bigshotking 11 Posted July 24, 2011 Hey Demonized I'd like to report a HUGE bug for MP. Problem: I get-in game, I see all the vehicle and choppers at base. I go to gear up, and when I look back up.... THEY ARE ALL GONE! I know that this script is meant for SP, but I really think this has great use in my mission. Is their any reason for this? Thanks in advance -Bigshot Share this post Link to post Share on other sites
kremator 1065 Posted July 24, 2011 I use it in MP without a hitch. Make sure that you EXCLUDE the named vehicles in base then :) Share this post Link to post Share on other sites
bigshotking 11 Posted July 24, 2011 Roger thanks for the info. I would think this would only delete abandoned vehicles if first a player got in the vehicle first. -Bigshot Share this post Link to post Share on other sites
katipo66 94 Posted July 24, 2011 I've tried to blanket exclude all vehicles like this ["tank","car","air","apc"] but they are still being removed unless of course I place their names but think it doesn't work if using vehicle respawn? This thing is super efficient, it even removed table and chairs I placed in a mission :) Share this post Link to post Share on other sites
demonized 20 Posted July 25, 2011 hey guys, after recent events in Norway, ive not spent too much time scripting. @bigshotking abandoned vehicles are deleted no matter if a player has been in or not, so it would work for AI leaving a vehicle due to driver dead or loosing a wheel etc... just exclude them like Kremator said, and it should be all good. @Katipo66 I think exclude is Case sensitive, so i think you need to use "Car", "Tank" etc. Share this post Link to post Share on other sites
cobra4v320 27 Posted July 25, 2011 We live in a sad world full of nut jobs, hope it gets better for you over there Demonized. Share this post Link to post Share on other sites
seba1976 98 Posted March 10, 2012 I'm intrigued by this piece of code: {deleteGroup _x; _x = grpNull; _x = nil} foreach allGroups What super secret black magic are you using there? :) I thought all what's needed was: {deleteGroup _x} foreach allGroups Fantastic script BTW. Share this post Link to post Share on other sites
BlacKnightBK 47 Posted February 7, 2017 Quick question, would the script work on Arma 3 or not?? Share this post Link to post Share on other sites