tpw 2315 Posted February 16, 2012 Lol, i thought it was peru the first time i saw it too, a afghan police outpost. in Asadabad, kunar province, with some random ANA soldier. How hard would it be to add that terracing to a map? Share this post Link to post Share on other sites
Tonci87 163 Posted February 16, 2012 How hard would it be to add that terracing to a map? I guess AI would freak out Share this post Link to post Share on other sites
tpw 2315 Posted February 16, 2012 I guess AI would freak out Wouldn't be the first time :) Share this post Link to post Share on other sites
Robster 11 Posted February 16, 2012 (edited) This seems to be the only way I can get ALICE running. (Very inefficient process, I know..but it works and took me forever) Anybody have any other methods? (I noticed in the larger areas the locations are quite small so I've added multiple locations in one town to allow the town to be fully populated. Is there a way I can adjust the size? ie. radius/diameter) I share the same concern about ALICE & SILVIE modules ... I would like to improve this aspect of our current development, so if you know how can I get some better balance or performance I will really appreciate your help. Till now, I only added some code in order to get game logic working, as you may see in attached config that follows: http://dl.dropbox.com/u/61945206/config.cpp There I defined CityCenters and logic relations with neighbours according our original setup, but I am thinking that, perhaps, I can subdivide, i.e., Ovallestan to split it into more tiny units to get a better performance of ALICE... does anybody know if this could work for better??? Saludos, Roberto ---------- Post added at 09:10 PM ---------- Previous post was at 09:04 PM ---------- @Coulum: I did a quick test yesterday... applied a bit desaturated color for trees silhouette and then a bit of gaussian blur filter... i looks much more better as you can't notice those sharp color shapes... regarding that grassy look everywhere, I guess I will have to add more green paint to the mix but it's hard to comply with mini's specs as I still keep thinking in terms of a dry and more desertic look... After all this time it seems that Mini does not tolerate dry dust anymore! :D Saludines Saludetes tÃo! Edited February 16, 2012 by Robster Share this post Link to post Share on other sites
scarecrow398 43 Posted February 17, 2012 So i think i've figured out why ALICE/SILVIE wasn't implamented earlier :D Share this post Link to post Share on other sites
eggbeast 3673 Posted February 17, 2012 sorry I haven't read this whole thread yet... we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain it is 2369m up according to the map http://i162.photobucket.com/albums/t247/eggbeast/helifail.jpg the mission we made is Evolution Clafghan here http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-STOCK-V1-British.clafghan.pbo Share this post Link to post Share on other sites
scarecrow398 43 Posted February 17, 2012 sorry I haven't read this whole thread yet...we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain it is 2369m up according to the map Yep, already asked a few pages back @Scarecrow: that's one of the reasons why we had to tweak this map to fulfill BIS requirements... the real map is over 5000 m at ridges... i liked it that way but Mini asked for a more playable version... and then clafghan came in...Anyways, I guess we can not fix that from config map... Share this post Link to post Share on other sites
b00ce 160 Posted February 17, 2012 sorry I haven't read this whole thread yet...we're having an issue with the map - the merlin/chinook and possibly other choppers crash on this mountain - they just start dropping out of the air when airspeed drops below 100 and they are on or close to the ridges (denoted by orange stripe) of this mountain As said before, that's hard coded into ArmA. There's nothing that the map maker can do about it, other than lowering the mountains but that's not really an option. The reason BIS did this was to emulate the real life limitations of rotary wing; In real life, however, the maximum altitudes are a bit higher. (around 5,000m) It should be noted that helicopters in real life have the same trouble navigating Afghanistan that we do in ArmA. So it works out and is 100% realistic. http://www.chinook-helicopter.com/news/Afghanistan/high_altitude_flight.pdf Share this post Link to post Share on other sites
minimalaco 30 Posted February 17, 2012 As said before, that's hard coded into ArmA. There's nothing that the map maker can do about it, other than lowering the mountains but that's not really an option. The reason BIS did this was to emulate the real life limitations of rotary wing; In real life, however, the maximum altitudes are a bit higher. (around 5,000m) It should be noted that helicopters in real life have the same trouble navigating Afghanistan that we do in ArmA. So it works out and is 100% realistic.http://www.chinook-helicopter.com/news/Afghanistan/high_altitude_flight.pdf http://forums.eagle.ru/images/smilies/pilotfly.gif when we saw the helicopters could not fly all the mountains, it seemed interesting in some way to plan a viable route to the point of action. from my point of view, gives an added value very interesting, but certainly not all be like :P Share this post Link to post Share on other sites
scarecrow398 43 Posted February 18, 2012 when we saw the helicopters could not fly all the mountains, it seemed interesting in some way to plan a viable route to the point of action. from my point of view, gives an added value very interesting, but certainly not all be like :P "its okay guys we can make it... i think" *hits mountain* and thats the story on how half of the pilots in the arma community where removed from their role :D Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 18, 2012 Well , why not using an Osprey in the missions on clafghan, thats what i did. If you're close to that mountain , take the mV and an advanced pilot..Problem solved Share this post Link to post Share on other sites
b00ce 160 Posted February 18, 2012 Or you could just plan your route better. ;) Share this post Link to post Share on other sites
eggbeast 3673 Posted February 19, 2012 (edited) yeah no worries - this is how we are respondingto it - just wanted to feed it back to makers in case it was a bug LOVING IT Evo clafghan is here - http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-Brit_V2.clafghan.pbo http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar we play it with some clientside addons - sound http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMsound_ChernarusEnvironment.rar ftp://gitsarma@109.70.148.104/public_html/mods/pickle_sound/@CMSound2.rar http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar weapon tweaks http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar patched with http://www.gitsarma.gamingdeluxe.net/mods/gdtmod_helicopter_weapons.pbo and it's amazing - great work on making this - best map so far... Edited February 19, 2012 by eggbeast Share this post Link to post Share on other sites
scarecrow398 43 Posted February 19, 2012 Or you could just plan your route better. ;) Twas a joke :P though some people don't seem to get the point when we tell them *facepalm* Well , why not using an Osprey in the missions on clafghan, thats what i did. If you're close to that mountain , take the mV and an advanced pilot..Problem solved Yea, we ussaly do, the only problem being that you can't adjust the rotors anymore (i swear you could in one of the 1.60 RC's) and the way it deacellarates makes it a pain Share this post Link to post Share on other sites
b00ce 160 Posted February 19, 2012 Twas a joke :P though some people don't seem to get the point when we tell them *facepalm*Yea, we ussaly do, the only problem being that you can't adjust the rotors anymore (i swear you could in one of the 1.60 RC's) and the way it deacellarates makes it a pain You're using a HOTAS, right? Use the flaps up and down while in auto-hover. ;) Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 19, 2012 (edited) i got a prob, i really love this map and i just ported code's WiT over, but i got this strange texture issue, that i only have on this island if you look at the first 15 secs, you can see it 3 times KYuZaVdf0F8 could it be possible that it's caused by the "lite" versions of mikebarts clutter? when i see it right, it looks always like bushes or trees.. its always a texture in the middle of the screen from one side to the other, that is popping up for a sec, sometimes not that frequent, in some areas every 10 seconds. Thats really bad for my eyes even on night missions with nvg Edited February 19, 2012 by Fruity_Rudy Share this post Link to post Share on other sites
minimalaco 30 Posted February 20, 2012 Yes, possibly the clutter of mikebart... Robster had a similar problem in another area of ​​the map (rivers pond in gonzalabad), and I have not had any problem with the texture map or something. this is my video settings Share this post Link to post Share on other sites
Robster 11 Posted February 20, 2012 @Mini: yup! but my glitch happened with those big rocks from BIS and BIS ponds... it wasn't related to OPX or MB objects... @Rudy: I haven't tested it yet... IMO that's a local issue, I mean, It's related to a very specific PC hardware config and not something we might fix from config or the like... @eggbeast: Thank you so much Sir! I will request a server upgrading ;) Share this post Link to post Share on other sites
minimalaco 30 Posted February 20, 2012 Oye sapo ql metete a ts ! Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 20, 2012 hm, thats bad. I love this map, but it's the only one where i got these issues. I really don't know why.. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 20, 2012 one of our guys just gets white foliage - can't figure out why Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 20, 2012 I also can't find any specific reason. I think i'll just drop it. Pretty sad, but i can't play with that flickering, that's too much discotizing for my eyes :/ Share this post Link to post Share on other sites
exikutioner 10 Posted February 20, 2012 I also can't find any specific reason. I think i'll just drop it. Pretty sad, but i can't play with that flickering, that's too much discotizing for my eyes :/ Have you updated your drivers? What about dropping texture detail back a bit? Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 21, 2012 i tried everything, i only have it on this island. It is very superb, but to be honest, i don't wanna try around only to be able to play it. No probs everywhere else. Share this post Link to post Share on other sites
scarecrow398 43 Posted February 21, 2012 You're using a HOTAS, right? Use the flaps up and down while in auto-hover. ;) Wait, you can do it with HOTAS but not keyboard and mouse? well thats gay... (before you ask, i use mouse because my joysticks old and slow while my mouse is brand new and MUCH more sensitive) Share this post Link to post Share on other sites