DAP 619 Posted December 26, 2011 (edited) UPDATE Current Version: 1.65 Changelog: DAPMAN module updated (current version 4.7.1) Improved perfomance ATTENTION! This link was updated. If you have problems with UAV for red team (not works), then just re-download archive. All links updated Edited December 30, 2011 by DAP Share this post Link to post Share on other sites
DAP 619 Posted December 30, 2011 (edited) UPDATE Current Version: 1.67 Changelog: Fixed markers for transport in MP Decreased accuracy AI (But all snipers have maximum accuracy) Updated armory for Red Team (Russian Army - added AK with TWP, added SVD with NSPU, TKA - added Makarov SD, added SVD with NSPU) Small fixes for localizations All links updated Edited February 9, 2012 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted December 30, 2011 Nice to see that you still working on this. Thanks for the Update. :) I have a few Ideas for this Mission : - Captured Citys : It would be great to see a little bit more of Defensive Forces to raise the Difficulty, like Static Weapons. - Airstrike : It would be also great to get the Ability to call in an Airstrike on a Target or commanding an Air Unit into an Area per Marker. All Options should not be aviable from the Start, you should work for it first (Killrate, like in Ranked Games) - Recruiting : Would it be possible to make Units Recruiting one by one, and make them selectable? So you could maybe recruit two Crewman and move into Battle with a Tank. Share this post Link to post Share on other sites
JetlinerX 1 Posted January 3, 2012 Winter Camo link no longer working. :( Share this post Link to post Share on other sites
DAP 619 Posted February 9, 2012 (edited) UPDATE Current Version: 1.80 Changelog: Added 4 missions for OA only. Added vehicle lifting for transport helicopters (cars and wheeled APC). Added briefing and mission description in dairy. Improved transport system (now all pilots searchs clear place for landing, auto-repairing on base). Improved supply drop. Improved perfomace. Updated DAPMAN module All links updated + New link for Winter Camo by Kuik. Edited February 26, 2012 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted February 9, 2012 Thanks DAP. Will have a little play with it later on :) Good to see the updated DAPMAN module too! Share this post Link to post Share on other sites
DAP 619 Posted February 26, 2012 (edited) UPDATE Current Version: 1.81 Changelog: Fixed supply drop for both teams (supply plane can crash before drop). Destroyed "empty" vehicles not disappear right after explosion. Updated DAPMAN module. All links updated Edited February 29, 2012 by DAP Share this post Link to post Share on other sites
Choki 10 Posted February 26, 2012 Great job! I love it! Im playing in SP Share this post Link to post Share on other sites
DAP 619 Posted February 29, 2012 (edited) UPDATE Current Version: 1.82 Changelog: Fixed drag option for players. Improved perfomanse of core scipts. All links updated Edited September 1, 2012 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted February 29, 2012 It seems like, that the A-10´s in Operation "Eagle Eye" aka US vs TK on Takistan won´t take off anymore. After rollout from the Hangars they have to stop, because the Infantry, who is moving to the Blackhawks, is passing by in front of them. After that they´re rolling only a little bit more, and in the End they´re standing still on the Taxiway. Share this post Link to post Share on other sites
DAP 619 Posted March 1, 2012 It seems like, that the A-10´s in Operation "Eagle Eye" aka US vs TK on Takistan won´t take off anymore.After rollout from the Hangars they have to stop, because the Infantry, who is moving to the Blackhawks, is passing by in front of them. After that they´re rolling only a little bit more, and in the End they´re standing still on the Taxiway. Hmm. Strange, but I can't reproduce this bug. I tried several times but in 100% of cases both A-10 started moving again and take off. Maybe beta or some third-party addons? Share this post Link to post Share on other sites
humvee28 10 Posted March 1, 2012 I have pinned down the Problem. It´s caused by JSRS Soundmod. WTF? :confused: Share this post Link to post Share on other sites
DAP 619 Posted March 1, 2012 I have pinned down the Problem. It´s caused by JSRS Soundmod. WTF? :confused: Hmm. Maybe ask LordJarhead? :) What exactly he made with A-10 :) Seems that he change config not only in sound part. Share this post Link to post Share on other sites
humvee28 10 Posted March 1, 2012 I will ask him if he has an Idea what could cause the Issue. Share this post Link to post Share on other sites
kremator 1065 Posted March 2, 2012 Ahhhh you know I've seen this plane halting problem when hosting locally (in other missions too) - but it doesnt occur on a dedi server. I HADN'T traced it to JSRS, but will have to run further tests now! Good find mate. Share this post Link to post Share on other sites
humvee28 10 Posted March 2, 2012 After further Checking it seens like that there is a Problem with the JSRS Distance Stuff. Kremator, could you check this too, please? Share this post Link to post Share on other sites
DAP 619 Posted September 1, 2012 (edited) UPDATE Current Version: 1.85 Changelog: 2 new missions (Operation "Stronghold", Operation "Titan") Equipment limitations for pilots of air vehicles. Improved perfomance of core scipts. All links updated Edited November 8, 2012 by DAP Share this post Link to post Share on other sites
Sheeps 1 Posted October 2, 2012 This is great i am enjoying it a lot however i cant get in any helicopters as a pilot when ai is enabled, specifically the apaches. Is this supposed to happen? Share this post Link to post Share on other sites
DAP 619 Posted November 8, 2012 UPDATE Current Version: 1.95 Changelog: Updated wounding system (MP fixes and added "Drag" option. Now players can drag wounded and dead units). "Save loadout" and "Load loadout" options now avalible in SP. Minor fixes and small changes in some missions. All links updated DOWNLOAD Share this post Link to post Share on other sites
kremator 1065 Posted November 8, 2012 Does this mean you will release the First Aid scripts seperately DAP? Share this post Link to post Share on other sites
DAP 619 Posted November 9, 2012 Does this mean you will release the First Aid scripts seperately DAP? Yes, it will be released soon :) Share this post Link to post Share on other sites
domokun 515 Posted November 10, 2012 Awesome. I was wondering about an update given your recent work. I can't wait as we really depend the pbo a great deal in SP & MP. Share this post Link to post Share on other sites
Kommiekat 12 Posted November 11, 2012 I don't know a lot about MP so I was wondering, why do MP players prefer seperate First Aid scripts? I've read that suggestion a number of times on the forums. What does that do exactly? Just to satisfy my curiosity. Share this post Link to post Share on other sites