kremator 1065 Posted March 4, 2012 (edited) Dear fellow community members, I am a code 'tinkerer' and have been able to stitch these GREAT missions together (through a lot of trial and error) Firstly, my MAJOR thanks .... Without the GENIUS of BIS my life would not be complete! Without the GENIUS of ZoneKiller we would not have WAR. Without the GENIUS of Wolffy.au and the MSO team, we wouldn't have a framework of goodies :) Without the GENIUS of Roy86 we wouldn't have PatrolOps2 Without the GENIUS of tpw et al. we wouldn't have proper suppression Without the support of quite a variety of members (Highhead, Vengeance1 etc) helping me test, I probably wouldn't have gotten anything out. How to play Please look at BattleZone and read the readme! Please look at MSO and read the readme! Please look at PatrolOps2 and read the readme! Now contains extra DAP First Aid loveliness. Wound a friendly or enemy and see what happens :) YOU MUST USE CBA ! Gimme the files ! ALL links updated 29/07/12 RIGHT CLICK 'Save As ....' Until I get some mirrors just use my DropBox. For best performance I recommend a dedi server, but I have tested on local host too. Takistan http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Takistan.pbo Fallujah http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.fallujah.pbo Clafghan http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.clafghan.pbo IslaDuala http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.isladuala.pbo Lingor http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.lingor.pbo Tasmania2010 http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.tasmania2010.pbo Panthera2 http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Panthera2.pbo Tropica http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.tropica.pbo Chernarus http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Chernarus.pbo Qom Province http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.TUP_Qom.pbo Tigeria http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.tigeria.pbo Faysh Kaybur http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Fayshkhabur.pbo Thirsk http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Thirsk.pbo Thirsk Winter http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.ThirskW.pbo Mitilini http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Mitilini.pbo Podagorsk http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.FDF_Isle1_a.pbo Sbrodj http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Sbrodj.pbo Carraigdubh http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Carraigdubh.pbo Proving Grounds http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.ProvingGrounds_PMC.pbo Taviana http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.tavi.pbo Shapur http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Shapur_BAF.pbo Zargabad http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Zargabad.pbo Namalsk http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.namalsk.pbo Desert http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Desert_E.pbo Celle http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Celle.pbo Sahrani http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.Sara.pbo Celle2 http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.mbg_celle2.pbo Zernovo http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.gsep_zernovo.pbo Dingor http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.dingor.pbo Nogova2010 http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V5MSO44.nogova2010.pbo HOW TO PLAY Wait until the initialisation black screen has disappeared (it CAN take up to about a minute for large maps - be patient). You will then have spawned at a friendly base, and green base icons will start to appear at the top left. Every icon means a new type of item can be made. At this point you may want to adjust your Settings (viewdistance and grass level) - its in the action menu. OK so now let's get some vehicles made. You are limited to the number that you chose in the parameters in the first instance (normally on 40) and limited to building something every 50 seconds (again from the params). If Remote Construction is in your action menu you DON'T have to go to the container (to open workshop, then construction) - this will take you to an overhead view where you can start to place items. Choose a tank for instance using your mousewheel, left click and choose the type of tank you want. You can move it around until the circle around it goes GREEN. Pressing CTRL will rotate the item. When happy press left mouse button and your tank appears. Now you have a choice ... either exit the construction (backspace OR right mouse button) and get into the tank (option for GetIn as Driver OR GetIn as Gunner) or you can set it to HUNT agressively (press H when you have the circle over the tank). Should you want to create an EMPTY tank (on rare occasions), then HOLD E when creating your vehicle. IF you want the vehicle to join your team (again no need for this) then keep the circle over the tank and PRESS J. OK so you are in your tank as gunner for example. The commander will issue the tank with a move order (somewhere random at the start BUT it may task you to investigate an enemy sighting). IF you want to overrule this click ANYWHERE on the map that you want to go, and a new destination will be set. If you jump into the tank commander position after this, the driver will obey your mapclicks. Your gunner is VERY aggressive and will attack anything hostile - so get ready for a fight :) OK the AI are also aggressive and you have been killed - you have 2 options. A) Wait for revive dialog (or even flick through the other AI AND PLAYERS and watch them fight) and spawn at ANY friendly base (little triangle) B) Wait for a friendly AI or player to revive you (yes they WILL revive you if in range). If you are going to revive someone then you look for HEAL PLAYER in action menu (not First Aid) You will revive with the weapons you died with. You can always pick up more at the crate at base. While alive you can enter Remote Construction at any time and build something else :) To win .... kill ALL enemy buildings at all the enemy bases ! A few other features. There are IEDs that you will detect AND be able to defuse or detonate (or even shoot). There are suicide bombers too ... be careful. The towns are fully populated and you will be able to question civilians for information about baddies. Found a building but dont have a satchel? Don't worry, just get close enough and an action menu to BLOW BUILDING will appear. This takes 30 secs then run .... in 30 secs no more building. Want to be a Forward Air Controller? Pickup a laser desingator at crate, find a target and lase. IF there are friendly jets in the air they will be called to the laser spot (and IF they have GBUs ... BOOM!) Should there be no friendly jets, why not just make one (if logged into the airport container). You will also be given task to carry out .... THESE ARE OPTIONAL, but add spice to the war..... .....and believe me .... THIS IS WAR! Further plans for other maps Basically the built-in editor WITHIN BattleZone is just amazing - surprised others haven't picked up upon it! Name your map and I'll port it. Permissions You can modify this mission in anyway, but please respect the original authors and credit them. A little acknowledgement for me will be fine. However in the mission title IT MUST SAY ZKs BattleZone at the start please. UPDATES Will put them in this first post as and when I get time. REQUESTS Not got the island you want? Just post in this thread and I'll get to it :) Kind regards Kremator Edited August 6, 2012 by Kremator Share this post Link to post Share on other sites
Robster 11 Posted March 4, 2012 I am really flattered with your effort... I am looking forward to see this running asap on www.arma2la.com/foros Congrats!!! :D Share this post Link to post Share on other sites
kremator 1065 Posted March 4, 2012 Thanks Robster! Clafghan is superb, but need MORE RUNWAYS! Can't use the one in the south as aircraft don't use it properly (taxiing and takeoff) In v6a I have set aircraft to 0 therefore. Share this post Link to post Share on other sites
Robster 11 Posted March 4, 2012 yup that issue has been addressed several times... hope we can fix it at once... Share this post Link to post Share on other sites
kremator 1065 Posted March 5, 2012 Update ..... IslaDuala now added to first post. Enjoy. Share this post Link to post Share on other sites
humvee28 10 Posted March 5, 2012 A-W-E-S-O-M-E, even for SP Players like me! Thanks a bunch, Mate. Share this post Link to post Share on other sites
kremator 1065 Posted March 5, 2012 UPDATE ..... now with extra Lingor :) Link in first post. It seems that I can do a complete port in about 3 hours from start to finish. Enjoy. Share this post Link to post Share on other sites
das attorney 858 Posted March 5, 2012 Thanks bud :) Share this post Link to post Share on other sites
kremator 1065 Posted March 5, 2012 No problem gents ... just giving back :) Next on my list is Jade Groove then ..... well what island do YOU guys want ? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 5, 2012 Panthera plz :) Share this post Link to post Share on other sites
kremator 1065 Posted March 5, 2012 Hehe yeah IB .... it's on my list to-do :) Share this post Link to post Share on other sites
G.Duncan 0 Posted March 5, 2012 Wooo! Congrats on the release Kremator! Excellent work. Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 UPDATE: Tasmania2010 (new one just released by Hotze) now appears on first post. Enjoy. As with all of these gents, if you find some STRANGE placement of bases (or towns etc) please let me know. They should be fine. Thanks Patrick! Share this post Link to post Share on other sites
vengeance1 50 Posted March 6, 2012 Keep-em come-in Kremator! Share this post Link to post Share on other sites
DogonCrook 1 Posted March 6, 2012 Only got to mess around with it for about an hour but i love it so far. Turning off the ambient air drastically improved performance for me, i was getting stuttering at first. (Ssd arives tomorrow hopefully i can turn it back on!) One issue cropped up though, when i tell my team to hold fire, i keep automatically giving them engage at will clearance when they spot an enemy. (not just defensive fire, the actual command is issued) Never happened to me before, and im not sure its mission related, but wondering if anyone else is having this happen. Im not even touching the keyboard or mouse. Only seems to happen when they spot an enemy, but thats sorta a bad time lol. Happened in a heli evac too. Got shot down they hopped out and greenlighted themselves. Anyway great job, and thanks for the awsome mission! Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 It is probably BZ related. I think ZK put in some changes to make AI be massively aggressive (something like DoFire when they spot enemies within 1500m) I don't think he wants to change that, as it would change the game. Play it gung-ho with the team, or just go solo (and call reinforcements :) ) Glad you guys are enjoying it. Remember, that you are going to have 250-400 AI during the battle! SSD will help indeed, but as you have seen you can turn down options that you don't need/want. Share this post Link to post Share on other sites
ck-claw 1 Posted March 6, 2012 No problem gents ... just giving back :)Next on my list is Jade Groove then ..... well what island do YOU guys want ? sahrani ? ;) Share this post Link to post Share on other sites
humvee28 10 Posted March 6, 2012 Namalsk and / or Chernarus would be nice. :D Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 I don't mind doing these islands ..... just make sure that I see them up online :) All requests are on my list. Anyone get nailed by IEDs yet .... the little buggers are nasty. Civilians can get blown to pieces by walking over the pressure-type ones :) That helps to explain the randoms BOOMs you can hear :) IEDs refresh every 30 minutes as well - so no rest for the wicked! Share this post Link to post Share on other sites
humvee28 10 Posted March 6, 2012 Hmm, i have found many IED´s with the Detector, and did a controlled Det in the End, but i haven´t been blowed up till now. Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 Hehe ... you are too good then :) Good to know that the detector is working well. Share this post Link to post Share on other sites
highhead 20 Posted March 6, 2012 Yeah Krem! Just wanted to say CONGRAZ! awsome work, will join ya serv laterz Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 UPDATE: Panthera added ... just for IB :) Link on first post. This one took quite a bit of time to find the right spots for bases. I SHOULD have the balance right now. Enjoy. Share this post Link to post Share on other sites
giorgygr 61 Posted March 6, 2012 Very good job man! It is nice to see a complex mission like this for the (*sorry for the expression) forgotten by mission makers beautiful Panthera- and of course all the rest islands.. One thing only.. I have read the 1st post..but IF you (or another community member) can provide at least a 10 lines guide it would be really nice. Lots of complex modules=>lots of pages=>lots of pain :) Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2012 (edited) Hey Giorgy, Will add a quick guide to the first post. It will be VERY rough, but at least it will get you started. Will concentrate on that now (instead of doing Jade Groove :) ) EDIT: Little description done in first post. Edited March 6, 2012 by Kremator Share this post Link to post Share on other sites