velzevul 32 Posted May 16, 2011 Changed Language from German to English, and it works. and i cant change language, cuz i have Russian localized game and this option inactive for me. so, still have error in CITYWAR and ITS_MY_OIL. CTI works fine. really like it. Share this post Link to post Share on other sites
zonekiller 175 Posted May 17, 2011 im still working on the factions issue with different language headace is all 3 missions use the same 4 files to select the factions all files have same date stamp to so why does one work and 2 revert to arma defaults ?????? Share this post Link to post Share on other sites
zonekiller 175 Posted May 18, 2011 Found where the language compatibility issue was guys/gals i changed gettext (_comp >> "TextSingular") to gettext (_comp >> "nameSound") Sorry about that bug; i hope the rest of the world can enjoy them now :) Just download them again Share this post Link to post Share on other sites
rnuzzo 0 Posted May 18, 2011 Very well ZoneKiller:icon_eek: This missions are beautiful.If you create a mission (close quarter combat) in zargabad or random town in parameter settings, the work are great. For the missions "Citywar" and "CTI" i suggest to create chopper to transport the troup near town,and modify the number vehicles to six.It's my idea...;) Share this post Link to post Share on other sites
velzevul 32 Posted May 23, 2011 Hi! have some report about SP missions. seems, there is a problems with spawning AI units in SP scenarios. i wanted to stress-test my comp and tried to start "CITYWAR" with params: Side - East; AI units - 100; QuickStart - NO; other settings - default. And no AI was spawned after start. Same settings with "QuickStart - Yes" spawns 20-30 AI in towns, and they didn't respawn after death. Used "UnitCounter" feature of LostKey addon. Downloaded and looked at MP mission - looks like, AI spawns correct. Share this post Link to post Share on other sites
zonekiller 175 Posted May 24, 2011 i will look into that now thanks Share this post Link to post Share on other sites
zonekiller 175 Posted May 31, 2011 UPDATED 31-MAY-2011 Fixed AI spawn bug in SP Missions Fixed Sounds in SP Missions Thanks for the BUG reports guys and gals I tested it a lot more and could not find anymore bugs Share this post Link to post Share on other sites
velzevul 32 Posted May 31, 2011 thank you! i'll test it as soon as i can. Share this post Link to post Share on other sites
zonekiller 175 Posted June 16, 2011 Thankyou i will looking forward to your input :) Share this post Link to post Share on other sites
velzevul 32 Posted June 20, 2011 Hi! It seems SP missions works fine! Can't think of any significant bug. Btw, ACE-caused bug almost squashed too, as units auto-ejects when vehicle destroyed. Also, i recommend to play this missions with GL4 mod - i`m not sure, but looks like AI calls artillery from their bases, if GL4 active. It happened several times - heavy arty strike dig over the base as soon as i captured it. it was cool! :) now i made "quick'n'dirty" CTI on Sahrani with PRACS and two SLA mods i found on armaholic.com and have a lot fun! :) Share this post Link to post Share on other sites
zonekiller 175 Posted June 24, 2011 thanks for testing all looks good here to :) Share this post Link to post Share on other sites
katipo66 94 Posted October 18, 2011 Hey Zonekiller, ive just played your City War... awesome stuff, i really like this style. This is on the lines of what i was wanting to achieve when i asked about your vehicle script, little did i realize then that you had created it perfectly with this mission :D If i want to port to another island is there anything i need to consider other than moving bases and keeping them inside the trigger? Share this post Link to post Share on other sites
kremator 1065 Posted October 18, 2011 There should be some more news on the BZ series soon :) Don't want to steal all of ZKs thunder but I have been helping to test the latest one and it is looking VERY good. Lots of units on the battlefield, with server running stably, with massive action everywhere :) Share this post Link to post Share on other sites
katipo66 94 Posted October 18, 2011 Good to hear bro, was that for the [CO 36] BattleZone DeathMatch or is it more updates on this BattleField 3? Either way im looking forward to it. Share this post Link to post Share on other sites
vengeance1 50 Posted October 19, 2011 Great News! Love the action packed environment. :) Share this post Link to post Share on other sites
katipo66 94 Posted October 20, 2011 This may not be relevant but when i add AI to my group they seem more influenced by the scripts than my commands, they do not always do what i ask them, stay stuck in danger mode, not entering vehicles etc, this from vanilla, no mods Share this post Link to post Share on other sites