf can't be submitted to sleep or waitUntil. Is my mistake but is now solved because of you. I need to run some tests to ensure that the changes that i made, works well in multiplayer. So in the middle of the week, i will be releasing a HotFix...the version 0.1.1 alpha, in wich one im going to include some fixes for errors inside the engine and in the dialogs. So be aware to download, maybe the wenesday, a new version.Nevertheless, that error is just generic and the engine of Arma 2 CO can continue executing EODmydog without any crash. To your other question, the answer is no. In this version, always the first time on the mission when you press the key combination, will appear first the dialog to select the language. Ty again. =) Thank you Share this post Link to post Share on other sites
KePcHu 10 Posted November 5, 2012 Stringtable and localize always do the magic. No needs for a Language menu and stuff, scalable translations too. Of course, if you want the menu in the same language ;) BR Share this post Link to post Share on other sites
outlaw109 10 Posted December 7, 2012 Hi, still waiting for the fixed version. Hope you find some time to fix the error. thank you. best dog-addon i´ve ever seen. Share this post Link to post Share on other sites
Tweetdezweet 10 Posted December 11, 2012 Tried the mod for a bit today, also had the script error occur everytime, I also noticed the dog does not move when I order it to search for explosives in my area dno if that is related to the script error any idea on a release date? really love the concept of this mod! Share this post Link to post Share on other sites
odyseus 19 Posted December 25, 2012 Hello there great work on the mod! I m using mod with ACE, getting few error as well, but mod is working ok. Only a few question? how can i remove the first menu question that ask you if you want English or Spanish? Another thing, how can I limit the use of this mode to an specific player? Share this post Link to post Share on other sites
runforrest 10 Posted February 9, 2013 This looks really interesting, should be cool with EOD mod To bad i cant watch the video here in germany, youtube blocks it because of GEMA < :mad: Share this post Link to post Share on other sites
Shadownyte12 10 Posted June 8, 2013 is there any way i can get this to work with my arma 3. it would be AMAZING! Share this post Link to post Share on other sites
monovdd 12 Posted January 16, 2014 The EODmyDog for Arma 3 is coming. Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 16, 2014 Thats awesome news! :D Share this post Link to post Share on other sites