Kommiekat 11 Posted November 12, 2012 ???Dont understand what you said Sorry, I got the names mixed up. I was referring to Reichenbach... 3 versions of the mission: -vanilla version -MH-53E addon mission -OFrP mod version Share this post Link to post Share on other sites
Wiki 1558 Posted November 12, 2012 as you wish mate. -in vanilla version, you'll play with USMC and Blackhawks. -the MH-53 version will only change the choppers. -the OFrP version will make you play with the French units. basically, it's the same mission, you will just play with different units, that's all Share this post Link to post Share on other sites
delta99 34 Posted November 12, 2012 Anyone play these missions with ACE and have any problems? Share this post Link to post Share on other sites
tom3kb 15 Posted November 12, 2012 Kommiekat, I suggest to choose OFrP version, this mod is great :) Share this post Link to post Share on other sites
Wiki 1558 Posted November 12, 2012 @Delta99 my missions are not designed to be played with AI mods. you can try with ACE, but it may be buggy Share this post Link to post Share on other sites
delta99 34 Posted November 12, 2012 @Delta99my missions are not designed to be played with AI mods. you can try with ACE, but it may be buggy Yeah, saw that in the original post but just wondering if anyone has tried. Share this post Link to post Share on other sites
Wiki 1558 Posted November 14, 2012 Yeah, I know some guys did play withACE, but don't remember whether it worked or not. Share this post Link to post Share on other sites
Brainbug 10 Posted November 14, 2012 Have you noticed that I added 2 more missions to my RitterKreuz missions pack?In Rescue, I'm missing the surprise element. Normally you'd assume that a hostage would be killed by the bad guys if they see that the situation is hopeless, so the hostage should somehow be secured before the bad guys know what happens. However here I'm fighting my way in and the last guy still sits beside the hostage with his thumb up his ass. Maybe you can script that the hostage gets shot by a guard if you get too close or alarm too many or so. Also, the actual helicopter extraction would be nice to see, I was outright disappointed that the mission ended already while I was preparing the LZ.Ambush is just too short (except for the too long walk to the end zone), also there is no way to win it if you miss one of the targets with the satchel detonation (with ACE you could detonate each one by one, but still a bit boring). What about a different ambush where a 3 or 4 man team equipped with a sniper rifle, a tripod, and a mk19, insert by HALO and have to get to a position from where they can wipe out a convoy at a choke point (like naran darre pass etc.) and then have to retreat hastily, being chased by infantry (approaching from an angle where the mounted weapon is useless) or a chopper. Yeah I know that is a completely different mission :j: Share this post Link to post Share on other sites
Wiki 1558 Posted November 14, 2012 hey Brainbug! that's a very good feedback! thank you! Ok, I'll try to rework the missions and adapt them to what you said. Share this post Link to post Share on other sites
Wiki 1558 Posted November 19, 2012 RitterKreuz v2.0 is out now! link: http://pkn3s2.1fichier.com/ see first post for changelog @Brainbug I didn't correct the missions the way you wanted: "Ambush" is just a "destroy the convoy" type mission, and I don't think a whole team is needed - just a lonewolf mission is enough IMO. About "Rescue", I've made some test, and the hostage is killed too fast - it's almost impossible to rescue him if I make the talibans shoot him when discovered. Share this post Link to post Share on other sites
Wiki 1558 Posted November 21, 2012 I forgot to say it, but I will not add any other mission to my RiterKreuz missions pack. I'll add one more mission to my USMC missions pack: Steel Storm - tank mission Share this post Link to post Share on other sites
Brainbug 10 Posted November 21, 2012 About "Rescue", I've made some test, and the hostage is killed too fast - it's almost impossible to rescue him if I make the talibans shoot him when discovered. "almost" sounds like a challenge^^Actually, some extremely difficult hostage rescue would be interesting. Mind that with ACE you have more tools, like tear gas etc. Just an idea. Share this post Link to post Share on other sites
Wiki 1558 Posted November 21, 2012 hm, sorry, I don't use ACE. BTW, have you tested the last missions I made? Share this post Link to post Share on other sites
Brainbug 10 Posted November 21, 2012 (edited) JTAC is borked, I wasn't able to interact with the laptop in any way, thus the mission doesn't continue there. First played it with ACE and a bunch of addons, but without all of them (again just OA+DLCs and latest beta) it made no difference. Up to that point, everything worked as intended (the plane managed to crash into the mountains in one playthrough, but we'll cheaply blame BIS for that^^). There are a bunch of errors thrown in the report file, most are harmless (mind that items like compass etc. are not deleted when you do a removeallweapons on someone), but the logic creation error might have something to do with it: No speaker given for Marcel Weber No speaker given for Jorg Schwarz No speaker given for Max Weber Speaker Male01 not found, patched to default Male01EN Duplicate weapon ItemGPS detected for GER_Soldier_MG_EP1 Duplicate weapon ItemCompass detected for GER_Soldier_MG_EP1 Duplicate weapon ItemRadio detected for GER_Soldier_MG_EP1 Duplicate weapon ItemWatch detected for GER_Soldier_MG_EP1 Duplicate weapon ItemMap detected for GER_Soldier_MG_EP1 Duplicate weapon ItemGPS detected for GER_Soldier_Medic_EP1 Duplicate weapon ItemCompass detected for GER_Soldier_Medic_EP1 Duplicate weapon ItemRadio detected for GER_Soldier_Medic_EP1 Duplicate weapon ItemWatch detected for GER_Soldier_Medic_EP1 Duplicate weapon ItemMap detected for GER_Soldier_Medic_EP1 Duplicate weapon ItemGPS detected for GER_Soldier_EP1 Duplicate weapon ItemCompass detected for GER_Soldier_EP1 Duplicate weapon ItemRadio detected for GER_Soldier_EP1 Duplicate weapon ItemWatch detected for GER_Soldier_EP1 Duplicate weapon ItemMap detected for GER_Soldier_EP1 Duplicate weapon ItemGPS detected for GER_Soldier_TL_EP1 Duplicate weapon ItemCompass detected for GER_Soldier_TL_EP1 Duplicate weapon ItemRadio detected for GER_Soldier_TL_EP1 Duplicate weapon ItemWatch detected for GER_Soldier_TL_EP1 Duplicate weapon ItemMap detected for GER_Soldier_TL_EP1 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,610.159973.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'! Edited November 21, 2012 by Brainbug Share this post Link to post Share on other sites
Wiki 1558 Posted November 21, 2012 hmmm, I'll check this out... Share this post Link to post Share on other sites
Brainbug 10 Posted November 21, 2012 ahh nevermind, I tried again, it DOES work, the area to trigger it was just a bit small. My bad :( Share this post Link to post Share on other sites
Wiki 1558 Posted November 21, 2012 ok, you scared me, cause, I couldn't find anythong wrong lol. BYW, there is no trigger for the laptop, it's just an addAction on it. Share this post Link to post Share on other sites
Wiki 1558 Posted November 22, 2012 finally, the version 1.0 of my USMC missions pack is out! link: http://oumpy5.1fichier.com/ see first post too! Share this post Link to post Share on other sites
tom3kb 15 Posted November 22, 2012 Nice, I was waiting for the last mission from this pack. :) Share this post Link to post Share on other sites
Kommiekat 11 Posted November 23, 2012 Wiki, problem with Ritterkreuz: 2nd mission RESCUE and 3rd mission JTAC, player cannot fire nor aim the weapon. I tested many times. Share this post Link to post Share on other sites
Wiki 1558 Posted November 23, 2012 Press spacebar (by default) to switch between the firemod and grenades, then it Will be solved. Share this post Link to post Share on other sites
Kommiekat 11 Posted November 23, 2012 Press spacebar (by default) to switch between the firemod and grenades, then it Will be solved. Is this intentional? If so, you may need to put it in the briefing. If not, how is this caused? BIS bug?? Share this post Link to post Share on other sites
Wiki 1558 Posted November 23, 2012 it's just a problem with the weapons script I use. not a real problem though, you just need to press spacebar at the beginning of the mission. anyway, I hope you'll like them. BTW, I just want to announce here that I won't add any new mission to my SP missions packs (just update them if bugs are encountered). I will probably quit editing, or maybe create SP missions from time to time. Share this post Link to post Share on other sites
tom3kb 15 Posted November 23, 2012 @Wiki Take a little break from editing, play others people work. You will be back someday to editing for sure ;). My last break from editor=10 months. Share this post Link to post Share on other sites
Wiki 1558 Posted November 24, 2012 well, I think when the new version of OFrP is out, I will update all my campaigns. when unsung is out, I may return to editing... Share this post Link to post Share on other sites