massi 772 Posted April 14, 2012 (edited) by massi US Navy SEALs for CO v2.00 Hi all, Since “Act of Valor†arrived also in my country, I decided to release a major update of my US Navy SEALs addon . The addon is a retexture of BI Delta force, that rapresents US Navy SEAL operators in a wide set of different camouflages , giving the units the possibility to operate in all kind of environments. In this update, you’ll find new combat shirts textures, improved loadouts, new units and specialists, snipers\observers in “ghillie suite†top, config improvements, 4 new camouflage sets (desert DCU, woodland BDU, full PCU suite, multicam black gear and black balaclava), groups improvements, new replacement files and ACE config updated. The addon now gives you 16 different operators with their own custom loadout, for each type of camouflage (8 camos), plus 3 snipers\observers wearing their “ghillie suite†top for each AOR1, AOR2 and multicam camos. There are also 4 fatured groups for every camo type (plus the ghillie ones insede AOR1, AOR2 and multicam), in order to improve the units placement in the editor. Hope you’ll enjoy this new version ! Description You’ll find US Navy SEALs in the editor in the following variants : Quote - SEAL (ACU): in ACU uniforms and light green\grey helmets.- SEAL (Multicam/coyote): multicam uniforms and coyote gear , for every environment. - SEAL (Multicam/black): multicam uniforms, black gear and balaclava, for maritime ops, CQB, hostage rescue situations. - SEAL (AOR1): desert and arid environments. - SEAL (Des): desert DCU, for desert and arid environments. - SEAL (AOR2): for temperate and woodland environments. - SEAL (Wod): woodland BDU, for temperate and woodland environments. - SEAL (PCU): complete PCU suite for winter/snow, all weather environments. I used what I found on web as reference sources. Features: Quote - All the models HAVE WORKING WOUND TEXTURES. - Units are equipped with M4s, and have their own specific loadout. - Every set of camouflage has a wide variety of roles, 16 different units for each different camo as follow: Sqd LD, TL, med, demo, SAW, MG mk48, MG M60, AT, AA, Sniper M110, Sniper M107, Spotter\JTAC, Operator M4, Operator M4GL, Operator MP5, Breacher; plus 3 camo version of "ghillie top" sniper M110, M107 and Spotter\JTAC (find inside AOR1, AOR2, Multicam\coyote). - Every type of camouflage has is own set of groups, 4 groups for each camo: Combat Team, Strike Team, Recon Team (SD weapons), and Sniper Team; plus 3 sniper groups for "ghillie" snipers version (find inside AOR1, AOR2, Multicam\coyote). - New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives. - Featured content rucksacks , now also in multicam and black version. - Optional ACE config with ACEX gear available, including ACE "AI talk" module support. -Custom portraits and editor icons. -Custom patches for specialists (EOD, JTAC and Medic). - 8 Replacement files that replace standard BI US delta force models with the ones in your preferred camo (acu, aor1, mult, aor2, des, wood, pcu, mult\black) , with WORKING WOUND TEXTURES on the models off course! Installation. Put the addons in the "mod folder" of your preference, you will find the units in the editor under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos) you'll find groups also under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos). Requirements. It requires Arma 2 Combined Operations (A2 + OA) to run , because it uses OA models and some A2 weapons. ACE2 config files Installation. Just put the ACE2 Optional Config (called "mas_us_seals_ace.pbo") in the modfolder of your preference and you'll see in the editor only the SEAL ACE classes. This config DO NOT replace original SEAL units, instead it only "hide" them in the editor by setting them as "protected", I did in this way in order to get the maximum compatibility and to avoid changing classnames of the units (for mix makers). Units and settings are the same as for standard SEALs, but they're all equipped with ACEX gear (Balaclava , Gas Mask and earplugs) and ACEX weapons (ACEX M4s, plus spotters have rangefiders and kestrel 4500, demo expert uses ACEX explosives like M18 and C4, CQB units like breacher and MP5 operator have tear gas and flashbangs,...) . Units use "English" if Ace AI Talk is enabled. Units are placed same way as for vanilla game in the editor: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos) you'll find groups also under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos). Replacement Pack Installation. You'll find 8 different replacement files, you can use ONLY ONE AT A TIME !!! Just choose your preferred camo (from the 8 option available), and put the relative replacement in a modfolder, you'll see standard BI Delta Force models replaced by US SEAL's ones, all with working wound textures activated. Graves characters (light and heavy) are replaced as well ... so you can play the campaign again, with a bit different feeling. Changelog. Quote v2.01 date 22/Apr/2012- UPDATED all SIGNATURES FILES to V2 - Added ACE medic backpack for medics, when using ACE config - Corrected wrong images of some backpack's inventory pics v2.00 date 15/Apr/2012 - Major update: textures, loadout, new units, ghillie snipers\observer ,config improvements, added several camouflage sets (desert DCU, woodland BDU, full PCU suite, multicam black gear and balaclava), groups improvements, new replacements files, ACE config updated. v1.00 date 05/OCT/2010 - first release Classlist of the SEAL units and backpack , sorry for not including them inside the pack, anyway here they are inside the spoilers: US SEALs: Reveal hidden contents RUCKSACKS --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: "mas_us_pack_s_ass" Assault Pack SEAL coyote "mas_us_pack_s_ass_b" Assault Pack SEAL black "mas_us_pack_s_ass_SD" Assault Pack SD SEAL multicam "mas_us_pack_s_ass_SD_b" Assault Pack SD SEAL black "mas_us_pack_s_ass_mp5" Assault Pack MP5 SEAL multicam "mas_us_pack_s_ass_mp5_b" Assault Pack MP5 SEAL black "mas_us_pack_s_ar" AR Pack SEAL multicam "mas_us_pack_s_ar_b" AR Pack SEAL black "mas_us_pack_s_mg" MG Pack SEAL coyote "mas_us_pack_s_mg_b" MG Pack SEAL black "mas_us_pack_s_mark" Marksman Pack SEAL multicam "mas_us_pack_s_mark_b" Marksman Pack SEAL black "mas_us_pack_s_ptl" Patrol Pack SEAL multicam "mas_us_pack_s_ptl_b" Patrol Pack SEAL black "mas_us_pack_s_ptl_SD" Patrol Pack SD SEAL coyote "mas_us_pack_s_ptl_SD_b" Patrol Pack SD SEAL black "mas_us_pack_s_dem" Demo Pack SEAL coyote "mas_us_pack_s_dem_b" Demo Pack SEAL black "mas_us_pack_s_dem_SD" Demo Pack SD SEAL coyote "mas_us_pack_s_dem_SD_b" Demo Pack SD SEAL black UNITS --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: MULTICAM\COYOTE GEAR PLUS ALL "GHILLIE" UNITS: "mas_us_seals_mul_tl" Squad Leader "mas_us_seals_mul_gl" Team Leader(med/JTAC) "mas_us_seals_mul_med" CBT Medic "mas_us_seals_mul_saw" Automatic Rifleman "mas_us_seals_mul_mg" Machinegunner Mk48 "mas_us_seals_mul_mg60" Machinegunner M60E4 "mas_us_seals_mul_dem" Demo Exp(Engineer) "mas_us_seals_mul_brc" Breacher "mas_us_seals_mul_at" AT Operator "mas_us_seals_mul_aa" AA Operator "mas_us_seals_mul_mark" Sniper M110 "mas_us_seals_gh_w_mark" Ghillie Sniper M110 aor2 "mas_us_seals_gh_d_mark" Ghillie Sniper M110 aor1 "mas_us_seals_gh_m_mark" Ghillie Sniper M110 multicam "mas_us_seals_mul_snp" Sniper M107 "mas_us_seals_gh_w_snp" Ghillie Sniper M107 aor2 "mas_us_seals_gh_d_snp" Ghillie Sniper M107 aor1 "mas_us_seals_gh_m_snp" Ghillie Sniper M107 multicam "mas_us_seals_mul_rec" Spotter(med/JTAC) "mas_us_seals_gh_w_rec" Ghillie Spotter aor2 "mas_us_seals_gh_d_rec" Ghillie Spotter aor1 "mas_us_seals_gh_m_rec" Ghillie Spotter multicam "mas_us_seals_mul_m4" Operator M4A3 "mas_us_seals_mul_m4gl" Operator M4A3GL "mas_us_seals_mul_mp5" Operator MP5SD MULTICAM\BLACK GEAR AND BALACLAVA:----------------------------- "mas_us_seals_mulb_tl" Squad Leader "mas_us_seals_mulb_gl" Team Leader(med/JTAC) "mas_us_seals_mulb_med" CBT Medic "mas_us_seals_mulb_saw" Automatic Rifleman "mas_us_seals_mulb_mg" Machinegunner Mk48 "mas_us_seals_mulb_mg60" Machinegunner M60E4 "mas_us_seals_mulb_dem" Demo Exp(Engineer) "mas_us_seals_mulb_brc" Breacher "mas_us_seals_mulb_at" AT Operator "mas_us_seals_mulb_aa" AA Operator "mas_us_seals_mulb_mark" Sniper M110 "mas_us_seals_mulb_snp" Sniper M107 "mas_us_seals_mulb_rec" Spotter(med/JTAC) "mas_us_seals_mulb_m4" Operator M4A3 "mas_us_seals_mulb_m4gl" Operator M4A3GL "mas_us_seals_mulb_mp5" Operator MP5SD AOR2:------------------------------------------------------ "mas_us_seals_wod_tl" Squad Leader "mas_us_seals_wod_gl" Team Leader(med/JTAC) "mas_us_seals_wod_med" CBT Medic "mas_us_seals_wod_saw" Automatic Rifleman "mas_us_seals_wod_mg" Machinegunner Mk48 "mas_us_seals_wod_mg60" Machinegunner M60E4 "mas_us_seals_wod_dem" Demo Exp(Engineer) "mas_us_seals_wod_brc" Breacher "mas_us_seals_wod_at" AT Operator "mas_us_seals_wod_aa" AA Operator "mas_us_seals_wod_mark" Sniper M110 "mas_us_seals_wod_snp" Sniper M107 "mas_us_seals_wod_rec" Spotter(med/JTAC) "mas_us_seals_wod_m4" Operator M4A3 "mas_us_seals_wod_m4gl" Operator M4A3GL "mas_us_seals_wod_mp5" Operator MP5SD AOR1:-------------------------------------------------------- "mas_us_seals_des_tl" Squad Leader "mas_us_seals_des_gl" Team Leader(med/JTAC) "mas_us_seals_des_med" CBT Medic "mas_us_seals_des_saw" Automatic Rifleman "mas_us_seals_des_mg" Machinegunner Mk48 "mas_us_seals_des_mg60" Machinegunner M60E4 "mas_us_seals_des_dem" Demo Exp(Engineer) "mas_us_seals_des_brc" Breacher "mas_us_seals_des_at" AT Operator "mas_us_seals_des_aa" AA Operator "mas_us_seals_des_mark" Sniper M110 "mas_us_seals_des_snp" Sniper M107 "mas_us_seals_des_rec" Spotter(med/JTAC) "mas_us_seals_des_m4" Operator M4A3 "mas_us_seals_des_m4gl" Operator M4A3GL "mas_us_seals_des_mp5" Operator MP5SD ACU:------------------------------------------------------- "mas_us_seals_acu_tl" Squad Leader "mas_us_seals_acu_gl" Team Leader(med/JTAC) "mas_us_seals_acu_med" CBT Medic "mas_us_seals_acu_saw" Automatic Rifleman "mas_us_seals_acu_mg" Machinegunner Mk48 "mas_us_seals_acu_mg60" Machinegunner M60E4 "mas_us_seals_acu_dem" Demo Exp(Engineer) "mas_us_seals_acu_brc" Breacher "mas_us_seals_acu_at" AT Operator "mas_us_seals_acu_aa" AA Operator "mas_us_seals_acu_mark" Sniper M110 "mas_us_seals_acu_snp" Sniper M107 "mas_us_seals_acu_rec" Spotter(med/JTAC) "mas_us_seals_acu_m4" Operator M4A3 "mas_us_seals_acu_m4gl" Operator M4A3GL "mas_us_seals_acu_mp5" Operator MP5SD WOODLAND BDU:----------------------------------------------- "mas_us_seals_bdu_tl" Squad Leader "mas_us_seals_bdu_gl" Team Leader(med/JTAC) "mas_us_seals_bdu_med" CBT Medic "mas_us_seals_bdu_saw" Automatic Rifleman "mas_us_seals_bdu_mg" Machinegunner Mk48 "mas_us_seals_bdu_mg60" Machinegunner M60E4 "mas_us_seals_bdu_dem" Demo Exp(Engineer) "mas_us_seals_bdu_brc" Breacher "mas_us_seals_bdu_at" AT Operator "mas_us_seals_bdu_aa" AA Operator "mas_us_seals_bdu_mark" Sniper M110 "mas_us_seals_bdu_snp" Sniper M107 "mas_us_seals_bdu_rec" Spotter(med/JTAC) "mas_us_seals_bdu_m4" Operator M4A3 "mas_us_seals_bdu_m4gl" Operator M4A3GL "mas_us_seals_bdu_mp5" Operator MP5SD DESERT DCU:------------------------------------------------ "mas_us_seals_dcu_tl" Squad Leader "mas_us_seals_dcu_gl" Team Leader(med/JTAC) "mas_us_seals_dcu_med" CBT Medic "mas_us_seals_dcu_saw" Automatic Rifleman "mas_us_seals_dcu_mg" Machinegunner Mk48 "mas_us_seals_dcu_mg60" Machinegunner M60E4 "mas_us_seals_dcu_dem" Demo Exp(Engineer) "mas_us_seals_dcu_brc" Breacher "mas_us_seals_dcu_at" AT Operator "mas_us_seals_dcu_aa" AA Operator "mas_us_seals_dcu_mark" Sniper M110 "mas_us_seals_dcu_snp" Sniper M107 "mas_us_seals_dcu_rec" Spotter(med/JTAC) "mas_us_seals_dcu_m4" Operator M4A3 "mas_us_seals_dcu_m4gl" Operator M4A3GL "mas_us_seals_dcu_mp5" Operator MP5SD PCU FULL SUITE:---------------------------------------------- "mas_us_seals_pcu_tl" Squad Leader "mas_us_seals_pcu_gl" Team Leader(med/JTAC) "mas_us_seals_pcu_med" CBT Medic "mas_us_seals_pcu_saw" Automatic Rifleman "mas_us_seals_pcu_mg" Machinegunner Mk48 "mas_us_seals_pcu_mg60" Machinegunner M60E4 "mas_us_seals_pcu_dem" Demo Exp(Engineer) "mas_us_seals_pcu_brc" Breacher "mas_us_seals_pcu_at" AT Operator "mas_us_seals_pcu_aa" AA Operator "mas_us_seals_pcu_mark" Sniper M110 "mas_us_seals_pcu_snp" Sniper M107 "mas_us_seals_pcu_rec" Spotter(med/JTAC) "mas_us_seals_pcu_m4" Operator M4A3 "mas_us_seals_pcu_m4gl" Operator M4A3GL "mas_us_seals_pcu_mp5" Operator MP5SD ---------------------------------------------------------- and here the ACE units only available installing the ACE optional config, and havin ACE running of course: Reveal hidden contents ACE UNITS inside ACE optional config file --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: MEDIC BACKPACK: "mas_us_ace_pack_s_med" medical backpack "mas_us_ace_pack_s_med_b" medical backpack black MULTICAM\COYOTE GEAR PLUS ALL "GHILLIE" UNITS: "mas_us_seals_ace_mul_tl" Squad Leader "mas_us_seals_ace_mul_gl" Team Leader(med/JTAC) "mas_us_seals_ace_mul_med" CBT Medic "mas_us_seals_ace_mul_saw" Automatic Rifleman "mas_us_seals_ace_mul_mg" Machinegunner Mk48 "mas_us_seals_ace_mul_mg60" Machinegunner M60E4 "mas_us_seals_ace_mul_dem" Demo Exp(Engineer) "mas_us_seals_ace_mul_brc" Breacher "mas_us_seals_ace_mul_at" AT Operator "mas_us_seals_ace_mul_aa" AA Operator "mas_us_seals_ace_mul_mark" Sniper M110 "mas_us_seals_ace_gh_w_mark" Ghillie Sniper M110 aor2 "mas_us_seals_ace_gh_d_mark" Ghillie Sniper M110 aor1 "mas_us_seals_ace_gh_m_mark" Ghillie Sniper M110 multicam "mas_us_seals_ace_mul_snp" Sniper M107 "mas_us_seals_ace_gh_w_snp" Ghillie Sniper M107 aor2 "mas_us_seals_ace_gh_d_snp" Ghillie Sniper M107 aor1 "mas_us_seals_ace_gh_m_snp" Ghillie Sniper M107 multicam "mas_us_seals_ace_mul_rec" Spotter(med/JTAC) "mas_us_seals_ace_gh_w_rec" Ghillie Spotter aor2 "mas_us_seals_ace_gh_d_rec" Ghillie Spotter aor1 "mas_us_seals_ace_gh_m_rec" Ghillie Spotter multicam "mas_us_seals_ace_mul_m4" Operator M4A3 "mas_us_seals_ace_mul_m4gl" Operator M4A3GL "mas_us_seals_ace_mul_mp5" Operator MP5SD MULTICAM\BLACK GEAR AND BALACLAVA:----------------------------- "mas_us_seals_ace_mulb_tl" Squad Leader "mas_us_seals_ace_mulb_gl" Team Leader(med/JTAC) "mas_us_seals_ace_mulb_med" CBT Medic "mas_us_seals_ace_mulb_saw" Automatic Rifleman "mas_us_seals_ace_mulb_mg" Machinegunner Mk48 "mas_us_seals_ace_mulb_mg60" Machinegunner M60E4 "mas_us_seals_ace_mulb_dem" Demo Exp(Engineer) "mas_us_seals_ace_mulb_brc" Breacher "mas_us_seals_ace_mulb_at" AT Operator "mas_us_seals_ace_mulb_aa" AA Operator "mas_us_seals_ace_mulb_mark" Sniper M110 "mas_us_seals_ace_mulb_snp" Sniper M107 "mas_us_seals_ace_mulb_rec" Spotter(med/JTAC) "mas_us_seals_ace_mulb_m4" Operator M4A3 "mas_us_seals_ace_mulb_m4gl" Operator M4A3GL "mas_us_seals_ace_mulb_mp5" Operator MP5SD AOR2:------------------------------------------------------ "mas_us_seals_ace_wod_tl" Squad Leader "mas_us_seals_ace_wod_gl" Team Leader(med/JTAC) "mas_us_seals_ace_wod_med" CBT Medic "mas_us_seals_ace_wod_saw" Automatic Rifleman "mas_us_seals_ace_wod_mg" Machinegunner Mk48 "mas_us_seals_ace_wod_mg60" Machinegunner M60E4 "mas_us_seals_ace_wod_dem" Demo Exp(Engineer) "mas_us_seals_ace_wod_brc" Breacher "mas_us_seals_ace_wod_at" AT Operator "mas_us_seals_ace_wod_aa" AA Operator "mas_us_seals_ace_wod_mark" Sniper M110 "mas_us_seals_ace_wod_snp" Sniper M107 "mas_us_seals_ace_wod_rec" Spotter(med/JTAC) "mas_us_seals_ace_wod_m4" Operator M4A3 "mas_us_seals_ace_wod_m4gl" Operator M4A3GL "mas_us_seals_ace_wod_mp5" Operator MP5SD AOR1:-------------------------------------------------------- "mas_us_seals_ace_des_tl" Squad Leader "mas_us_seals_ace_des_gl" Team Leader(med/JTAC) "mas_us_seals_ace_des_med" CBT Medic "mas_us_seals_ace_des_saw" Automatic Rifleman "mas_us_seals_ace_des_mg" Machinegunner Mk48 "mas_us_seals_ace_des_mg60" Machinegunner M60E4 "mas_us_seals_ace_des_dem" Demo Exp(Engineer) "mas_us_seals_ace_des_brc" Breacher "mas_us_seals_ace_des_at" AT Operator "mas_us_seals_ace_des_aa" AA Operator "mas_us_seals_ace_des_mark" Sniper M110 "mas_us_seals_ace_des_snp" Sniper M107 "mas_us_seals_ace_des_rec" Spotter(med/JTAC) "mas_us_seals_ace_des_m4" Operator M4A3 "mas_us_seals_ace_des_m4gl" Operator M4A3GL "mas_us_seals_ace_des_mp5" Operator MP5SD ACU:------------------------------------------------------- "mas_us_seals_ace_acu_tl" Squad Leader "mas_us_seals_ace_acu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_acu_med" CBT Medic "mas_us_seals_ace_acu_saw" Automatic Rifleman "mas_us_seals_ace_acu_mg" Machinegunner Mk48 "mas_us_seals_ace_acu_mg60" Machinegunner M60E4 "mas_us_seals_ace_acu_dem" Demo Exp(Engineer) "mas_us_seals_ace_acu_brc" Breacher "mas_us_seals_ace_acu_at" AT Operator "mas_us_seals_ace_acu_aa" AA Operator "mas_us_seals_ace_acu_mark" Sniper M110 "mas_us_seals_ace_acu_snp" Sniper M107 "mas_us_seals_ace_acu_rec" Spotter(med/JTAC) "mas_us_seals_ace_acu_m4" Operator M4A3 "mas_us_seals_ace_acu_m4gl" Operator M4A3GL "mas_us_seals_ace_acu_mp5" Operator MP5SD WOODLAND BDU:----------------------------------------------- "mas_us_seals_ace_bdu_tl" Squad Leader "mas_us_seals_ace_bdu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_bdu_med" CBT Medic "mas_us_seals_ace_bdu_saw" Automatic Rifleman "mas_us_seals_ace_bdu_mg" Machinegunner Mk48 "mas_us_seals_ace_bdu_mg60" Machinegunner M60E4 "mas_us_seals_ace_bdu_dem" Demo Exp(Engineer) "mas_us_seals_ace_bdu_brc" Breacher "mas_us_seals_ace_bdu_at" AT Operator "mas_us_seals_ace_bdu_aa" AA Operator "mas_us_seals_ace_bdu_mark" Sniper M110 "mas_us_seals_ace_bdu_snp" Sniper M107 "mas_us_seals_ace_bdu_rec" Spotter(med/JTAC) "mas_us_seals_ace_bdu_m4" Operator M4A3 "mas_us_seals_ace_bdu_m4gl" Operator M4A3GL "mas_us_seals_ace_bdu_mp5" Operator MP5SD DESERT DCU:------------------------------------------------ "mas_us_seals_ace_dcu_tl" Squad Leader "mas_us_seals_ace_dcu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_dcu_med" CBT Medic "mas_us_seals_ace_dcu_saw" Automatic Rifleman "mas_us_seals_ace_dcu_mg" Machinegunner Mk48 "mas_us_seals_ace_dcu_mg60" Machinegunner M60E4 "mas_us_seals_ace_dcu_dem" Demo Exp(Engineer) "mas_us_seals_ace_dcu_brc" Breacher "mas_us_seals_ace_dcu_at" AT Operator "mas_us_seals_ace_dcu_aa" AA Operator "mas_us_seals_ace_dcu_mark" Sniper M110 "mas_us_seals_ace_dcu_snp" Sniper M107 "mas_us_seals_ace_dcu_rec" Spotter(med/JTAC) "mas_us_seals_ace_dcu_m4" Operator M4A3 "mas_us_seals_ace_dcu_m4gl" Operator M4A3GL "mas_us_seals_ace_dcu_mp5" Operator MP5SD PCU FULL SUITE:---------------------------------------------- "mas_us_seals_ace_pcu_tl" Squad Leader "mas_us_seals_ace_pcu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_pcu_med" CBT Medic "mas_us_seals_ace_pcu_saw" Automatic Rifleman "mas_us_seals_ace_pcu_mg" Machinegunner Mk48 "mas_us_seals_ace_pcu_mg60" Machinegunner M60E4 "mas_us_seals_ace_pcu_dem" Demo Exp(Engineer) "mas_us_seals_ace_pcu_brc" Breacher "mas_us_seals_ace_pcu_at" AT Operator "mas_us_seals_ace_pcu_aa" AA Operator "mas_us_seals_ace_pcu_mark" Sniper M110 "mas_us_seals_ace_pcu_snp" Sniper M107 "mas_us_seals_ace_pcu_rec" Spotter(med/JTAC) "mas_us_seals_ace_pcu_m4" Operator M4A3 "mas_us_seals_ace_pcu_m4gl" Operator M4A3GL "mas_us_seals_ace_pcu_mp5" Operator MP5SD ---------------------------------------------------------- and here the backpack config to see what they have inside: Reveal hidden contents class mas_us_pack_s_ass : US_Backpack_Specops_EP1 { displayName = "Assault Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_b : mas_us_pack_s_ass { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ass_SD : US_Backpack_Specops_EP1 { displayName = "Assault Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_SD_b : mas_us_pack_s_ass_SD { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ass_mp5 : US_Backpack_Specops_EP1 { displayName = "Assault Pack MP5 SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_9x19_MP5SD { magazine = "30Rnd_9x19_MP5SD"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_mp5_b : mas_us_pack_s_ass_mp5 { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ar : US_Backpack_Specops_EP1 { displayName = "AR Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_200Rnd_556x45_M249 { magazine = "200Rnd_556x45_M249"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ar_b : mas_us_pack_s_ar { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_mg : US_Backpack_Specops_EP1 { displayName = "MG Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_100Rnd_762x51_M240 { magazine = "100Rnd_762x51_M240"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_mg_b : mas_us_pack_s_mg { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_mark : US_Backpack_Specops_EP1 { displayName = "Marksman Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_20Rnd_762x51_B_SCAR { magazine = "20Rnd_762x51_B_SCAR"; count = 4; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_mark_b : mas_us_pack_s_mark { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ptl : US_Backpack_Specops_EP1 { displayName = "Patrol Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_ptl_b : mas_us_pack_s_ptl { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ptl_SD : US_Backpack_Specops_EP1 { displayName = "Patrol Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_ptl_SD_b : mas_us_pack_s_ptl_SD { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_dem : US_Backpack_Specops_EP1 { displayName = "Demo Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 2; }; class _xx_Mine { magazine = "Mine"; count = 1; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_dem_b : mas_us_pack_s_dem { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_dem_SD : US_Backpack_Specops_EP1 { displayName = "Demo Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 2; }; class _xx_Mine { magazine = "Mine"; count = 1; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_dem_SD_b : mas_us_pack_s_dem_SD { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; Hope I'll find the time to upload also their loadout in the near future. Bugs. No problems found so far, no RPT errors, tested both in vanilla game, and with ACE2, ACEX running. Credit. ThankYou very much to StalkerGB, without his great Rvmat and support I would never had solved the wound textures issue... thanks a lot mate !!! Thanks to all the great Arma/BIS community !!! Download Links to version v. 2.01: Filefront: http://www.gamefront.com/files/21595167/US_SEAL_CO_v2.01.7z US Navy SEAL Operators in ACU US Navy SEAL Operators in AOR1 US Navy SEAL Operators in AOR2 US Navy SEAL Operators in Multicam US Navy SEAL Operators in Multicam Black gear and balaclava US Navy SEAL Operators in Desert DCU US Navy SEAL Operators in Woodland BDU US Navy SEAL Operators in full PCU suite More pictures will follow, also new shots and missions for those units are welcome ! Thanks. Thanks to BI for the great game and to all the community for their great support and addons! Thanks to all the people that enjoied my previous units and supported me in the forum! Hope you'll enjoy this new version of my units too! Best Regards, massi Edited April 22, 2012 by massi Share this post Link to post Share on other sites
Guest Posted April 14, 2012 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. US Navy SEALs v2.00Arma 2 Share this post Link to post Share on other sites
miller 49 Posted April 14, 2012 Thanks massi ArmA2Base.de Mirror updated: US Navy SEALs for CO v2 by massi Kind regards Miller Share this post Link to post Share on other sites
massi 772 Posted April 14, 2012 ThankYou very much Foxhound and Miller for the really quick mirror updates ;) Really Appreciated! Thanks a lot !!! Best Regards massi Share this post Link to post Share on other sites
duckmeister 10 Posted April 14, 2012 Wow, this is truly incredible work. This may be the best unit add-on ever! Share this post Link to post Share on other sites
DiFool 0 Posted April 14, 2012 Sounds great! Gonna dl asap. Share this post Link to post Share on other sites
sunrrrise 14 Posted April 14, 2012 OMG, Massi, you have fallen from heaven!!! (in my country that means: "thank you, you are just in time") Do arm patches work in this release?:) Share this post Link to post Share on other sites
folgore_airborne 1 Posted April 15, 2012 wonderful units, thanks mate!! Share this post Link to post Share on other sites
jedra 11 Posted April 15, 2012 Wow - a lot of hard work went into these - thanks for putting the effort in and thanks for sharing. Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 15, 2012 screenies look awesome, have to test asap Share this post Link to post Share on other sites
oldbear 390 Posted April 15, 2012 Thanks for informing us about the release :cool: New on front page at Armed Assault.info Link to mirror : US Navy SEALs for CO (v2.00) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1567 Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 15, 2012 (edited) got a classlist for all units?? ahm i picked the multicam black replacement folder, in the editor i have different types of seals now, desert woodland and co. ..I don't understand how it works. What happens if i pick ACU replacement folder, what is actually changing? Regarding your screenies and the info in here i think it's 8 different types of camo/outfit. Help me out plz Edited April 15, 2012 by Fruity_Rudy Share this post Link to post Share on other sites
massi 772 Posted April 15, 2012 (edited) ThankYou very much Old Bear for the mirror, really appreciated ;) Thanks a lot to all of you I'm really happy you're enjoying this new update ;)! for the classlist , sorry for not including them inside the pack, anyway here they are inside the spoilers: US SEALs: Reveal hidden contents RUCKSACKS --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: "mas_us_pack_s_ass" Assault Pack SEAL coyote "mas_us_pack_s_ass_b" Assault Pack SEAL black "mas_us_pack_s_ass_SD" Assault Pack SD SEAL multicam "mas_us_pack_s_ass_SD_b" Assault Pack SD SEAL black "mas_us_pack_s_ass_mp5" Assault Pack MP5 SEAL multicam "mas_us_pack_s_ass_mp5_b" Assault Pack MP5 SEAL black "mas_us_pack_s_ar" AR Pack SEAL multicam "mas_us_pack_s_ar_b" AR Pack SEAL black "mas_us_pack_s_mg" MG Pack SEAL coyote "mas_us_pack_s_mg_b" MG Pack SEAL black "mas_us_pack_s_mark" Marksman Pack SEAL multicam "mas_us_pack_s_mark_b" Marksman Pack SEAL black "mas_us_pack_s_ptl" Patrol Pack SEAL multicam "mas_us_pack_s_ptl_b" Patrol Pack SEAL black "mas_us_pack_s_ptl_SD" Patrol Pack SD SEAL coyote "mas_us_pack_s_ptl_SD_b" Patrol Pack SD SEAL black "mas_us_pack_s_dem" Demo Pack SEAL coyote "mas_us_pack_s_dem_b" Demo Pack SEAL black "mas_us_pack_s_dem_SD" Demo Pack SD SEAL coyote "mas_us_pack_s_dem_SD_b" Demo Pack SD SEAL black UNITS --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: MULTICAM\COYOTE GEAR PLUS ALL "GHILLIE" UNITS: "mas_us_seals_mul_tl" Squad Leader "mas_us_seals_mul_gl" Team Leader(med/JTAC) "mas_us_seals_mul_med" CBT Medic "mas_us_seals_mul_saw" Automatic Rifleman "mas_us_seals_mul_mg" Machinegunner Mk48 "mas_us_seals_mul_mg60" Machinegunner M60E4 "mas_us_seals_mul_dem" Demo Exp(Engineer) "mas_us_seals_mul_brc" Breacher "mas_us_seals_mul_at" AT Operator "mas_us_seals_mul_aa" AA Operator "mas_us_seals_mul_mark" Sniper M110 "mas_us_seals_gh_w_mark" Ghillie Sniper M110 aor2 "mas_us_seals_gh_d_mark" Ghillie Sniper M110 aor1 "mas_us_seals_gh_m_mark" Ghillie Sniper M110 multicam "mas_us_seals_mul_snp" Sniper M107 "mas_us_seals_gh_w_snp" Ghillie Sniper M107 aor2 "mas_us_seals_gh_d_snp" Ghillie Sniper M107 aor1 "mas_us_seals_gh_m_snp" Ghillie Sniper M107 multicam "mas_us_seals_mul_rec" Spotter(med/JTAC) "mas_us_seals_gh_w_rec" Ghillie Spotter aor2 "mas_us_seals_gh_d_rec" Ghillie Spotter aor1 "mas_us_seals_gh_m_rec" Ghillie Spotter multicam "mas_us_seals_mul_m4" Operator M4A3 "mas_us_seals_mul_m4gl" Operator M4A3GL "mas_us_seals_mul_mp5" Operator MP5SD MULTICAM\BLACK GEAR AND BALACLAVA:----------------------------- "mas_us_seals_mulb_tl" Squad Leader "mas_us_seals_mulb_gl" Team Leader(med/JTAC) "mas_us_seals_mulb_med" CBT Medic "mas_us_seals_mulb_saw" Automatic Rifleman "mas_us_seals_mulb_mg" Machinegunner Mk48 "mas_us_seals_mulb_mg60" Machinegunner M60E4 "mas_us_seals_mulb_dem" Demo Exp(Engineer) "mas_us_seals_mulb_brc" Breacher "mas_us_seals_mulb_at" AT Operator "mas_us_seals_mulb_aa" AA Operator "mas_us_seals_mulb_mark" Sniper M110 "mas_us_seals_mulb_snp" Sniper M107 "mas_us_seals_mulb_rec" Spotter(med/JTAC) "mas_us_seals_mulb_m4" Operator M4A3 "mas_us_seals_mulb_m4gl" Operator M4A3GL "mas_us_seals_mulb_mp5" Operator MP5SD AOR2:------------------------------------------------------ "mas_us_seals_wod_tl" Squad Leader "mas_us_seals_wod_gl" Team Leader(med/JTAC) "mas_us_seals_wod_med" CBT Medic "mas_us_seals_wod_saw" Automatic Rifleman "mas_us_seals_wod_mg" Machinegunner Mk48 "mas_us_seals_wod_mg60" Machinegunner M60E4 "mas_us_seals_wod_dem" Demo Exp(Engineer) "mas_us_seals_wod_brc" Breacher "mas_us_seals_wod_at" AT Operator "mas_us_seals_wod_aa" AA Operator "mas_us_seals_wod_mark" Sniper M110 "mas_us_seals_wod_snp" Sniper M107 "mas_us_seals_wod_rec" Spotter(med/JTAC) "mas_us_seals_wod_m4" Operator M4A3 "mas_us_seals_wod_m4gl" Operator M4A3GL "mas_us_seals_wod_mp5" Operator MP5SD AOR1:-------------------------------------------------------- "mas_us_seals_des_tl" Squad Leader "mas_us_seals_des_gl" Team Leader(med/JTAC) "mas_us_seals_des_med" CBT Medic "mas_us_seals_des_saw" Automatic Rifleman "mas_us_seals_des_mg" Machinegunner Mk48 "mas_us_seals_des_mg60" Machinegunner M60E4 "mas_us_seals_des_dem" Demo Exp(Engineer) "mas_us_seals_des_brc" Breacher "mas_us_seals_des_at" AT Operator "mas_us_seals_des_aa" AA Operator "mas_us_seals_des_mark" Sniper M110 "mas_us_seals_des_snp" Sniper M107 "mas_us_seals_des_rec" Spotter(med/JTAC) "mas_us_seals_des_m4" Operator M4A3 "mas_us_seals_des_m4gl" Operator M4A3GL "mas_us_seals_des_mp5" Operator MP5SD ACU:------------------------------------------------------- "mas_us_seals_acu_tl" Squad Leader "mas_us_seals_acu_gl" Team Leader(med/JTAC) "mas_us_seals_acu_med" CBT Medic "mas_us_seals_acu_saw" Automatic Rifleman "mas_us_seals_acu_mg" Machinegunner Mk48 "mas_us_seals_acu_mg60" Machinegunner M60E4 "mas_us_seals_acu_dem" Demo Exp(Engineer) "mas_us_seals_acu_brc" Breacher "mas_us_seals_acu_at" AT Operator "mas_us_seals_acu_aa" AA Operator "mas_us_seals_acu_mark" Sniper M110 "mas_us_seals_acu_snp" Sniper M107 "mas_us_seals_acu_rec" Spotter(med/JTAC) "mas_us_seals_acu_m4" Operator M4A3 "mas_us_seals_acu_m4gl" Operator M4A3GL "mas_us_seals_acu_mp5" Operator MP5SD WOODLAND BDU:----------------------------------------------- "mas_us_seals_bdu_tl" Squad Leader "mas_us_seals_bdu_gl" Team Leader(med/JTAC) "mas_us_seals_bdu_med" CBT Medic "mas_us_seals_bdu_saw" Automatic Rifleman "mas_us_seals_bdu_mg" Machinegunner Mk48 "mas_us_seals_bdu_mg60" Machinegunner M60E4 "mas_us_seals_bdu_dem" Demo Exp(Engineer) "mas_us_seals_bdu_brc" Breacher "mas_us_seals_bdu_at" AT Operator "mas_us_seals_bdu_aa" AA Operator "mas_us_seals_bdu_mark" Sniper M110 "mas_us_seals_bdu_snp" Sniper M107 "mas_us_seals_bdu_rec" Spotter(med/JTAC) "mas_us_seals_bdu_m4" Operator M4A3 "mas_us_seals_bdu_m4gl" Operator M4A3GL "mas_us_seals_bdu_mp5" Operator MP5SD DESERT DCU:------------------------------------------------ "mas_us_seals_dcu_tl" Squad Leader "mas_us_seals_dcu_gl" Team Leader(med/JTAC) "mas_us_seals_dcu_med" CBT Medic "mas_us_seals_dcu_saw" Automatic Rifleman "mas_us_seals_dcu_mg" Machinegunner Mk48 "mas_us_seals_dcu_mg60" Machinegunner M60E4 "mas_us_seals_dcu_dem" Demo Exp(Engineer) "mas_us_seals_dcu_brc" Breacher "mas_us_seals_dcu_at" AT Operator "mas_us_seals_dcu_aa" AA Operator "mas_us_seals_dcu_mark" Sniper M110 "mas_us_seals_dcu_snp" Sniper M107 "mas_us_seals_dcu_rec" Spotter(med/JTAC) "mas_us_seals_dcu_m4" Operator M4A3 "mas_us_seals_dcu_m4gl" Operator M4A3GL "mas_us_seals_dcu_mp5" Operator MP5SD PCU FULL SUITE:---------------------------------------------- "mas_us_seals_pcu_tl" Squad Leader "mas_us_seals_pcu_gl" Team Leader(med/JTAC) "mas_us_seals_pcu_med" CBT Medic "mas_us_seals_pcu_saw" Automatic Rifleman "mas_us_seals_pcu_mg" Machinegunner Mk48 "mas_us_seals_pcu_mg60" Machinegunner M60E4 "mas_us_seals_pcu_dem" Demo Exp(Engineer) "mas_us_seals_pcu_brc" Breacher "mas_us_seals_pcu_at" AT Operator "mas_us_seals_pcu_aa" AA Operator "mas_us_seals_pcu_mark" Sniper M110 "mas_us_seals_pcu_snp" Sniper M107 "mas_us_seals_pcu_rec" Spotter(med/JTAC) "mas_us_seals_pcu_m4" Operator M4A3 "mas_us_seals_pcu_m4gl" Operator M4A3GL "mas_us_seals_pcu_mp5" Operator MP5SD ---------------------------------------------------------- and here the ACE units only available installing the ACE optional config, and havin ACE running of course: Reveal hidden contents ACE UNITS inside ACE optional config file --------------------------------------------------------------------------------- CLASSNAMES: DESCRIPTION: MEDIC BACKPACK: "mas_us_ace_pack_s_med" medical backpack "mas_us_ace_pack_s_med_b" medical backpack black MULTICAM\COYOTE GEAR PLUS ALL "GHILLIE" UNITS: "mas_us_seals_ace_mul_tl" Squad Leader "mas_us_seals_ace_mul_gl" Team Leader(med/JTAC) "mas_us_seals_ace_mul_med" CBT Medic "mas_us_seals_ace_mul_saw" Automatic Rifleman "mas_us_seals_ace_mul_mg" Machinegunner Mk48 "mas_us_seals_ace_mul_mg60" Machinegunner M60E4 "mas_us_seals_ace_mul_dem" Demo Exp(Engineer) "mas_us_seals_ace_mul_brc" Breacher "mas_us_seals_ace_mul_at" AT Operator "mas_us_seals_ace_mul_aa" AA Operator "mas_us_seals_ace_mul_mark" Sniper M110 "mas_us_seals_ace_gh_w_mark" Ghillie Sniper M110 aor2 "mas_us_seals_ace_gh_d_mark" Ghillie Sniper M110 aor1 "mas_us_seals_ace_gh_m_mark" Ghillie Sniper M110 multicam "mas_us_seals_ace_mul_snp" Sniper M107 "mas_us_seals_ace_gh_w_snp" Ghillie Sniper M107 aor2 "mas_us_seals_ace_gh_d_snp" Ghillie Sniper M107 aor1 "mas_us_seals_ace_gh_m_snp" Ghillie Sniper M107 multicam "mas_us_seals_ace_mul_rec" Spotter(med/JTAC) "mas_us_seals_ace_gh_w_rec" Ghillie Spotter aor2 "mas_us_seals_ace_gh_d_rec" Ghillie Spotter aor1 "mas_us_seals_ace_gh_m_rec" Ghillie Spotter multicam "mas_us_seals_ace_mul_m4" Operator M4A3 "mas_us_seals_ace_mul_m4gl" Operator M4A3GL "mas_us_seals_ace_mul_mp5" Operator MP5SD MULTICAM\BLACK GEAR AND BALACLAVA:----------------------------- "mas_us_seals_ace_mulb_tl" Squad Leader "mas_us_seals_ace_mulb_gl" Team Leader(med/JTAC) "mas_us_seals_ace_mulb_med" CBT Medic "mas_us_seals_ace_mulb_saw" Automatic Rifleman "mas_us_seals_ace_mulb_mg" Machinegunner Mk48 "mas_us_seals_ace_mulb_mg60" Machinegunner M60E4 "mas_us_seals_ace_mulb_dem" Demo Exp(Engineer) "mas_us_seals_ace_mulb_brc" Breacher "mas_us_seals_ace_mulb_at" AT Operator "mas_us_seals_ace_mulb_aa" AA Operator "mas_us_seals_ace_mulb_mark" Sniper M110 "mas_us_seals_ace_mulb_snp" Sniper M107 "mas_us_seals_ace_mulb_rec" Spotter(med/JTAC) "mas_us_seals_ace_mulb_m4" Operator M4A3 "mas_us_seals_ace_mulb_m4gl" Operator M4A3GL "mas_us_seals_ace_mulb_mp5" Operator MP5SD AOR2:------------------------------------------------------ "mas_us_seals_ace_wod_tl" Squad Leader "mas_us_seals_ace_wod_gl" Team Leader(med/JTAC) "mas_us_seals_ace_wod_med" CBT Medic "mas_us_seals_ace_wod_saw" Automatic Rifleman "mas_us_seals_ace_wod_mg" Machinegunner Mk48 "mas_us_seals_ace_wod_mg60" Machinegunner M60E4 "mas_us_seals_ace_wod_dem" Demo Exp(Engineer) "mas_us_seals_ace_wod_brc" Breacher "mas_us_seals_ace_wod_at" AT Operator "mas_us_seals_ace_wod_aa" AA Operator "mas_us_seals_ace_wod_mark" Sniper M110 "mas_us_seals_ace_wod_snp" Sniper M107 "mas_us_seals_ace_wod_rec" Spotter(med/JTAC) "mas_us_seals_ace_wod_m4" Operator M4A3 "mas_us_seals_ace_wod_m4gl" Operator M4A3GL "mas_us_seals_ace_wod_mp5" Operator MP5SD AOR1:-------------------------------------------------------- "mas_us_seals_ace_des_tl" Squad Leader "mas_us_seals_ace_des_gl" Team Leader(med/JTAC) "mas_us_seals_ace_des_med" CBT Medic "mas_us_seals_ace_des_saw" Automatic Rifleman "mas_us_seals_ace_des_mg" Machinegunner Mk48 "mas_us_seals_ace_des_mg60" Machinegunner M60E4 "mas_us_seals_ace_des_dem" Demo Exp(Engineer) "mas_us_seals_ace_des_brc" Breacher "mas_us_seals_ace_des_at" AT Operator "mas_us_seals_ace_des_aa" AA Operator "mas_us_seals_ace_des_mark" Sniper M110 "mas_us_seals_ace_des_snp" Sniper M107 "mas_us_seals_ace_des_rec" Spotter(med/JTAC) "mas_us_seals_ace_des_m4" Operator M4A3 "mas_us_seals_ace_des_m4gl" Operator M4A3GL "mas_us_seals_ace_des_mp5" Operator MP5SD ACU:------------------------------------------------------- "mas_us_seals_ace_acu_tl" Squad Leader "mas_us_seals_ace_acu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_acu_med" CBT Medic "mas_us_seals_ace_acu_saw" Automatic Rifleman "mas_us_seals_ace_acu_mg" Machinegunner Mk48 "mas_us_seals_ace_acu_mg60" Machinegunner M60E4 "mas_us_seals_ace_acu_dem" Demo Exp(Engineer) "mas_us_seals_ace_acu_brc" Breacher "mas_us_seals_ace_acu_at" AT Operator "mas_us_seals_ace_acu_aa" AA Operator "mas_us_seals_ace_acu_mark" Sniper M110 "mas_us_seals_ace_acu_snp" Sniper M107 "mas_us_seals_ace_acu_rec" Spotter(med/JTAC) "mas_us_seals_ace_acu_m4" Operator M4A3 "mas_us_seals_ace_acu_m4gl" Operator M4A3GL "mas_us_seals_ace_acu_mp5" Operator MP5SD WOODLAND BDU:----------------------------------------------- "mas_us_seals_ace_bdu_tl" Squad Leader "mas_us_seals_ace_bdu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_bdu_med" CBT Medic "mas_us_seals_ace_bdu_saw" Automatic Rifleman "mas_us_seals_ace_bdu_mg" Machinegunner Mk48 "mas_us_seals_ace_bdu_mg60" Machinegunner M60E4 "mas_us_seals_ace_bdu_dem" Demo Exp(Engineer) "mas_us_seals_ace_bdu_brc" Breacher "mas_us_seals_ace_bdu_at" AT Operator "mas_us_seals_ace_bdu_aa" AA Operator "mas_us_seals_ace_bdu_mark" Sniper M110 "mas_us_seals_ace_bdu_snp" Sniper M107 "mas_us_seals_ace_bdu_rec" Spotter(med/JTAC) "mas_us_seals_ace_bdu_m4" Operator M4A3 "mas_us_seals_ace_bdu_m4gl" Operator M4A3GL "mas_us_seals_ace_bdu_mp5" Operator MP5SD DESERT DCU:------------------------------------------------ "mas_us_seals_ace_dcu_tl" Squad Leader "mas_us_seals_ace_dcu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_dcu_med" CBT Medic "mas_us_seals_ace_dcu_saw" Automatic Rifleman "mas_us_seals_ace_dcu_mg" Machinegunner Mk48 "mas_us_seals_ace_dcu_mg60" Machinegunner M60E4 "mas_us_seals_ace_dcu_dem" Demo Exp(Engineer) "mas_us_seals_ace_dcu_brc" Breacher "mas_us_seals_ace_dcu_at" AT Operator "mas_us_seals_ace_dcu_aa" AA Operator "mas_us_seals_ace_dcu_mark" Sniper M110 "mas_us_seals_ace_dcu_snp" Sniper M107 "mas_us_seals_ace_dcu_rec" Spotter(med/JTAC) "mas_us_seals_ace_dcu_m4" Operator M4A3 "mas_us_seals_ace_dcu_m4gl" Operator M4A3GL "mas_us_seals_ace_dcu_mp5" Operator MP5SD PCU FULL SUITE:---------------------------------------------- "mas_us_seals_ace_pcu_tl" Squad Leader "mas_us_seals_ace_pcu_gl" Team Leader(med/JTAC) "mas_us_seals_ace_pcu_med" CBT Medic "mas_us_seals_ace_pcu_saw" Automatic Rifleman "mas_us_seals_ace_pcu_mg" Machinegunner Mk48 "mas_us_seals_ace_pcu_mg60" Machinegunner M60E4 "mas_us_seals_ace_pcu_dem" Demo Exp(Engineer) "mas_us_seals_ace_pcu_brc" Breacher "mas_us_seals_ace_pcu_at" AT Operator "mas_us_seals_ace_pcu_aa" AA Operator "mas_us_seals_ace_pcu_mark" Sniper M110 "mas_us_seals_ace_pcu_snp" Sniper M107 "mas_us_seals_ace_pcu_rec" Spotter(med/JTAC) "mas_us_seals_ace_pcu_m4" Operator M4A3 "mas_us_seals_ace_pcu_m4gl" Operator M4A3GL "mas_us_seals_ace_pcu_mp5" Operator MP5SD ---------------------------------------------------------- Hope I'll find the time to upload also their loadout in the near future. Well, for the replacement files they work this way: Once installed the addon you'll find in the editor inside the "BLUEFOR >> US Navy SEALs" class all 8 sets of SEAL units divided by their camouflage (aor1, aor2, multicam\black, multicam\coyote, desert dcu, woodland bdu, full pcu and acu). And that works the same for the ACE optional config, the replacement files instead replace the standard BI Delta Force unit of operation arrowhead with the models of my US SEALs, using the camouflage you choosed from the 8 different options available, divided by folder. So if you choose the replacement "multicam\black gear" and you install it, you will still have all sets of camouflage for my SEAL units, but at the same time you'll se all BI Delta Force unit models replaced by the multicam\black gear ones, in fact the replacement file works just on base BI delta force unit, and for this reason you can only use one at the time! Hope I answered your question. ThankYou very much again :) ! Best Regards massi Edited April 22, 2012 by massi Share this post Link to post Share on other sites
virtualvikingx 19 Posted April 15, 2012 (edited) Massi, could you work together with Sickboy to make the ace config work in Six updater? Excellent mod! Edited April 16, 2012 by VirtualVikingX Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 16, 2012 Ah allright, makes sense, so rep folder does only rep for BIS DEltas, allright. So no matter which rep folder i pick, the seal section of yours in the editor is always the same. Thx for the classlists, thx a lot ..Really good units, exactly what i needed for my lingor mission. I think multicam with and without black + woodland look awesome. Woodland is actually high res , if you ask me. Well done m8 ..you may should edit first post with the classlists Share this post Link to post Share on other sites
sickboy 13 Posted April 16, 2012 (edited) VirtualVikingX said: Massi, could you work together with Sickboy to make the ace config work in Six updater? Excellent mod! For requests pertaining Six Updater, it's sufficient to write on SU support-box, no need to bother authors :) As you suggested on the SU support-box, separating the ACE configs to another mod-folder was sufficient and has been done. Edited April 16, 2012 by Sickboy Share this post Link to post Share on other sites
virtualvikingx 19 Posted April 16, 2012 Sickboy said: For requests pertaining Six Updater, it's sufficient to write on SU support-box, no need to bother authors :)As you suggested on the SU support-box, separating the ACE configs to another mod-folder was sufficient and has been done. Solid copy! Share this post Link to post Share on other sites
massi 772 Posted April 16, 2012 (edited) Hi, ThankYou very much Sickboy and VirtualVikingX for adding the SEAL units and their ACE config to Six Updater , Thanks a lot really appreciated ;) ! Fruity_Rudy no problem, I'm glad it helped, and thankYou very much for the advices,would be great to see the units in your missions :) first post updated with classlists too :) thanks ! Best Regards massi Edited April 16, 2012 by massi Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 16, 2012 (edited) 1. I have to thank you again for these units, i love the black multi dudes having nice equipment on ace by default 2. Thanks again for taking the time and listing all the class names, very good for editing missions. A lot of people don't do that.. 3. The rucks are for both, vanilla and ace? Are they filled up or empty? If they're filled up, could you maybe do an additional medic pack if you're ever going to update this addon? Edited April 16, 2012 by Fruity_Rudy Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 16, 2012 backpacks don't work for me with ACE, would you mind editing the config also for the backpacks? Share this post Link to post Share on other sites
massi 772 Posted April 16, 2012 (edited) Hi Fruity_Rudy, Backpacks are fully working both in vanilla and ACE version , I've tested them on every single unit both in standard game and in ACE :) , the backpacks are loaded with ammo and explosives, and looking inside the following config you'll see what they have inside, here's the backpack config inside the spoiler : Reveal hidden contents class mas_us_pack_s_ass : US_Backpack_Specops_EP1 { displayName = "Assault Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_b : mas_us_pack_s_ass { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ass_SD : US_Backpack_Specops_EP1 { displayName = "Assault Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_SD_b : mas_us_pack_s_ass_SD { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ass_mp5 : US_Backpack_Specops_EP1 { displayName = "Assault Pack MP5 SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_9x19_MP5SD { magazine = "30Rnd_9x19_MP5SD"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ass_mp5_b : mas_us_pack_s_ass_mp5 { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ar : US_Backpack_Specops_EP1 { displayName = "AR Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_200Rnd_556x45_M249 { magazine = "200Rnd_556x45_M249"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_ar_b : mas_us_pack_s_ar { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_mg : US_Backpack_Specops_EP1 { displayName = "MG Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_100Rnd_762x51_M240 { magazine = "100Rnd_762x51_M240"; count = 2; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_mg_b : mas_us_pack_s_mg { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_mark : US_Backpack_Specops_EP1 { displayName = "Marksman Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_20Rnd_762x51_B_SCAR { magazine = "20Rnd_762x51_B_SCAR"; count = 4; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; }; }; class mas_us_pack_s_mark_b : mas_us_pack_s_mark { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ptl : US_Backpack_Specops_EP1 { displayName = "Patrol Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\mas_us_seals\md\Delta\backpack_seal_mul.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_ptl_b : mas_us_pack_s_ptl { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_ptl_SD : US_Backpack_Specops_EP1 { displayName = "Patrol Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; class _xx_HandGrenade_West { magazine = "HandGrenade_West"; count = 2; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_ptl_SD_b : mas_us_pack_s_ptl_SD { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_dem : US_Backpack_Specops_EP1 { displayName = "Demo Pack SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 2; }; class _xx_Mine { magazine = "Mine"; count = 1; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; class mas_us_pack_s_dem_b : mas_us_pack_s_dem { model = "\mas_us_seals\md\Delta\backpack_seal_blk.p3d"; }; class mas_us_pack_s_dem_SD : US_Backpack_Specops_EP1 { displayName = "Demo Pack SD SEAL"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; class TransportMagazines { class _xx_30Rnd_556x45_StanagSD { magazine = "30Rnd_556x45_StanagSD"; count = 2; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 2; }; class _xx_Mine { magazine = "Mine"; count = 1; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; class _xx_Laserbatteries { magazine = "Laserbatteries"; count = 1; }; class _xx_IR_Strobe_Target { magazine = "IR_Strobe_Target"; count = 1; }; }; }; and about the medipack I'll try to include it in future update as soon as I'll find the time, nice idea thanks ! cheers ;) massi Edited April 16, 2012 by massi Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 17, 2012 mh, ok..maybe then i screwed something up in the mission. Cause on the start, pack is empty for me..i'll recheck it..played the mission with 4 guys, all loved em..Great addon..i hope i get it working Share this post Link to post Share on other sites
virtualvikingx 19 Posted April 17, 2012 I found stuff in a packback when I clicked "Open backpack". Until then it looked empty. Share this post Link to post Share on other sites
massi 772 Posted April 17, 2012 Hi, I'm glad you're enjoying the units, aniway try opening the backpacks like VirtualVikingX said, as all backpacks (also BI ones) work this way for me, just double click on the backpack pics and you'll see new items available on the left side of the items list, or single click on the pack image and then select open backpack and you'll see the content. cheers ;) massi Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 18, 2012 ah ok..i usually see the content when i join server, but i'll try this way. Thx again for these beautiful addon. Would it be possible to add a medic backpack? Otherwise i could add one by myself, of course only with your permission. But i'll think thats interesting for all of us. I really like the default equipment of these units. Well done m8..rucks look superb. Can't wait to play again when i#m back home at the weekend Share this post Link to post Share on other sites