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Li0n

Ghost Recon: Flame Pillar

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Ghost Recon: Flame Pillar



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So, when I saw Lightspeed_aust work I decided to port GR missions too :)

This is the mission from GR: Desert Siege.

The goal was to create maximum similarity to original ( up to my skills and engine limitations )

BRIEFING:

It looks like we have a rush job on our hands. We're making good progress in

the push for Massawa itself, but the Ethiopian forces have accepted a

scorched-earth policy as they fall back. Their latest target is the refinery

complex just outside the city, one which Eritrea desperately needs intact.

Recon reports that the Ethiopians have already leveled part of it, however, and

they're in the process of planting the charges that will destroy the rest. We

can't allow that to happen.

You'll be approaching the refinery from the south. Move in, secure it, and deal

with the squad planting the demo charges. We've also heard that some members of

the refinery staff were taken hostage, back when the invaders thought that they

would be operating the refinery themselves and needed expertise on hand. Find

the survivors still being held hostage and extract them along the rail line

that links the complex to the main track grid. Again, if you can, eliminate all

of the enemy forces on site. However, rescuing the hostages and the refinery is

more important.

Features:

Non-standart, specially built location

Choose kits depending of your class.

Manage your groups via high command

Cooperative mode ( 8 players )

Change log:

ver 3

-More authentic landscape

-ACE compatible

-Added specialist`s kits

-Intro removed completly

-Changed some task`s location

-Small bugfixes

ver 2

-No intro in multiplayer now

-Chaged weather a bit

-Added script to disallow sharing your equipment on loadout choose ( any dropped equipment will be dissapear )

-Briefing now appears from the very begining

-Various bugfixes and optimization

Armaholic mirror :

- Ghost Recon: Flame Pillar Co-08 (@)

Requirements:

- Arma 2

- Isla Duala

- MAP Editorupgrade (EU)

- [AS] Editor Updates

Edited by Li0n

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Is this playable in single-player?

If so, how would I go about playing it?

If you can't tell, I'm not an online player at all, so I've yet to even touch ArmA II's multiplayer GUI. Any detailed help on this, if it is playable in single-player, would be greatly appreciated, as I love Ghost Recon!

Thank you!

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Ah great was just replaying this one on GR, buggers kept hiding behind those pipes! Many thanks for the work will try it out later.

Regards Jeza

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Is this playable in single-player?

If so, how would I go about playing it?

Place the PBO in the "Missions" folder in your Arma2 game directory.

@Li0n: I started the mission but the loadouts offered were, in my opinion, so poor that I quit before leaving the drop-off point. It's a shame that the loadouts were so intentionally crippled because it looked like it could be a good mission based on the description.

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Well, these loadouts - part of Ghost Recon style of the mission.

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Well, these loadouts - part of Ghost Recon style of the mission.

Fair enough. I do think that the Arma games are sufficiently different from the GR games in so many ways that completely different loadouts are warranted.

That's just my opinion, though, and I hope my previous comment wasn't seen as insulting you or your work...after re-reading it, I have the same opinion today but I think I'd phrase it differently.

All the best,

- z

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My experience has shown you need to give the players a choice of weapons. Provide an ammobox or vcl with custom weapons inside. Not too many but some options are good.

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Thank you guys for your comments :)

Mission updated to version 2

http://zalil.ru/31401929

-No intro in multiplayer now

-Chaged weather a bit

-Added script to disallow sharing your equipment on loadout choose ( any dropped equipment will be dissapear )

-Briefing now appears from the very begining

-Various bugfixes and optimization

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I have to say I downloaded this expecting at least a somewhat satisfying mission considering it was released to the community,and Right away I was disappointed, I can deal with the Weapons load outs available. but I about had it when I realized that I had to run half the map in one direction or another to get around a fence with not a single hole in it or a single pole set high enough for me to crawl under. Not to mention the only 2 men with me to get under. If USING ACE some cutters BUT NOPE. So I ran 5 football fields in a direction just to run back 5 on the other side to get a round a fence that would have been simple to just cut via wire cutters ACE ADDED or even a trigger to destroy a small portion. I even went as far as trying to 203 the dang thing. When I got to the Compound I was however happy with its construction. I give this an A for the Effort building the Compound but the mission itself lost all replay value when I was not given means to overcome a simple obstacle. I would like to see this mission with ACE2 as it would add replay value due to the fact you have wire cutters. And without the NO picking up weapons script because even in ghost recon you can pick your weapons back up not to mention your fallin comrades weapons.

Edited by Eaglezero6205

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even in ghost recon you can pick your weapons back up not to mention your fallin comrades weapons.

that's incorrect sorry - it was a failure in GR.

re: i would put a couple of markers on map to show where fence can be breached and then set a trigger there to knock the fence over after 10 seconds.

i even have an .ogg sound of a fence falling over if you would like it :)

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Hi.

I haven't played the 'original' GR mission-but i absolutely like the idea.

I read the previous comments about loadouts etc..and i agree to some point

with the guys that says its "poor selections"

The ArmA is pro-class game and the difficulty (even in enemy A.I skill and players life expectancy/wounding system) its really huge.

I *personally when play SP missions,my goal is not only to fulfill the

mission objectives-but to bring back to their 'homes' my *poor A.I teammates.

So..i think i must have the right tools to do so..

In that particular point i must say i m ALWAYS using ACE and i encountered

some problems related with my A.I's spotting ability (minus zero)..and as result

with the first firefight i have suffered very serious casualties.

(If more people can confirm that ,it will be nice..)

(Oh!..i forgot..

The High command module think it worked nice)

About the other mate who complained about the fences..there is a

"Demolitions class" soldier among group BRAVO. ("T" key->select)

I don't know if it works the same way with "vanilla" tho..

I must say again..i like very much this mission/styles

and thanks for the hard work-but i m lookin' forward for any suggestions

with my friendly A.I's spotting problem-its really making this totally unrealistic :/

Edited by GiorgyGR

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Eaglezero6205

You can blow it up with a satchel ( Demolitions man loadout ). Or run 300 meters to right and just enter.

And without the NO picking up weapons script because even in ghost recon you can pick your weapons back up not to mention your fallin comrades weapons.

Picking up weapons is restricted only on loadout choose. After it is must be the same ( if no - it is a bug )

i m lookin' forward for any suggestions

with my friendly A.I's spotting problem-its really making this totally unrealistic :/

Go to the difficulty settings and in the bottom you will see 2 drop-down menus:

Allied forces:

Enemy forces:

Then try to set Allied to Expert and Enemy to Newbie. I can`t do any from my side, skill bar of Ghosts already set to maximum.

About ACE - I will try to implement support of it.

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Really thanks mate.

As i said..i m looking forward to 'fully' enjoy this mission..and i m waiting for

more and more based on this 'template'

:)

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I have to say I downloaded this expecting at least a somewhat satisfying mission considering it was released to the community,and Right away I was disappointed....

This mission seems to have lived up to its moniker "Flame Pillar". I've downloaded it, and will give it a try.

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I like this mission!!

I find it hard but enjoyable.I've not even got to the power plant ( forgot what it is ) I get slaughtered b4 I get there. I'm totally new to arma 2 etc so this has a major part in this.

Very well done my friend. I'll look for mote mission that you have made.

Thanks!!

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What does it mean - ACE compatible?

It means - BIS First aid modules disableing and Bandagess, Morphines etc adding to inventory when ACE enabled.

Thank you :)

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