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co08 - Rise'n'shine (A2/OA/Quesh-Kibrul)

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co08 - Rise'n'shine

2819awy.jpg

Changelog:

v1.0

-Initial release

v1.1

-Fixed revive scripts lives array

-Made a lot of holes in fences/pipelines to make AI patrol flow better.

Info:

  • Using revive script(1-5 lives)
  • Weapons are predefined
  • 3 Objectives

Required addons:

ArmA2 & OA

Quesh-Kibrul

Download v1.1 from mulitupload:

-> co08 - Rise'n'shine

Download v1.1 from Armaholic:

-> co08 - Rise'n'shine

Edited by JW Custom

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JW, you are indeed a talented mission maker. I wish you have designed missions without revives because we really feels it destroys the coop immersion...

Too bad!

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On the contrary, I believe a limited revive (1-3 lives) avoids some players being left out during the game and it adds immersion especially for small groups.

To some extent it can be considered normal to revive (not resurrect) an unconscious fallen team mate.

Your A2 missions could be frustrating at times in this respect.

It gives a second chance especially when you're playing on mercenary difficulty.

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Mission updated.

v1.1

-Fixed revive scripts lives array

-Made a lot of holes in fences/pipelines to make AI patrol flow better.

JW, you are indeed a talented mission maker. I wish you have designed missions without revives because we really feels it destroys the coop immersion...

Too bad!

I feel similar but it's the way the majority seems to want. Anyway you can just set the number of lives parameter 1.

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Sweat, JW is making missions again!

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JW--SP mission..........please??:pray:

You can play it SP . Multiplayer->New Select LAN and press ok.

But yes i have been thinking about making a good single player mission and have a lot of ideas but little time.

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You can play it SP . Multiplayer->New Select LAN and press ok.

But yes i have been thinking about making a good single player mission and have a lot of ideas but little time.

With your limited time, I think you should work on MP missions! :)

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Well today i've started on a little SP campaign, not sure how long it's gonna be. Hopefully i get part 1 finished and released this weekend.

Basicly your playing as a military technician who... :D

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nice mission

we played it a few times now, it has a nice "flow"

small suggestions for future releases:

-maybe add a few snipers(or regular units) on rooftops here and there with 50% present chance

-add 1 or two small camps with tents n stuff(by default BIS has added a few functions where u can spawn compositions and let units use it/some will sit down or might mount the static guns while another group can patrol the surroundings)

-add ambient stuff like background sound,burning wrecks...

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-maybe add a few snipers(or regular units) on rooftops here and there with 50% present chance

Could do that but i would only place them on buildings that players can actually climb else it feels like "how on earth did he get up there", i hate that.

-add 1 or two small camps with tents n stuff(by default BIS has added a few functions where u can spawn compositions and let units use it/some will sit down or might mount the static guns while another group can patrol the surroundings)

Good idea.

-add ambient stuff like background sound,burning wrecks...

I have that in some of my missions.

It's not easy to find a good background sound, it needs to be in good quality and "loopable" to keep size down etc.

I haven't tried to make it appear like the island is a warzone, more like the mission is a pre-strike so burning wrecks and ambient "war sound" wasn't really necessary.

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We just played the mission tonight. Awesome mission, please keep making more!

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We are unable to play the mission in MP on our dedicated [ADO] server.

The mission is crashing on launch, it seems there some missing ";".

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