shadowfaxz95 10 Posted March 23, 2015 i know this is kinaa lame to post , but i have a problem in arma 2 co BE. when i capture a town the bar goes from blue to graan and a message appears that the town has been captures, however. on the map it still shows as blue ie uncaptured. i play solo by going to lan and starting a new server Share this post Link to post Share on other sites
cri74 10 Posted May 7, 2015 You probably have enemy wandering into the zone. BTW - Please developers, bring back this game mode in ARMA 3. Hire Benny ASAP Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted May 8, 2015 Search for BeCTI, "Benny CTI" Sari version. This is basically Warfare BE for ArmA 3 and is being actively developed. Share this post Link to post Share on other sites
HitmanKieran 10 Posted May 16, 2015 Because it sates "Two or three sides fight for the control of the island !" and upon download i was unable to play a third faction. I know this thread is pretty old but a reply would appreciated :D Share this post Link to post Share on other sites
Sari 18 Posted May 26, 2015 Because it sates "Two or three sides fight for the control of the island !" and upon download i was unable to play a third faction. I know this thread is pretty old but a reply would appreciated :D Never tried it myself but the code is setup for a threeway (ba dum tiss...). However you have to place the third teams units with a corresponding Warfare logic and respawn marker in the editor yourself. Always wondered how the Indie team would react to the resistance held towns though... Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted March 3, 2016 Judging by the state of Arma3 missions like this I'm going back to A2 Benny Warfare. A2 AI is still patched up to a much better level than A3 (for example I told my ai to enter a tower, on exit they all died ?!). I guess A3 may br great for MP, but I always liked BW for A2 for the bots. Killer bots ;D Share this post Link to post Share on other sites
RobinhoOdX 0 Posted August 4, 2022 On 8/16/2012 at 5:12 AM, kremator said: Woohoo .... many thanks Benny ! Great job! hey can you upload the mission file all links are dead since i cant acess Share this post Link to post Share on other sites
law-giver 190 Posted August 8, 2022 On 8/4/2022 at 3:24 PM, RobinhoOdX said: hey can you upload the mission file all links are dead since i cant acess Here's a link to my own edits, about 18 in all. https://www.mediafire.com/file/ragyikbn86laxpl/A2_BE-LG_Warfare_Edits.rar/file 😉 Share this post Link to post Share on other sites
Slahous 0 Posted May 25, 2023 On 8/8/2022 at 12:55 PM, law-giver said: Here's a link to my own edits, about 18 in all. https://www.mediafire.com/file/ragyikbn86laxpl/A2_BE-LG_Warfare_Edits.rar/file 😉 Wow, thanks a lot! Perfect except the ACR dlc not being in game. Share this post Link to post Share on other sites
JohnXYZ 0 Posted September 25, 2023 Hello, I've been playing Benny Warfare version: warfarev2_073_56_liteco_nat_hc_lg.chernarus against the AI. The problem I have is with the anti-teamkill. I end up shooting my own side after so long and then the mission ends. Is there any way to disable the anti-teamkill? I've spent a number of hours faffing about trying to turn it off but the code for it seems to be spread over quite a few scripts. Share this post Link to post Share on other sites
law-giver 190 Posted December 19, 2023 (edited) On 9/25/2023 at 4:24 PM, JohnXYZ said: Hello, I've been playing Benny Warfare version: warfarev2_073_56_liteco_nat_hc_lg.chernarus against the AI. The problem I have is with the anti-teamkill. I end up shooting my own side after so long and then the mission ends. Is there any way to disable the anti-teamkill? I've spent a number of hours faffing about trying to turn it off but the code for it seems to be spread over quite a few scripts. Hi JohnXYZ Don't know if you're still playing it but it should be easy to disable the script being called if you de-pbo the mission or choose one without the script or stop shooting your own guys. I don't recall it ending the game but it's been years since I've played ArmA2. But like in real life if you shoot your own guys, you're in deep sh*t! 🙄 Also I'm sure I zipped up 18 different edits of Warfare and not all had the teamkill script...........or did they? 😁 Regards, LG I could edit it out if you really want, shouldn't take too long to do. If I don't hear from you by 2057 I'll assume that's a NO! Edited December 19, 2023 by law-giver Additional text added. Share this post Link to post Share on other sites
pr0ph3t 0 Posted January 20 On 12/19/2023 at 4:52 PM, law-giver said: Hi JohnXYZ Don't know if you're still playing it but it should be easy to disable the script being called if you de-pbo the mission or choose one without the script or stop shooting your own guys. I don't recall it ending the game but it's been years since I've played ArmA2. But like in real life if you shoot your own guys, you're in deep sh*t! 🙄 Also I'm sure I zipped up 18 different edits of Warfare and not all had the teamkill script...........or did they? 😁 Regards, LG I could edit it out if you really want, shouldn't take too long to do. If I don't hear from you by 2057 I'll assume that's a NO! Hi there ! How are you guys playing 'singleplayer' so to speak ? I've been troubleshooting all day to host a dedicated server on my rig. Tried using the server launcher but keeps missing files because I'm trying to run it with ACE etc. Do you run it with ACE as well ? I don't suppose you have a launcher or something you can recommend ? I'm going to rent a dedicated server to host this on so any help would be appreciated as I'm going to rent it either tonight or tomorrow. Share this post Link to post Share on other sites
law-giver 190 Posted February 12 Quote On 1/20/2024 at 1:50 AM, pr0ph3t said: Hi there ! How are you guys playing 'singleplayer' so to speak ? I've been troubleshooting all day to host a dedicated server on my rig. Tried using the server launcher but keeps missing files because I'm trying to run it with ACE etc. Do you run it with ACE as well ? I don't suppose you have a launcher or something you can recommend ? I'm going to rent a dedicated server to host this on so any help would be appreciated as I'm going to rent it either tonight or tomorrow. Hi, if you're playing ACE Warfare then you need the ACE mod files. And I use Spirited Machines ArmA 2 launcher. I have my own server setup via a spare PC connected via LAN with Operation Flashpoint, ArmA, ArmA2 & ArmA 3 using all my various ArmA Warfare, MFCTI, Patrol Ops & crCTI edits without issues playing on my own against the A.I. I'd suggest setting up your server with a mission not using any mods until you get the hang of it. Although my server has all the ArmA versions and missions it's been a while since I played but had no issues when I last played, even the ACE version. But I understand your frustrations, believe me I've been there myself, don't give up because you'll suss it out in the end. You've made me want to fire up a game now, maybe start with Operation Flashpoint and a bit of MFCTI, oh the memories. If you'd like I could fire up my server and zip/rar and send you the files I use to start my server, if I recall they're a mix of bat and cfg files. There's a server launcher made by someone but can't recall off the top of my head but I have that as well probably on my server PC. 😉 Share this post Link to post Share on other sites
dalber24 159 Posted February 13 1 hour ago, law-giver said: There's a server launcher made by someone but can't recall off the top of my head Hi @law-giver maybe was this one Download Here Share this post Link to post Share on other sites
s7mert6 0 Posted July 11 hi, maybe this topic is already dead, but I’ll still ask a question how to add vehicles from mods to a purchase? I found different configs "core" , but editing them doesn't change anything Share this post Link to post Share on other sites
Anykey59 0 Posted August 11 On 12/19/2023 at 10:52 PM, law-giver said: Hi JohnXYZ Don't know if you're still playing it but it should be easy to disable the script being called if you de-pbo the mission or choose one without the script or stop shooting your own guys. I don't recall it ending the game but it's been years since I've played ArmA2. But like in real life if you shoot your own guys, you're in deep sh*t! 🙄 Also I'm sure I zipped up 18 different edits of Warfare and not all had the teamkill script...........or did they? 😁 Regards, LG I could edit it out if you really want, shouldn't take too long to do. If I don't hear from you by 2057 I'll assume that's a NO! If you could help me with this, it would be amazing, it also happens to me that I kill by mistake a friend with rocket launcher or artillery or crash a car or something stupid and my whole game is finished because of this. One of the mission actually give you jail time, but I'd like to play one of the custom version as they have some nice features. If you need help with modeling or texturing or something else in the same spirit, let me know, I'd be happy to help you back as well. Share this post Link to post Share on other sites
law-giver 190 Posted Wednesday at 11:27 PM On 8/11/2024 at 9:15 PM, Anykey59 said: If you could help me with this, it would be amazing, it also happens to me that I kill by mistake a friend with rocket launcher or artillery or crash a car or something stupid and my whole game is finished because of this. One of the mission actually give you jail time, but I'd like to play one of the custom version as they have some nice features. If you need help with modeling or texturing or something else in the same spirit, let me know, I'd be happy to help you back as well. You need to de-pbo the mission file, open folder Client/Init/Init_Client.sqf, at the bottom of the script you'll see.... //Anti teamkill player addMPEventHandler ["MPKilled", {_this call func_search_kill}]; player addEventHandler ["handleDamage", {_this call func_search_injured}]; either delete it or just add // to both lines with player add (bla bla bla). Also in Common/Init/Init_Common.sqf line 69 is.... //Anti team kill: []spawn{ if(!IsServer)then{ //Adds a client layer for the call server-> client: "XHintChatMsg" addPublicVariableEventHandler { (_this select 1) call XHintChatMsgClient; }; }; //Placing scripts to protect against teamkill: call compile (preprocessFileLineNumbers "Common\Functions\Common_anti_teamkill.sqf"); //Creating a function to display the text / radio transmission (after the Mission Domination by Xeno) call compile (preprocessFileLineNumbers "Common\Functions\Common_x_clientfuncs.sqf"); }; Again, delete or add /* at the beginning of line 68 and */ on line 83 if using notepad++ for example and that should close that section off. If I find any more I'll add it here, it's getting late and I've only had a quick look. 😉 And also, open mission.sqm and delete init="This addEventHandler [""Killed"",{Null = _This Spawn TKL_Killed;}];"; from every player. The script never bothered me personally as I never TK'ed anyone, but I've been playing since Operation Flashpoint was released, and I was addicted to it online, oh the memories. 🙂 It's annoying I know, but back in the day there were many TK'ers or W@NKER$ online, still around today sadly. I haven't played online for years now, happy playing SP Games in my almost old age. 😉 Sorry for taking so long but I rarely pop on the forum these days even though I still have all the ArmA games on my PC. ArmA2 is still my favourite, Still confused as to why your mission ends, unless the script gives you a teamkill limit, it's been so long I can't remember. Anyway hope this helps, if not tell me the exact mission and I'll remove it for you and upload it. Regards, LG Share this post Link to post Share on other sites