-martin- 10 Posted May 19, 2011 Hi BIS, I'd just like to ask a quick question. Will ArmA 3 still use the .wrp format for islands so that island from previous games such as ArmA 2 could still be imported? By the look of the new screenshots it seems to me that ArmA 3 is still using the .wrp format so I'm not too worried. Anyway, thanks for the new game, I'm looking forward to it Share this post Link to post Share on other sites
metalcraze 290 Posted May 19, 2011 I want to know this too. Chernarus and Takistan are very good and I love them - I really want to see them in AA3. Share this post Link to post Share on other sites
(st6)predator 0 Posted May 19, 2011 I want to know this too.Chernarus and Takistan are very good and I love them - I really want to see them in AA3. The ArmA-Community has good "Modders". I think this will be feasible. By the Way: Sharani, Poto and Rhamadi I would also like to see in ArmA 3 too.:D:D:D Regards (ST6)Predator Share this post Link to post Share on other sites
carlostex 38 Posted May 19, 2011 Actually my dream would be seeing all previous content on Arma 3. Every campaign, Island, missions, from previous installments is a wet dream. I would love to see BIS do this, and do it as a Retro-DLC kind of thing. Hell i'll pay for it. Share this post Link to post Share on other sites
-martin- 10 Posted May 19, 2011 I'm certainly going to import my Taviana island and rest of my addons in to ArmA 3. Addons are easy to import, islands are also not that hard to import, if ArmA 3 still uses .wrp and Visitor .pew files then it’s a piece of cake. I think that it will still use these file formats because there is no real point in changing them for BIS, but I'd just like a developer to confirm it so we can be sure. Share this post Link to post Share on other sites
yanot 183 Posted May 19, 2011 If the engine of ArmA lll will allow to - that would be awsome to see all old stuff from A2 in A3. Share this post Link to post Share on other sites
MissionCreep 12 Posted May 19, 2011 (edited) I definitely won't consider Arma3 unless my fav user maps and missions can easily be ported over (I assume there will be some penalty, like legacy textures at lower resolution etc) or until there is a critical mass of user-made Arma3 content. Of course I would need a major upgrade to my system too, but that is another issue altogether. If the engine of ArmA lll will allow to - that would be awsome to see all old stuff from A2 in A3. Often quick n' dirty backwards compatibility comes with a performance penalty or glitches (unoptimized old code/apps may break), so a clean break with the past may be in order if Arma III is to be Arma II reborn. If the underlying engine is completely new, the issues may be magnified further. Edited May 19, 2011 by MissionCreep Share this post Link to post Share on other sites
-GR-Operative 10 Posted May 20, 2011 (edited) By the look of the new screenshots it seems to me that ArmA 3 is still using the .wrp format so I'm not too worried. Just asking, how you identify a rendering file format looking at a screenshot? :rolleyes: But seriously, it's unlikely that the RV engine will be totally revamped and altered, it will keep key parts totally or partially unaltered. Edited May 20, 2011 by [GR]Operative Damn '/' Share this post Link to post Share on other sites
icebreakr 3159 Posted May 20, 2011 [GR]Operative: he spent months in editor :) besides... it seems road pieces are placed over satimage ;) Share this post Link to post Share on other sites