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engima

Dynamic Weather Effects Script Release

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I was wondering if I tweak these values, could I create a minor sand storm or at least wind that picks up sand and makes it sandy looking, so instead of player going through Fog...they go through sandy haze?

Maybe maximum pumped up to 50, 100?

// Wind vector strength never falls below this value. Must be greater or equal to 0 and less than or equal to _maximumWind.
// (Suggested value: 0);
_minimumWind = 1;

// Wind vector strength never exceeds this value. Must be greater or equal to 0 and greater than or equal to _minimumWind.
// (Suggested value: 8).
_maximumWind = 8;

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Is this good for Arma 3 multiplayer? I see there's no setvehicleinit or similar commands, but wonder if you've tried it on Stratis? :)

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Hi, Armaholic links are dead, is it possible to re-upload this script please ? Thanks a lot !

Edit: it works again now, sorry.

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I've been trying to make this script work with Arma 3, and while the core functionality appears to still work, there are some key differences in A3 weather cause it to not work well.


  • setOvercast no longer creates clouds, all it does is darken the amount of light that appears on the ground. Also, setOvercast takes a _long_ time to update. Almost 60 minutes to go from 0 to 1. To start a mission with a set level of overcast, you either need to set it high in the editor, or do a 'skipTime' trick. (See Joris' comment on the biki.)
  • simulSetHumidity (a new command) actually creates the clouds, but there is no way to slowly transition it and it changes them instantaneously when run. A command to change it from 0 to 1 will take a perfectly clear sky and immediately load it with tons of clouds (after choking the machine for a second).
  • setRain will only work if both overcast and humidity are at high levels. Even then, if Overcast/humidity are high enough, it will automatically start raining.
  • setWind seems to work as it did in A2.
  • setFog seems to work as it did in A2.

So, there any chance someone that knows what they're doing has refit this script to work in A3 or is working on it? I've been trying on my own, but just not getting it.

Edited by Meatball

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Hi there!

Current status report: Arma 3 is released, and I'm trying to get this script to work. However, some weather commands seem to be broken in Arma 3 (like setOvercast), so I have now decided to wait until they are fixed by BIS.

Hope to be back soon!

Engima

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New status update: I have remade the script to work in Arma 3. It is ready, and I need a little more testing until release. Hope to release it in a few days.

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I am very curious as I currently have stopped developing a script for myself any further plus making an addon out of it. Because too many things did not work + too limited.

Haha, I'm convinced you're doing this because you need weather for "Escape from Altis"? :D

Edited by tortuosit

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