sickboy 13 Posted November 4, 2011 (edited) Maybe this is the wrong place but how can I add the malloc parameter while using the Sixupdater? I am in the process to add the latest parameters and add a "Other parameters" field (usable for e.g brand new params). For the time being, enable Advanced Mode, go to the Game Profiles datagrid, and edit the Params field at your favorite game profile :) http://dev-heaven.net/issues/26115 http://dev-heaven.net/issues/25857 Please in the future find SU support @ http://www.six-updater.net/p/support.html Edited November 4, 2011 by Sickboy Share this post Link to post Share on other sites
Vipera 10 Posted November 4, 2011 I cannot see big difference between tbb3 and tbb4. Benchmark : tbb3 fps / tbb4 fps Benchmark01: 30 / 29 Benchmark02: 10 / 10 E08 : 41 / 39 Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2011 My results from line 113 for all allocators with the latest beta: http://www.editgrid.com/user/kju/PvPscene_Benchmark_Suite Best FPS wise is TBB4. JE is same level though. Followed by TBB3. The NED one has issues. The XP32bit one is very bad. Share this post Link to post Share on other sites
humvee28 10 Posted November 4, 2011 The NED one has issues I´ve got the same Issue with Tcmalloc while testing with E08. Haven´t tested the new Allocators with the Suite till now. I´m on it, and will report in. Share this post Link to post Share on other sites
ast65 10 Posted November 4, 2011 No issues here with any malloc; nedmalloc has the highest maxfps while ttb4malloc has the highest minfps; I would vote the ttb4 as default one, too. Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2011 The TC one causes missing MCVCR100.dll on startup here and it falls back to the windows on (XP32b): (error message is in German) Share this post Link to post Share on other sites
sickboy 13 Posted November 4, 2011 The TC one causes missing MCVCR100.dll on startup here and it falls back to the windows on (XP32b): (error message is in German) Should require VC++ 2010 redist http://www.microsoft.com/download/en/details.aspx?id=5555 Share this post Link to post Share on other sites
humvee28 10 Posted November 4, 2011 Benchmarks finished with 86055 and the Allocators (Line 253 - 271). http://www.editgrid.com/user/kju/PvPscene_Benchmark_Suite Bench with TCmalloc failed with the same Error (VMBusy) as with BI Benchmark E08. Share this post Link to post Share on other sites
themaster303 22 Posted November 4, 2011 does -malloc=tbb4malloc_bi also effect the performence of the server ?? Share this post Link to post Share on other sites
domokun 515 Posted November 4, 2011 Results using 86055 beta patch and E08 Benchmark: OS: Win7-64 CPU: E8400 overclocked from 3 to 3.93 Ghz GPU: Radeon 4890 RAM: 4 GB DDR-3 tbbd4 = 36, 35 tbbd3 = 36, 36 jemalloc= 34, 36 tcmalloc = error MSVCR100.dll missing!? nedmalloc= 34, 34 windows (default?) = 35, 34 Conclusion: all are very close, within the margin of error Share this post Link to post Share on other sites
OMAC 254 Posted November 5, 2011 (edited) Settings/system in signature, benchmark E08 (unless otherwise noted): Beta 85680 no -malloc assigned: 44, 45; A2 benchmark 1 (Vyshnoye): 39 Beta 86055 tbb4: 46 no -malloc assigned: 43 Beta 86122 tbb4: 44, 45, 44, 45, 45; A2 benchmark 1: 39 tbb3: 45, 45 je: 46, 46 (with some sputtering and one momentary drop to 14 fps) tc: 45, 45 no -malloc assigned: 46, 44, 45; A2 benchmark 1: 39 windows (no -malloc assigned, dll folder renamed): 44 For me with 86122, I'd go with no allocator specified (default tbb3). The new allocators are all pretty close in performance, within margin of error. I wrote earlier that I thought I had seen performance improvement in Chernarus with tbb4 (and others thought so, also). However, playing Freedom Fighters again with 86122 and no -malloc in command line, I was getting the same good performance near coastline as before. I also got normal to slightly better performance playing Eagle Wing. Given that and the above tests, I cannot say with certainty that any of the new allocators do much better than the default tbb3. Edited November 5, 2011 by OMAC Share this post Link to post Share on other sites
DBGB 10 Posted November 9, 2011 (edited) I have used VS2010 to build a 'malloc' DLL implementation based on NedMalloc from the sources here http://prdownloads.sourceforge.net/nedmalloc/nedmalloc_v1.10beta1.zip As an absolutely noob I might have done something wrong - but after modifying the code - I had to add a section from BI's NedMalloc source -> namespace nedmalloc { int VirtualReserved = 0; ..... the VirtualReserved was linked from NedMalloc_bi.cpp but didn't exist in the updated source I grabbed from source forge so I got some linker error. I also did some other modifcations - But whatever - the allocator is not used in the game - it reverts to the windows allocator. My custom DLL is renamed NedMalloc_bi_upd.dll - was originally NeMalloc_bi.dll as I used BI's VS project files. And it's the only one in the dll folder - mentioned as NedMalloc_bi_upd in the startup parameter... Hmmm..... next step..... ? BTW: I notice that BI's Dll's are signed - So the ones I built a week ago from the sources to get to learn VS2010 compiling is a bit less in size. Is this a problem ? (Mine are obviously not signed) Update: On with the thinking hat... I got it running - ended in small disaster ===================================================================== == E:\Games\Bohemia Interactive\Expansion\beta\arma2oa.exe == "E:\Games\Bohemia Interactive\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash -malloc=NedMalloc_bi_upd ===================================================================== Exe timestamp: 2011/11/09 16:09:53 Current time: 2011/11/09 16:34:55 Version 1.59.86218 Allocator: E:\Games\Bohemia Interactive\Expansion\beta\dll\NedMalloc_bi_upd.dll Item str_disp_server_control listed twice Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 008F5111 Allocator: E:\Games\Bohemia Interactive\Expansion\beta\dll\NedMalloc_bi_upd.dll ... ... Distribution: 1486 Version 1.59.86218 Fault address: 008F5111 01:004F4111 E:\Games\Bohemia Interactive\Expansion\beta\arma2oa.exe file: intro world: Desert_E Prev. code bytes: 44 24 44 0F 59 D0 83 C4 04 83 45 08 10 0F 58 CA Fault code bytes: 0F 29 08 0F 28 C4 83 C1 04 3B 4D 10 0F 58 C6 0F Registers: EAX:1157EFD8 EBX:00000020 ECX:00000010 EDX:00000010 ESI:00000020 EDI:00000010 CS:EIP:0023:008F5111 SS:ESP:002B:0182F410 EBP:0182F4B0 DS:002B ES:002B FS:0053 GS:002B Flags:00210206 ======================================================= ...will play a bit with the working implementations instead....now Edited November 9, 2011 by DBGB Added BTW - and a run failure Share this post Link to post Share on other sites
maturin 12 Posted November 10, 2011 Which allocator is best for dual cores and weak graphics cards, in you guys' experience? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 10, 2011 test and choose it yourself is best answer :) Share this post Link to post Share on other sites
maturin 12 Posted November 10, 2011 test and choose it yourself is best answer :) If I have a lot of free time, I will. But this is all over my head. What number is the default? Why are people posting things like ''-malloc=tbb4malloc_bi'' if we are just supposed to choose from 1-6. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 10, 2011 If I have a lot of free time, I will. But this is all over my head. What number is the default? Why are people posting things like ''-malloc=tbb4malloc_bi'' if we are just supposed to choose from 1-6. because it changed , read the wiki page or look into thread deeper :) default is tbb3malloc_bi but lot of people use tbb4malloc_bi (including me) Share this post Link to post Share on other sites
OMAC 254 Posted November 11, 2011 Is it safe to assume that "-malloc=tbb3malloc_bi" is identical to not specifying any -malloc in the command line? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2011 Is it safe to assume that "-malloc=tbb3malloc_bi" is identical to not specifying any -malloc in the command line? that's safe cause TBB3 is the default :D:cool: Share this post Link to post Share on other sites
OMAC 254 Posted November 11, 2011 Yes. So it's a little odd that "-malloc=tbb3malloc_bi" is listed as an example on the biki. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2011 that's point of example ... Share this post Link to post Share on other sites
OMAC 254 Posted November 11, 2011 I played CO using beta 86277 for several hours today with both tbb3 and tbb4, and everything was smooth and completely stable with great performance. Still can't see much difference between those two allocators, but I'll keep looking. Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 16, 2011 Since this change I get reproducible CTD when warping around on the island. For debugging purposes I am often jumping around to monitor different groups. In 9 out of 10 times ARMA crashes to desktop while the engine is still reloading terrain and textures. Will have to try with some parameters and feed back here, if important. Cheers, VictorFarbau Share this post Link to post Share on other sites
maddogx 13 Posted November 16, 2011 Since this change I get reproducible CTD when warping around on the island. For debugging purposes I am often jumping around to monitor different groups. In 9 out of 10 times ARMA crashes to desktop while the engine is still reloading terrain and textures.Will have to try with some parameters and feed back here, if important. Cheers, VictorFarbau So which malloc are you using? Share this post Link to post Share on other sites
.kju 3245 Posted November 16, 2011 @VictorFarbau How-to-report-a-crash Share this post Link to post Share on other sites
sickboy 13 Posted November 16, 2011 @VictorFarbauHow-to-report-a-crash Yep, best report it asap to CIT - so that the dumps can be evaluated and hopefully the cause fixed before v1.60 (very near). Share this post Link to post Share on other sites