Scorpio 0 Posted June 12, 2002 ok i changed my mind Share this post Link to post Share on other sites
ham 0 Posted June 13, 2002 Bump for the best addon ever. Share this post Link to post Share on other sites
Major Fubar 0 Posted June 13, 2002 OK Kegetys, your next challenge is the DshK (well, I'm sure you've got other stuff to do, just athought): DShK Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Can I please have a direct link to the addon-file? Kegs site is not working for me. Damn office connection Share this post Link to post Share on other sites
Postduifje 0 Posted June 13, 2002 Just showing my respect to this truly amazing addon, fantastic work!!! Share this post Link to post Share on other sites
Tex -USMC- 0 Posted June 13, 2002 Great work Kegs. The textures are very good. Now maybe you could do a Mk19 grenade launcher for West? just to even things out Share this post Link to post Share on other sites
miles teg 1 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ June 13 2002,20:48)</td></tr><tr><td id="QUOTE">Great work Kegs. The textures are very good. Now maybe you could do a Mk19 grenade launcher for West? just to even things out  <span id='postcolor'> I asked the same thing, but just after I asked I found out that GFX707 released a nice looking MK-19 at right around the same time as part of his machine gun pack. You can find it at: http://www.fortress-ofp.com/ Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
timmy 0 Posted June 13, 2002 great work keg, awesome textures and model. keep it up. Share this post Link to post Share on other sites
Serapis 0 Posted June 14, 2002 Bug report: It seems that no matter where you put the 'nade launcher, the legs will ALWAYS reach the ground. I've been using it as a bungie platform (minus the bungie) for a bit now . Share this post Link to post Share on other sites
miles teg 1 Posted June 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Serapis @ June 14 2002,07:53)</td></tr><tr><td id="QUOTE">Bug report: It seems that no matter where you put the 'nade launcher, the legs will ALWAYS reach the ground. I've been using it as a bungie platform (minus the bungie) for a bit now .<span id='postcolor'> LOL! Yeah I saw that bug as well when I tried mounting the AGS-17 on a BRDM scout car using a script. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
kegetys 2 Posted June 14, 2002 It not a bug, the legs are made so in purpose so that they will go on the ground following the terrain contours. Looks better than if you put it on a slope and one of the legs is inside the ground and two are at the air. Share this post Link to post Share on other sites
miles teg 1 Posted June 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ June 14 2002,15:44)</td></tr><tr><td id="QUOTE">It not a bug, the legs are made so in purpose so that they will go on the ground following the terrain contours. Looks better than if you put it on a slope and one of the legs is inside the ground and two are at the air.<span id='postcolor'> Ah ok...smart thinking. It would be cool to make one on a stand like the one BIS uses for the M2 and with the gunner standing up in the same way as the regular M2 gun emplacement. That way the AGS17 could be mounted more easily to vehicles using a script. However what would really kick ass is if the bottom part of the AA stand was removed and just a small part left of the stand left (to make it look like it's mounted to the roof of the vehicle without the tripod sticking out inside the passenger compartment). In addition if the axis of rotation was made on the gunner rather then the gun it would look more like the gun was rotating on a turret. It would be great for something like the BRDM. Anyways if you haven't checked it out already, try De-PBO'ing my blackhawk down mission and check out the script. By using the script it may allow you to bypass the problem of not being able to attach grenade launching weapons to vehicles. The downside is that it requires an external script. But maybe you can figure out how to incorporate the script into one single .pbo file that doesn't need to have the script to be added on a map editor. Anyways, just an idea. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
InRange 1 Posted June 14, 2002 Great work, Kegetys. Finally an addon which has the quality of an official addon. Hope to see more of your great work soon Share this post Link to post Share on other sites
Paladin 1 Posted June 14, 2002 That UAZ with grande launcher looks sweet. You should also release a version with a PK to counter the Jeep with MG. Then you could have em battle. I can see it now: "JEEP WARS" Share this post Link to post Share on other sites
kegetys 2 Posted June 15, 2002 I just uploaded a new version of the AGS with lots of fixes in the vehicle loading script and a few other bugs fixed... Get it from http://ofp.kege.cjb.net as usual. Share this post Link to post Share on other sites
Guest Posted June 15, 2002 Really great work Keg. Too bad I don't have my OFP CD here to try it out I am really looking forward to it since I have shot the real thing (SACO Defense Mark 19 Mod 3) once or twice. It was pretty disappointing, but I'm sure your addon won't be Share this post Link to post Share on other sites
Miles 0 Posted June 15, 2002 How could ab automatic grenade launcher possibly e disapointing?? Share this post Link to post Share on other sites
Guest Posted June 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How could ab automatic grenade launcher possibly e disapointing?? <span id='postcolor'> It sounds extremely pathetic. No good recoil either. Nothing compared to a GRG (Carl Gustaf). Edit: I should perhaps add that I am talking about the real thing and not the Keg's addon Share this post Link to post Share on other sites
kegetys 2 Posted June 16, 2002 koti.mbnet.fi (where my addons site is at) seems to be temporarily down (once again). AGS 1.1 can be downloaded from the LDD Kyllikki mirror at http://kyllikki.tiimipeli.net/downloads/AGS17_11.zip while koti.mbnet.fi is down Share this post Link to post Share on other sites
cam0flage 0 Posted June 17, 2002 Great work Kegetys! I've been waiting for this addon, my company uses it as a support weapon, but we've never tried it since its been banned to shoot with it, because a finnish reservist died in an accident involving AGS-17 last year. Next you should try your hand at making an APILAS, i fired one of those last week, that weapon really rocks big time. Here's a link! // cam0flage Share this post Link to post Share on other sites
miles teg 1 Posted June 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ June 15 2002,23:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How could ab automatic grenade launcher possibly e disapointing?? <span id='postcolor'> It sounds extremely pathetic. No good recoil either. Nothing compared to a GRG (Carl Gustaf). Edit: I should perhaps add that I am talking about the real thing and not the Keg's addon <span id='postcolor'> Are you serious? I also fired the MK-19 and that was THE MOST AWESOME weapon system I have EVER fired. Of coarse it's not Carl Gustav, but then again they are entirely different weapon systems made for entirely different purposes. The MK-19 is primarily designed to kill lots of infantry and light armored (or unarmored) vehicles. The Carl Gustav is primarily a tank killer/bunker buster weapon. The Carl Gustav has to be manually reloaded one shot at a time. The MK-19 is a belt-fed automatic weapon that put the same equivelent amount of high explosives on an area with one burst as a single rocket from a Carl Gustav. I didn't care what sound it made. The important thing to me was the impressive damage that it created down range. It's like having a platoon of light mortars at your finger tips and is an absolutely devestating weapon against enemy infantry. I can not think of a single other weapon system that is more deadly against opposing infantry forces short of the AGS-17 or some type of AA auto-cannon. I also LOVE the fact that it is low noise and low recoil. I can't believe that you found these things to be defects in the weapon!!! Low noise = less chance of the enemy locating your firing position and less ear fatigue. Low recoil = greater chance that your rounds will fall on target with accuracy. Also it is less fatiguing on the gunner. On gun mounts on vehicles this also means less stress on the gun mount and the frame of the vehicle (or aircraft). All in all the MK-19 I think is one of the most remarkable weapon systems ever made. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
sn1per 0 Posted June 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ June 17 2002,19:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ June 15 2002,23:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How could ab automatic grenade launcher possibly e disapointing?? <span id='postcolor'> It sounds extremely pathetic. No good recoil either. Nothing compared to a GRG (Carl Gustaf). Edit: I should perhaps add that I am talking about the real thing and not the Keg's addon <span id='postcolor'> Are you serious? Â I also fired the MK-19 and that was THE MOST AWESOME weapon system I have EVER fired. Â Of coarse it's not Carl Gustav, but then again they are entirely different weapon systems made for entirely different purposes. The MK-19 is primarily designed to kill lots of infantry and light armored (or unarmored) vehicles. Â The Carl Gustav is primarily a tank killer/bunker buster weapon. Â The Carl Gustav has to be manually reloaded one shot at a time. Â The MK-19 is a belt-fed automatic weapon that put the same equivelent amount of high explosives on an area with one burst as a single rocket from a Carl Gustav. Â I didn't care what sound it made. Â The important thing to me was the impressive damage that it created down range. Â It's like having a platoon of light mortars at your finger tips and is an absolutely devestating weapon against enemy infantry. Â I can not think of a single other weapon system that is more deadly against opposing infantry forces short of the AGS-17 or some type of AA auto-cannon. Â I also LOVE the fact that it is low noise and low recoil. Â I can't believe that you found these things to be defects in the weapon!!! Low noise = less chance of the enemy locating your firing position and less ear fatigue. Low recoil = greater chance that your rounds will fall on target with accuracy. Â Also it is less fatiguing on the gunner. Â On gun mounts on vehicles this also means less stress on the gun mount and the frame of the vehicle (or aircraft). Â All in all the MK-19 I think is one of the most remarkable weapon systems ever made. Â Chris G. aka-Miles Teg<GD><span id='postcolor'> Yep, but I also think it's sort a lame weapon to fire IRL. Of course it is very deadly against infantry but when compared to even a LAW the automatic grenade launcher was somehow too "nice" Even the 12.7 AAMG felt more meaner. Jus my opinion though. Share this post Link to post Share on other sites