Delta One Zero 10 Posted July 3, 2011 What would you do with the Scout/Sniper team? Give them a M39 EMR or some such? Share this post Link to post Share on other sites
evil_brownie 17 Posted July 3, 2011 I guess Meatball could use use RH's mk.18 pack, it also has some pretty good mk.14s and an m39. Share this post Link to post Share on other sites
Delta One Zero 10 Posted July 4, 2011 I guess Meatball could use use RH's mk.18 pack, it also has some pretty good mk.14s and an m39. Yeah true enough, particularly given the smaller barrel on the Mk14 could allow it to fill a different role from the long barreled M39. At the end of the day it's not like the weapons couldn't be added via the init line when in-game, but it would be nice too see it implemented either via some optional config for the units or by default (but I suspect the second option is highly unlikely.) Share this post Link to post Share on other sites
drmidnight 10 Posted July 4, 2011 Helmet is looking great man. I'd check your smoothing groups on some parts of the helmet, not sure if it is just the shot or what. The PVS looks good but that texture seam is really taking away from it. I take it you are photo-skinning the pvs? Share this post Link to post Share on other sites
Meatball0311 79 Posted July 9, 2011 (edited) MARSOC Marine Special Operations Team went public!! Go here and check it out: http://forums.bistudio.com/showthread.php?t=121991 Edited July 10, 2011 by Meatball0311 Share this post Link to post Share on other sites