mahuja 12 Posted September 28, 2011 I'm guessing that the version you have is clearing out the cargo of newly spawned vehicles and ammoboxes. That means they'll have to be readded. Share this post Link to post Share on other sites
niteshade 0 Posted October 6, 2011 this sounds not to fun i wounder if i could just find that script or the cargo script and add m109 in ill look into this thanks had a hunch this was the problem just couldnt find the cleanning script ill look some more BTW grate addon i love this thing keep up the good work Share this post Link to post Share on other sites
[kh]jman 49 Posted November 1, 2011 (edited) The addon below is specifically for use with the m109a6 Paladin addon and CAA1 Sahrani for Arma2. The addon will alter the map grid system to a six figure reference on Sahrani and create the required grid offset for the m109a6 Paladin's targeting computer. Enjoy! Download @sahrani_grid.7z (2Kb) Image preview here Edited November 1, 2011 by [KH]Jman Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 1, 2011 very cool thnx! Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 7, 2011 A new cool tutorial of the m109a6 with ACE by MadeMyDayMike PWUYvPGSIxs Share this post Link to post Share on other sites
bullet purveyor 85 Posted February 25, 2012 Is this still valid: "This is not the final release, we do have a few little plans down the road still to come." Will there be any updates to this mod, or is 1.1 the finale one? Share this post Link to post Share on other sites
noubernou 77 Posted February 25, 2012 There is def more to come. :) Just a lot of other stuff besides M109s being worked on as well! We only have 4 arms between us. :p Share this post Link to post Share on other sites
bullet purveyor 85 Posted February 25, 2012 Nice to hear. Looking forward to it :bounce3: Share this post Link to post Share on other sites
Moerderhoschi 107 Posted March 4, 2012 i got a problem with the paladin and cba0.8.3. when i place a paladin in the editor and click on preview there is no problem but when i spawn one via script with createvehicle i got a error message Script extended_eventhandlers\InitXEH.sqf not found is there any fix or workaround for this problem? regards moerderhoschi Share this post Link to post Share on other sites
noubernou 77 Posted March 12, 2012 i got a problem with the paladin and cba0.8.3. when i place a paladin in the editor and click on preview there is no problem but when i spawn one via script with createvehicle i got a error messageScript extended_eventhandlers\InitXEH.sqf not found is there any fix or workaround for this problem? regards moerderhoschi Not sure, I will check. Is that the latest version of CBA (haven't updated git in forever to check for XEH bugs). In the mean time, a little something for some work I might be doing soon on the gunners loading system.... ;) Click to see full size. :) Share this post Link to post Share on other sites
J-Guid 10 Posted March 12, 2012 Nou, posible to see a Napalm charges :)?! Thats eazy ;), you know :) Share this post Link to post Share on other sites
Moerderhoschi 107 Posted March 19, 2012 @NouberNou I've fixed the problem with a dump "extended_eventhandlers\InitXEH.sqf" in the missionfolder. Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 1, 2012 UPDATE!!! We are proud to announce v 2.0 of the M109 addon. You heard that right, we took the A6 out of the title to signify that this pack has grown beyond just that particular vehicle. Be prepared for the awesome and most highly kept secret in the community's modding scene: * Woodland version * Working M2 * M109A3 in several camos * Fully working and animated M992 Field Artillery Ammunition Support Vehicle * Full interior * New gunners loading interface, including assistant loader who preps rounds and brews coffee * Prepping rounds, including screwing on fuzes and setting times, all in amazing new graphics * Realistic powder and fuze counts, don't be spendy now, conserve your ammo! * No more infinite 155mm rounds in your Paladin, only can carry as many rounds as you have slots, better slot in a guy to chuck in rounds from the FAASV! * Random system failures, better get out the aiming posts! * Command and control vehicle, control up to 6 Paladins, AI or player! * Nuclear artillery, bada-boom-bada-bing! Me and NouberNou have been working day and night to get this ready. Await no longer!! DOWNLOAD HERE. Now go rain terror! Share this post Link to post Share on other sites
CameronMcDonald 147 Posted April 1, 2012 Hang on a minute... :p Share this post Link to post Share on other sites
_S2_ 10 Posted April 1, 2012 oh i see what you did there. Share this post Link to post Share on other sites
ballistic09 241 Posted April 1, 2012 Thanks for the awesome update!!! :D Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 1, 2012 (edited) Thanks for the awesome update!!! :D Edited April 1, 2012 by Darkhorse 1-6 Share this post Link to post Share on other sites
m1n1d0u 29 Posted April 1, 2012 I search every where, in the picture by modifing the contrast, search in the FTP directory, search in the released text nothing , that's a bad april fool ! Share this post Link to post Share on other sites
Doofy 2 Posted April 22, 2012 i was wondering i tried the attach script to do this but it just attaches to the vehical..any way you could tell me what you named the turret maybe i can right up a script fot ithttp://i1191.photobucket.com/albums/z463/doofygopoopoo2/ArmA2OA2012-04-2209-29-53-49.jpg?t=1335105157 Share this post Link to post Share on other sites
torstenb 1 Posted April 23, 2012 I did my army service at an Artillery Battalion using the FH-70 - later the PzH2000 and so I had to try this AddOn. I just can say: Wow! Its a blast! Thx for this and the best thing is: No ArmaA Artillery Computer in it. So keep ignoring the remarks to implement this. Thumbs Up! :clap: Share this post Link to post Share on other sites
zio sam 77 Posted April 23, 2012 Thx for this outstanding update! The best would be some russian counterpart to deal with...just dreaming ;)) Share this post Link to post Share on other sites
torstenb 1 Posted April 26, 2012 I have a question: On some islands the FCS won't work. I always get the message that there is no solution. I tried different targets (grids), I checked that the Howitzer is on a flat surface without any slope. I tried different distances and so on. For example: Map is Celle2 Howitzer on 67901383 (south of the village of "Klein Hehlen") facing towards NE, deployed spades. Target is 68662022 Altitude 51 (Hermannsburg) I get "No solution for this target" all the time on this map. There are several others. Is there a way to manually calculate a fire solution? Or is this just a bug in Arma/the map/whatever? Thx for the answer. Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 26, 2012 The map was not gridded properly. The map maker has to fix this. Share this post Link to post Share on other sites