hcpookie 3770 Posted May 14, 2012 (edited) v3 update release look for pook_GL_v3.rar here: https://skydrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%212229 NEW IN V.3.0: Sawed-Off Shotgun Pistol. Just like Mad Max carried in the Post-Apocalyptic Future! New pics in last post. - NEW launchers: - RG-6 (aka 6G30) Russian 6-shot rotary grenade launcher - GP-25 standalone grenade launcher AND pistol version! - GM-94 3-shot thermobaric (FAE) grenade launcher - MRO-A thermobaric (FAE) RPG launcher - RPO-A thermobaric (FAE) RPG launcher - Mk13 Pistol version - M79 Pistol version - GM-94 Pistol version - Signal flare pistol - NEW smoke rounds for all AT weapons (great for multiplay!): - MRO-D Smoke - PG-7 Smoke - SMAW Smoke - RPO-D Area Smoke - MAAWS Area Smoke - NEW Thermbaric fuel-air explosive ammunition for existing launchers: - SMAW-NE thermobaric (FAE) ammunition - MAAWS-TB thermobaric (FAE) ammunition - TBG-7V thermobaric (FAE) ammunition for RPG-7 - NEW OG-7 rocket model (replacement for default BIS model) - NEW M203 rounds that use standard inventory slots (instead of pistol slots). - New Heavy Grenadier Units and Groups for all default BIS factions using the new equipment as well as the BIS M32, Mk13 and M79 launchers. - Ammo boxes and preloaded backpacks are also included. The thermobaric grenades in the GM-94 should prove VERY effective in CQB situations! ====================== CHANGELOG: ====================== v2.0: 10/17/2012 NEW: Smoke rounds for all BIS AT launchers! NEW: Thermobaric FAE rounds for MAAWS and RPG-7. NEW: "Basic" flare pistol that shoots all standard smoke and flare rounds. NEW: TBG-7V rocket model. NEW: Improved OG-7V rocket model (replaces BIS model). OG-7 is an anti-personnel fragmentation round. NEW: Ammunition and Weapon + Ammunition backpacks for all new ammunition types. NEW: 1-round M203 rounds that take normal inventory slots instead of pistol inventory slots. NEW: Groups (available in editor). FIX: Ammunition issue that caused Mk13 and M79 gunners to report "out of ammo" status. IMPROVED: Heavy Grenadier unit selection expanded with new weapon / ammunition types. IMPROVED: Stringtable descriptions for all sections. IMPROVED: Lower inventory ammo slot requirements. IMPROVED: Heavy Grenadier ammo crates contain all new rounds and weapons. IMPROVED: RPO-A "loaded" model. v1.1: 7/14/2012 NEW: SMAW-NE Thermobaric Ammo NEW: Pistol versions of single-shot grenade launchers FIX: Added missing GM-94 magazines to ammo boxes From the readme: Smoke: ------ Smoke rounds now available for all AT launchers. Intended for multiplayer "look at my smoke" scenarios. Large-bore AT launchers (MAAWS and RPO-A) have large area cover smoke. Small-bore AT launchers (RPG-7, MRO-A, SMAW) have marker smoke rounds. Inventory requirements for smoke rounds are less than standard AT rounds. Backpacks and ammo crates: --------------------------- "Assistant AT Gunner" packs are available for all new ammunition types. Additional pre-loaded Weapon + Ammunition packs are available as well. Ideal for MP backpack heaps. "Heavy Grenadier" Ammo crates contain all new ammunition types and launchers for either East or West. Weapons: -------- Pistol versions are new in this release. They use the same magazines and are found in the Heavy Grenadier ammo boxes. The Mk13 and M79 pistol versions use the default BIS models via a proxy and therefore can't animate. The RG-6 launcher is fully animated and uses new 6-shot VOG-25 magazines in HE, Smoke, and Flare, as well as default VOG-25 magazines. The GM-94 launhcer uses new thermobaric grenades and can also use VOG-25 grenades. The MRO-A and RPO-A launchers use thermobaric RPGs. The TBG-7V thermobaric grenade is used in the RPG-7. Thermobaric grenades are fuel-air explosives that produce concussion without large HE effect. The GM-94 grenades are designed for CQB scenarios and have a blast range of only 3 meters. The MRO-A and RPO-A thermobaric RPG launchers have significantly higher indirect blast effects. Single-shot launchers Mk13 and M79 can now use 6-shot magazines. This allows them to carry pistol ammunition since it frees up the pistol ammunition slots. Units: -------- The Heavy Grenadier units use faction-appropriate launchers (RG-6, GM-94, and M79 for East units; M32, Mk13, and M79 for West units). MRO-A and RPO-A units are present for both East and West factions. Every default BIS faction now has at least one new "Heavy Grenadier" unit. They are also armed with a pistol/PDW depending on faction. All Heavy Grenadiers are equipped with 14-slot backpacks for "mule" duties. Civilian police units (Chernarus and Russian) are armed with the RG-6 with smoke and flare rounds! The new "Heavy Grenadier" preloaded backpacks are available in the editor under "Empty > Backpacks". The pre-loaded backpacks are equipped with the specified launcher and grenade magazines. New "Heavy Grenadier" ammo crates with grenade launcher rounds are available in the editor under "Empty > Ammo". Stringtable localizations were made through online translator and may not be ideal. Groups: ---------- Groups are available via the editor; ideal for scripted MP spawn solutions! Classnames below... CLASSNAMES are in the readme! Listed here by request: CLASSNAMES: ============================== ----------- Launchers: ----------- pook_RG6 pook_GM94 pook_MRO pook_RPOa pook_GM94_pistol pook_Mk13_pistol pook_M79_pistol pook_GL_FlarePistol ----------- Magazines: ----------- Launcher mags: pook_SMAW_NE pook_gl_smoke_SMAW pook_MROmag pook_gl_smoke_MROmag pook_RPOa_mag pook_gl_smoke_RPOa_mag pook_gl_MAAWS_TB_mag pook_gl_MAAWS_smoke_mag pook_TBG7V pook_RPG_smoke_mag GM-94 (thse also works in the RG6): pook_3Rnd_FAE_GM94 pook_3Rnd_HE_GM94 pook_3Rnd_FlareWhite_GP25 pook_3Rnd_FlareGreen_GP25 pook_3Rnd_FlareRed_GP25 pook_3Rnd_FlareYellow_GP25 pook_3Rnd_SMOKE_GP25 pook_3Rnd_SMOKERED_GP25 pook_3Rnd_SMOKEGREEN_GP25 pook_3Rnd_SMOKEYELLOW_GP25 RG-6: pook_6Rnd_HE_RG6 pook_6Rnd_FlareWhite_GP25 pook_6Rnd_FlareGreen_GP25 pook_6Rnd_FlareRed_GP25 pook_6Rnd_FlareYellow_GP25 pook_6Rnd_SMOKE_GP25 pook_6Rnd_SMOKERED_GP25 pook_6Rnd_SMOKEGREEN_GP25 pook_6Rnd_SMOKEYELLOW_GP25 M203 normal inventory mags: pook_1Rnd_HE_M203 pook_FlareWhite_M203 pook_FlareGreen_M203 pook_FlareRed_M203 pook_FlareYellow_M203 pook_1Rnd_Smoke_M203 pook_1Rnd_SmokeRed_M203 pook_1Rnd_SmokeGreen_M203 pook_1Rnd_SmokeYellow_M203 ----------- Ammo Boxes: ----------- pook_GLammoboxW pook_GLammoboxE ---------- Backpacks: ---------- Pre-loaded launcher/ammo backpacks: pook_GLbackpackRG6 pook_GLbackpackM32 pook_GLbackpackMk13 pook_GLbackpackM79 pook_GLbackpackGM94 pook_GLbackpackSMAW pook_GLbackpackTBG7V pook_GLbackpackMAAWS Ammo-only backpacks: pook_GLbackpackRG6ammo pook_GLbackpackM32ammo pook_GLbackpackGM94ammo pook_GLbackpackVOG25ammo pook_GLbackpackM203ammo pook_GLbackpackSMAWammo pook_GLbackpackTBG7Vammo pook_GLbackpackMAAWSammo ---------------------------- Heavy Grenadier Units (RG6): ---------------------------- East: RU_Soldier_pook_RG6: Rus - East RUS_Soldier_GL_pook_RG6: Spetsnaz - East MVD_Soldier_GL_pook_RG6: MVD - East Ins_Soldier_GL_pook_RG6: CHDKZ-Insurgent-East TK_INS_Soldier_pook_RG6: TAK-Militia-East TK_Soldier_pook_RG6: TAK - East TK_Special_Forces_pook_RG6: TAK SpecOps - East Independent: GUE_Soldier_GL_pook_RG6: NAPA-Guerilla-Independent TK_GUE_Soldier_pook_RG6: TAK-Locals-Independent UN_CDF_Soldier_pook_RG6: UNO - Independent Soldier_AT_PMC_pook_RG6: PMC - Independent West CDF_Soldier_pook_RG6: WEST - CDF CIV: Policeman_pook_RG6: CIV Police Smoke-Flare RU_Policeman_pook_RG6 CIV Russian Police Smoke-Flare ------------------------------ Heavy Grenadier Units (GM-94): ------------------------------ East: RU_Soldier_pook_GM94: Rus - East RUS_Soldier_GL_pook_GM94: Spetsnaz - East MVD_Soldier_GL_pook_GM94: MVD - East Ins_Soldier_GL_pook_GM94: CHDKZ-Insurgent-East TK_INS_Soldier_pook_GM94: TAK-Militia-East TK_Soldier_pook_GM94: TAK - East TK_Special_Forces_pook_GM94: TAK SpecOps - East Independent: GUE_Soldier_GL_pook_GM94: NAPA-Guerilla-Independent TK_GUE_Soldier_pook_GM94: TAK-Locals-Independent UN_CDF_Soldier_pook_GM94: UNO - Independent Soldier_AT_PMC_pook_GM94: PMC - Independent West CDF_Soldier_pook_GM94: WEST - CDF CIV: Policeman_pook_GM94: CIV - Chernarus RU_Policeman_pook_GM94: CIV - Russian ---------------------------- Heavy Grenadier Units (M32): ---------------------------- West: CZ_Soldier_pook_M32: CZ Soldier - West CZ_Special_Forces_GL_pook_M32: CZ SF - West GER_Soldier_pook_M32: GER - West class US_Soldier_GL_pook_M32: US Army - West US_Delta_Force_Assault_pook_M32: US Delta Force - West USMC_Soldier_GL_pook_M32: USMC - West FR_GL_pook_M32: USMC Force Recon - West BAF_Soldier_GL_MTP_pook_M32: BAF Desert - West BAF_Soldier_GL_DDPM_pook_M32: BAF DDPM Desert - West BAF_Soldier_GL_W_pook_M32: BAF Woodland - West Independent: Soldier_GL_PMC_pook_M32: PMC - Independent ----------------------------- Heavy Grenadier Units (Mk13): ----------------------------- West: CZ_Soldier_pook_Mk13: CZ Soldier - West CZ_Special_Forces_GL_pook_Mk13: CZ SF - West GER_Soldier_pook_Mk13: GER - West US_Soldier_GL_pook_Mk13: US Army - West US_Delta_Force_Assault_pook_Mk13: US Delta Force - West USMC_Soldier_GL_pook_Mk13: USMC - West FR_GL_pook_Mk13: USMC - Force Recon - West BAF_Soldier_GL_MTP_pook_Mk13: BAF Desert - West BAF_Soldier_GL_DDPM_pook_Mk13: BAF DDPM Desert - West BAF_Soldier_GL_W_pook_Mk13: BAF Woodland - West Independent: Soldier_GL_PMC_pook_Mk13: PMC - Independent ---------------------------- Heavy Grenadier Units (M79): ---------------------------- East: Ins_Soldier_GL_pook_M79: CHDKZ-Insurgent-East TK_INS_Soldier_pook_M79: TAK-Militia-East TK_Soldier_pook_M79: TAK - East TK_Special_Forces_pook_M79: TAK SpecOps - East West: US_Soldier_GL_pook_M79: US Army - West US_Delta_Force_Assault_pook_M79: US Delta Force - West USMC_Soldier_GL_pook_M79: USMC - West FR_GL_pook_M79: USMC - Force Recon - West CDF_Soldier_pook_M79: CDF - West Independent: GUE_Soldier_GL_pook_M79: NAPA-Guerilla-Independent TK_GUE_Soldier_pook_M79: TAK-Locals-Independent UN_CDF_Soldier_pook_M79: UNO - Independent Soldier_GL_PMC_pook_M79: PMC - Independent ------------------------------ Heavy Grenadier Units (MRO-A): ------------------------------ East: RU_Soldier_pook_MRO_A: Rus - East RUS_Soldier_pook_MRO_A: Spetsnaz - East MVD_Soldier_MRO_A: MVD - East Ins_Soldier_pook_MRO_A: CHDKZ-Insurgent-East TK_INS_Soldier_pook_MRO_A: TAK-Militia-East TK_Soldier_pook_MRO_A: TAK - East TK_Special_Forces_pook_MRO_A: TAK SpecOps - East West: CDF_Soldier_pook_MRO_A: CDF - West Independent: GUE_Soldier_AT_pook_MRO_A: NAPA-Guerilla-Independent TK_GUE_Soldier_pook_MRO_A: TAK-Locals-Independent UN_CDF_Soldier_pook_MRO_A: UNO - Independent Soldier_AT_PMC_pook_MRO_A: PMC - Independent ------------------------------ Heavy Grenadier Units (RPO-A): ------------------------------ East: RU_Soldier_pook_RPO_A: Rus - East RUS_Soldier_pook_RPO_A: Spetsnaz - East MVD_Soldier_RPO_A: MVD - East Ins_Soldier_pook_RPO_A: CHDKZ-Insurgent-East TK_INS_Soldier_pook_RPO_A: TAK-Militia-East TK_Soldier_pook_RPO_A: TAK - East TK_Special_Forces_pook_RPO_A: TAK SpecOps - East West: CDF_Soldier_pook_RPO_A: CDF - West Independent: GUE_Soldier_AT_pook_RPO_A: NAPA-Guerilla-Independent TK_GUE_Soldier_pook_RPO_A: TAK-Locals-Independent UN_CDF_Soldier_pook_RPO_A: UNO - Independent Soldier_AT_PMC_pook_RPO_A: PMC - Independent ------------------------------ Heavy Grenadier Units (SMAW-NE): ------------------------------ West: USMC_Soldier_AT_pook_SMAW: USMC - West FR_GL_pook_SMAW: USMC - Force Recon - West CDF_Soldier_pook_SMAW: CDF - West ------------------------------ RPG chemical soldier Units (RPG-7 + TBG-7): ------------------------------ East: RU_Soldier_pook_RPG_chem Rus - East RUS_Soldier_pook_RPG_chem Spetsnaz - East MVD_Soldier_pook_RPG_chem MVD - East Ins_Soldier_pook_RPG_chem CHDKZ-Insurgent-East TK_INS_Soldier_pook_RPG_chem TAK-Militia-East TK_Soldier_pook_RPG_chem TAK - East TK_Special_Forces_pook_RPG_chem TAK SpecOps - East Independent: GUE_Soldier_AT_pook_RPG_chem NAPA-Guerilla-Independent TK_GUE_Soldier_pook_RPG_chem TAK-Locals-Independent UN_CDF_Soldier_pook_RPG_chem UNO - Independent Soldier_AT_PMC_pook_RPG_chem PMC - Independent West: CDF_Soldier_pook_RPG_chem WEST - CDF ------------------------------ Heavy Grenadier Units (MAAWS): ------------------------------ West: CZ_Soldier_pook_MAAWS CZ Soldier - West US_Soldier_AT_pook_MAAWS US - West BAF_MTP_pook_MAAWS BAF Desert - West BAF_DDPM_pook_MAAWS BAF DDPM Desert - West BAF_W_pook_MAAWS BAF Woodland - West ------------------------------ GROUPS: Heavy Grenadier Teams ------------------------------ West: pook_USMC_GL_Team pook_USMC_FR_GL_Team pook_CDF_GL_Team pook_CDF_GL_Assault_Team pook_US_GL_Team pook_US_GL_Assault_Team pook_US_DeltaForce_GL_Team pook_ACR_GL_Team pook_ACR_SpecialForces_GL_Team pook_KSK_GL_Team pook_BAF_GL_Fireteam_MTP pook_BAF_GL_Fireteam_DDPM pook_BAF_GL_Fireteam_W East: pook_RU_Chem_Inf pook_RUS_Chem_Team pook_MVD_Chem_Team pook_INS_GL_Inf pook_TAK_GL_Infantry pook_TAK_Spec_GL_Squad pook_TK_INS_GL_Patrol pook_TK_INS_GL_AssaultTeam Independent: pook_GUE_GL_Team pook_GUE_GL_AssaultTeam pook_TK_GUE_GL_AssaultTeam pook_UN_GL_Patrol pook_PMC_GL_Patrol pook_CDF_IND_GL_Team pook_CDF_IND_GL_Assault_Team New RPG-7 TBG-7 Thermobaric Round and new OG-7V model: Menu showing new M203 rounds that use standard inventory: Note the loadout arms them with some kind of pistol - Uzi, Uzi SD, Makarov, Makarov SD, etc... Sight uses M16 sight, but is calibrated so you actually look through the sight and not the weapon when launching grenades: The MRO-A is based on the RPG-18 and as such uses the same model since they are essentially the same with a different warhead. RPO-A Edited May 17, 2015 by hcpookie Share this post Link to post Share on other sites
hcpookie 3770 Posted May 14, 2012 (edited) v0.9 release - download link on top of thread. Edited May 14, 2012 by hcpookie Share this post Link to post Share on other sites
Guest Posted May 15, 2012 Release frontpaged on the Armaholic homepage. RG-6 and Heavy Grenadier units v0.9 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 16, 2012 Thanks for the mirror Foxhound! :cool: If I could figure a way to get the animations working correctly when using the pistol slot I'd add a pistol-slot version of the launchers. However it always places the launcher in the wrong position on the soldier. Share this post Link to post Share on other sites
R0adki11 3949 Posted May 16, 2012 If I could figure a way to get the animations working correctly when using the pistol slot I'd add a pistol-slot version of the launchers. However it always places the launcher in the wrong position on the soldier. A pistol slot version would be cool, i remember the OFP Falklands war mod has an M79 configured for a pistol slot, it should be possible. Share this post Link to post Share on other sites
dysta 10 Posted May 17, 2012 I think the RG-6's rate of fire is a bit too high, could you tweak it into slower rate like this video (1:05)? Also the launcher is missing the reloading sound. Video: http://www.youtube.com/watch?v=x__YiwYdXH8 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 18, 2012 Dysta thanks for that vid! I will see what I can do with the reload times. Pretty sure the ammo reload time can be tweaked no problem. I have tried making the magazine reload times longer, but the animation apparently can't be slowed down. Perhaps the animation can be replayed? It looks strange you're standing there waiting for the counter to turn green for a few seconds, but it doesn't seem correct that the launcher takes as long as a rifle mag change. That video is at the target range, so it seems logical that it could take up to a minute if you're fumbling with pouches on your gear while in a combat situation. But for gameplay sitting there for 1 minute seems like a stretch. So perhaps for gameplay about a 15 second reload time would be a good compromise. Share this post Link to post Share on other sites
dysta 10 Posted May 18, 2012 Uh, for the reloading speed, I think you can do nothing about it, since BIS M32 is also reloading as fast as a rifle magazine (Except the mounted M32 in Ka-60). Share this post Link to post Share on other sites
hcpookie 3770 Posted June 1, 2012 (edited) I've managed to tweak the RG6 a little! :) I also built a Russian GM-94 launcher! :) The dimensions are very close; I altered them slightly so they look correct when being held in the hand. It is a little too shiny. I am not sure how to tweak the RVMAT. The texture is a picture from the web that was resized. Had to REALLY darken it to keep it from looking cartoonish. I have no skill in building the texture maps, but it isn't very detailed anyway and doesn't really detract. I just need to find a standard RVMAT that isn't so shiny! It uses thermobaric grenades and VOG-25 grenades for the sake of gameplay. Edited June 13, 2012 by hcpookie Share this post Link to post Share on other sites
hcpookie 3770 Posted June 11, 2012 v1.0 released - see first post! I expanded the addon to include not only the RG-6, but also the GM-94, MRO-A and RPO-A thermobaric grenade launchers. Also units with localization for every type of grenade launcher including BIS grenade launchers. Share this post Link to post Share on other sites
W0lle 1052 Posted June 11, 2012 Makes me wonder where my MM-1 is.... Share this post Link to post Share on other sites
hcpookie 3770 Posted June 11, 2012 I'll send you a PM soon :) Share this post Link to post Share on other sites
Guest Posted June 12, 2012 New version frontpaged on the Armaholic homepage. G-6 Grenade Launcher and Heavy Grenadier Units v1.0 Share this post Link to post Share on other sites
hcpookie 3770 Posted June 13, 2012 Foxhound, thanks for the mirror! As requested I posted a list of classnames in the first post. Share this post Link to post Share on other sites
Andy Mcnab 10 Posted June 13, 2012 real working "Shmel" thermobaric RPG launcher - modern flamethrower cool ! Share this post Link to post Share on other sites
hcpookie 3770 Posted June 13, 2012 Yes, and the MRO-A which is based on the RPG-18 (think of it as an RPG-18 with thermobaric warhead) Share this post Link to post Share on other sites
oldbear 390 Posted June 14, 2012 New on front page at Armed Assault.info Link to mirror : RG-6 and Heavy Grenadier units (v 1.0) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1957 Share this post Link to post Share on other sites
wika_woo 182 Posted June 15, 2012 These look sweet! Share this post Link to post Share on other sites
pd3 25 Posted July 2, 2012 For some reason there are muzzle flashes permanently visible on both the RG-6 and the GM-94. Is anyone else getting this error? Share this post Link to post Share on other sites
hcpookie 3770 Posted July 2, 2012 Just double-checked, no animation issue when testing with just this addon. We haven't seen anything when playing online with some other addons either. Can you test with "just" this addon to see if it happens? Could be a conflict somewhere... Share this post Link to post Share on other sites
pd3 25 Posted July 2, 2012 Just double-checked, no animation issue when testing with just this addon. We haven't seen anything when playing online with some other addons either. Can you test with "just" this addon to see if it happens? Could be a conflict somewhere... I could try, however I use a lot of addons by default and thus finding the culprit would be like finding a needle in a haystack. They're pretty cool though, and I like the firing sound of the RG-6 and the GM94. Share this post Link to post Share on other sites
hcpookie 3770 Posted July 3, 2012 Yeah the sounds are the real deal captured directly from that vid that Dysta posted :) The weapons all inherit directly from the BIS GL configs. Not sure if that helps you any... the M32 GL is the parent for the RG-6 so it should behave the same with the exception that the RG-6 inherits the SemiAuto mode. Share this post Link to post Share on other sites
hcpookie 3770 Posted July 14, 2012 (edited) Coming soon... PISTOL LAUNCHERS! Figured out how to make it happen. So simple too... just make a new 3D model with only the zasleh gunfire point, and a proxy for the BIS 3D model. Presto you have a reasonable facsimile that has a relatively minor issue of having no animations (because it is a proxy). Here's the trick - the usti granada and konec granata memory points must be renamed to usti hlavne and konec hlavne. PRESTO the "pistol" now shoots ammo in the right direction! Ditto for the "GL eye" memory point - must use "eye" memory point... tada! Proper line of sight w/ the GL. The M79 doesn't look quite right due to the hand animations, but it works! I just need to finish the stringtable and readme! Edited July 14, 2012 by hcpookie Share this post Link to post Share on other sites
hcpookie 3770 Posted July 14, 2012 Version 1.1 released! Please see first post. Updated classnames in the first post and in the readme. NEW: SMAW-NE Thermobaric Ammo NEW: Pistol versions of single-shot grenade launchers (yes they work!) FIX: Added missing GM-94 magazines to ammo boxes Share this post Link to post Share on other sites
oldbear 390 Posted July 15, 2012 New on front page at Armed Assault.info Link to mirror : RG-6 and Heavy Grenadier units (v 1.1) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1957 Share this post Link to post Share on other sites