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MODUL

MODUL UltSAP(Ultimate Static Anims Pack)[WIP]

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Hi Modul, welcome back :)

I'd like to make a request for two static animations please.

4307_86807942916_716532916_1912259_6425246_n.jpg

They are the poses of the two soldiers on the right. The one at attention with his hands folded behind his back, and the other one at attention holding the rifle. These two anims have been missing from the ArmA series and will really come in handy!

Thank you in advance.

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Looking good mate, can't wait to see more :D

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Hi Modul, welcome back :)

I'd like to make a request for two static animations please.

http://i111.photobucket.com/albums/n135/Falcon1_Raptor/reference/4307_86807942916_716532916_1912259_6425246_n.jpg Do not quote images

They are the poses of the two soldiers on the right. The one at attention with his hands folded behind his back, and the other one at attention holding the rifle. These two anims have been missing from the ArmA series and will really come in handy!

Thank you in advance.

They are at ease. Attention with rifle goes from ease as`Above`, then the rifle is pulled inward towards the leg so it is 0 degrees or muzzle facing directly upwards, and the left leg is simultaneously moved to attention also. Then shoulder arms etc.

The guy in the center without a rifle is also at ease, attention is arms by your side and feet together. I think because of the angle of the photo it looks as if his feet would be together.

I could be wrong of course as drill differs from army to army but generally the attention & at ease are universal.

@ MODUL, would these anims work with all units including modded ones? If so I'd love to see a bayonet charge posture that the AI could walk or run with.

Edited by Foxhound
Do not quote images

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@ MODUL, would these anims work with all units including modded ones?

No reason why they shouldn't, modded units use the same skeleton/selections as BIS models, in fact looking at the pictures, they are Bink's Marines anyway :)

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when it will relase?

When its ready!

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No reason why they shouldn't, modded units use the same skeleton/selections as BIS models, in fact looking at the pictures, they are Bink's Marines anyway :)

exactly!

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Realy great work! maby after you finish anims, you make some mod with "press button - play anim" ?!

And if its posible, please add a handshaking, push, knock out doors, crouched and back&forward knife atack animations and maby close combat anims (in plans realise addon with close combat, stroke gun, boxing etc. ;) ) Big Thanks! Go Ahead!

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hey the man i know ive asked for you to put some aims in but could you do some news reporter aims for us like a camera man holding a camera and reporter hold a mic or pointing at a person thanks if not ill settle for what i can get thanks

am after something like this from VBS2

vbs2_civ_cameramann.jpg?x=14

Edited by Falcos

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why not fit a camera model into the rocket launcher anim fitting? god knows if that is actually what that animation is.

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one of the guys at CL2 has made it now sorry but we still need help with a MIC aim kind of like this from arma 1 am shocked not more people or clans are after this. to help promote the teams and game

http://i.imgur.com/7rjd3.jpg

Edited by Falcos

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