hellfish6 7 Posted May 7, 2011 OK, dumb question. Can someone explicitly step-by-step tell me how to integrate this with the SA-6 launchers? I rename the radar "radar1" like the readme says, but when I try to paste "?!(alive "radar1"):this setCombatMode "BLUE";" in the init field of either the launchers or triggers, I get 'invalid number in expression' errors. It's been years since I did anything with BIS games, so I'm probably having a massive brain fart... Share this post Link to post Share on other sites
hcpookie 3770 Posted May 8, 2011 (edited) I usually do it with a trigger. It seems using that exact syntax in the vehicle init field (without a trigger) doesn't work? That's straight out of the wiki so I'm not sure on that. We may have to use setCaptive now. @ islesfan186 - I can add that faction no problem! Edited May 8, 2011 by hcpookie Share this post Link to post Share on other sites
sgt_savage 586 Posted June 30, 2011 What it the correct syntax to get this thing to work the one in the readme doesn't work? Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted June 30, 2011 I havnt tried it yet but i was thinin more alont the lines of disableai "target" .Then they might not even move/turn the launcher. Share this post Link to post Share on other sites
hcpookie 3770 Posted July 1, 2011 Sorry I've been busy with Real Life. I haven't had a chance to test the setCaptive switch yet. If that doesn't work then a trigger to remove all weapons may be possible. Fortunately I am finishing up Real Life this weekend, so I should be able to do some testing next week. Share this post Link to post Share on other sites
hcpookie 3770 Posted November 7, 2011 Update! See first post. The setCaptive does indeed not work. The Biki states that it only applies to the commander of a vehicle, so that must have something to do with the behavior since the vehicle is configured with a driver and a gunner. Not sure. I did manage to get it to work with the disableAI command! I have included a sample mission with the working trigger. An example to use it with a SAM battery consisting of "SAM1", "SAM2", and a 1S91 unit named "radar1", the trigger should contain: Condition: !(alive radar1) Action: sam1 disableAI "AUTOTARGET"; sam2 disableAI "AUTOTARGET"; sam1 disableAI "TARGET"; sam2 disableAI "TARGET"; This has been able to work and but it does seem to require exiting and restarting the mission to reset the behavior. If you don't, it may not disable properly. Check the sample mission. v1.3: 11/6/2011 - Addon signed using v2 keys! - ADDED: Deployable camo nets. - ADDED: Units for BIS factions TK_GUE, TK_INS, CHDKZ. All default BIS factions are now represented. - FIXED: Texture Sets for INS/GUE reversed. - FIXED: Enhanced view distances. Share this post Link to post Share on other sites
Guest Posted November 7, 2011 Updated version frontpaged on the Armaholic homepage. 1S91 Fire Control Radar v1.3 Share this post Link to post Share on other sites
oldbear 390 Posted November 8, 2011 New on front page at Armed Assault.info Link to updated mirror : 1S91 Fire Control Radar (v 1.3) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1716 Share this post Link to post Share on other sites
xeno426 10 Posted December 18, 2011 Found an issue. When the vehicle is destroyed, it looks... strange. You also have some references to your BRDM-2 pack, namely the camonet textures. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 19, 2011 DOH! I thought I edited all of those references out :( I can definitely make an update for that. I think the damage alteration is due to the damagehide animation; I've not altered that at all from the original model. I think I can remove those selections to keep it from collapsing like that. Xeno thanks for the feedback! Share this post Link to post Share on other sites
xeno426 10 Posted December 19, 2011 I thought the strange missing parts was due to damageHide at first as well, but none of the damageHide selections share any vertices with the missing parts in the picture. It seems you have selections that are inheriting from damageHide. Track_radar is one such example. I also notice in the config that you have a skeleton and model named 1s91_aa_Tank, something you want to avoid since this confuses the program. [EDIT] Thinking about it, if you didn't remove Track_radar, would it continue spinning after vehicle destruction? If so, you could create a fake "mast" piece (the big dish itself should probably disappear as per damageHide) that only appears when the vehicle is destroyed; a "reverse" damageHide part, if you will. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 19, 2011 This was my first port from Arma1 model that was done by someone else, so I left the model.cfg untouched. I can't vouch for the inherited sections; that was just a guess :) I really should go back and clean it up. For some reason my RAID array went offline last night, so before I can do anything I need to get that back up and running. Looks like one of the disks dropped out of the array. At least I didn't lose my work :) Share this post Link to post Share on other sites
xeno426 10 Posted December 19, 2011 Ok, I've managed to fix the problem. Would you like me to send you the edited model.cfg and MLOD? Share this post Link to post Share on other sites
hcpookie 3770 Posted December 20, 2011 Thanks so much Xeno! I really appreciate it. I just got home and fixed my RAID box (CMOS was reset) and I'll be glad to package up your edits and give you credit! :) feel free to send it to my email - I'll PM you BTW, I love your vehicle fixes addon! :) Share this post Link to post Share on other sites
hcpookie 3770 Posted September 30, 2013 Sample mission - requires 3LB_SA6 addon to work: https://skydrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%211829 Mission titled "1S91_Trigger_Example.utes" Sa6: http://forums.bistudio.com/showthread.php?97963-scar-s-sa6-port-to-ARMA2 Share this post Link to post Share on other sites
battleship 11 Posted October 5, 2013 (edited) Best addon depicting air defense ,can you also make a mod for pechora s-125 sam system with realistic radar and crew . http://www.youtube.com/watch?v=WQbOzQVToiw Edited October 6, 2013 by Battleship Share this post Link to post Share on other sites
RobinhoOdX 0 Posted June 7, 2022 hello i need 64N6E acquisition radar addon for arma 2 oa since armaholic site is down and i can't seem to find it anywhere, if anyone have this addon in drive please make sure upload it to jerryhopper site or can upload to any site and post link here i will be very gratefull for that Share this post Link to post Share on other sites
WGP 91 Posted June 7, 2022 Its in here Archive I'll leave the archive link available for a day or two so grab it while you can. Still have loads of sorting to do yet. 🙂 1 1 Share this post Link to post Share on other sites
RobinhoOdX 0 Posted June 7, 2022 (edited) thanks you so much anyway why not share it on armedassault site and jerryhopper site for backup incase of suspension site? Edited June 7, 2022 by RobinhoOdX Share this post Link to post Share on other sites
dalber24 151 Posted June 8, 2022 7 hours ago, RobinhoOdX said: anyway why not share it on armedassault site and jerryhopper site for backup incase of suspension site? Don't you think it's because he hosts the files where he is most comfortable or where he likes? do you think jerry is going to keep the files forever? It's exactly the same, it doesn't matter where he decides to upload the files, the important thing is that he shared it, and we have to thank him for that, that he continues uploading the files wherever he wants, when and how he can and wherever he likes. PS: you can't upload anything to armedassault, Jerry just keeps it hosted, you can't upload any file to bididentify, you only upload what Jerry was able to rescue from the site structure, example Xgun Mod, the file name to download is xgun1.0.rar if you have the same mod but with a different name eg: xgun_1.0.rar that file is not uploaded, because that is what the bididentify client does, it looks for the exact names of the files, if it finds them it uploads them. Sorry for the offtopic... 1 Share this post Link to post Share on other sites
britforce 9 Posted June 10, 2022 @WGP I use the link on the other site, so doesn't really affect me. But always the same kind of reaction here in this community, just sad. 😞 Thanks for hosting the archive wgp, at least it will always be available, if not here, over the other side. Share this post Link to post Share on other sites
hcpookie 3770 Posted June 10, 2022 That's a rather random nonsequitor post for a decade-old (!!!) topic. The 64N6E was donated to me from the original author for use in A3. I don't support any A2 mods nor host any of that content. Admins, please lock this thread. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 10, 2022 2 hours ago, hcpookie said: That's a rather random nonsequitor post for a decade-old (!!!) topic. The 64N6E was donated to me from the original author for use in A3. I don't support any A2 mods nor host any of that content. Admins, please lock this thread. Closing per request Share this post Link to post Share on other sites