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Experimental gunplay game: Receiver

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This is pretty rad. Do you know a game where you can manipulate -every- part of a gun individually as part of the gameplay mechanics? Slide release, slide lock, hammer, safety, mag release, do actions such as press checks, manual roundcounting, manual reloading both gun (likely the game is even able to do malfunctions such as manually set up doublefeeds thusly) and magazine?

Here it is.

It is a very interesting concept. A game that, like the DayZ mod, isn´t catered to mainstream appeal. Instead it just takes an Idea, and runs with it. It doesn´t even have savepoints or revives.

I might get this, check it out. What´re your thoughts, community?

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I have it -or the Alpha or whatever :p

Like Overgrowth, it's a very interesting concept but as far as being a fully fleshed game or even remotely close....erhm..

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Cool stuff, looks interesting. I've preordered overgrowth ages ago but since I'm traveling I can't try it out. But I heard it was something of an experiment for a project or something.

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Does anyone know how to make it check for brass?

Edited by sparks50

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This was made for the 7dayFPS challenge.

I wondered why Activision didn't put COD into the race ;)

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Apparently it takes 8 days to re-skin models and levels.

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