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hotzenplotz

Tasmania Island ArmA2CO

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oh very nice Gutm@sher:jump_clap:

I hope in the future fix everyone the Bridges bug with the AI:(

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Cool wil have to download and try. Any of you bastards that come near the location of my real house will be shot :)

PS Does any 1 have a mod for a 2 headed civilian, so I can model the towns in the central west corrently :)

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tell me your name,so I can ring the bell at the door:pistols:

:outtahere:

greez Hotze

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Lovely work Hotzenplotz !

Well done.

OFP ? Really ? ...... how is it I missed this one? I thought I had downloaded EVERY island ever available for OFP :)

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tell me your name,so I can ring the bell at the door:pistols:

:outtahere:

greez Hotze

LOL I cant there is no house where I live :)

Note the town names and roads are a bit off in places but who cares.

I like how they put a soccer pitch where Queenstown should be but they stuffed it up. It should be a oval for Australian rules football (AFL) oh and it should be gray as it is made of gravel (Yes gravel) they breed them tuff on the west coast. It has to be gravel due to they cant keep in green with grass in winter as it's get too wet and muddy :) The last time I worked down there it rained for 13 days out of the 14 I was there and that was summer.

http://en.wikipedia.org/wiki/Queenstown_Oval,_Tasmania

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Many Thx for the nice Video, Wastelander.

Greez Hotze

Twisted1: i make the island quite different from kubi style, I was unfortunately not yet in tasmania.

maybe someday I enjoy the Paradise, in reality.

Edited by Hotzenplotz

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Many Thx for the nice Video, Wastelander.

Greez Hotze

Twisted1: i make the island quite different from kubi style, I was unfortunately not yet in tasmania.

maybe someday I enjoy the Paradise, in reality.

No probs...

Nice Island

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Hi Hotz,

I have been playing on this map for quite a while now and I really like it!

However, AI have a REAL problem getting over the bridge at Hobart.

If AI vehicles approach the bridge anywhere but the road they get stuck at the waterline. If they do start to cross, if they reach an obstruction (like an other AI) they will try to jump off the bridge !

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yes that's a problem ,with bridge. Because I can not do anything. Thats need fix from Bis, 've tried everything. I hope in the arma3 gives not this problem.

Greez Hotze

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Would it be helped by removing quite a few of the building before the bridge - to see if they can at least get back onto the road ?

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Hello and good Morning, now the Tasmania v2.0 is out. Island is completely revised. Now the size of the Island !2800×12800, 1024×1024, Gridsize 12,5

Pictures are here http://armaisland.info/?page_id=592

- new Sat and Mask

- many Objects more

- now 8 different Groundtexture

- Locations for Forrest, Citys, NameLocal

- some Citys are bigger

- new hotze_base with more Groundtex. Is importent you delete the old one.

here the Download: http://armaisland.info/downloads/Tasmania_v2.0.7z

Greez Hotze

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A great improvement and thank you for this very exciting map. I will keep this map and play it more now with all changes done.

:)

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Nice one Hotze. Will port BattleZone over to this and see how she runs :)

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Looks good!

On my wishlist is more clutter (rocks, hedges etc) on the open areas. Also, if it's possible, please use 6 digit map coordinates instead of letter/numbers.

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Looks good!

On my wishlist is more clutter (rocks, hedges etc) on the open areas. Also, if it's possible, please use 6 digit map coordinates instead of letter/numbers.

Hi, ok, will write off and remember for next update. Thanks for reply.

Greez Hotze

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Hello everybody, here is a new update for Tasmania.

Now Tasmania version 3.0

http://armaisland.info/wp-content/uploads/2012/01/tas2.jpg (6075 kB) http://armaisland.info/wp-content/uploads/2012/01/tas3.jpg (6075 kB) http://armaisland.info/wp-content/uploads/2012/01/tas7.jpg

- new Sat and Mask

- Trees changed in ForrestBroadleaf

- now correct class Grid

- some Rocks and Stones here and there.

REQUIRED ADDONS:

- Arma2/OA

- Bridge (File : "ibr_m.pbo") AddOn by Icebreaker (included)

- New hotze_base 6.1 (included - the same i released some day ago)

CREDITS AND THANKS :

! -> Special Thanks to: Kubi for the nice OFP Island and for allowing me to convert the Island to ArmA2.

! -> Special Thanks to: Icebreaker for one of his Object AddOns without I wouldn't be able to realize the Bridges.

Download here http://armaisland.info/downloads/Tasmania_v3.0.7z

Greez Hotze

Edited by Hotzenplotz

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Hello ChrisB, I'm sure, the new SatMask looks better as the old before.

Greez Hotze

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