JuggernautOfWar 1 Posted May 1, 2012 If this revive bug is truly resolved can you please upload a hotfix? My server and all the players on it would be tremendously grateful. Share this post Link to post Share on other sites
Psychobastard 136 Posted May 1, 2012 Ok, i will upload a hotfix at dev-heaven until the next two days. Maybee i send you the hotfix version first to test it before i release them. regards Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 1, 2012 Sounds like a good idea. I doubt you want a possibly buggy version online maybe deterring potential clients. PM me or email me with a download if you like. Thank you Psycho. Share this post Link to post Share on other sites
Psychobastard 136 Posted May 3, 2012 (edited) Release of Hotfix Version 2.063 Download: https://dev-heaven.net/attachments/download/17680/hohei_evolution_2064_hotfix.7z Changelog since 2.06 release: fixed: missing HALO roles in Red Chernarus version (#28390)fixed: spectating mode didn't work for admins fixed: added missing ammo and weapons (bug #28478) fixed: stop rpt spaming of 'Unknown attribute height' and 'Unknown attribute width' fixed: Speznas can make a HALO and deploy FARP's fixed: game crash in A2 only versions (#28320) fixed: variable with wrong network location (#28662) fixed: Teamkill kick message occurs altough if player is admin (#28661) fixed: MHQ(AHQ did not unlock itself if the admin disconnect (#28658) fixed: player can jump in cargospace of the AHQ until it's locked (#28656) fixed: injury system, only medics can revive (#30155) fixed: wrong base class for engineers in Version Red, CO, Chernarus (#30123) changed: prison disabled (no longer needed) changed: rewriten vehicle respawn system (now tighter and smarter) added: JIP compatibilty for known JIP's player rank (feature #28498) added: now the supply points are JIP compatible (be stored after re-connect) added: special version for BWMod 1.8 + Celle 2 to the packet Thanks to JuggernautofWar for testing it and get not tirred to report bugs on dev-heaven.net! regards edit: link replaced with version 2.064 Edited May 4, 2012 by [TcB]-Psycho- Share this post Link to post Share on other sites
r4m0n 1 Posted May 3, 2012 hi psycho, is it possible to include a death message system similar to benny warfare? in warfare it is extremely fun to see the messages in the lower left corner when you shoot someone or hit a tank. regard and thanks r. Share this post Link to post Share on other sites
Psychobastard 136 Posted May 3, 2012 Can you show me a screenshoot? I don't know this. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 3, 2012 The Russian engineers on Chernarus still cannot build a FARP. Share this post Link to post Share on other sites
Psychobastard 136 Posted May 4, 2012 The Russian engineers on Chernarus still cannot build a FARP. Same problem like bug #30123? Share this post Link to post Share on other sites
Psychobastard 136 Posted May 4, 2012 (edited) Update! Hotfix for Hotfix! lol My master Setup file has become a own live and mixed all versions. Version 2.063 is fully broken. I removed this and added version 2.064. Im so sorry to all they had downloaded it yet - please download it again. Bonus Fix included: https://dev-heaven.net/issues/30950 Download: https://dev-heaven.net/attachments/download/17680/hohei_evolution_2064_hotfix.7z Armaholic Mirror: http://www.armaholic.com/page.php?id=16143 regards Edited May 4, 2012 by [TcB]-Psycho- Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted May 4, 2012 Thanks for the update! Great seeing developers so committed to their projects. Keep it up! How does it work getting bonus points as a pilot? I've hauled people around before in Blackhawks and never get points for it. Share this post Link to post Share on other sites
Psychobastard 136 Posted May 4, 2012 How does it work getting bonus points as a pilot? I've hauled people around before in Blackhawks and never get points for it. You must transport other players from the airfield into the battlefield. You got for every player who's left your chopper (chopper must be moveable, not destroyed) one bonus point. Minimal transport distance is 1000m. If you made a airtaxi over 5000m you got 2 points per passenger. It works only for players (no AI) and if your passengers board your chopper at the airfield. I don't know exactly if you got a message for this. You can test it with other players and have a look at the scoreboard before takeof and after your passengers drop out. It must work with every little bird and every lift chopper. (no attack choppers) I want this feature cause in ArmA1 nearly every player want to be a pilot and bring players into the battlefield. Since A2 nobody do this. With this bonus i will give the payers an encouragement to do this. regards Share this post Link to post Share on other sites
HazJ 1289 Posted May 7, 2012 Thanks for the update, looking forward to sidemissions still :D. Maybe increase the bonus point or have a parameter for it as 1 point is not hard to get really :). HAZ Share this post Link to post Share on other sites
Psychobastard 136 Posted May 8, 2012 If other players realize that you are a skilled pilot you become with no problems a fully occupied blackhawk on a public server. That let you earn (on a short distance transport) more points as freeing a town and be there! Share this post Link to post Share on other sites
r4m0n 1 Posted June 6, 2012 (edited) hi psycho, i have few questions: 1. is it possible to change the number of ai available for a player? from 12 to 2 for example? 2. where do i set the revive / respawn time. i like to have 30sec for example. 3. is it possible to limit the aircrafts to a pilot only? i mean in a way that a player has to choose a pilot slot in the screen where all players have to choose their character. 4. i have added a second c130 to your mission. somehow none of the c 130 is respawning. this sometimes also happens to other aircraft. sometimes they spawn sometimes not?! thanks and regards r. Edited June 6, 2012 by r4m0n Share this post Link to post Share on other sites
Psychobastard 136 Posted June 6, 2012 1. is it possible to change the number of ai available for a player? from 12 to 2 for example? No. The limitation changes with your actual rank. Maybee an option for further versions. 2. where do i set the revive / respawn time. i like to have 30sec for example. This isn't possible in Hohei Evo. Also it's possible to make a new lobby setting for this. 3. is it possible to limit the aircrafts to a pilot only? i mean in a way that a player has to choose a pilot slot in the screen where all players have to choose their character. This is theoriticallly possible. But this is a completely other way of limitation in front of the actual ranking system. Caused by the fact that the ranking system make the carachter of a Hohei Evolution i don't want to change this. I hope you understand this. 4. i have added a second c130 to your mission. somehow none of the c 130 is respawning. this sometimes also happens to other aircraft. sometimes they spawn sometimes not?! For this i need more infos. (build version, evo version, witch exact air vehicles, your arma version cause some players play with patch 1.59...) Some air vehicles didn't respawn if they where deserted somewhere on the map, other did. If you think you found a bug please make a ticket at dev-heaven with all needed informations for me. regards Share this post Link to post Share on other sites
Psychobastard 136 Posted July 30, 2012 Hi, after a bigger break of been tired to work on Hohei Evo i've been back to do something on it. Have a look there... https://dev-heaven.net/projects/hohei-evo/activity At the moment most work go to network optimizations and improvments of handling some threads (after patch 1.62 give me us the tools to do it). So the gamer won't see or feel the changes. If i monitor the dedicated server with the newest WIP versions the traffic is dropped significantly. This give me the space to implement other things without loosing the habit fashion of gameplay. If anyone suggest some stuff for a upcomming release is it the right time now. (before i lost the just and the time aggain :p ) Excluded from the suggestions are the sidemissions! regards Share this post Link to post Share on other sites
hazey 9 Posted July 31, 2012 -Psycho-;2197553']Hi' date='after a bigger break of been tired to work on Hohei Evo i've been back to do something on it. Have a look there... [url']https://dev-heaven.net/projects/hohei-evo/activity[/url] At the moment most work go to network optimizations and improvments of handling some threads (after patch 1.62 give me us the tools to do it). So the gamer won't see or feel the changes. If i monitor the dedicated server with the newest WIP versions the traffic is dropped significantly. This give me the space to implement other things without loosing the habit fashion of gameplay. If anyone suggest some stuff for a upcomming release is it the right time now. (before i lost the just and the time aggain :p ) Excluded from the suggestions are the sidemissions! regards You are awesome! Welcome back. Share this post Link to post Share on other sites
Cantose 1 Posted August 13, 2012 Howdy all, Having a great time with the mission! I have a few n00b questions about the Lobby settings. I looked and searched all over, and came up dry. Initially, I can see all of the settings on the map in game, but even as an admin I can not modify them. I can also see the settings defined in the descriptions.ext file if I unpack the .pbo. Is that the only way to change those settings? Is it possible to modify them in the server.cfg file? If it is possible, is there an easy list of Vars I can use to make those changes? Thanks! Share this post Link to post Share on other sites
Psychobastard 136 Posted August 13, 2012 You can only change these settings before the map is starting. If you be in the lobby (where you can choose your game character) press on "Parameter" to found the lobby settings. If you be an admin you can make your own settings. The release of the new version is not far away. I need only some last gameplay tests to confirm that all works fine before i release. regards Share this post Link to post Share on other sites
Cantose 1 Posted August 13, 2012 -Psycho-;2206330']You can only change these settings before the map is starting. If you be in the lobby (where you can choose your game character) press on "Parameter" to found the lobby settings. If you be an admin you can make your own settings.The release of the new version is not far away. I need only some last gameplay tests to confirm that all works fine before i release. regards Thank you very much. This mission kicks butt! Share this post Link to post Share on other sites
Psychobastard 136 Posted August 14, 2012 Hello, Release of the new version 2.07 and the important improvements and changes: - the code and the network handling was improved with the new possibilities since patch 1.62 are out - the vehicle and player marker system is strongly improved since it used the framehandler function - nearly every marker are now JIP compatible - nearly every object are now JIP compatible and are deleted if the owner leave the server - added some new delays for example a respawn delay for the MHQ/AHQ or the use of a role related action - medics didn't need longer a medical vehicle to build a MASH - added a player name HUD, it can be disabled in the hohei evo settings dialog - medics are able to see who need their help (by using the player name HUD) - removed all A2 only versions from the packet Download: https://dev-heaven.net/projects/hohei-evo/files for the future: - a new artillery support system is planed (and still in WIP) - the player class "Spotter" will become the possibility to call a UAV Whole Changelog: fixed: missing HALO roles in Red Chernarus version (#28390)fixed: spectating mode didn't work for admins fixed: added missing ammo and weapons (bug #28478) fixed: stop rpt spaming of 'Unknown attribute height' and 'Unknown attribute width' fixed: Speznas can make a HALO and deploy FARP's fixed: game crash in A2 only versions (#28320) fixed: variable with wrong network location (#28662) fixed: Teamkill kick message occurs altough if player is admin (#28661) fixed: MHQ(AHQ did not unlock itself if the admin disconnect (#28658) fixed: player can jump in cargospace of the AHQ until it's locked (#28656) fixed: injury system, only medics can revive (#30155) fixed: wrong base class for engineers in Version Red, CO, Chernarus (#30123) fixed: bonus points for air taxi aren't set in non lift choppers (#30950) fixed: Leaks in Vehiclemarker system fixed: AH-1Z & AH64-D Sidewinders did not respawn (#31110) fixed: MHQ/AHQ respawn delay didn't work (#31112) fixed: Locked vehicles didn't unlock if the player disconnect from the server (#39252) fixed: position error in cruise missile detonation (#41281) changed: prison disabled (no longer needed) changed: rewriten vehicle respawn system (now tighter and smarter) changed: decrease networktraffic (#30996) changed: improved script performance and remove some loops changed: set AHQ respawn delay up to 900seconds and MHQ delay to 90 seconds changed: optimization of object placing by FARP's and other spawning objects changed: increase networktraffic significant by using new publicVariableServer and publicVariableClient commands changed: optimizations for CO version 1.62 after latest gamepatch changed: Make a delay between every use of a role related action (#31111) changed: Medic need no longer a medic vehicle to build a MASH (#39245) added: JIP compatibilty for known JIP's player rank (feature #28498) added: now the supply points are JIP compatible (be stored after re-connect) added: JIP compatibility for all vehicle markers added: If the player is a medic he can see on map (players marker) if a player is wounded and needs a medic (#31027) added: set a delay between every use of a role related action (#31111) added: new lobby setting "max recruitable AI soldiers" (#32463) added: new lobby setting "Time in seconds until respawn" (#32462) added: new lobby setting "Block Spacebar Scanning" (#39393) added: new lobby setting "Time to wait between every role related action" added: option for variable respawn time --> if you die multiple times in short intervals you have to wait longer for your respawn added: delete all players stuff if he disconnect from server (#39248) added: added BIS clouds in the sky (from Environment Modul) (#39394) added: Player Names HUD (#39683) removed: all A2 only versions are exclueded of the Hohei Evolution packet I think i will release one more version before A3 are released. Most work is going to make the scripts compatible for work in A3 as well to make a quick release for the first A3 version able. Please give me feedback here and bugreport at the project side at dev-heaven.net. Thank you Share this post Link to post Share on other sites
firebear 1 Posted October 22, 2012 Hi there! New to mp ArmA and just started playing evolution today, because the server I played on (with my buddies) had some silly settings, I hosted my own, but I have some questions; How do I disable enemy aircraft? On the server I played on first, there were no enemy aircraft. What is the difference between red and blue version? How do I activate a sidemission? Thank you for a great mission, had lots of fun. Share this post Link to post Share on other sites
firebear 1 Posted October 22, 2012 Hi there!New to mp ArmA and just started playing evolution today, because the server I played on (with my buddies) had some silly settings, I hosted my own, but I have some questions; How do I disable enemy aircraft? On the server I played on first, there were no enemy aircraft. What is the difference between red and blue version? How do I activate a sidemission? Thank you for a great mission, had lots of fun. latest version (blue) is also bugged. You cannot see the text added in the mission. Like "headquarters" (in scrollmenu) or "Save Loadout". You also cannot see any text at all in the headquarters menu. Please fix ^^ Also I cannot find how to select "Spec Ops". Share this post Link to post Share on other sites
Psychobastard 136 Posted October 24, 2012 How do I disable enemy aircraft? On the server I played on first, there were no enemy aircraft. Per Lobby Settings before you start the game. What is the difference between red and blue version? RED ==> You are a russian or a Takiban BLUE ==> You are USMC or US-Army How do I activate a sidemission? Sidemissions are not implemented yet. latest version (blue) is also bugged. You cannot see the text added in the mission. Like "headquarters" (in scrollmenu) or "Save Loadout". You also cannot see any text at all in the headquarters menu. Please fix ^^ This bug aren't reproduced by any other user until today, so i think this isn't a bug but a problem by your host engine or whatever. You can send me the server & client .rpt to have a look on it. Also I cannot find how to select "Spec Ops". Not every versions support Spec-Ops slots. There are 8 different versions. If you think you have a bug or not the original version you can send me feedback via dev-heaven.net. https://dev-heaven.net/projects/hohei-evo regards Share this post Link to post Share on other sites
eggbeast 3684 Posted November 10, 2012 hi psycho you have really done some amazing work on this mission mate - we haven't tried it yet as we still play our version, but your new coding looks really well designed. I have provided below a suggestion for revising your stringtable with english grammar/spelling - hope it is helpful. build MK19-Nest build Stinger-Nest build TOW-Nest build M-119 build AGS30-Nest build Igla-Nest build METIS-Nest build D30 Welcome to Evolution 2 Welcome soldier! If you have any questions the briefing will be able to assist you. Check your map (M) to find target locations. Capture Error Abort build FARP build field hospital build MG-Nest entrench This action isn't possible on the Airfield! This ground is not suitable for construction. This action is only possible on the airfield! You are too far away from a Repair Truck! You are too far away from an Ammo Truck! You are too far away from a MedEvac! press Weaponchange button (F) on KeyBoard to switch between HE and AT Ammo You need a grenade launcher weapon to do this! You cannot build a TOW POD without a Javelin, Metis or M47 Dragon Launcher! You cannot do this without an AA launcher! You cannot do this without a Machine Gun! ~ Move to Base ~ Move to Mobile HQ ~ Move to Air HQ ~ Move to German FARP ~ Move to Czech FARP ~ Move to US FARP Done! Loadout saved... call Tomahawk cruise missile strike Headquarters Load cargo Save Loadout Take Backpack HALO jump Reject application You need to wait %1 minutes to do this action again. MASH FARP Error You need a primary weapon to save your current loadout! %1 wants to join your squad. Please decide. Your team has liberated the city %1 clear Officer Radio tower Soldier captured Officer dead The officer is not alive Officer killed You have broken the rules of engagement! Officer get away you are to far away from him Officer captured You have earned Bonus points. Bring him to prison to earn more points. You have earned Bonus points. The officer is in prison - good job. Points awarded for vehicle repair Points awarded for healing your buddy You must wait 15 minutes between Tomahawk launches. Tomahawk support available… Click map to designate target area Tomahawk launch abborted! Target area is our Base! The MHQ was destroyed! The AHQ was destroyed! Counter attack Enemy troops are attacking your base! Warning... Enemies spotted in our Base Base clear... All enemies in our base are dead or fleeing Extra Points FAC Laser targetting reward You have earned extra points for targetting enemies with your Laser designator. You have earned 1 point per man delivered to the front. You have earned 3 points per man delivered to the front . Warning! Missile incoming... Info Helicopter Service point Aircraft Service point This will not fit in the cargo. Nothing to load is in range. Cargo is full. Take note Before you unload the cargo your speed must be under 250!!! You already have a launcher This function was disabled in the lobby parameters. MHQ gets transported by airlift... you have to wait. MHQ is currently driving... you have to wait. MHQ is currently in water... Rendezvous not possible. AHQ is currently in water... Rendezvous not possible. Rendezvous not available in a vehicle !!! Rendezvous not possible while swimming !!! A player is inside the vehicle. This truck has another player as owner. Destroyed! The radio tower is history Not possible in a vehicle You cannot join or leave your own group All your AI soldiers are dismissed. %1 has left your group. Your MHQ was destroyed. It will respawn at your base. Your AHQ was destroyed. It will respawn at your base. One of your mobile spawn vehicles was destroyed. It will respawn at your base. Oh no! your MHQ was destroyed once too often and is no longer available. Oh no! your AHQ was destroyed once too often and is no longer available. You need a parachute pack first. Open your map to choose a parachute location - click on map. Click on the map to choose a parachute location. Request You have joined added the squad! Sorry - I have no position for you at this time. Your request was transmitted - waiting for answer. No multiple requests are possible. Teamkill Your score was reduced for teamkills! The player %1 has changed his name. His old name was %2. Autokick %1 has been kicked due to his %2 Teamkill. %1 has been kicked due to his %2 mobile spawn destruction. Player was kicked %1 has been kicked by %2. %1 is down and needs help Take a Backpack click on picture to equip Cancel Headquarters Main menu Back Requesting Cost: Supp.Score: Graphic Settings Grass Environment Air Viewdistance Viewdistance Clientside Graphic Settings Recruiting Recruit your own AI-soldiers Recruiting current Group size: maximum Group size: You must be a leader to recruit. Player Groups Join another players group. Weapons Join this Group Leave Group Side missions Administrator Sorry this tool is only available for administrators. Choose a Task to earn extra points Accept Bounty: No other members in your group Dismiss You have withdrawn from your current group. You are already a member of another group of players. Vehicle is destroyed You can't kick yourself You can't kick an admin You have reached the maximum recruit limit. (Medic) good luck with the mission. can you explain how you fixed the player marker system on the map? the 1.62 patch broke ours quite badly so it no longer updates for JIP. Share this post Link to post Share on other sites