krzychuzokecia 717 Posted December 18, 2011 You gotta be joking have you seen those sharp edges the landscape have?;) "AI feels too!" - well, I've never heard them complaining! :p Back to the topic: I'm interested how you've done textures for vests and equipment - they look as if Hyakushiki done them in original pack! I've tried to match his textures, to make similar vest but in Polish camo (our UKO vests look almost identical), but it ended, well... not exactly as I wanted to. How you've achieved this look without having file which was called by Sanc in his resource pack wrinkles? Share this post Link to post Share on other sites
ivosm 11 Posted December 18, 2011 Back to the topic: I'm interested how you've done textures for vests and equipment - they look as if Hyakushiki done them in original pack! I've tried to match his textures, to make similar vest but in Polish camo (our UKO vests look almost identical), but it ended, well... not exactly as I wanted to. How you've achieved this look without having file which was called by Sanc in his resource pack wrinkles? I'm using the Hyk us 3 color desert textures.First I put in black and white colors with photoshop,and I removed the darker colors with the "hearth brush spots" of photoshop.For the body armor I used the marine body vest using the same process and using shadowing effects. I'ss think about the knees ;) Share this post Link to post Share on other sites
BronzeEagle 2 Posted December 19, 2011 i will do a sequel to Operation Code Blue called "Operation Code Blue 2: Righteous Mission - Heed the Call!" when ivosm releases his multicam units. Share this post Link to post Share on other sites
ivosm 11 Posted December 21, 2011 Some good news: all units was made,this week I will try launch the addon.But I have 2 problems: 1)Soldiers don't cast shadows on the first LOD 2)Sometimes,Facestex look's blurred Anyone knows how to solve it? Share this post Link to post Share on other sites
krzychuzokecia 717 Posted December 21, 2011 Regarding shadows: try this. About facetexes, I dunno, could you post screenshot of this problem? (in your previous addons everything was OK, so firstly try to copy head from older model to new one and see if it works) Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 21, 2011 1)Soldiers don't cast shadows on the first LOD Soldier shouldn't cast shadow in the first lod, because of the high poly count. The first lods must have the "lodnoshadow" property set to 1 in the named properties. Anyway, OFP isn't able to render too detailed shadows, they must have less than a few hundred faces (something like 400). Share this post Link to post Share on other sites
ivosm 11 Posted December 21, 2011 Regarding shadows: try this.About facetexes, I dunno, could you post screenshot of this problem? (in your previous addons everything was OK, so firstly try to copy head from older model to new one and see if it works) Thank you!My soldiers are casting shadows now. Here the problem with facetex: http://imageshack.us/photo/my-images/825/bugtl.jpg/ Share this post Link to post Share on other sites
BronzeEagle 2 Posted December 21, 2011 what's the problem? the earpiece? Share this post Link to post Share on other sites
ivosm 11 Posted December 22, 2011 what's the problem? the earpiece? Blurred texture,looks like a bad worked texture,look the photo and look in your game other addon that use the facetex,you will see the diference. Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 22, 2011 Blurred texture,looks like a bad worked texture,look the photo and look in your game other addon that use the facetex,you will see the diference. Mmm... i don't know facetex in details, but it must use some setobjecttexture scripts to give random faces to units. The trouble with this method is if the given face texture isn't preloaded by the engine before the script is launched, it'll appear blured sometimes. A turnaround would be to apply all the possible face textures to some hidden vertices on the soldier models, so that the faces textures are preloaded. Share this post Link to post Share on other sites
ivosm 11 Posted December 23, 2011 I'll wait until Monday to launch the addon.If I can't fix the error, I'll publish the way it is. All other things was made. Share this post Link to post Share on other sites
BronzeEagle 2 Posted December 27, 2011 its definitely monday. any news? Share this post Link to post Share on other sites
ivosm 11 Posted December 27, 2011 Maybe I'll launch today,the addon is on .rar now,only need upload.Don't worry,You will use it today. Share this post Link to post Share on other sites
barccy 53 Posted August 13, 2014 Were these ever released? Share this post Link to post Share on other sites
Macser 776 Posted August 13, 2014 http://forums.bistudio.com/showthread.php?129284-US-Army-MultiCam-Soldiers-Deltas-and-Rangers-1-0&highlight=Army+Rangers+Deltas+Multicam Link seems to be dead though. Share this post Link to post Share on other sites
zulu1 145 Posted August 13, 2014 http://forums.bistudio.com/showthread.php?129284-US-Army-MultiCam-Soldiers-Deltas-and-Rangers-1-0&highlight=Army+Rangers+Deltas+MulticamLink seems to be dead though. I have this uploaded to my files here: http://www.mediafire.com/download/hfeje29680izdsi/Ivo_USM.rar Share this post Link to post Share on other sites