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Clafghan Map 20x20 Beta Release

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Lol, i thought it was peru the first time i saw it too, a afghan police outpost. in Asadabad, kunar province, with some random ANA soldier.

How hard would it be to add that terracing to a map?

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How hard would it be to add that terracing to a map?

I guess AI would freak out

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I guess AI would freak out

Wouldn't be the first time :)

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This seems to be the only way I can get ALICE running. (Very inefficient process, I know..but it works and took me forever) Anybody have any other methods? (I noticed in the larger areas the locations are quite small so I've added multiple locations in one town to allow the town to be fully populated. Is there a way I can adjust the size? ie. radius/diameter)

I share the same concern about ALICE & SILVIE modules ... I would like to improve this aspect of our current development, so if you know how can I get some better balance or performance I will really appreciate your help.

Till now, I only added some code in order to get game logic working, as you may see in attached config that follows:

http://dl.dropbox.com/u/61945206/config.cpp

There I defined CityCenters and logic relations with neighbours according our original setup, but I am thinking that, perhaps, I can subdivide, i.e., Ovallestan to split it into more tiny units to get a better performance of ALICE... does anybody know if this could work for better???

Saludos,

Roberto

---------- Post added at 09:10 PM ---------- Previous post was at 09:04 PM ----------

@Coulum: I did a quick test yesterday... applied a bit desaturated color for trees silhouette and then a bit of gaussian blur filter... i looks much more better as you can't notice those sharp color shapes... regarding that grassy look everywhere, I guess I will have to add more green paint to the mix but it's hard to comply with mini's specs as I still keep thinking in terms of a dry and more desertic look... After all this time it seems that Mini does not tolerate dry dust anymore! :D

Saludines Saludetes tío!

Edited by Robster

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sorry I haven't read this whole thread yet...

we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain

it is 2369m up according to the map

http://i162.photobucket.com/albums/t247/eggbeast/helifail.jpg

the mission we made is Evolution Clafghan here

http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-STOCK-V1-British.clafghan.pbo

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sorry I haven't read this whole thread yet...

we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain

it is 2369m up according to the map

Yep, already asked a few pages back

@Scarecrow: that's one of the reasons why we had to tweak this map to fulfill BIS requirements... the real map is over 5000 m at ridges... i liked it that way but Mini asked for a more playable version... and then clafghan came in...

Anyways, I guess we can not fix that from config map...

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sorry I haven't read this whole thread yet...

we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain

As said before, that's hard coded into ArmA. There's nothing that the map maker can do about it, other than lowering the mountains but that's not really an option. The reason BIS did this was to emulate the real life limitations of rotary wing; In real life, however, the maximum altitudes are a bit higher. (around 5,000m) It should be noted that helicopters in real life have the same trouble navigating Afghanistan that we do in ArmA. So it works out and is 100% realistic.

http://www.chinook-helicopter.com/news/Afghanistan/high_altitude_flight.pdf

pilotfly.gif

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As said before, that's hard coded into ArmA. There's nothing that the map maker can do about it, other than lowering the mountains but that's not really an option. The reason BIS did this was to emulate the real life limitations of rotary wing; In real life, however, the maximum altitudes are a bit higher. (around 5,000m) It should be noted that helicopters in real life have the same trouble navigating Afghanistan that we do in ArmA. So it works out and is 100% realistic.

http://www.chinook-helicopter.com/news/Afghanistan/high_altitude_flight.pdf

http://forums.eagle.ru/images/smilies/pilotfly.gif

when we saw the helicopters could not fly all the mountains, it seemed interesting in some way to plan a viable route to the point of action. from my point of view, gives an added value very interesting, but certainly not all be like :P

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when we saw the helicopters could not fly all the mountains, it seemed interesting in some way to plan a viable route to the point of action. from my point of view, gives an added value very interesting, but certainly not all be like :P

"its okay guys we can make it... i think"

*hits mountain*

and thats the story on how half of the pilots in the arma community where removed from their role :D

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Well , why not using an Osprey in the missions on clafghan, thats what i did. If you're close to that mountain , take the mV and an advanced pilot..Problem solved

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yeah no worries - this is how we are respondingto it - just wanted to feed it back to makers in case it was a bug

LOVING IT

Evo clafghan is here -

http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-Brit_V2.clafghan.pbo

http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar

we play it with some clientside addons - sound

http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMsound_ChernarusEnvironment.rar

ftp://gitsarma@109.70.148.104/public_html/mods/pickle_sound/@CMSound2.rar

http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar

weapon tweaks

http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar

patched with

http://www.gitsarma.gamingdeluxe.net/mods/gdtmod_helicopter_weapons.pbo

and it's amazing - great work on making this - best map so far...

Edited by eggbeast

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Or you could just plan your route better. ;)

Twas a joke :P though some people don't seem to get the point when we tell them *facepalm*

Well , why not using an Osprey in the missions on clafghan, thats what i did. If you're close to that mountain , take the mV and an advanced pilot..Problem solved

Yea, we ussaly do, the only problem being that you can't adjust the rotors anymore (i swear you could in one of the 1.60 RC's) and the way it deacellarates makes it a pain

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Twas a joke :P though some people don't seem to get the point when we tell them *facepalm*

Yea, we ussaly do, the only problem being that you can't adjust the rotors anymore (i swear you could in one of the 1.60 RC's) and the way it deacellarates makes it a pain

You're using a HOTAS, right? Use the flaps up and down while in auto-hover. ;)

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i got a prob, i really love this map and i just ported code's WiT over, but i got this strange texture issue, that i only have on this island if you look at the first 15 secs, you can see it 3 times

KYuZaVdf0F8

could it be possible that it's caused by the "lite" versions of mikebarts clutter? when i see it right, it looks always like bushes or trees.. its always a texture in the middle of the screen from one side to the other, that is popping up for a sec, sometimes not that frequent, in some areas every 10 seconds. Thats really bad for my eyes even on night missions with nvg

Edited by Fruity_Rudy

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Yes, possibly the clutter of mikebart... Robster had a similar problem in another area of ​​the map (rivers pond in gonzalabad), and I have not had any problem with the texture map or something.

this is my video settings

qx6tg1.jpg

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@Mini: yup! but my glitch happened with those big rocks from BIS and BIS ponds... it wasn't related to OPX or MB objects...

@Rudy: I haven't tested it yet... IMO that's a local issue, I mean, It's related to a very specific PC hardware config and not something we might fix from config or the like...

@eggbeast: Thank you so much Sir! I will request a server upgrading ;)

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hm, thats bad. I love this map, but it's the only one where i got these issues. I really don't know why..

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one of our guys just gets white foliage - can't figure out why

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I also can't find any specific reason. I think i'll just drop it. Pretty sad, but i can't play with that flickering, that's too much discotizing for my eyes :/

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I also can't find any specific reason. I think i'll just drop it. Pretty sad, but i can't play with that flickering, that's too much discotizing for my eyes :/

Have you updated your drivers? What about dropping texture detail back a bit?

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i tried everything, i only have it on this island. It is very superb, but to be honest, i don't wanna try around only to be able to play it. No probs everywhere else.

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You're using a HOTAS, right? Use the flaps up and down while in auto-hover. ;)

Wait, you can do it with HOTAS but not keyboard and mouse? well thats gay... (before you ask, i use mouse because my joysticks old and slow while my mouse is brand new and MUCH more sensitive)

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