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Dwarden

ARMA 2: OA beta build 86434 (1.60 MP build)

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OK, just did another quick test and now had the target at ~800 m. The issue is still there, i.e no bullet impact on long range targets so appologies for not searching the CIT before I posted.

I know the devs have lots on their plates but I would love to see this fixed since it's the "missing piece" for great sniper/spotter co-op missions (as well as when flying pilot/co-pilot in Cobra/AH-64/etc).

/KC

Edited by KeyCat

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OK, just did another quick test and now had the target at ~800 m. The issue is still there, i.e no bullet impact on long range targets so appologies for not searching the CIT before I posted.

I know the devs have lots on their plates but I would love to see this fixed since it's the "missing piece" for great sniper/spotter co-op missions (as well as when flying pilot/co-pilot in Cobra/AH-64/etc).

/KC

I agree this would be a great fix I think I did vote on the tracker for this to be fixed/improved all so.

Thanks

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I am unable to test these beta patches since I got my rig working good and don't want to screw it up. But I wanted to say thanks to those that are helping the devs make these patches. Much appreciated!

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I am unable to test these beta patches since I got my rig working good and don't want to screw it up.
All betas get installed in a separate folder (called beta), which will prevent them from messing up your system. If you want to get rid of the beta patch, you delete the one folder and you're good to go.
But I wanted to say thanks to those that are helping the devs make these patches. Much appreciated!
The best way to thank them is still by play testing the betas yourself :D

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Thinking a bit more about that long range bullet impact problem I wonder if it's set/balanced to ~500 m due to performance issues? If thats the case maybe a new setting in server.cfg could be a possible solution?

But it's probably not that easy... just thinking out loud ;)

/KC

Edited by KeyCat

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Thinking a bit more about that long range bullet impact problem I wonder if it's set/balanced to ~500 m due to performance issues? If thats the case maybe a new setting in server.cfg could be a possible solution?

But it's probably not that easy... just thinking out loud ;)

/KC

Agreed if it will cause performance issues maybe make it so it can be set by mission maker that way they can decide IF its required for example a sniper mission etc.

But would be nice in all missions.

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All betas get installed in a separate folder (called beta), which will prevent them from messing up your system. If you want to get rid of the beta patch, you delete the one folder and you're good to go.The best way to thank them is still by play testing the betas yourself :D

I have the disc for ArmA 2 but the steam version of OA. From what I have read this can be a bit more involved with betas. Am I wrong about this?

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http://dev-heaven.net/issues/26419

We found that AI outside of the normal map boundaries start to crawl as if they are seeing a wall or other obstacle. I believe it is related to an earlier issue but I created a new ticket because I am not 100% sure.

Repro mission attached. No interaction required, just launch and observe AI behavior.

Can anyone reproduce this?

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