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gossamersolid

Macedonian Armed Forces (APM)

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mod_apm.png

Description

This mod aims to bring the Republic of Macedonia's Armed Forces into the world of ArmA 2.

APM Dev Team

Project Lead - GossamerSolid

External Contributions

BIS - Models, Reference textures

Max Power - Photoshop Help

W0lle - Crew/Pilot helmets

Vilas - T72, Soldier models, Yugoslav Weapons, MG3/M53

SuperRat - M79 Osa

Xeno426 - MG3/M53

Requirements

ArmA 2 Combined Operations

Screenshots

http://thegamewardens.net/apm/

apmscreen1.jpgapmscreen2.jpgapmscreen3.jpg

Class List

--------------------------------------------------------

-Armed Forces of Macedonia / APM_Macedonia-

--------------------------------------------------------

Infantry

--------

APM_Soldier - Rifleman

APM_Soldier_Light - Rifleman (Light)

APM_Soldier_M70B - Rifleman (M70B)

APM_Soldier_M64 - Rifleman (M64)

APM_Soldier_M4 - Rifleman (M4)

APM_Soldier_M80 - Rifleman (M80)

APM_Soldier_Medic - Medic

APM_Soldier_Engineer - Engineer

APM_Soldier_AA - AA Specialist

APM_Soldier_AT - AT Specialist

APM_Soldier_AT_RPG9 - AT Specialist (RPG-9)

APM_Soldier_AR - Automatic Rifleman

APM_Soldier_MG - Machinegunner

APM_Soldier_MG_M53 - Machinegunner (M53)

APM_Soldier_Marksman - Marksman

APM_Soldier_Marksman_M76 - Marksman (M76)

APM_Soldier_TL - Team Leader

APM_Soldier_SL - Squad Leader

APM_Soldier_Officer - Officer

APM_Soldier_Crew - Crewman

APM_Soldier_Pilot - Pilot

Vehicles

-------

APM_BRDM2 - BRDM-2

APM_BRDM2_HQ - BRDM-2 HQ

APM_BTR60 - BTR-60

APM_BMP2 - BMP-2

APM_T55A - T-55A

APM_T72M1 - T-72M1

APM_M113A1 - M113A1

Changelog

Changelog

---------

Version 1.00

------------

+ Added M-79 Osa

+ Added BRDM-2 and BRDM-2 HQ

+ New Infantry Models

+ New Infantry Textures

+ New T-72M1 Model

+ New T-72M1 Textures

+ New T-55A Textures

+ New M113A1 Textures

+ New BMP-2 Textures

+ New BTR-60 Textures

Version 0.99

------------

+ Initial WIP release

Known Issues

- M113A1's gun's ammo belt doesn't move

- M113A1's gun lacks a reload animation

- M113A1's 1st person driver position is too low

- Flags on various vehicle textures need reworking to look more realistic

- M84's ammo belt doesn't move

- The infantry textures need a bit of reworking

- The infantry lack wound textures

Downloads

Version 1.00

The Game Wardens - http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=55

Armaholic - http://www.armaholic.com/page.php?id=16819

Missions that use APM

- None so far

Edited by GossamerSolid

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Lol I'll be adding these guys into my apocalypse mission pronto. Congratulations on the release!

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Looks good, but I think the flag is 'too clean' compared to the rest of the vehicle. You clearly can see that at the M113.

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Great! IM so downloading this now. I hope you will add more Macedonian like vehicles and make it more authentic in future.

Maybe grab some models from SuperRat?

Ziveli!

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Lol I'll be adding these guys into my apocalypse mission pronto. Congratulations on the release!

Thanks, just tell me when it's supported and I'll add the link to your mission in the first post.

Looks good, but I think the flag is 'too clean' compared to the rest of the vehicle. You clearly can see that at the M113.

Yeah and it's too bright as well. I'll touch them up for next version.

EDIT:

I'll also be working on adding on adding in some air units and cars/transport vehicles for next version.

Edited by GossamerSolid

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congrat's put some dirt on t-72 kinda looks it was washed before a photo was taken :p

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Thread cleaned from unrelated posts. Please keep it clean now. Any post containing any sort of political statements are going to be deleted without further notice.

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Myke;2177918']Thread cleaned from unrelated posts. Please keep it clean now. Any post containing any sort of political statements are going to be deleted without further notice.

Thanks Myke (and other moderators for previously doing this).

I'm going to say this once again to all the people out there' date=' [b']I don't give a flying fuck what you think this mod should be called or what Macedonia is/isn't. It's my work, if you want to make a mod and call it FYROM, go ahead![/b]

http://en.wikipedia.org/wiki/Republic_of_Macedonia

officially the Republic of Macedonia (Република Македонија)

I don't go into your mod's thread and start causing shit, so I'd ask you to respectfully do the same!

congrat's put some dirt on t-72 kinda looks it was washed before a photo was taken :p

They ran the tank through the carwash :)

I'll attempt to touch up the textures.

Edited by GossamerSolid

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Aplion

Congratulations, you just managed to be the first being banned from this thread.

The same political crap we had in another of GossamerSolid's thread and honestly, I'm tired to see that crap now.

If you are not able to differentiate between reality and a game, you maybe should stop playing at all.

Edited by W0lle
Removed potential offending part

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When the first bullet pass your head, politics go right out of the window. This is just a game

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Nice release GossamerSolid.

I will be playing this with my Macedonian friends.

If u need some real looking dirt mud texture help i can help or add for you if u like

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Nice release GossamerSolid.

I will be playing this with my Macedonian friends.

If u need some real looking dirt mud texture help i can help or add for you if u like

I'll PM you sometime soon, I'd appreciate any help possible :)

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I'll PM you sometime soon, I'd appreciate any help possible :)

No problems mate

Just pm me when ur ready

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an update will be coming out very soon, this is what has changed so far:

Version 1.01

------------

+ Added Mi-24V

+ Added Mi-8 and Mi-8MT Medevac

+ Added HMMWV and HMMWV M2

+ Added Desert troops

+ Darkened Infantry Helmet colour

+ Weapons moved to APM_Weaps.pbo

+ Doesn't require Vilas' Eastern Weapons pack anymore

+ Fixed M-53 missing "env_land_co.paa"

+ Fixed M-79 Osa Rvmat errors

+ Fixed Rifleman (Light) not using "Light" model

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Sounds awesome, can't wait for the release dude.

Will there be desert vehicles or just woodland?

Edited by stupidwhitekid75

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Sounds awesome, can't wait for the release dude.

Will there be desert vehicles or just woodland?

Desert vehicles as well. I'm sure the Macedonians don't have T-72s in desert colour deployed, but I'm going for gameplay experience here and I feel that desert vehicles to compliment desert troops will work just fine.

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WIP Desert screenshots:

desert1.jpg

desert2.jpg

I need to re-do the M113 texture as it's too bright and it lacks dirt on the bottom parts.

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Goss I have a request, do you think it would be possible to add these guys to both the BLUFOR (as they currently are) and Independent sides? That way there's a lot more flexibility for missions and stuff (for example blue on blue), the desert units you posted look awesome and I think that they would probably make a pretty good desert themed OPFOR group to play against. If not it's all good.

Some things I've noticed while playing:

-The T-72M does not work correctly, for me at least. When I enter the vehicle and get in as the main gunner I'm able to move the turret around in all different directions, but when I fire the projectile comes out of the front of the tank. This goes for using the machine gun as well. It can be a little deceiving because it seems that the flash occurs at the muzzle of the gun giving it the appearance that it fired in the direction your facing, but this isn't the case. I set up a mission where I was leading an AI group against the tank and it would proceed to follow me around with its main gun but it would only fire (whether the gun was facing that direction or not) when I was standing directly at the front of the tank. The T-55, M113 and BRDM are all okay it seems.

-The M-79 Osa has a weird texture problem, for me at least, sometimes it will be entirely black and then flicker to what I believe is its correct OD/Green color. It does this on and off while playing, a lot of times it depends on which way you're looking at it I think in 3rd person (if it's the normal 3rd person view from the back, it's fine, but if you use free look then the flickering back and forth begins), and all the time in first person.

-In the editor, one of the AT soldiers is listed as 'AT Specialist RPG-9'. I honestly don't know if there is or isn't an RPG-9 or not, but when you use the weapon in-game it is listed as an RPG-7V still. Nothing major or game breaking in any way, just sort of knit picking over the names not matching.

Can anyone else confirm/deny if they are having these issues?

Everything else is great, can't tell you how stoked I am for the desert units, they look awesome. Your work is top notch, keep it up man.

Edited by stupidwhitekid75

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Goss I have a request, do you think it would be possible to add these guys to both the BLUFOR (as they currently are) and Independent sides? That way there's a lot more flexibility for missions and stuff (for example blue on blue), the desert units you posted look awesome and I think that they would probably make a pretty good desert themed OPFOR group to play against. If not it's all good.

I'll see about putting them on independent side as well.

-The T-72M does not work correctly, for me at least. When I enter the vehicle and get in as the main gunner I'm able to move the turret around in all different directions, but when I fire the projectile comes out of the front of the tank. This goes for using the machine gun as well. It can be a little deceiving because it seems that the flash occurs at the muzzle of the gun giving it the appearance that it fired in the direction your facing, but this isn't the case. I set up a mission where I was leading an AI group against the tank and it would proceed to follow me around with its main gun but it would only fire (whether the gun was facing that direction or not) when I was standing directly at the front of the tank. The T-55, M113 and BRDM are all okay it seems.

Are you running any other mods?

-The M-79 Osa has a weird texture problem, for me at least, sometimes it will be entirely black and then flicker to what I believe is its correct OD/Green color. It does this on and off while playing, a lot of times it depends on which way you're looking at it I think in 3rd person (if it's the normal 3rd person view from the back, it's fine, but if you use free look then the flickering back and forth begins), and all the time in first person.

The RVMats were invalidly referenced. This is fixed in 1.01.

-In the editor, one of the AT soldiers is listed as 'AT Specialist RPG-9'. I honestly don't know if there is or isn't an RPG-9 or not, but when you use the weapon in-game it is listed as an RPG-7V still. Nothing major or game breaking in any way, just sort of knit picking over the names not matching.

RPG-9 is just the "generic" designation for an RPG-9 series weapon. I'm probably not going to change it.

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For the T-72: No mods, unless I somehow missed something. I will test again just to be sure.

EDIT:

Just re-tested, I double and triple checked to ensure I wasn't running anything and the problem is still occurring. There is a green set of cross hairs fixed on the center of the screen in front of the tank, they don't move along with the turret as it rotates. I'll try and throw up some screenshots this evening if I can get the chance/you would like some.

Thanks for the info on the RPG btw, never knew that. You learn something new all the time.

Edited by stupidwhitekid75

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For the T-72: No mods, unless I somehow missed something. I will test again just to be sure.

EDIT:

Just re-tested, I double and triple checked to ensure I wasn't running anything and the problem is still occurring. There is a green set of cross hairs fixed on the center of the screen in front of the tank, they don't move along with the turret as it rotates. I'll try and throw up some screenshots this evening if I can get the chance/you would like some.

Thanks for the info on the RPG btw, never knew that. You learn something new all the time.

I'll check when I get home, I'm at work right now.

I know I changed the model from the BIS T-72 to Vilas' T-72 (has an NVST on it instead), but I don't know if I changed the model reference in 1.00 or not. I'm pretty sure this is working fine right now in my currently dev build.

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I tested the T-72 at home last night, works for me, but I might have fixed it post 1.00.

I'm going to be including the MTLB and SA-13 for 1.01 as the Macedonians have them and I have access to the MLODs thanks to Vilas.

I'm close to releasing 1.01, but I have an issue with the desert infantry model. There's a little piece of something below the ass area of the troop, floating mid air and I cannot find out what the hell it is or what piece of the model it is...

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