DnA 5143 Posted February 28, 2012 Beta patch rev. 89942 released Changelog: Collective control would sometimes be fully lost until restarting the game Auto-hover was causing loss of power during sling loading We would have your feedback on whether this version fixes the loss of collective controls introduced in the previous version (CIT issue). We were unable to reproduce it on any of our PCs, so this is a blind fix. Thanks! Share this post Link to post Share on other sites
jedra 11 Posted February 28, 2012 I have tried to replicate the 'collective bug' in this and the last beta, and so far, I have also failed to 'lose' the collective control. One thing I have noticed is that while flying in cockpit view, the cockpit disappears for a second (actually less than that). It's not the whole screen, just the cockpit. When it disappears, you can see the scenery almost as if it is a 'no cockpit' view. There's no partcular mission it does it in, it can be an editor session, a scenario, time trial etc. It does do it consistantly though. I'll try and you-tube it later when the kids are in bed. Share this post Link to post Share on other sites
sbsmac 0 Posted February 28, 2012 I have the same problem with the disappearing cockpit. It was present in the previous beta as well. You may also notice the scenery disappear from time to time. Share this post Link to post Share on other sites
Baraka 10 Posted February 28, 2012 Did you fly on an A2 or an A2 Addon map? I had the cockpit-disappear-issue with those maps since the game is released. Share this post Link to post Share on other sites
jedra 11 Posted February 28, 2012 Not for me. Vanilla ToH with latest patch and latest beta. Share this post Link to post Share on other sites
sbsmac 0 Posted February 28, 2012 Not for me. Vanilla ToH with latest patch and latest beta. Likewise. Seems to happen all over Seattle - particularly in the downtown area. Share this post Link to post Share on other sites
jedra 11 Posted February 28, 2012 Created a CIT for the cockpit flickering #29012 See the effect in the following video at 45 seconds and again at 1 minute O9JrJSoTl80 Share this post Link to post Share on other sites
rok 0 Posted February 28, 2012 I've had cockpit disappear for second or less in vanilla TKOH and vanilla A2:OA for year(s). Luckily it doesn't happen too frequently. Share this post Link to post Share on other sites
DnA 5143 Posted February 29, 2012 Since the cockpit flickering is again one of those issues we don't see happen a lot in-house, let's try to find a pattern in hardware and software. Please can those who see this happen post information about HW, SW and settings in TKOH (in the CIT ticket or here)? If we can link it to a specific settings (e.g. PiP), it will be more feasible to track down. Share this post Link to post Share on other sites
.kju 3244 Posted February 29, 2012 Just to make sure its not missing: Its said to happen also in OA. Share this post Link to post Share on other sites
OMAC 254 Posted February 29, 2012 Since the cockpit flickering is again one of those issues we don't see happen a lot in-house, let's try to find a pattern in hardware and software. Please can those who see this happen post information about HW, SW and settings in TKOH (in the CIT ticket or here)? If we can link it to a specific settings (e.g. PiP), it will be more feasible to track down. I see the occasional cockpit flickering. See signature for settings. Share this post Link to post Share on other sites
bobocz 10 Posted February 29, 2012 I'm not sure if 'collective bug' is related to my 'spinning bug', but my problem is still there. I can easily reproduced it in every betapatch since then. I would not call it collective bug, because everything is very sensitive, collective is still working, but helicopter is spinning (same behaver like already fixed 88779 bug ), what help is turn off motor, even when I fly, then helicopter stop spinning and I can land with autorotation (usually it ends with crash :p). It seems that flight model goes crazy. I even reinstall game, no change :(. Share this post Link to post Share on other sites
sbsmac 0 Posted February 29, 2012 (edited) WRT cockpit flickering, see spoiler for profile, cfg and system settings... Once thing worth pointing out - I don't emember any flickering from patch 1.03 (or if it was there it was rare enough that I didn't notice it) so this appears to be an effect that was made worse during the beta tweaking. Tweaking with the graphics settings doesn't seem to do much to affect it either. language="English"; adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1920; Render_H=1200; FSAA=2; postFX=0; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=8; lastDeviceId=""; localVRAM=1061601280; nonlocalVRAM=2147483647; vsync=1; AToC=7; SWLayersCount=48; PiPEnabled=1; AmbientTraffic=1; Windowed=0; PipQuality=0; FXAA=0; PPAA=0; version=2; blood=1; singleVoice=0; customScheme=1; trackIR=1; freeTrack=0; controller="Default"; sensitivity="Medium"; vibrations=1; class ControllerSchemes { }; keyMoveForward[]={17,200}; keyMoveBack[]={31,208}; keyTurnLeft[]={30,203}; keyTurnRight[]={32,205}; keyMoveUp[]={}; keyMoveDown[]={}; keyMoveFastForward[]={273}; keyMoveSlowForward[]={}; keyMoveLeft[]={211}; keyMoveRight[]={207}; keyEvasiveForward[]={}; keyEvasiveLeft[]={16}; keyEvasiveRight[]={18}; keyEvasiveBack[]={}; keyStand[]={46}; keyCrouch[]={45}; keyProne[]={44}; keyLeanLeft[]={16,524291}; keyLeanRight[]={18,524297}; keyLeanLeftToggle[]={272}; keyLeanRightToggle[]={274}; keyWalkRunToggle[]={298}; keyWalkRunTemp[]={42}; keyToggleWeapons[]={33,132099}; keySwitchWeapon[]={}; keyFire[]={}; keyDefaultAction[]={65536,132097}; keyReloadMagazine[]={19}; keyLockTargets[]={15}; keyLockTarget[]={65537}; keyRevealTarget[]={65537}; keyTempRaiseWeapon[]={}; keyToggleRaiseWeapon[]={-1660944365,285}; keyPrevAction[]={26,1048580,197643,197645}; keyNextAction[]={27,1048581,132109,197635,197637}; keyAction[]={28,65538,132101}; keyActionContext[]={65536,132098,132101}; keyActionFreeLook[]={65536}; keyHeadlights[]={38}; keyNightVision[]={49}; keyBinocular[]={48}; keyHandgun[]={39}; keyCompass[]={37}; keyCompassToggle[]={293}; keyWatch[]={24}; keyWatchToggle[]={280}; keyMiniMap[]={34,132105}; keyMiniMapToggle[]={-1660944350}; keyShowMap[]={50,132107}; keyHideMap[]={50,132107}; keyHelp[]={35}; keyTimeInc[]={13}; keyTimeDec[]={12}; keyOptics[]={82,65665}; keyOpticsMode[]={181}; keyPersonView[]={156}; keyTacticalView[]={83}; keyLiteUnitInfoToggle[]={-1660944349}; keyZoomIn[]={78}; keyZoomInToggle[]={334}; keyZoomOut[]={74}; keyZoomOutToggle[]={330}; keyZoomContIn[]={197638}; keyZoomContOut[]={197646}; keyZeroingUp[]={201}; keyZeroingDown[]={209}; keyLookAround[]={56}; keyLookAroundToggle[]={55,312}; keyLookLeftDown[]={79,263173}; keyLookDown[]={80,263172}; keyLookRightDown[]={81,263171}; keyLookLeft[]={75,263174}; keyLookCenter[]={76}; keyLookRight[]={77,263170}; keyLookLeftUp[]={71,263175}; keyLookUp[]={72,263168}; keyLookRightUp[]={73,263169}; keyLookLeftCont[]={524289}; keyLookRightCont[]={524295}; keyLookDownCont[]={524288}; keyLookUpCont[]={524294}; keyLookShiftLeftCont[]={524291}; keyLookShiftRightCont[]={524297}; keyLookShiftUpCont[]={524292}; keyLookShiftDownCont[]={}; keyLookShiftForwardCont[]={524299}; keyLookShiftBackCont[]={}; keyLookRollLeftCont[]={524290}; keyLookRollRightCont[]={524296}; keyLookShiftLeft[]={}; keyLookShiftRight[]={}; keyLookShiftUp[]={486539465}; keyLookShiftDown[]={486539473}; keyLookShiftForward[]={}; keyLookShiftBack[]={}; keyLookRollLeft[]={486539280}; keyLookRollRight[]={486539282}; keyLookShiftCenter[]={486539340}; keyFreeHeadMove[]={29}; keyPrevChannel[]={51}; keyNextChannel[]={52}; keyChat[]={53}; keyVoiceOverNet[]={314}; keyPushToTalk[]={58,132096}; keyPushToTalkAll[]={}; keyPushToTalkSide[]={}; keyPushToTalkCommand[]={}; keyPushToTalkGroup[]={}; keyPushToTalkVehicle[]={}; keyPushToTalkDirect[]={}; keyNetworkStats[]={23}; keyNetworkPlayers[]={25}; keyDSInterface[]={905969689}; keySelectAll[]={41}; keyTurbo[]={}; keyVehicleTurbo[]={42}; keyWalk[]={}; keyHoldBreath[]={65537}; keySalute[]={43}; keySitDown[]={40}; keySurrender[]={}; keyGetOver[]={47}; keyAimUp[]={1048578}; keyAimDown[]={1048579}; keyAimLeft[]={1048576}; keyAimRight[]={1048577}; keyAimHeadUp[]={1048578}; keyAimHeadDown[]={1048579}; keyAimHeadLeft[]={1048576}; keyAimHeadRight[]={1048577}; keyIngamePause[]={1}; keyMenuSelect[]={}; keyMenuBack[]={14,65665}; keyForceCommandingMode[]={14}; keySwitchCommand[]={-1660944327,221}; keyHeliUp[]={16}; keyHeliDown[]={44}; keyHeliLeft[]={}; keyHeliRight[]={}; keyAirBankLeft[]={30,203}; keyAirBankRight[]={32,205}; keyHeliRudderLeft[]={45,211,197901}; keyHeliRudderRight[]={46,207,197893}; keyHeliForward[]={17,200,1048579}; keyHeliBack[]={31,208,1048578}; keyHeliFastForward[]={18}; keyAutoHover[]={57,132103}; keyAutoHoverCancel[]={57,132103}; keyHeliThrottlePos[]={}; keyHeliThrottleNeg[]={}; keyHeliCyclicForward[]={17,200,197641}; keyHeliCyclicBack[]={31,208,197633}; keyHeliCyclicLeft[]={197640}; keyHeliCyclicRight[]={197632}; keyHeliCollectiveRaise[]={16}; keyHeliCollectiveLower[]={44}; keyHeliCollectiveRaiseCont[]={197642}; keyHeliCollectiveLowerCont[]={197634}; keyHeliThrottleIncrease1[]={}; keyHeliThrottleDecrease1[]={}; keyHeliThrottleIncrease2[]={}; keyHeliThrottleDecrease2[]={}; keyHeliThrottleIncrease3[]={}; keyHeliThrottleDecrease3[]={}; keyHeliStarterToggle1[]={-1660944382}; keyHeliStarterToggle2[]={-1660944381}; keyHeliStarterToggle3[]={-1660944380}; keyHeliBatteriesToggle[]={-1660944336}; keyHeliRotorBrakeToggle[]={-1660944365}; keyHeliEnginesToggle[]={-1660944366}; keyHeliAPUToggle[]={-1660944354}; keyHeliWheelsBrake[]={-1660944367}; keyHeliTrimLeft[]={-1660944309}; keyHeliTrimRight[]={-1660944307}; keyHeliTrimForward[]={-1660944312}; keyHeliTrimBackward[]={-1660944304}; keyHeliTrimRudderLeft[]={-1660944305}; keyHeliTrimRudderRight[]={-1660944303}; keyHeliRopeAction[]={275}; keySeagullUp[]={16,1048579}; keySeagullDown[]={44,1048578}; keySeagullForward[]={17,200}; keySeagullBack[]={31,208}; keySeagullFastForward[]={18}; keyCarLeft[]={30,203}; keyCarRight[]={32,205}; keyCarWheelLeft[]={1048576}; keyCarWheelRight[]={1048577}; keyCarForward[]={17,200}; keyCarBack[]={31,208}; keyCarFastForward[]={18}; keyCarSlowForward[]={16}; keyCarAimUp[]={1048578}; keyCarAimDown[]={1048579}; keyCarAimLeft[]={1048576}; keyCarAimRight[]={1048577}; keyCommandLeft[]={30,203}; keyCommandRight[]={32,205}; keyCommandForward[]={17,200}; keyCommandBack[]={31,208}; keyCommandFast[]={18}; keyCommandSlow[]={16}; keySwitchGunnerWeapon[]={486539297}; keyVehLockTargets[]={15}; keySwapGunner[]={}; keyHeliManualFire[]={40}; keyTurnIn[]={45,46}; keyTurnOut[]={44}; keyCancelAction[]={}; keyCommandWatch[]={56}; keyTeamSwitch[]={20}; keyTeamSwitchPrev[]={21}; keyTeamSwitchNext[]={22}; keyGear[]={290}; keyGetOut[]={}; keyEject[]={}; keyLandGear[]={-1660944346}; keyLandGearUp[]={-1660944346}; keyFlapsDown[]={-1660944337}; keyFlapsUp[]={-1660944351}; keyLaunchCM[]={19}; keyNextCM[]={486539283}; keyHelicopterTrimOn[]={-1660944308}; keyHelicopterTrimOff[]={-1660944301}; keyBuldSwitchCamera[]={210}; keyBuldFreeLook[]={76}; keyBuldSelect[]={57}; keyBuldResetCamera[]={82}; keyBuldMagnetizePoints[]={63}; keyBuldMagnetizePlanes[]={64}; keyBuldMagnetizeYFixed[]={65}; keyBuldTerrainRaise1m[]={24}; keyBuldTerrainRaise10cm[]={22}; keyBuldTerrainLower1m[]={38}; keyBuldTerrainLower10cm[]={36}; keyBuldTerrainRaise5m[]={25}; keyBuldTerrainRaise50cm[]={23}; keyBuldTerrainLower5m[]={39}; keyBuldTerrainLower50cm[]={37}; keyBuldTerrainShowNode[]={35}; keyBuldSelectionType[]={31}; keyBuldLeft[]={203}; keyBuldRight[]={205}; keyBuldForward[]={200}; keyBuldBack[]={208}; keyBuldMoveLeft[]={1048576}; keyBuldMoveRight[]={1048577}; keyBuldMoveForward[]={1048578}; keyBuldMoveBack[]={1048579}; keyBuldTurbo[]={42}; keyBuldUp[]={201,16}; keyBuldDown[]={209,44}; keyBuldLookLeft[]={75}; keyBuldLookRight[]={77}; keyBuldLookUp[]={72}; keyBuldLookDown[]={80}; keyBuldZoomIn[]={78}; keyBuldZoomOut[]={74}; keyBuldTextureInfo[]={20}; keyDiary[]={36}; keyUser1[]={}; keyUser2[]={}; keyUser3[]={}; keyUser4[]={}; keyUser5[]={}; keyUser6[]={}; keyUser7[]={}; keyUser8[]={}; keyUser9[]={}; keyUser10[]={}; keyUser11[]={}; keyUser12[]={}; keyUser13[]={}; keyUser14[]={}; keyUser15[]={}; keyUser16[]={}; keyUser17[]={}; keyUser18[]={}; keyUser19[]={}; keyUser20[]={}; revMouse=0; mouseSmoothing=30; anisoFilter=2; TexQuality=1; TexMemory=3; useWBuffer=0; tripleHead=0; useExtendetInfoType=1; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; AutoAim=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; RoughLanding=1; WindEnabled=0; AutoTrimEnabled=1; StressDamageEnabled=0; }; skillFriendly=1; skillEnemy=0.55000001; precisionFriendly=0.99999994; precisionEnemy=0.19; }; class regular { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=0; AutoGuideAT=0; ClockIndicator=0; 3rdPersonView=1; UltraAI=0; AutoAim=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; RoughLanding=0; WindEnabled=1; AutoTrimEnabled=0; StressDamageEnabled=1; }; skillFriendly=1; skillEnemy=0.69999999; precisionFriendly=0.99999994; precisionEnemy=0.45999998; }; class veteran { class Flags { HUD=1; HUDWp=1; HUDGroupInfo=0; Map=0; WeaponCursor=1; ClockIndicator=0; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; skillEnemy=0.89999998; precisionFriendly=0.99999994; precisionEnemy=0.81999987; }; }; showTitles=1; useImperialSystem=0; vehicleFreelook=0; showRadio=1; currentCampaign="hsim\missions_h\campaign"; difficulty="veteran"; lastCampaignMission="10: The Takedown"; class MainMap { class Compass { inBack=0; position[]={-0.037400004,-0.035062499,0.2}; positionBack[]={0.0055000023,2.2351743e-009,0.1}; }; class Watch { inBack=0; position[]={-0.04851,-0.036815621,0.20999999}; positionBack[]={-0.0060500023,2.4586915e-009,0.11}; }; class WalkieTalkie { inBack=1; position[]={0.093999997,-0.043000001,0.25}; positionBack[]={0.28,-0.155,0.625}; }; class GPS2 { inBack=0; position[]={-0.01694,-0.038568746,0.22}; positionBack[]={0.013199996,2.6822089e-009,0.12}; }; }; activeKeys[]= { "US_TUT_01_0", "US_TUT_01_1", "US_TUT_01", "US_TUT_06_0", "Visit", "US_SP_06_Done", "US_SP_02_Done", "US_CORE_P2_01", "US_G_01", "US_SP_08_Done", "US_SP_01_Done", "US_SP_09_Done", "US_SP_04_Done", "US_SP_03_Done", "US_SP_07_Done", "US_SP_05_Done", "US_TUT_07_0", "US_TUT_07_1", "US_TUT_07_2", "US_TUT_07_3", "US_TUT_07", "US_TUT_06_1", "US_TUT_06_2", "US_TUT_06_3", "US_TUT_06", "US_TUT_08_0" }; lastSPMission="Close Air Support"; shadingQuality=10; shadowQuality=0; maxSamplesPlayed=32; browsingSource="Internet"; class Filter { serverName=""; missionType=""; missionName=""; maxPing=0; minPlayers=0; maxPlayers=0; fullServers=1; passwordedServers=1; battleyeRequired=0; expansions=1; }; lastMPMission="Capture the ships armed"; headBob=0; class JoysticksList { class Joystick1 { guid="F5458740-73DF-11DF-8002-444553540000"; name="Virtual Hid Device"; offset=256; isXInput=0; mode="Custom"; }; class Joystick2 { guid="F5458740-73DF-11DF-8003-444553540000"; name="Logitech RumblePad 2 USB"; offset=512; isXInput=0; mode="Custom"; }; class Joystick3 { guid="D4A86B00-73E0-11DF-8001-444553540000"; name="Nostromo n52 Speedpad2"; offset=768; isXInput=0; mode="Custom"; }; class Joystick4 { guid="85D5E1B0-A01C-11E0-8007-444553540000"; name="Saitek X52 Pro Flight Control System"; offset=1024; isXInput=0; sensitivity[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; deadZone[]={0,0,0,0,0,0,0,0}; steepness[]={1.9,1.9,1.9,1,1,1,1,1}; mode="Custom"; }; class Joystick5 { guid="EF987ED0-A019-11E0-8001-444553540000"; name="Saitek Pro Flight Rudder Pedals"; offset=1280; isXInput=0; sensitivity[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; deadZone[]={0.07,0.07,0,0,0,0,0,0}; steepness[]={1,1,1,1,1,1.9,1,1}; mode="Custom"; }; }; mouseSensitivityX=1; mouseSensitivityY=1; floatingZoneArea=0; sceneComplexity=300000; shadowZDistance=250; viewDistance=12000; preferredObjectViewDistance=5791.209; preferredTrafficViewDistance=600; terrainGrid=6.25; volumeCD=0; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; gamma=1; brightness=1; fovTop=0.75; fovLeft=1.2; uiTopLeftX=0.27083334; uiTopLeftY=0.22499999; uiBottomRightX=0.72916663; uiBottomRightY=0.77499998; IGUIScale=0.55000001; Name ATI Radeon HD 5800 Series PNP Device ID PCI\VEN_1002&DEV_6898&SUBSYS_22891787&REV_00\4&2F1C4782&0&0018 Adapter Type ATI display adapter (0x6898), Advanced Micro Devices, Inc. compatible Adapter Description ATI Radeon HD 5800 Series Adapter RAM 1.00 GB (1,073,741,824 bytes) Installed Drivers aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver Version 8.930.0.0 INF File oem51.inf (ati2mtag_Evergreen section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1920 x 1200 x 60 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xDFFFFFFF Memory Address 0xFBBC0000-0xFBBDFFFF I/O Port 0x0000B000-0x0000B0FF IRQ Channel IRQ 4294967291 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\atikmpag.sys (8.14.1.6248, 319.50 KB (327,168 bytes), 06/12/2011 02:12) Graphics Card Manufacturer Powered by AMD Graphics Chipset ATI Radeon HD 5800 Series Device ID 6898 Vendor 1002 Subsystem ID 2289 Subsystem Vendor ID 1787 Graphics Bus Capability PCI Express 2.0 Maximum Bus Setting PCI Express 2.0 x16 BIOS Version 012.020.000.001 BIOS Part Number 113-C00801-100 BIOS Date 2010/03/31 Memory Size 1024 MB Memory Type GDDR5 Core Clock in MHz 875 MHz Memory Clock in MHz 1225 MHz Total Memory Bandwidth in GByte/s 156.8 GByte/s Driver Packaging Version 8.93-111205a-132104C-ATI Catalyst Version 12.1 Provider Advanced Micro Devices, Inc. 2D Driver Version 8.01.01.1223 2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version 7.14.10.0887 OpenGL Version 6.14.10.11399 Catalyst Control Center Version 2011.1205.2215.39827 Core I7, HT disabled Edited February 29, 2012 by sbsmac Share this post Link to post Share on other sites
OMAC 254 Posted March 1, 2012 (edited) I'm not sure if 'collective bug' is related to my 'spinning bug', but my problem is still there. I can easily reproduced it in every betapatch since then. I would not call it collective bug, because everything is very sensitive, collective is still working, but helicopter is spinning (same behaver like already fixed 88779 bug ), what help is turn off motor, even when I fly, then helicopter stop spinning and I can land with autorotation (usually it ends with crash :p). It seems that flight model goes crazy. I even reinstall game, no change :(. I have reported the spinning problem several times, and it still exists in this beta. It is rather rare, but I think it occurs when slowing down to land and the analog collective controls are used to reduce collective to 0 temporarily to lose altitude. If that control is held too long, the heli (medium only) goes into hard right spin which can sometimes be stopped by autohover or by holding down left pedal. The heli is completely unflyable when the spin happens, and you will either crash or spin in place forever at ~1 rev/sec. This never happened before 1.04 betas, and is obviously related to the 1.04 RTD FM for medium heli. I have vids of it, but haven't uploaded them. Is this spin a bug or a feature? Seems like a problem to me. Does the spin result from the heli becoming damaged in some way? Edited March 1, 2012 by OMAC Share this post Link to post Share on other sites
jedra 11 Posted March 1, 2012 (edited) I can re-create the spinning bug every time: 1. In the editor, place a medium civil helo anywhere and set it to flying. 2. Raise the collective slowly to full to gain some height. 3. Lower the collective all the way down - slowly, maintaining control with pedal. 4. Bring the collective all the way up again - the helo will start to sping wildly and no amount of pedal can counter it. There seems to be a 'trigger point' during the collective raising manouver that sets it off - for me this is just before 100% collective up. EDIT--> Tested with a Logitech G940 Joystick/Throttle/Pedal system. Did someone raise a ticket for this? I can't see anything related at dev heaven. Not sure how often this would manifest in real situations - it seems that normal approach and landing are OK Edited March 1, 2012 by Jedra Share this post Link to post Share on other sites
OMAC 254 Posted March 1, 2012 (edited) The use of analog collective controls can apparently cause the spinning more readily, as it instantly sets collective to max or min temporarily, as long as the keys are held, which may jar the system in some way, causing damage or a bug. Such keys have been vital for me to speed or slow descent on landings w/o autohover. I've never seen a ticket for this issue either, but it has been present since the first 1.04 beta, yet in varying degrees of severity. Edited March 2, 2012 by OMAC Share this post Link to post Share on other sites
daikan 1 Posted March 4, 2012 Unfortunately this version breaks compatibility with the latest Linux DS (the beta is now marked as 1.04 whereas the Linux DS is still 1.03). Any chance we might see an updated Linux DS beta soonâ„¢? Share this post Link to post Share on other sites
DnA 5143 Posted March 5, 2012 Yes, Linux server to be distributed once the final patch is released :) Share this post Link to post Share on other sites