Dwarden 1125 Posted October 29, 2011 I guess I just missed the fact that it was a link. :DSo I wonder which of these memory allocators was #3 - the "winner" of the malloc poll. i think the answer is quite clear (see quote of SUMA's post and the default memalloc) :D:cool: tho often these answers have short living temporary frame :) Share this post Link to post Share on other sites
themaster303 22 Posted October 30, 2011 tested it again , with command -malloc=tbb4malloc_bi and without. brings me on same spot in multiplayer about 15-20 fps more. really like that option. and just expermient more, i love to check new things. keep carry on like this. the better 1.60 is, the better will be arma3 ;) thx for making it better and better ! Share this post Link to post Share on other sites
ast65 10 Posted October 30, 2011 tested it again , with command -malloc=tbb4malloc_bi and without.brings me on same spot in multiplayer about 15-20 fps more. really like that option. and just expermient more, i love to check new things. keep carry on like this. the better 1.60 is, the better will be arma3 ;) thx for making it better and better ! Confirmed, performance is maximised with command '-malloc=tbb4malloc_bi' :bounce3: Share this post Link to post Share on other sites
Guess Who 10 Posted October 30, 2011 Tried to test it today. It seems the command "-malloc=..." doesn't work. Excerpt from my RPT: ===================================================================== == C:\Games\ArmA2\Expansion\beta\arma2oa.exe == "C:\Games\ArmA2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@CBA_dependent;@Islands;@Units;@Weapons;@Tweaks -exThreads=7 -nosplash [b][color=blue]-malloc=tbb4malloc_bi[/color][/b] ===================================================================== Exe timestamp: 2011/10/30 09:03:46 Current time: 2011/10/30 14:26:17 Version 1.59.85876 [color=blue][b]Allocator: C:\Games\ArmA2\Expansion\beta\dll\tbb3malloc_bi.dll[/b][/color] Item str_disp_server_control listed twice [149,22.569,0.047,"XEH: PostInit Started"] [149,22.634,0.047,"CBA_VERSIONING: cba=0.8.2.169, "] [149,22.666,0.047,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1"] Global "scripts" folder no longer supported, 'initJIPcompatible.sqf' ignored Am I doing something wrong here? "tbb4malloc_bi.dll" get's loaded though if you delete or rename "tbb3malloc_bi.dll". Share this post Link to post Share on other sites
mr.g-c 6 Posted October 30, 2011 Confirmed, performance is maximised with command '-malloc=tbb4malloc_bi' :bounce3: Absolutely! Wow! Can confirm.... much smoother.... :D So "tbb3malloc" will be deleted from my DLL Folder... Share this post Link to post Share on other sites
Dwarden 1125 Posted October 30, 2011 Am I doing something wrong here? "tbb4malloc_bi.dll" get's loaded though if you delete or rename "tbb3malloc_bi.dll". You right the commandline param don't work (tested myself) so i erased the .dll i don't need to keep just the TBB v4 one Share this post Link to post Share on other sites
OMAC 254 Posted October 30, 2011 WHOA! Using -malloc=tbb4malloc_bi for beta 85876, after renaming the tbb3 dll, I'm getting FPS in Chernarus like I do in Takistan (using Freedom Fighters scenario within CO). Never seen such performance in Chernarus. I'm getting high 40s and low 50s whereas I usually get low-mid 20's with my vid settings (see signature). Should we do serious testing with tbb4 to check for stability? Share this post Link to post Share on other sites
Dwarden 1125 Posted October 30, 2011 atm. ou have 3 allocators to choose from TBB v3 TBB v4 and default OS one (no file inside \dll\) as i tried hint here, http://forums.bistudio.com/showpost.php?p=2047381&postcount=51 there is more factors why results may differ per hardware/software config of end user Share this post Link to post Share on other sites
OMAC 254 Posted October 30, 2011 Thank you for the info, and for the VERY COOL and promising mem allocator implementation! I'm also getting large performance increase in OA, trying One Shot One Kill scenario. In general, do you recommend vsync on or off for CO and ToH? Besides tearing, which I haven't seen yet with vsync off, what are the disadvantages of having vsync off? Does having vsync off when your normal FPS is under your screen refresh rate make any difference in performance? Share this post Link to post Share on other sites
Dwarden 1125 Posted October 30, 2011 well i myself use vsync on with render frame ahead set to 1, in arma2oa.cfg: GPU_MaxFramesAhead=1; Share this post Link to post Share on other sites
Berliner19 0 Posted October 30, 2011 Didnt get to it!!!! Can anyone explane me how i can install this stuff? Share this post Link to post Share on other sites
kklownboy 43 Posted October 30, 2011 well i myself use vsync on with render frame ahead set to 1, in arma2oa.cfg: GPU_MaxFramesAhead=1; This is for ATI gpu? And yes always Vsync on,a tearing screen terrible.---------- Post added at 11:19 AM ---------- Previous post was at 11:07 AM ---------- ... Does having vsync off when your normal FPS is under your screen refresh rate make any difference in performance?well you will always get better FPS with Vsync off. Most games (DX) use a "dbl buffer", and Vsync will cut your FPS in half if you dont reach your RefreshRate (60-refresh, FPS is 59, then you will get 30FPS~) You can fix this with a triple buffer(60 refresh,FPS is 59, then you will get 58FPS~) and A2OA already has a custom tribuffer built in. More Buffers can and do make lag input. So using maxframes and mouse smoothing to fix that. This is off topic, but the mem_DLLs are using the Buffers~. Share this post Link to post Share on other sites
mr.g-c 6 Posted October 30, 2011 So far my testing showed the following with Chernarus built-in Benchmark 01. Mods used: Whole ACE-Package + CBA My command-line: "F:\Games\ArmA2\Expansion\beta\arma2oa.exe" -nosplash -nofilepatching -skipintro -window -malloc=tbb4malloc_bi "-mod=expansion\beta;expansion\beta\expansion;@CBA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_SM;@ACEX_RU" ------------------------------------------------------------------------------- Allocator (according to RPT) = Windows* == 32 Average FPS | 72 max. FPS (FRAPS measured) Allocator (according to RPT) = tbb3malloc_bi == 31 Average FPS | 59 max. FPS (FRAPS measured) Allocator (according to RPT) = tbb4malloc_bi == 34 Average FPS | 66 max. FPS (FRAPS measured) *Windows 7 x64 Every Test was ran 3 times in a row to avoid fluctuations in measuring. I was running the latest FRAPS Version as well while Benchmarking, to measure max FPS. Strange is there, that with the Windows Allocator you get the highest possible "Max FPS", but its worse on average than TBB4. Also during my recent mission-making, TBB4 feels more fluid on Chernarus... :cool: Share this post Link to post Share on other sites
Guess Who 10 Posted October 30, 2011 You right the commandline param don't work (tested myself)so i erased the .dll i don't need to keep just the TBB v4 one Thanks for confirmation, Dwarden, that's what I did after I found out. WHOA!Using -malloc=tbb4malloc_bi for beta 85876, after renaming the tbb3 dll, I'm getting FPS in Chernarus like I do in Takistan (using Freedom Fighters scenario within CO). Never seen such performance in Chernarus. I'm getting high 40s and low 50s whereas I usually get low-mid 20's with my vid settings (see signature). Should we do serious testing with tbb4 to check for stability? Yeah, performance on Chernarus gains the most. TBB4 seems as stable as TBB3. Share this post Link to post Share on other sites
OMAC 254 Posted October 30, 2011 This is for ATI gpu? And yes always Vsync on,a tearing screen terrible.---------- Post added at 11:19 AM ---------- Previous post was at 11:07 AM ---------- well you will always get better FPS with Vsync off. Most games (DX) use a "dbl buffer", and Vsync will cut your FPS in half if you dont reach your RefreshRate (60-refresh, FPS is 59, then you will get 30FPS~) You can fix this with a triple buffer(60 refresh,FPS is 59, then you will get 58FPS~) and A2OA already has a custom tribuffer built in. More Buffers can and do make lag input. So using maxframes and mouse smoothing to fix that. This is off topic, but the mem_DLLs are using the Buffers~. Thank you! Sorry for the off-topic stuff, but I'd been using vsync on forever, plus the triple buffering from the NVIDIA control panel. I didn't know that A2 has its own TB. Someone in these forums suggested turning off vsync. I will now go back to vsync on, but w/o the NVIDIA TB. I assume ToH (modded OA engine) also has its own version of TB? Share this post Link to post Share on other sites
.kju 3244 Posted October 31, 2011 Added my results for latest 1.60 beta (85876) and the different memory allocators: http://www.editgrid.com/user/kju/PvPscene_Benchmark_Suite (Line 93ff) Conclusions: FPS wise the XP32b one is far worse. The TBB3 is still somewhat better for my OS and configuration (vs TBB4). Share this post Link to post Share on other sites
sickboy 13 Posted October 31, 2011 -malloc startup parameter should be solved for next build even if you have multiple dll's around; http://dev-heaven.net/issues/26020 Share this post Link to post Share on other sites
humvee28 10 Posted October 31, 2011 (edited) Benchmark Results from my Side, tested with E08 + Beta 85876, no Mods Allocator -- 1st Run -- 2nd Run -- Comments (for Run 1 of 2) tbb4 -------- 36 ------- 36 ------ smooth tbb3 -------- 36 ------- 35 ------ slight Object Plopping Windows ---- 35 ------- 35 ------ more Object Plopping Beta 85680 -- 44 ------ 43 ------ smooth Benchmark E08 Testrun No.2 (Shadows off) tbb4 -------- 41 -------41 ------ see above tbb3 -------- 41 ------ 41 ------ see above Windows ---- 41 ------ 41 ------ see above Beta 85680 - 41 ------ 41 ------ see above Testing Environment : Sys : OS : Win7-64 Home Premium CPU : C2Q Q9650 @ 4Ghz (FSB 445) GPU : ASUS HD 5870 @ Stock Clocks RAM : 4 GB Mushkin 996599 @ 890 Mhz ( FSB - RAM 1:1) @ 5-5-5-15 MB : DFI LP DK P45-T2RS HDD : 2 x Seagate Barracuda 500GB @ RAID 0 PSU : Silverstone Strider Plus 750W Drivers : all the latest (GPU, Chipset etc.) Ingame Settings : VD : 2000 Res : 1920 x 1080 others : all very high except VRAM (Default), AA (Normal), PP (low). Vsync on Config : AToC = 0, GPU Rendered & Detected Frames = 1 Personal Conclusion : With Beta 85876, tbb4 offers the best overall Performance. TBB3 is slightly worse, and Win Default the worsest. But compared to Beta 85680, which gives me the same visual Performance as tbb4, FPS impact is remarkable on my Sys. EDIT : Test Results with 85889 are equivalent to Results with 85876. Edited November 1, 2011 by Humvee28 Post updated Share this post Link to post Share on other sites
OMAC 254 Posted October 31, 2011 Added my results for latest 1.60 beta (85876) and the different memory allocators:http://www.editgrid.com/user/kju/PvPscene_Benchmark_Suite (Line 93ff) Conclusions: FPS wise the XP32b one is far worse. The TBB3 is still somewhat better for my OS and configuration (vs TBB4). MAN! That benchmark suite is awesome! Totally slick. Nice work. I've gotta figure out that EditGrid! Share this post Link to post Share on other sites
mr.g-c 6 Posted October 31, 2011 (edited) ......Beta 85680 -- 44 ------ 43 ------ smooth Will test that Beta ASAP. Does anyone know what has changed/introduced after that beta "85680"? EDIT: "85680" has so far the worst performance given. i Had only 26FPS on Average after 3 Test-runs with Benchmark01. No Settings nor nothing was changed since yesterdays testing... Edited October 31, 2011 by mr.g-c Share this post Link to post Share on other sites
jt445 10 Posted October 31, 2011 Should there be any dedicated server performance improvements with TBB3 or 4? Specifically, the AI processing. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 31, 2011 Should there be any dedicated server performance improvements with TBB3 or 4? Specifically, the AI processing. AI processing shall have no real change with the allocator unless memory is involved :) ---------- Post added at 20:24 ---------- Previous post was at 20:09 ---------- Humwee can You please try compare 85680 vs 85889 w/o shadows enabled? [85823] Fixed: Shadows were not cast on on-surface objects, like helipads. Share this post Link to post Share on other sites
CHB68 10 Posted October 31, 2011 AI processing shall have no real change with the allocator unless memory is involved :) Sorry, my english seems to be too bad....so no positive effect on dedicated server performance? What do you mean with "unless memory is involved" ? Thank you ! Share this post Link to post Share on other sites
humvee28 10 Posted October 31, 2011 @ Dwarden : I have tested in the same Way mentioned above, Shadows off included. All Results are 41 FPS. I don´t know why i´ve got more FPS with 85680 in the first Tests. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 31, 2011 wait, now are the results same stable also with shadows? or just w/o shadows if it's w/o shadows it would indicate the cast fix has performance impact Share this post Link to post Share on other sites