Cookieeater 10 Posted April 2, 2011 A feature that would make ArmA II Multiplayer look loads more aesthetically appealing is adding interpolation to players in multiplayer. Right now, players in multiplayer snap harshly when rotating if viewed from another player, which looks really bad. 5z1WuRwnDoo If the player's rotation angle or even movement(might cause gameplay issues) was smoothed out, multiplayer would be a lot more aesthetically appealing. Share this post Link to post Share on other sites
.kju 3245 Posted April 2, 2011 Highest voted CIT ticket: http://dev-heaven.net/issues/1915 Share this post Link to post Share on other sites
max power 21 Posted April 2, 2011 I think these are different issues. Share this post Link to post Share on other sites
Cookieeater 10 Posted April 2, 2011 They are different issues, this is a cosmetic one. Whenever you see a player turn around, it seems like the server only gives you their angle that they're looking at, which results in the player you're looking at teleporting to each angle they're looking at. It looks very glitchy and laggy. I'm asking that maybe BI could add a clientside effect, where it makes a transition between an angle they're looking at before, and the new angle they're looking at, so people wouldn't snap harshly. Share this post Link to post Share on other sites
Primarch 10 Posted April 5, 2011 YES! OH YES, please yes. Share this post Link to post Share on other sites
dmarkwick 261 Posted April 5, 2011 Cookieeater said: They are different issues, this is a cosmetic one. Whenever you see a player turn around, it seems like the server only gives you their angle that they're looking at, which results in the player you're looking at teleporting to each angle they're looking at. It looks very glitchy and laggy. I'm asking that maybe BI could add a clientside effect, where it makes a transition between an angle they're looking at before, and the new angle they're looking at, so people wouldn't snap harshly. I'd guess the problem there is that real-time interpolation by necessity means an amount of predicted movement. As units are usually turning this way & that, snapping still etc there would most likely be another new problem of spinning player units as their rotational positions are constantly subject to prediction. The alternative is interpolation based on last TWO known directions, which introduces systemic lag. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 Cookieeater said: A feature that would make ArmA II Multiplayer look loads more aesthetically appealing is adding interpolation to players in multiplayer. Right now, players in multiplayer snap harshly when rotating if viewed from another player, which looks really bad. 5z1WuRwnDoo If the player's rotation angle or even movement(might cause gameplay issues) was smoothed out, multiplayer would be a lot more aesthetically appealing. nope thats NEVER happen. is annoyingly frequently exploited by cheaters ingame/online on Q-based engines[aka "iDTech"-based]. Share this post Link to post Share on other sites