Kommiekat 11 Posted February 19, 2013 I was wondering if I tweak these values, could I create a minor sand storm or at least wind that picks up sand and makes it sandy looking, so instead of player going through Fog...they go through sandy haze? Maybe maximum pumped up to 50, 100? // Wind vector strength never falls below this value. Must be greater or equal to 0 and less than or equal to _maximumWind. // (Suggested value: 0); _minimumWind = 1; // Wind vector strength never exceeds this value. Must be greater or equal to 0 and greater than or equal to _minimumWind. // (Suggested value: 8). _maximumWind = 8; Share this post Link to post Share on other sites
Tankbuster 1747 Posted July 8, 2013 Is this good for Arma 3 multiplayer? I see there's no setvehicleinit or similar commands, but wonder if you've tried it on Stratis? :) Share this post Link to post Share on other sites
Gemini 359 Posted August 26, 2013 Hi, Armaholic links are dead, is it possible to re-upload this script please ? Thanks a lot ! Edit: it works again now, sorry. Share this post Link to post Share on other sites
meatball 25 Posted August 27, 2013 Anyone been able to get this script working with A3? Share this post Link to post Share on other sites
meatball 25 Posted September 16, 2013 (edited) I've been trying to make this script work with Arma 3, and while the core functionality appears to still work, there are some key differences in A3 weather cause it to not work well. setOvercast no longer creates clouds, all it does is darken the amount of light that appears on the ground. Also, setOvercast takes a _long_ time to update. Almost 60 minutes to go from 0 to 1. To start a mission with a set level of overcast, you either need to set it high in the editor, or do a 'skipTime' trick. (See Joris' comment on the biki.) simulSetHumidity (a new command) actually creates the clouds, but there is no way to slowly transition it and it changes them instantaneously when run. A command to change it from 0 to 1 will take a perfectly clear sky and immediately load it with tons of clouds (after choking the machine for a second). setRain will only work if both overcast and humidity are at high levels. Even then, if Overcast/humidity are high enough, it will automatically start raining. setWind seems to work as it did in A2. setFog seems to work as it did in A2. So, there any chance someone that knows what they're doing has refit this script to work in A3 or is working on it? I've been trying on my own, but just not getting it. Edited September 16, 2013 by Meatball Share this post Link to post Share on other sites
engima 328 Posted September 19, 2013 Hi there! Current status report: Arma 3 is released, and I'm trying to get this script to work. However, some weather commands seem to be broken in Arma 3 (like setOvercast), so I have now decided to wait until they are fixed by BIS. Hope to be back soon! Engima Share this post Link to post Share on other sites
meatball 25 Posted September 20, 2013 Hey Enigma, been trying to work it out in A3 as well myself and have discovered a few nuances to way the A3 handles weather. Maybe save you a few minutes of research/testing. Share this post Link to post Share on other sites
Bunkerfaust 10 Posted September 29, 2013 Thank you for that script works fine ... Share this post Link to post Share on other sites
engima 328 Posted October 8, 2013 New status update: I have remade the script to work in Arma 3. It is ready, and I need a little more testing until release. Hope to release it in a few days. Share this post Link to post Share on other sites
meatball 25 Posted October 8, 2013 Woohoo! Looking forward to seeing it. Share this post Link to post Share on other sites
tortuosit 486 Posted October 8, 2013 (edited) I am very curious as I currently have stopped developing a script for myself any further plus making an addon out of it. Because too many things did not work + too limited. Haha, I'm convinced you're doing this because you need weather for "Escape from Altis"? :D Edited October 8, 2013 by tortuosit Share this post Link to post Share on other sites
meatball 25 Posted October 31, 2013 Hey Engima, any update on your remade script? :) Share this post Link to post Share on other sites
ExileBear 10 Posted November 14, 2013 Is it possible to add a snow effect to the script? Share this post Link to post Share on other sites
owesome 10 Posted January 20, 2015 I know its quite a while. Any updates? Share this post Link to post Share on other sites